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Hiromu Yakura

Publications and source records attributed to Hiromu Yakura.

At least 19 recordsLinked to original sources

Time Machine Experiments: Using Historically-Bounded AI for Inquiry into the Human Mind

Can interacting with someone from 1930, with no knowledge of what happened after, influence a person's perception of the past? People reason about the present against a picture of the past without observing it. The past is reconstructed from memory and testimony, but this reconstruction has been filtered through everything that happened since. Historically-bounded large language models (LLMs) make that past available for interaction. As a proof-of-concept for the impact of interacting with historical minds, we ran a preregistered randomized experiment ($N=240$), where participants interacted with an LLM trained on pre-1930 text. The interaction reduced the illusion of moral decline, the tendency to view the past as more moral than the present, compared to the contemporary-model control. This Time Machine Experiment paradigm informs new forms of interactive experiments, where temporal knowledge boundaries become experimental variables, and expands the realm of science fiction science, which turns thought experiments into actual experiments.

cs.HC

Spook the Machine: Gamified Exploration of Human Imagination of Machine Fear

What happens when AI machines express fear? Do humans engage differently depending on how they express it? And what does it take to design for affective human-AI interaction? We present Spook the Machine, a gamified platform where participants generate images to frighten AI agents endowed with personality-driven phobias. Machines respond with emotional reactions ranging from calm analysis to begging for mercy, and a gallery of successful scares becomes visible to subsequent users. In a public deployment during Halloween 2024, 832 participants created 15,719 artifacts across 89 machines in a $2\times2$ design varying the machine's emotional expressiveness (neutral vs. high-emotion) and reward structure (rewarding scariness alone vs. scariness plus novelty). Emotionally expressive machines deepened engagement at moments of failure: users deliberated longer even when the machine did not express fear, and learned faster from the gallery, yet their creative output remained unchanged across all measures. Rewarding novelty sustained collective creative diversity over time; without it, users increasingly repeated what had previously worked. Each machine developed its own trajectory through accumulated social learning, with the gallery shaping what participants created next. These findings show that emotional expression and reward design are complementary levers for steering collective human-AI interaction: emotional expression shapes how deeply users engage, while reward structure shapes how they explore.

cs.HC

Human diversity fuels collective creativity that large language models cannot simulate or sustain

Diverse human groups produce diverse ideas, the raw material of innovation. Generative AI challenges this engine twice over: everyday AI assistance may homogenize what diverse people create, and AI-simulated diversity may replace the people altogether. We tested both challenges in a preregistered creative metaphor experiment with native (L1) and non-native (L2) English writers, who wrote without AI, with AI-generated ideas (AI ideation), or with AI refining their own ideas (AI refinement). L2 writers contributed more collective diversity than L1 writers, with native-language ideation showing the most diverse pools. AI ideation compressed collective diversity for everyone and left the L2 advantage undetectable, whereas AI refinement preserved both. We then simulated the entire writer pool using personas built from participants' real backgrounds, three model families, native-language prompting, and elevated sampling temperatures. Every simulated pool fell below every human pool, and pushing models further induced diversity only through degenerate text. However, at the individual level, AI ideation raised writers' ratings, pitting private incentives against the collective good, except when L2 writers used their native language, which benefited both. Human diversity remains a valuable creative resource that current AI cannot simulate or sustain; the design of human-AI collaborative workflows determines whether it survives.

cs.HC

Empirical evidence of Large Language Model's influence on human spoken communication

From the printing press to social media, innovations in communication technology have repeatedly reshaped how ideas spread through human culture. Chatbots powered by generative artificial intelligence constitute a new medium, encoding cultural patterns in their neural representations and disseminating them in conversations with hundreds of millions of people. Whether these patterns transmit into human language, and ultimately shape human culture, is a fundamental question. While fully quantifying the causal impact of a chatbot like ChatGPT on human culture is challenging, lexical shifts in human spoken communication may offer an early indicator. Here we show that words preferentially generated by ChatGPT, such as delve, showcase, boast, intricacies and meticulous, increased abruptly in spontaneous human speech. A synthetic-control analysis of 737,083 hours of conversation from 824,634 podcast episodes, screened for unscripted speech, causally links this shift to ChatGPT's release. The measurable influence on spontaneous speech suggests that humans internalize the lexical choices of large language models (LLMs). A preregistered experiment (N = 496) confirms they do, as a brief chatbot interaction led participants to adopt its words as their own, persisting past a distractor task and confirmed in forced lexical choice, indicating entrenchment in the active vocabulary. Together these results show that machines trained on human data now feed their own traits back into human language, integrating LLMs into the ongoing processes of cultural evolution.. This coupling raises concerns about linguistic homogenization and the capacity of a few major AI providers for latent cultural influence at scale.

cs.CY

LLM-Assisted Replication for Quantitative Social Science

The replication crisis, the failure of scientific claims to be validated by further research, is one of the most pressing issues for empirical research. This is partly an incentive problem: replication is costly and less well rewarded than original research. Large language models (LLMs) have accelerated scientific production by streamlining writing, coding, and reviewing, yet this acceleration risks outpacing verification. To address this, we present an LLM-based system that replicates statistical analyses from social science papers and flags potential problems. Quantitative social science is particularly well-suited to automation because it relies on standard statistical models, shared public datasets, and uniform reporting formats such as regression tables and summary statistics. We present a prototype that iterates LLM-based text interpretation, code generation, execution, and discrepancy analysis, demonstrating its capabilities by reproducing key results from a seminal sociology paper. We also outline application scenarios including pre-submission checks, peer-review support, and meta-scientific audits, positioning AI verification as assistive infrastructure that strengthens research integrity.

cs.CY

The Role of Social Learning and Collective Norm Formation in Fostering Cooperation in LLM Multi-Agent Systems

A growing body of multi-agent studies with LLMs explores how norms and cooperation emerge in mixed-motive scenarios, where pursuing individual gain can undermine the collective good. While prior work has explored these dynamics in both richly contextualized simulations and simplified game-theoretic environments, most LLM systems featuring common-pool resource (CPR) games provide agents with explicit reward functions directly tied to their actions. In contrast, human cooperation often emerges without explicit knowledge of the payoff structure or how individual actions translate into long-run outcomes, relying instead on heuristics, communication, and enforcement. We introduce a CPR simulation framework that removes explicit reward signals and embeds cultural-evolutionary mechanisms: social learning (adopting strategies and beliefs from successful peers) and norm-based punishment, grounded in Ostrom's principles of resource governance. Agents also individually learn from the consequences of harvesting, monitoring, and punishing via environmental feedback, enabling norms to emerge endogenously. We establish the validity of our simulation by reproducing key findings from existing studies on human behavior. Building on this, we examine norm evolution across a $2\times2$ grid of environmental and social initialisations (resource-rich vs. resource-scarce; altruistic vs. selfish) and benchmark how agentic societies comprised of different LLMs perform under these conditions. Our results reveal systematic model differences in sustaining cooperation and norm formation, positioning the framework as a rigorous testbed for studying emergent norms in mixed-motive LLM societies. Such analysis can inform the design of AI systems deployed in social and organizational contexts, where alignment with cooperative norms is critical for stability, fairness, and effective governance of AI-mediated environments.

cs.MA

Recognising, Anticipating, and Mitigating LLM Pollution of Online Behavioural Research

Online behavioural research faces an emerging threat as participants increasingly turn to large language models (LLMs) for advice, translation, or task delegation: LLM Pollution. We identify three interacting variants through which LLM Pollution threatens the validity and integrity of online behavioural research. First, Partial LLM Mediation occurs when participants make selective use of LLMs for specific aspects of a task, such as translation or wording support, leading researchers to (mis)interpret LLM-shaped outputs as human ones. Second, Full LLM Delegation arises when agentic LLMs complete studies with little to no human oversight, undermining the central premise of human-subject research at a more foundational level. Third, LLM Spillover signifies human participants altering their behaviour as they begin to anticipate LLM presence in online studies, even when none are involved. While Partial Mediation and Full Delegation form a continuum of increasing automation, LLM Spillover reflects second-order reactivity effects. Together, these variants interact and generate cascading distortions that compromise sample authenticity, introduce biases that are difficult to detect post hoc, and ultimately undermine the epistemic grounding of online research on human cognition and behaviour. Crucially, the threat of LLM Pollution is already co-evolving with advances in generative AI, creating an escalating methodological arms race. To address this, we propose a multi-layered response spanning researcher practices, platform accountability, and community efforts. As the challenge evolves, coordinated adaptation will be essential to safeguard methodological integrity and preserve the validity of online behavioural research.

cs.CY

Cultural Alien Sampler: Open-ended art generation balancing originality and coherence

In open-ended domains like art, autonomous agents must generate ideas that are both original and internally coherent, yet current Large Language Models (LLMs) either default to familiar cultural patterns or sacrifice coherence when pushed toward novelty. We address this by introducing the Cultural Alien Sampler (CAS), a concept-selection method that explicitly separates compositional fit from cultural typicality. CAS uses two GPT-2 models fine-tuned on WikiArt concepts: a Concept Coherence Model that scores whether concepts plausibly co-occur within artworks, and a Cultural Context Model that estimates how typical those combinations are within individual artists' bodies of work. CAS targets combinations that are high in coherence and low in typicality, yielding ideas that maintain internal consistency while deviating from learned conventions and embedded cultural context. In a human evaluation (N = 100), our approach outperforms random selection and GPT-4o baselines and achieves performance comparable to human art students in both perceived originality and harmony. Additionally, a quantitative study shows that our method produces more diverse outputs and explores a broader conceptual space than its GPT-4o counterpart, demonstrating that artificial cultural alienness can unlock creative potential in autonomous agents.

cs.AI

Alien Recombination: Exploring Concept Blends Beyond Human Cognitive Availability in Visual Art

While AI models have demonstrated remarkable capabilities in constrained domains like game strategy, their potential for genuine creativity in open-ended domains like art remains debated. We explore this question by examining how AI can transcend human cognitive limitations in visual art creation. Our research hypothesizes that visual art contains a vast unexplored space of conceptual combinations, constrained not by inherent incompatibility, but by cognitive limitations imposed by artists' cultural, temporal, geographical and social contexts. To test this hypothesis, we present the Alien Recombination method, a novel approach utilizing fine-tuned large language models to identify and generate concept combinations that lie beyond human cognitive availability. The system models and deliberately counteracts human availability bias, the tendency to rely on immediately accessible examples, to discover novel artistic combinations. This system not only produces combinations that have never been attempted before within our dataset but also identifies and generates combinations that are cognitively unavailable to all artists in the domain. Furthermore, we translate these combinations into visual representations, enabling the exploration of subjective perceptions of novelty. Our findings suggest that cognitive unavailability is a promising metric for optimizing artistic novelty, outperforming merely temperature scaling without additional evaluation criteria. This approach uses generative models to connect previously unconnected ideas, providing new insight into the potential of framing AI-driven creativity as a combinatorial problem.

cs.AI

PrISM-Observer: Intervention Agent to Help Users Perform Everyday Procedures Sensed using a Smartwatch

We routinely perform procedures (such as cooking) that include a set of atomic steps. Often, inadvertent omission or misordering of a single step can lead to serious consequences, especially for those experiencing cognitive challenges such as dementia. This paper introduces PrISM-Observer, a smartwatch-based, context-aware, real-time intervention system designed to support daily tasks by preventing errors. Unlike traditional systems that require users to seek out information, the agent observes user actions and intervenes proactively. This capability is enabled by the agent's ability to continuously update its belief in the user's behavior in real-time through multimodal sensing and forecast optimal intervention moments and methods. We first validated the steps-tracking performance of our framework through evaluations across three datasets with different complexities. Then, we implemented a real-time agent system using a smartwatch and conducted a user study in a cooking task scenario. The system generated helpful interventions, and we gained positive feedback from the participants. The general applicability of PrISM-Observer to daily tasks promises broad applications, for instance, including support for users requiring more involved interventions, such as people with dementia or post-surgical patients.

cs.HC

Evaluating Large Language Models' Ability Using a Psychiatric Screening Tool Based on Metaphor and Sarcasm Scenarios

Metaphors and sarcasm are precious fruits of our highly evolved social communication skills. However, children with the condition then known as Asperger syndrome are known to have difficulties in comprehending sarcasm, even if they possess adequate verbal IQs for understanding metaphors. Accordingly, researchers had employed a screening test that assesses metaphor and sarcasm comprehension to distinguish Asperger syndrome from other conditions with similar external behaviors (e.g., attention-deficit/hyperactivity disorder). This study employs a standardized test to evaluate recent large language models' (LLMs) understanding of nuanced human communication. The results indicate improved metaphor comprehension with increased model parameters; however, no similar improvement was observed for sarcasm comprehension. Considering that a human's ability to grasp sarcasm has been associated with the amygdala, a pivotal cerebral region for emotional learning, a distinctive strategy for training LLMs would be imperative to imbue them with the ability in a cognitively grounded manner.

cs.CL

Coaching Copilot: Blended Form of an LLM-Powered Chatbot and a Human Coach to Effectively Support Self-Reflection for Leadership Growth

Chatbots' role in fostering self-reflection is now widely recognized, especially in inducing users' behavior change. While the benefits of 24/7 availability, scalability, and consistent responses have been demonstrated in contexts such as healthcare and tutoring to help one form a new habit, their utilization in coaching necessitating deeper introspective dialogue to induce leadership growth remains unexplored. This paper explores the potential of such a chatbot powered by recent Large Language Models (LLMs) in collaboration with professional coaches in the field of executive coaching. Through a design workshop with them and two weeks of user study involving ten coach-client pairs, we explored the feasibility and nuances of integrating chatbots to complement human coaches. Our findings highlight the benefits of chatbots' ubiquity and reasoning capabilities enabled by LLMs while identifying their limitations and design necessities for effective collaboration between human coaches and chatbots. By doing so, this work contributes to the foundation for augmenting one's self-reflective process with prevalent conversational agents through the human-in-the-loop approach.

cs.HC

Supporting Experts with a Multimodal Machine-Learning-Based Tool for Human Behavior Analysis of Conversational Videos

Multimodal scene search of conversations is essential for unlocking valuable insights into social dynamics and enhancing our communication. While experts in conversational analysis have their own knowledge and skills to find key scenes, a lack of comprehensive, user-friendly tools that streamline the processing of diverse multimodal queries impedes efficiency and objectivity. To solve it, we developed Providence, a visual-programming-based tool based on design considerations derived from a formative study with experts. It enables experts to combine various machine learning algorithms to capture human behavioral cues without writing code. Our study showed its preferable usability and satisfactory output with less cognitive load imposed in accomplishing scene search tasks of conversations, verifying the importance of its customizability and transparency. Furthermore, through the in-the-wild trial, we confirmed the objectivity and reusability of the tool transform experts' workflow, suggesting the advantage of expert-AI teaming in a highly human-contextual domain.

cs.HC

IteraTTA: An interface for exploring both text prompts and audio priors in generating music with text-to-audio models

Recent text-to-audio generation techniques have the potential to allow novice users to freely generate music audio. Even if they do not have musical knowledge, such as about chord progressions and instruments, users can try various text prompts to generate audio. However, compared to the image domain, gaining a clear understanding of the space of possible music audios is difficult because users cannot listen to the variations of the generated audios simultaneously. We therefore facilitate users in exploring not only text prompts but also audio priors that constrain the text-to-audio music generation process. This dual-sided exploration enables users to discern the impact of different text prompts and audio priors on the generation results through iterative comparison of them. Our developed interface, IteraTTA, is specifically designed to aid users in refining text prompts and selecting favorable audio priors from the generated audios. With this, users can progressively reach their loosely-specified goals while understanding and exploring the space of possible results. Our implementation and discussions highlight design considerations that are specifically required for text-to-audio models and how interaction techniques can contribute to their effectiveness.

eess.AS

CatAlyst: Domain-Extensible Intervention for Preventing Task Procrastination Using Large Generative Models

CatAlyst uses generative models to help workers' progress by influencing their task engagement instead of directly contributing to their task outputs. It prompts distracted workers to resume their tasks by generating a continuation of their work and presenting it as an intervention that is more context-aware than conventional (predetermined) feedback. The prompt can function by drawing their interest and lowering the hurdle for resumption even when the generated continuation is insufficient to substitute their work, while recent human-AI collaboration research aiming at work substitution depends on a stable high accuracy. This frees CatAlyst from domain-specific model-tuning and makes it applicable to various tasks. Our studies involving writing and slide-editing tasks demonstrated CatAlyst's effectiveness in helping workers swiftly resume tasks with a lowered cognitive load. The results suggest a new form of human-AI collaboration where large generative models publicly available but imperfect for each individual domain can contribute to workers' digital well-being.

cs.HC

AI for human assessment: What do professional assessors need?

Recent organizations have started to adopt AI-based decision support tools to optimize human resource development practices, while facing various challenges of using AIs in highly contextual and sensitive domains. We present our case study that aims to help professional assessors make decisions in human assessment, in which they conduct interviews with assessees and evaluate their suitability for certain job roles. Our workshop with two industrial assessors elucidated troubles they face (i.e., maintaining stable and non-subjective observation of assessees' behaviors) and derived requirements of AI systems (i.e., extracting their nonverbal cues from interview videos in an interpretable manner). In response, we employed an unsupervised anomaly detection algorithm using multimodal behavioral features such as facial keypoints, body and head pose, and gaze. The algorithm extracts outlier scenes from the video based on behavioral features as well as informing which feature contributes to the outlierness. We first evaluated how the assessors would perceive the extracted cues and discovered that the algorithm is useful in suggesting scenes to which assessors would pay attention, thanks to its interpretability. Then, we developed an interface prototype incorporating the algorithm and had six assessors use it for their actual assessment. Their comments revealed the effectiveness of introducing unsupervised anomaly detection to enhance their feeling of confidence and objectivity of the assessment along with potential use scenarios of such AI-based systems in human assessment. Our approach, which builds on top of the idea of separating observation and interpretation in human-AI collaboration, will facilitate human decision making in highly contextual domains, such as human assessment, while keeping their trust in the system.

cs.HC

SLOPT: Bandit Optimization Framework for Mutation-Based Fuzzing

Mutation-based fuzzing has become one of the most common vulnerability discovery solutions over the last decade. Fuzzing can be optimized when targeting specific programs, and given that, some studies have employed online optimization methods to do it automatically, i.e., tuning fuzzers for any given program in a program-agnostic manner. However, previous studies have neither fully explored mutation schemes suitable for online optimization methods, nor online optimization methods suitable for mutation schemes. In this study, we propose an optimization framework called SLOPT that encompasses both a bandit-friendly mutation scheme and mutation-scheme-friendly bandit algorithms. The advantage of SLOPT is that it can generally be incorporated into existing fuzzers, such as AFL and Honggfuzz. As a proof of concept, we implemented SLOPT-AFL++ by integrating SLOPT into AFL++ and showed that the program-agnostic optimization delivered by SLOPT enabled SLOPT-AFL++ to achieve higher code coverage than AFL++ in all of ten real-world FuzzBench programs. Moreover, we ran SLOPT-AFL++ against several real-world programs from OSS-Fuzz and successfully identified three previously unknown vulnerabilities, even though these programs have been fuzzed by AFL++ for a considerable number of CPU days on OSS-Fuzz.

cs.CR

Human-AI communication for human-human communication: Applying interpretable unsupervised anomaly detection to executive coaching

In this paper, we discuss the potential of applying unsupervised anomaly detection in constructing AI-based interactive systems that deal with highly contextual situations, i.e., human-human communication, in collaboration with domain experts. We reached this approach of utilizing unsupervised anomaly detection through our experience of developing a computational support tool for executive coaching, which taught us the importance of providing interpretable results so that expert coaches can take both the results and contexts into account. The key idea behind this approach is to leave room for expert coaches to unleash their open-ended interpretations, rather than simplifying the nature of social interactions to well-defined problems that are tractable by conventional supervised algorithms. In addition, we found that this approach can be extended to nurturing novice coaches; by prompting them to interpret the results from the system, it can provide the coaches with educational opportunities. Although the applicability of this approach should be validated in other domains, we believe that the idea of leveraging unsupervised anomaly detection to construct AI-based interactive systems would shed light on another direction of human-AI communication.

cs.HC