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Hironobu Fujiyoshi

Publications and source records attributed to Hironobu Fujiyoshi.

At least 19 recordsLinked to original sources

Structured Pruning of Large Language Models via Power Transformation and Sign-Preserving Score Aggregation with Adaptive Feature Retention

This paper proposes an improved structured pruning method for large language models (LLMs) that addresses key challenges in adapting Adaptive Feature Retention (AFR), an unstructured pruning technique, to structured pruning. When applying AFR to structured pruning, three major problems arise: distribution mismatch between heterogeneous pruning scores, loss of sign information indicating optimization direction consistency, and influence of outliers. To address these issues, we propose a unified approach combining power transformation for nonlinear distribution alignment, sign-preserving score aggregation, and percentile-based outlier removal. Experiments on Llama-3-8B, Vicuna-v1.5-13B, and LLaVA-v1.5-13B demonstrate that our method maintains accuracy comparable to unstructured pruning while achieving practical inference speedup through structured pruning.

cs.CL

P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction

3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency. To address this limitation, we introduce P2GS, a physically consistent Gaussian Splatting framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions from only LDR images without HDR supervision. P2GS employs a unified optimization strategy grounded in the physical image-formation process, enforcing relative-exposure consistency and HDR-domain radiance regularization. This yields a radiance field robust to inter-camera illumination differences while preserving the real-time efficiency of standard 3DGS. Experiments across real and simulated driving environments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency, reliable exposure normalization, and physically coherent illumination across diverse scenes.

cs.CV

SunnyParking: Multi-Shot Trajectory Generation and Motion State Awareness for Human-like Parking

Autonomous parking fundamentally differs from on-road driving due to its frequent direction changes and complex maneuvering requirements. However, existing End-to-End (E2E) planning methods often simplify the parking task into a geometric path regression problem, neglecting explicit modeling of the vehicle's kinematic state. This "dimensionality deficiency" easily leads to physically infeasible trajectories and deviates from real human driving behavior, particularly at critical gear-shift points in multi-shot parking scenarios. In this paper, we propose SunnyParking, a novel dual-branch E2E architecture that achieves motion state awareness by jointly predicting spatial trajectories and discrete motion state sequences (e.g., forward/reverse). Additionally, we introduce a Fourier feature-based representation of target parking slots to overcome the resolution limitations of traditional bird's-eye view (BEV) approaches, enabling high-precision target interactions. Experimental results demonstrate that our framework generates more robust and human-like trajectories in complex multi-shot parking scenarios, while significantly improving gear-shift point localization accuracy compared to state-of-the-art methods. We open-source a new parking dataset of the CARLA simulator, specifically designed to evaluate full prediction capabilities under complex maneuvers.

cs.RO

Mix-Geneformer: Unified Representation Learning for Human and Mouse scRNA-seq Data

Single-cell RNA sequencing (scRNA-seq) enables single-cell transcriptomic profiling, revealing cellular heterogeneity and rare populations. Recent deep learning models like Geneformer and Mouse-Geneformer perform well on tasks such as cell-type classification and in silico perturbation. However, their species-specific design limits cross-species generalization and translational applications, which are crucial for advancing translational research and drug discovery. We present Mix-Geneformer, a novel Transformer-based model that integrates human and mouse scRNA-seq data into a unified representation via a hybrid self-supervised approach combining Masked Language Modeling (MLM) and SimCSE-based contrastive loss to capture both shared and species-specific gene patterns. A rank-value encoding scheme further emphasizes high-variance gene signals during training. Trained on about 50 million cells from diverse human and mouse organs, Mix-Geneformer matched or outperformed state-of-the-art baselines in cell-type classification and in silico perturbation tasks, achieving 95.8% accuracy on mouse kidney data versus 94.9% from the best existing model. It also successfully identified key regulatory genes validated by in vivo studies. By enabling scalable cross-species transcriptomic modeling, Mix-Geneformer offers a powerful tool for comparative transcriptomics and translational applications. While our results demonstrate strong performance, we also acknowledge limitations, such as the computational cost and variability in zero-shot transfer.

q-bio.GN

DeBiFormer: Vision Transformer with Deformable Agent Bi-level Routing Attention

Vision Transformers with various attention modules have demonstrated superior performance on vision tasks. While using sparsity-adaptive attention, such as in DAT, has yielded strong results in image classification, the key-value pairs selected by deformable points lack semantic relevance when fine-tuning for semantic segmentation tasks. The query-aware sparsity attention in BiFormer seeks to focus each query on top-k routed regions. However, during attention calculation, the selected key-value pairs are influenced by too many irrelevant queries, reducing attention on the more important ones. To address these issues, we propose the Deformable Bi-level Routing Attention (DBRA) module, which optimizes the selection of key-value pairs using agent queries and enhances the interpretability of queries in attention maps. Based on this, we introduce the Deformable Bi-level Routing Attention Transformer (DeBiFormer), a novel general-purpose vision transformer built with the DBRA module. DeBiFormer has been validated on various computer vision tasks, including image classification, object detection, and semantic segmentation, providing strong evidence of its effectiveness.Code is available at {https://github.com/maclong01/DeBiFormer}

cs.CV

Nearest Neighbor Future Captioning: Generating Descriptions for Possible Collisions in Object Placement Tasks

Domestic service robots (DSRs) that support people in everyday environments have been widely investigated. However, their ability to predict and describe future risks resulting from their own actions remains insufficient. In this study, we focus on the linguistic explainability of DSRs. Most existing methods do not explicitly model the region of possible collisions; thus, they do not properly generate descriptions of these regions. In this paper, we propose the Nearest Neighbor Future Captioning Model that introduces the Nearest Neighbor Language Model for future captioning of possible collisions, which enhances the model output with a nearest neighbors retrieval mechanism. Furthermore, we introduce the Collision Attention Module that attends regions of possible collisions, which enables our model to generate descriptions that adequately reflect the objects associated with possible collisions. To validate our method, we constructed a new dataset containing samples of collisions that can occur when a DSR places an object in a simulation environment. The experimental results demonstrated that our method outperformed baseline methods, based on the standard metrics. In particular, on CIDEr-D, the baseline method obtained 25.09 points, whereas our method obtained 33.08 points.

cs.RO

Layer-Wise Relevance Propagation with Conservation Property for ResNet

The transparent formulation of explanation methods is essential for elucidating the predictions of neural networks, which are typically black-box models. Layer-wise Relevance Propagation (LRP) is a well-established method that transparently traces the flow of a model's prediction backward through its architecture by backpropagating relevance scores. However, the conventional LRP does not fully consider the existence of skip connections, and thus its application to the widely used ResNet architecture has not been thoroughly explored. In this study, we extend LRP to ResNet models by introducing Relevance Splitting at points where the output from a skip connection converges with that from a residual block. Our formulation guarantees the conservation property throughout the process, thereby preserving the integrity of the generated explanations. To evaluate the effectiveness of our approach, we conduct experiments on ImageNet and the Caltech-UCSD Birds-200-2011 dataset. Our method achieves superior performance to that of baseline methods on standard evaluation metrics such as the Insertion-Deletion score while maintaining its conservation property. We will release our code for further research at https://5ei74r0.github.io/lrp-for-resnet.page/

cs.CV

Action Q-Transformer: Visual Explanation in Deep Reinforcement Learning with Encoder-Decoder Model using Action Query

The excellent performance of Transformer in supervised learning has led to growing interest in its potential application to deep reinforcement learning (DRL) to achieve high performance on a wide variety of problems. However, the decision making of a DRL agent is a black box, which greatly hinders the application of the agent to real-world problems. To address this problem, we propose the Action Q-Transformer (AQT), which introduces a transformer encoder-decoder structure to Q-learning based DRL methods. In AQT, the encoder calculates the state value function and the decoder calculates the advantage function to promote the acquisition of different attentions indicating the agent's decision-making. The decoder in AQT utilizes action queries, which represent the information of each action, as queries. This enables us to obtain the attentions for the state value and for each action. By acquiring and visualizing these attentions that detail the agent's decision-making, we achieve a DRL model with high interpretability. In this paper, we show that visualization of attention in Atari 2600 games enables detailed analysis of agents' decision-making in various game tasks. Further, experimental results demonstrate that our method can achieve higher performance than the baseline in some games.

cs.LG

Learning from AI: An Interactive Learning Method Using a DNN Model Incorporating Expert Knowledge as a Teacher

Visual explanation is an approach for visualizing the grounds of judgment by deep learning, and it is possible to visually interpret the grounds of a judgment for a certain input by visualizing an attention map. As for deep-learning models that output erroneous decision-making grounds, a method that incorporates expert human knowledge in the model via an attention map in a manner that improves explanatory power and recognition accuracy is proposed. In this study, based on a deep-learning model that incorporates the knowledge of experts, a method by which a learner "learns from AI" the grounds for its decisions is proposed. An "attention branch network" (ABN), which has been fine-tuned with attention maps modified by experts, is prepared as a teacher. By using an interactive editing tool for the fine-tuned ABN and attention maps, the learner learns by editing the attention maps and changing the inference results. By repeatedly editing the attention maps and making inferences so that the correct recognition results are output, the learner can acquire the grounds for the expert's judgments embedded in the ABN. The results of an evaluation experiment with subjects show that learning using the proposed method is more efficient than the conventional method.

cs.AI

Masking and Mixing Adversarial Training

While convolutional neural networks (CNNs) have achieved excellent performances in various computer vision tasks, they often misclassify with malicious samples, a.k.a. adversarial examples. Adversarial training is a popular and straightforward technique to defend against the threat of adversarial examples. Unfortunately, CNNs must sacrifice the accuracy of standard samples to improve robustness against adversarial examples when adversarial training is used. In this work, we propose Masking and Mixing Adversarial Training (M2AT) to mitigate the trade-off between accuracy and robustness. We focus on creating diverse adversarial examples during training. Specifically, our approach consists of two processes: 1) masking a perturbation with a binary mask and 2) mixing two partially perturbed images. Experimental results on CIFAR-10 dataset demonstrate that our method achieves better robustness against several adversarial attacks than previous methods.

cs.CV

Data Augmentation by Selecting Mixed Classes Considering Distance Between Classes

Data augmentation is an essential technique for improving recognition accuracy in object recognition using deep learning. Methods that generate mixed data from multiple data sets, such as mixup, can acquire new diversity that is not included in the training data, and thus contribute significantly to accuracy improvement. However, since the data selected for mixing are randomly sampled throughout the training process, there are cases where appropriate classes or data are not selected. In this study, we propose a data augmentation method that calculates the distance between classes based on class probabilities and can select data from suitable classes to be mixed in the training process. Mixture data is dynamically adjusted according to the training trend of each class to facilitate training. The proposed method is applied in combination with conventional methods for generating mixed data. Evaluation experiments show that the proposed method improves recognition performance on general and long-tailed image recognition datasets.

cs.CV

Visual Explanation of Deep Q-Network for Robot Navigation by Fine-tuning Attention Branch

Robot navigation with deep reinforcement learning (RL) achieves higher performance and performs well under complex environment. Meanwhile, the interpretation of the decision-making of deep RL models becomes a critical problem for more safety and reliability of autonomous robots. In this paper, we propose a visual explanation method based on an attention branch for deep RL models. We connect attention branch with pre-trained deep RL model and the attention branch is trained by using the selected action by the trained deep RL model as a correct label in a supervised learning manner. Because the attention branch is trained to output the same result as the deep RL model, the obtained attention maps are corresponding to the agent action with higher interpretability. Experimental results with robot navigation task show that the proposed method can generate interpretable attention maps for a visual explanation.

cs.RO

Object-ABN: Learning to Generate Sharp Attention Maps for Action Recognition

In this paper we propose an extension of the Attention Branch Network (ABN) by using instance segmentation for generating sharper attention maps for action recognition. Methods for visual explanation such as Grad-CAM usually generate blurry maps which are not intuitive for humans to understand, particularly in recognizing actions of people in videos. Our proposed method, Object-ABN, tackles this issue by introducing a new mask loss that makes the generated attention maps close to the instance segmentation result. Further the PC loss and multiple attention maps are introduced to enhance the sharpness of the maps and improve the performance of classification. Experimental results with UCF101 and SSv2 shows that the generated maps by the proposed method are much clearer qualitatively and quantitatively than those of the original ABN.

cs.CV

ST-ABN: Visual Explanation Taking into Account Spatio-temporal Information for Video Recognition

It is difficult for people to interpret the decision-making in the inference process of deep neural networks. Visual explanation is one method for interpreting the decision-making of deep learning. It analyzes the decision-making of 2D CNNs by visualizing an attention map that highlights discriminative regions. Visual explanation for interpreting the decision-making process in video recognition is more difficult because it is necessary to consider not only spatial but also temporal information, which is different from the case of still images. In this paper, we propose a visual explanation method called spatio-temporal attention branch network (ST-ABN) for video recognition. It enables visual explanation for both spatial and temporal information. ST-ABN acquires the importance of spatial and temporal information during network inference and applies it to recognition processing to improve recognition performance and visual explainability. Experimental results with Something-Something datasets V1 \& V2 demonstrated that ST-ABN enables visual explanation that takes into account spatial and temporal information simultaneously and improves recognition performance.

cs.CV

Deep Ensemble Collaborative Learning by using Knowledge-transfer Graph for Fine-grained Object Classification

Mutual learning, in which multiple networks learn by sharing their knowledge, improves the performance of each network. However, the performance of ensembles of networks that have undergone mutual learning does not improve significantly from that of normal ensembles without mutual learning, even though the performance of each network has improved significantly. This may be due to the relationship between the knowledge in mutual learning and the individuality of the networks in the ensemble. In this study, we propose an ensemble method using knowledge transfer to improve the accuracy of ensembles by introducing a loss design that promotes diversity among networks in mutual learning. We use an attention map as knowledge, which represents the probability distribution and information in the middle layer of a network. There are many ways to combine networks and loss designs for knowledge transfer methods. Therefore, we use the automatic optimization of knowledge-transfer graphs to consider a variety of knowledge-transfer methods by graphically representing conventional mutual-learning and distillation methods and optimizing each element through hyperparameter search. The proposed method consists of a mechanism for constructing an ensemble in a knowledge-transfer graph, attention loss, and a loss design that promotes diversity among networks. We explore optimal ensemble learning by optimizing a knowledge-transfer graph to maximize ensemble accuracy. From exploration of graphs and evaluation experiments using the datasets of Stanford Dogs, Stanford Cars, and CUB-200-2011, we confirm that the proposed method is more accurate than a conventional ensemble method.

cs.CV

Visual Explanation using Attention Mechanism in Actor-Critic-based Deep Reinforcement Learning

Deep reinforcement learning (DRL) has great potential for acquiring the optimal action in complex environments such as games and robot control. However, it is difficult to analyze the decision-making of the agent, i.e., the reasons it selects the action acquired by learning. In this work, we propose Mask-Attention A3C (Mask A3C), which introduces an attention mechanism into Asynchronous Advantage Actor-Critic (A3C), which is an actor-critic-based DRL method, and can analyze the decision-making of an agent in DRL. A3C consists of a feature extractor that extracts features from an image, a policy branch that outputs the policy, and a value branch that outputs the state value. In this method, we focus on the policy and value branches and introduce an attention mechanism into them. The attention mechanism applies a mask processing to the feature maps of each branch using mask-attention that expresses the judgment reason for the policy and state value with a heat map. We visualized mask-attention maps for games on the Atari 2600 and found we could easily analyze the reasons behind an agent's decision-making in various game tasks. Furthermore, experimental results showed that the agent could achieve a higher performance by introducing the attention mechanism.

cs.LG

Predicting and Attending to Damaging Collisions for Placing Everyday Objects in Photo-Realistic Simulations

Placing objects is a fundamental task for domestic service robots (DSRs). Thus, inferring the collision-risk before a placing motion is crucial for achieving the requested task. This problem is particularly challenging because it is necessary to predict what happens if an object is placed in a cluttered designated area. We show that a rule-based approach that uses plane detection, to detect free areas, performs poorly. To address this, we develop PonNet, which has multimodal attention branches and a self-attention mechanism to predict damaging collisions, based on RGBD images. Our method can visualize the risk of damaging collisions, which is convenient because it enables the user to understand the risk. For this purpose, we build and publish an original dataset that contains 12,000 photo-realistic images of specific placing areas, with daily life objects, in home environments. The experimental results show that our approach improves accuracy compared with the baseline methods.

cs.RO

Alleviating the Burden of Labeling: Sentence Generation by Attention Branch Encoder-Decoder Network

Domestic service robots (DSRs) are a promising solution to the shortage of home care workers. However, one of the main limitations of DSRs is their inability to interact naturally through language. Recently, data-driven approaches have been shown to be effective for tackling this limitation; however, they often require large-scale datasets, which is costly. Based on this background, we aim to perform automatic sentence generation of fetching instructions: for example, "Bring me a green tea bottle on the table." This is particularly challenging because appropriate expressions depend on the target object, as well as its surroundings. In this paper, we propose the attention branch encoder--decoder network (ABEN), to generate sentences from visual inputs. Unlike other approaches, the ABEN has multimodal attention branches that use subword-level attention and generate sentences based on subword embeddings. In experiments, we compared the ABEN with a baseline method using four standard metrics in image captioning. Results show that the ABEN outperformed the baseline in terms of these metrics.

cs.CV