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Hironori Kasahara

Publications and source records attributed to Hironori Kasahara.

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FlashBEV: Fast and Memory-Efficient Exact BEV Transformation with IO-Awareness

Bird's-eye-view (BEV) perception is a core component of camera-based 3D understanding in autonomous driving, where view transformation (VT) maps multi-camera image features into a unified BEV representation. Sampling-based view transformation (Sampling-VT) is attractive because it supports dense and continuous BEV aggregation for high-resolution and long-range perception. Its deployment bottleneck, however, is systems-level: standard tensorized implementations of Sampling-VT -- which we refer to as Tensorized Sampling-VT -- explicitly materialize large height-dependent intermediate tensors, causing memory and latency costs that scale poorly with vertical resolution and the number of cameras. We revisit Tensorized Sampling-VT from an operator-execution perspective and show that it follows a gather-reduction pattern: each BEV query independently accumulates contributions across cameras and height bins, enabling thread-local accumulation with on-the-fly recomputation that eliminates the need to materialize height- and camera-dependent intermediates. Based on this insight, we propose FlashBEV, a fully fused and IO-aware execution strategy mathematically equivalent to Tensorized Sampling-VT (same operator output) while substantially reducing global memory traffic and kernel-launch overhead. Experiments show that FlashBEV achieves more than an order of magnitude lower peak GPU memory and significant inference-latency speedups, with memory effectively independent of the number of height bins, reducing the operator's peak memory to O(BCXY) (output only). This unlocks higher BEV range/resolution and vertical discretization within fixed deployment budgets on memory-constrained devices. Our contribution is an execution redesign -- same math, different execution -- that removes a key scalability barrier for deployment-ready Sampling-VT. Code available at https://github.com/yokosyun/FlashBEV

cs.CV↗

Engineering Education in the Age of Autonomous Machines

In the past few years, we have observed a huge supply-demand gap for autonomous driving engineers. The core problem is that autonomous driving is not one single technology but rather a complex system integrating many technologies, and no one single academic department can provide comprehensive education in this field. We advocate to create a cross-disciplinary program to expose students with technical background in computer science, computer engineering, electrical engineering, as well as mechanical engineering. On top of the cross-disciplinary technical foundation, a capstone project that provides students with hands-on experiences of working with a real autonomous vehicle is required to consolidate the technical foundation.

cs.AI↗