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Hiroshi Ishiguro

Publications and source records attributed to Hiroshi Ishiguro.

25 records · Page 2Linked to original sources

Investigating the impact of free energy based behavior on human in human-agent interaction

Humans communicate non-verbally by sharing physical rhythms, such as nodding and gestures, to involve each other. This sharing of physicality creates a sense of unity and makes humans feel involved with others. In this paper, we developed a new body motion generation system based on the free-energy principle (FEP), which not only responds passively but also prompts human actions. The proposed system consists of two modules, the sampling module, and the motion selection module. We conducted a subjective experiment to evaluate the "feeling of interacting with the agent" of the FEP based behavior. The results suggested that FEP based behaviors show more "feeling of interacting with the agent". Furthermore, we confirmed that the agent's gestures elicited subject gestures. This result not only reinforces the impression of feeling interaction but could also realization of agents that encourage people to change their behavior.

cs.HC↗

CycleTransGAN-EVC: A CycleGAN-based Emotional Voice Conversion Model with Transformer

In this study, we explore the transformer's ability to capture intra-relations among frames by augmenting the receptive field of models. Concretely, we propose a CycleGAN-based model with the transformer and investigate its ability in the emotional voice conversion task. In the training procedure, we adopt curriculum learning to gradually increase the frame length so that the model can see from the short segment till the entire speech. The proposed method was evaluated on the Japanese emotional speech dataset and compared to several baselines (ACVAE, CycleGAN) with objective and subjective evaluations. The results show that our proposed model is able to convert emotion with higher strength and quality.

cs.SD↗

Behavioral assessment of a humanoid robot when attracting pedestrians in a mall

Research currently being conducted on the use of robots as human labor support technology. In particular, the service industry needs to allocate more manpower, and it will be important for robots to support people. This study focuses on using a humanoid robot as a social service robot to convey information in a shopping mall, and the robot's behavioral concepts were analyzed. In order to convey the information, two processes must occur. Pedestrians must stop in front of the robot, and the robot must continue the engagement with them. For the purpose of this study, three types of autonomous behavioral concepts of the robot for the general use were analyzed and compared in these processes in the experiment: active, passive-negative, and passive-positive concepts. After interactions were attempted with 65,000+ pedestrians, this study revealed that the passive-negative concept can make pedestrians stop more and stay longer. In order to evaluate the effectiveness of the robot in a real environment, the comparative results between three behaviors and human advertisers revealed that (1) the results of the active and passive-positive concepts of the robot are comparable to those of the humans, and (2) the performance of the passive-negative concept is higher than that of all participants. These findings demonstrate that the performance of robots is comparable to that of humans in providing information tasks in a limited environment; therefore, it is expected that service robots as a labor support technology will be able to perform well in the real world.

cs.RO↗

SeMemNN: A Semantic Matrix-Based Memory Neural Network for Text Classification

Text categorization is the task of assigning labels to documents written in a natural language, and it has numerous real-world applications including sentiment analysis as well as traditional topic assignment tasks. In this paper, we propose 5 different configurations for the semantic matrix-based memory neural network with end-to-end learning manner and evaluate our proposed method on two corpora of news articles (AG news, Sogou news). The best performance of our proposed method outperforms the baseline VDCNN models on the text classification task and gives a faster speed for learning semantics. Moreover, we also evaluate our model on small scale datasets. The results show that our proposed method can still achieve better results in comparison to VDCNN on the small scale dataset. This paper is to appear in the Proceedings of the 2020 IEEE 14th International Conference on Semantic Computing (ICSC 2020), San Diego, California, 2020.

cs.CL↗

Intrinsically motivated reinforcement learning for human-robot interaction in the real-world

For a natural social human-robot interaction, it is essential for a robot to learn the human-like social skills. However, learning such skills is notoriously hard due to the limited availability of direct instructions from people to teach a robot. In this paper, we propose an intrinsically motivated reinforcement learning framework in which an agent gets the intrinsic motivation-based rewards through the action-conditional predictive model. By using the proposed method, the robot learned the social skills from the human-robot interaction experiences gathered in the real uncontrolled environments. The results indicate that the robot not only acquired human-like social skills but also took more human-like decisions, on a test dataset, than a robot which received direct rewards for the task achievement.

cs.RO↗

Show, Attend and Interact: Perceivable Human-Robot Social Interaction through Neural Attention Q-Network

For a safe, natural and effective human-robot social interaction, it is essential to develop a system that allows a robot to demonstrate the perceivable responsive behaviors to complex human behaviors. We introduce the Multimodal Deep Attention Recurrent Q-Network using which the robot exhibits human-like social interaction skills after 14 days of interacting with people in an uncontrolled real world. Each and every day during the 14 days, the system gathered robot interaction experiences with people through a hit-and-trial method and then trained the MDARQN on these experiences using end-to-end reinforcement learning approach. The results of interaction based learning indicate that the robot has learned to respond to complex human behaviors in a perceivable and socially acceptable manner.

cs.RO↗

Robot gains Social Intelligence through Multimodal Deep Reinforcement Learning

For robots to coexist with humans in a social world like ours, it is crucial that they possess human-like social interaction skills. Programming a robot to possess such skills is a challenging task. In this paper, we propose a Multimodal Deep Q-Network (MDQN) to enable a robot to learn human-like interaction skills through a trial and error method. This paper aims to develop a robot that gathers data during its interaction with a human and learns human interaction behaviour from the high-dimensional sensory information using end-to-end reinforcement learning. This paper demonstrates that the robot was able to learn basic interaction skills successfully, after 14 days of interacting with people.

cs.RO↗