SearcharxivSearch

arXiv subjects

Hirotada Kobayashi

Publications and source records attributed to Hirotada Kobayashi.

At least 19 recordsLinked to original sources

Space-Efficient Error Reduction for Unitary Quantum Computations

This paper develops general space-efficient methods for error reduction for unitary quantum computation. Consider a polynomial-time quantum computation with completeness $c$ and soundness $s$, either with or without a witness (corresponding to QMA and BQP, respectively). To convert this computation into a new computation with error at most $2^{-p}$, the most space-efficient method known requires extra workspace of ${O \bigl( p \log \frac{1}{c-s} \bigr)}$ qubits. This space requirement is too large for scenarios like logarithmic-space quantum computations. This paper presents error-reduction methods for unitary quantum computations (i.e., computations without intermediate measurements) that require extra workspace of just ${O \bigl( \log \frac{p}{c-s} \bigr)}$ qubits. This in particular gives the first methods of strong amplification for logarithmic-space unitary quantum computations with two-sided bounded error. This also leads to a number of consequences in complexity theory, such as the uselessness of quantum witnesses in bounded-error logarithmic-space unitary quantum computations, the PSPACE upper bound for QMA with exponentially-small completeness-soundness gap, and strong amplification for matchgate computations.

quant-ph

Power of Quantum Computation with Few Clean Qubits

This paper investigates the power of polynomial-time quantum computation in which only a very limited number of qubits are initially clean in the |0> state, and all the remaining qubits are initially in the totally mixed state. No initializations of qubits are allowed during the computation, nor intermediate measurements. The main results of this paper are unexpectedly strong error-reducible properties of such quantum computations. It is proved that any problem solvable by a polynomial-time quantum computation with one-sided bounded error that uses logarithmically many clean qubits can also be solvable with exponentially small one-sided error using just two clean qubits, and with polynomially small one-sided error using just one clean qubit. It is further proved in the case of two-sided bounded error that any problem solvable by such a computation with a constant gap between completeness and soundness using logarithmically many clean qubits can also be solvable with exponentially small two-sided error using just two clean qubits. If only one clean qubit is available, the problem is again still solvable with exponentially small error in one of the completeness and soundness and polynomially small error in the other. As an immediate consequence of the above result for the two-sided-error case, it follows that the TRACE ESTIMATION problem defined with fixed constant threshold parameters is complete for the classes of problems solvable by polynomial-time quantum computations with completeness 2/3 and soundness 1/3 using logarithmically many clean qubits and just one clean qubit. The techniques used for proving the error-reduction results may be of independent interest in themselves, and one of the technical tools can also be used to show the hardness of weak classical simulations of one-clean-qubit computations (i.e., DQC1 computations).

quant-ph

Impossibility of Classically Simulating One-Clean-Qubit Computation

Deterministic quantum computation with one quantum bit (DQC1) is a restricted model of quantum computing where the input state is the completely mixed state except for a single clean qubit, and only a single output qubit is measured at the end of the computing. It is proved that the restriction of quantum computation to the DQC1 model does not change the complexity classes NQP and SBQP. As a main consequence, it follows that the DQC1 model cannot be efficiently simulated by classical computers unless the polynomial-time hierarchy collapses to the second level (more precisely, to AM), which answers the long-standing open problem posed by Knill and Laflamme under the very plausible complexity assumption. The argument developed in this paper also weakens the complexity assumption necessary for the existing impossibility results on classical simulation of various sub-universal quantum computing models, such as the IQP model and the Boson sampling.

quant-ph

Generalized Quantum Arthur-Merlin Games

This paper investigates the role of interaction and coins in public-coin quantum interactive proof systems (also called quantum Arthur-Merlin games). While prior works focused on classical public coins even in the quantum setting, the present work introduces a generalized version of quantum Arthur-Merlin games where the public coins can be quantum as well: the verifier can send not only random bits, but also halves of EPR pairs. First, it is proved that the class of two-turn quantum Arthur-Merlin games with quantum public coins, denoted qq-QAM in this paper, does not change by adding a constant number of turns of classical interactions prior to the communications of the qq-QAM proof systems. This can be viewed as a quantum analogue of the celebrated collapse theorem for AM due to Babai. To prove this collapse theorem, this paper provides a natural complete problem for qq-QAM: deciding whether the output of a given quantum circuit is close to a totally mixed state. This complete problem is on the very line of the previous studies investigating the hardness of checking the properties related to quantum circuits, and is of independent interest. It is further proved that the class qq-QAM_1 of two-turn quantum-public-coin quantum Arthur-Merlin proof systems with perfect completeness gives new bounds for standard well-studied classes of two-turn interactive proof systems. Finally, the collapse theorem above is extended to comprehensively classify the role of interaction and public coins in quantum Arthur-Merlin games: it is proved that, for any constant m>1, the class of problems having an m-turn quantum Arthur-Merlin proof system is either equal to PSPACE or equal to the class of problems having a two-turn quantum Arthur-Merlin game of a specific type, which provides a complete set of quantum analogues of Babai's collapse theorem.

quant-ph

Stronger Methods of Making Quantum Interactive Proofs Perfectly Complete

This paper presents stronger methods of achieving perfect completeness in quantum interactive proofs. First, it is proved that any problem in QMA has a two-message quantum interactive proof system of perfect completeness with constant soundness error, where the verifier has only to send a constant number of halves of EPR pairs. This in particular implies that the class QMA is necessarily included by the class QIP_1(2) of problems having two-message quantum interactive proofs of perfect completeness, which gives the first nontrivial upper bound for QMA in terms of quantum interactive proofs. It is also proved that any problem having an $m$-message quantum interactive proof system necessarily has an $(m+1)$-message quantum interactive proof system of perfect completeness. This improves the previous result due to Kitaev and Watrous, where the resulting system of perfect completeness requires $m+2$ messages if not using the parallelization result.

quant-ph

Achieving perfect completeness in classical-witness quantum Merlin-Arthur proof systems

This paper proves that classical-witness quantum Merlin-Arthur proof systems can achieve perfect completeness. That is, QCMA = QCMA1. This holds under any gate set with which the Hadamard and arbitrary classical reversible transformations can be exactly implemented, e.g., {Hadamard, Toffoli, NOT}. The proof is quantumly nonrelativizing, and uses a simple but novel quantum technique that additively adjusts the success probability, which may be of independent interest.

quant-ph

Quantum interactive proofs with weak error bounds

This paper proves that the computational power of quantum interactive proof systems, with a double-exponentially small gap in acceptance probability between the completeness and soundness cases, is precisely characterized by EXP, the class of problems solvable in exponential time by deterministic Turing machines. This fact, and our proof of it, has implications concerning quantum and classical interactive proof systems in the setting of unbounded error that include the following: * Quantum interactive proof systems are strictly more powerful than their classical counterparts in the unbounded-error setting unless PSPACE=EXP, as even unbounded error classical interactive proof systems can be simulated in PSPACE. * The recent proof of Jain, Ji, Upadhyay, and Watrous (STOC 2010) establishing QIP=PSPACE relies heavily on the fact that the quantum interactive proof systems defining the class QIP have bounded error. Our result implies that some nontrivial assumption on the error bounds for quantum interactive proofs is unavoidable to establish this result (unless PSPACE=EXP). * To prove our result, we give a quantum interactive proof system for EXP with perfect completeness and soundness error 1-2^{-2^poly}, for which the soundness error bound is provably tight. This establishes another respect in which quantum and classical interactive proof systems differ, because such a bound cannot hold for any classical interactive proof system: distinct acceptance probabilities for classical interactive proof systems must be separated by a gap that is at least (single-)exponentially small. We also study the computational power of a few other related unbounded-error complexity classes.

quant-ph

Constructing Quantum Network Coding Schemes from Classical Nonlinear Protocols

The k-pair problem in network coding theory asks to send k messages simultaneously between k source-target pairs over a directed acyclic graph. In a previous paper [ICALP 2009, Part I, pages 622--633] the present authors showed that if a classical k-pair problem is solvable by means of a linear coding scheme, then the quantum k-pair problem over the same graph is also solvable, provided that classical communication can be sent for free between any pair of nodes of the graph. Here we address the main case that remained open in our previous work, namely whether nonlinear classical network coding schemes can also give rise to quantum network coding schemes. This question is motivated by the fact that there are networks for which there are no linear solutions to the k-pair problem, whereas nonlinear solutions exist. In the present paper we overcome the limitation to linear protocols and describe a new communication protocol for perfect quantum network coding that improves over the previous one as follows: (i) the new protocol does not put any condition on the underlying classical coding scheme, that is, it can simulate nonlinear communication protocols as well, and (ii) the amount of classical communication sent in the protocol is significantly reduced.

quant-ph

Computing on Anonymous Quantum Network

This paper considers distributed computing on an anonymous quantum network, a network in which no party has a unique identifier and quantum communication and computation are available. It is proved that the leader election problem can exactly (i.e., without error in bounded time) be solved with at most the same complexity up to a constant factor as that of exactly computing symmetric functions (without intermediate measurements for a distributed and superposed input), if the number of parties is given to every party. A corollary of this result is a more efficient quantum leader election algorithm than existing ones: the new quantum algorithm runs in O(n) rounds with bit complexity O(mn^2), on an anonymous quantum network with n parties and m communication links. Another corollary is the first quantum algorithm that exactly computes any computable Boolean function with round complexity O(n) and with smaller bit complexity than that of existing classical algorithms in the worst case over all (computable) Boolean functions and network topologies. More generally, any n-qubit state can be shared with that complexity on an anonymous quantum network with n parties.

quant-ph

General Scheme for Perfect Quantum Network Coding with Free Classical Communication

This paper considers the problem of efficiently transmitting quantum states through a network. It has been known for some time that without additional assumptions it is impossible to achieve this task perfectly in general -- indeed, it is impossible even for the simple butterfly network. As additional resource we allow free classical communication between any pair of network nodes. It is shown that perfect quantum network coding is achievable in this model whenever classical network coding is possible over the same network when replacing all quantum capacities by classical capacities. More precisely, it is proved that perfect quantum network coding using free classical communication is possible over a network with $k$ source-target pairs if there exists a classical linear (or even vector linear) coding scheme over a finite ring. Our proof is constructive in that we give explicit quantum coding operations for each network node. This paper also gives an upper bound on the number of classical communication required in terms of $k$, the maximal fan-in of any network node, and the size of the network.

quant-ph

Perfect Quantum Network Communication Protocol Based on Classical Network Coding

This paper considers a problem of quantum communication between parties that are connected through a network of quantum channels. The model in this paper assumes that there is no prior entanglement shared among any of the parties, but that classical communication is free. The task is to perfectly transfer an unknown quantum state from a source subsystem to a target subsystem, where both source and target are formed by ordered sets of some of the nodes. It is proved that a lower bound of the rate at which this quantum communication task is possible is given by the classical min-cut max-flow theorem of network coding, where the capacities in question are the quantum capacities of the edges of the network.

quant-ph

Oracularization and Two-Prover One-Round Interactive Proofs against Nonlocal Strategies

A central problem in quantum computational complexity is how to prevent entanglement-assisted cheating in multi-prover interactive proof systems. It is well-known that the standard oracularization technique completely fails in some proof systems under the existence of prior entanglement. This paper studies two constructions of two-prover one-round interactive proof systems based on oracularization. First, it is proved that the two-prover one-round interactive proof system for PSPACE by Cai, Condon, and Lipton still achieves exponentially small soundness error in the existence of prior entanglement between dishonest provers (and more strongly, even if dishonest provers are allowed to use arbitrary no-signaling strategies). It follows that, unless the polynomial-time hierarchy collapses to the second level, two-prover systems are still advantageous to single-prover systems even when only malicious provers can use quantum information. Second, it is proved that the two-prover one-round interactive proof system obtained by oracularizing a three-query probabilistically checkable proof system becomes sound in a weak sense even against dishonest entangled provers with the help of a dummy question. As a consequence, every language in NEXP has a two-prover one-round interactive proof system of perfect completeness, albeit with exponentially small gap between completeness and soundness, in which each prover responds with only two bits. In other words, it is NP-hard to approximate within an inverse-polynomial the value of a classical two-prover one-round game, even when provers are entangled and each sends a two-bit answer to a verifier.

quant-ph

Quantum Merlin-Arthur Proof Systems: Are Multiple Merlins More Helpful to Arthur?

This paper introduces quantum ``multiple-Merlin''-Arthur proof systems in which Arthur receives multiple quantum proofs that are unentangled with each other. Although classical multi-proof systems are obviously equivalent to classical single-proof systems (i.e., usual Merlin-Arthur proof systems), it is unclear whether or not quantum multi-proof systems collapse to quantum single-proof systems (i.e., usual quantum Merlin-Arthur proof systems). This paper presents a necessary and sufficient condition under which the number of quantum proofs is reducible to two. It is also proved that, in the case of perfect soundness, using multiple quantum proofs does not increase the power of quantum Merlin-Arthur proof systems.

quant-ph

Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-Prover Interactive Proof Systems

A central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as multi-prover interactive proof systems. This paper develops a new method for proving limits of nonlocal strategies that make use of prior entanglement among players (or, provers, in the terminology of multi-prover interactive proofs). Instead of proving the limits for usual isolated provers who initially share entanglement, this paper proves the limits for "commuting-operator provers", who share private space, but can apply only such operators that are commutative with any operator applied by other provers. Commuting-operator provers are at least as powerful as usual isolated but prior-entangled provers, and thus, limits for commuting-operator provers immediately give limits for usual entangled provers. Using this method, we obtain an n-party generalization of the Tsirelson bound for the Clauser-Horne- Shimony-Holt inequality for every n. Our bounds are tight in the sense that, in every n-party case, the equality is achievable by a usual nonlocal strategy with prior entanglement. We also apply our method to a 3-prover 1-round binary interactive proof for NEXP. Combined with the technique developed by Kempe, Kobayashi, Matsumoto, Toner and Vidick to analyze the soundness of the proof system, it is proved to be NP-hard to distinguish whether the entangled value of a 3-prover 1-round binary-answer game is equal to 1 or at most 1-1/p(n) for some polynomial p, where n is the number of questions. This is in contrast to the 2-prover 1-round binary-answer case, where the corresponding problem is efficiently decidable. Alternatively, NEXP has a 3-prover 1-round binary interactive proof system with perfect completeness and soundness 1-2^{-poly}.

quant-ph

Exact Quantum Algorithms for the Leader Election Problem

This paper gives the first separation of quantum and classical pure (i.e., non-cryptographic) computing abilities with no restriction on the amount of available computing resources, by considering the exact solvability of a celebrated unsolvable problem in classical distributed computing, the ``leader election problem'' on anonymous networks. The goal of the leader election problem is to elect a unique leader from among distributed parties. The paper considers this problem for anonymous networks, in which each party has the same identifier. It is well-known that no classical algorithm can solve exactly (i.e., in bounded time without error) the leader election problem in anonymous networks, even if it is given the number of parties. This paper gives two quantum algorithms that, given the number of parties, can exactly solve the problem for any network topology in polynomial rounds and polynomial communication/time complexity with respect to the number of parties, when the parties are connected by quantum communication links.

quant-ph

Using Entanglement in Quantum Multi-Prover Interactive Proofs

The central question in quantum multi-prover interactive proof systems is whether or not entanglement shared between provers affects the verification power of the proof system. We study for the first time positive aspects of prior entanglement and show that entanglement is useful even for honest provers. We show how to use shared entanglement to parallelize any multi-prover quantum interactive proof system to a one-round system with perfect completeness, with one extra prover. Alternatively, we can also parallelize to a three-turn system with the same number of provers, where the verifier only broadcasts the outcome of a coin flip. This "public-coin" property is somewhat surprising, since in the classical case public-coin multi-prover interactive proofs are equivalent to single prover ones.

quant-ph

Entangled games are hard to approximate

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.

quant-ph

Quantum Measurements for Hidden Subgroup Problems with Optimal Sample Complexity

One of the central issues in the hidden subgroup problem is to bound the sample complexity, i.e., the number of identical samples of coset states sufficient and necessary to solve the problem. In this paper, we present general bounds for the sample complexity of the identification and decision versions of the hidden subgroup problem. As a consequence of the bounds, we show that the sample complexity for both of the decision and identification versions is $Θ(\log|\HH|/\log p)$ for a candidate set $\HH$ of hidden subgroups in the case that the candidate subgroups have the same prime order $p$, which implies that the decision version is at least as hard as the identification version in this case. In particular, it does so for the important instances such as the dihedral and the symmetric hidden subgroup problems. Moreover, the upper bound of the identification is attained by the pretty good measurement. This shows that the pretty good measurement can identify any hidden subgroup of an arbitrary group with at most $O(\log|\HH|)$ samples.

quant-ph