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Hoang Hai Nguyen

Publications and source records attributed to Hoang Hai Nguyen.

3 recordsLinked to original sources

For How Long Should We Be Punching? Learning Action Duration in Fighting Games

Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval, typically every frame or every N frames. Although this design ensures timely responses, it restricts the agent's ability to adjust its reaction timing. Acting every frame grants frame-perfect reflexes, which are unrealistic compared to human players, whereas longer fixed intervals reduce computational cost but hinder responsiveness. We consider an alternative decision-making framework in which the agent learns not only what action to take but also for how long to execute it. By jointly predicting both action and duration, the agent can dynamically adapt its responsiveness to different situations in the game. We implement this method using the open-source FightLadder environment with agents trained against scripted built-in bots, systematically testing different frame skip configurations to analyze their influence on performance, responsiveness, and learned behavior. Experiments show that learned timing can match the performance of well-chosen fixed frame skips and encourages repeatable action patterns, but does not ensure robustness on its own. In most cases, we see agents performing best with consistently high frame skip values (i.e., low responsiveness). This strategy makes it easier to learn exploitative strategies where the same action is repeated over and over, which the scripted bots appear to be susceptible to.

cs.AI↗

LMI-based Data-Driven Robust Model Predictive Control

Predictive control, which is based on a model of the system to compute the applied input optimizing the future system behavior, is by now widely used. If the nominal models are not given or are very uncertain, data-driven model predictive control approaches can be employed, where the system model or input is directly obtained from past measured trajectories. Using a data informativity framework and Finsler's lemma, we propose a data-driven robust linear matrix inequality-based model predictive control scheme that considers input and state constraints. Using these data, we formulate the problem as a semi-definite optimization problem, whose solution provides the matrix gain for the linear feedback, while the decisive variables are independent of the length of the measurement data. The designed controller stabilizes the closed-loop system asymptotically and guarantees constraint satisfaction. Numerical examples are conducted to illustrate the method.

eess.SY↗

Machine Learning for Process Control of (Bio)Chemical Processes

The control of manufacturing processes must satisfy high quality and efficiency requirements while meeting safety requirements. A broad spectrum of monitoring and control strategies, such as model- and optimization-based controllers, are utilized to address these issues. Driven by rising demand for flexible yet energy and resource-efficient operations existing approaches are challenged due to high uncertainties and changes. Machine learning algorithms are becoming increasingly important in tackling these challenges, especially due to the growing amount of available data. The ability for automatic adaptation and learning from human operators offer new opportunities to increase efficiency yet provide flexible operation. Combining machine learning algorithms with safe or robust controls offers novel reliable operation methods. This chapter highlights ways to fuse machine learning and control for the safe and improved operation of chemical and biochemical processes. We outline and summarize both - learning models for control and learning the control components. We offer a general overview, including a literature review, to provide a guideline for utilizing machine learning techniques in control structures.

eess.SY↗