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Hoi-To Wai

Publications and source records attributed to Hoi-To Wai.

At least 37 records · Page 2Linked to original sources

Stochastic Optimization Schemes for Performative Prediction with Nonconvex Loss

This paper studies a risk minimization problem with decision dependent data distribution. The problem pertains to the performative prediction setting in which a trained model can affect the outcome estimated by the model. Such dependency creates a feedback loop that influences the stability of optimization algorithms such as stochastic gradient descent (SGD). We present the first study on performative prediction with smooth but possibly non-convex loss. We analyze a greedy deployment scheme with SGD (SGD-GD). Note that in the literature, SGD-GD is often studied with strongly convex loss. We first propose the definition of stationary performative stable (SPS) solutions through relaxing the popular performative stable condition. We then prove that SGD-GD converges to a biased SPS solution in expectation. We consider two conditions of sensitivity on the distribution shifts: (i) the sensitivity is characterized by Wasserstein-1 distance and the loss is Lipschitz w.r.t.~data samples, or (ii) the sensitivity is characterized by total variation (TV) divergence and the loss is bounded. In both conditions, the bias levels are proportional to the stochastic gradient's variance and sensitivity level. Our analysis is extended to a lazy deployment scheme where models are deployed once per several SGD updates, and we show that it converges to an SPS solution with reduced bias. Numerical experiments corroborate our theories.

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Network Games Induced Prior for Graph Topology Learning

Learning the graph topology of a complex network is challenging due to limited data availability and imprecise data models. A common remedy in existing works is to incorporate priors such as sparsity or modularity which highlight on the structural property of graph topology. We depart from these approaches to develop priors that are directly inspired by complex network dynamics. Focusing on social networks with actions modeled by equilibriums of linear quadratic games, we postulate that the social network topologies are optimized with respect to a social welfare function. Utilizing this prior knowledge, we propose a network games induced regularizer to assist graph learning. We then formulate the graph topology learning problem as a bilevel program. We develop a two-timescale gradient algorithm to tackle the latter. We draw theoretical insights on the optimal graph structure of the bilevel program and show that they agree with the topology in several man-made networks. Empirically, we demonstrate the proposed formulation gives rise to reliable estimate of graph topology.

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Getting More Juice Out of the SFT Data: Reward Learning from Human Demonstration Improves SFT for LLM Alignment

Aligning human preference and value is an important requirement for contemporary foundation models. State-of-the-art techniques such as Reinforcement Learning from Human Feedback (RLHF) often consist of two stages: 1) supervised fine-tuning (SFT), where the model is fine-tuned by learning from human demonstration data; 2) Preference learning, where preference data is used to learn a reward model, which is in turn used by a reinforcement learning (RL) step to fine-tune the model. Such reward model serves as a proxy to human preference, and it is critical to guide the RL step towards improving the model quality. In this work, we argue that the SFT stage significantly benefits from learning a reward model as well. Instead of using the human demonstration data directly via supervised learning, we propose to leverage an Inverse Reinforcement Learning (IRL) technique to simultaneously build an reward model and a policy model. This approach leads to new SFT algorithms that are not only efficient to implement, but are robust to the presence of low-quality supervised learning data. Moreover, we discover a connection between the proposed IRL based approach, and a recent line of works called Self-Play Fine-tune (SPIN). Theoretically, we show that the proposed algorithms converge to the stationary solutions of the IRL problem. Empirically, we align 1B and 7B models using proposed methods and evaluate them on a reward benchmark model and the HuggingFace Open LLM Leaderboard. The proposed methods show significant performance improvement over existing SFT approaches. Our results indicate that it is beneficial to leverage reward learning throughout the entire alignment process.

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Tighter Analysis for Decentralized Stochastic Gradient Method: Impact of Data Homogeneity

This paper studies the effect of data homogeneity on multi-agent stochastic optimization. We consider the decentralized stochastic gradient (DSGD) algorithm and perform a refined convergence analysis. Our analysis is explicit on the similarity between Hessian matrices of local objective functions which captures the degree of data homogeneity. We illustrate the impact of our analysis through studying the transient time, defined as the minimum number of iterations required for a distributed algorithm to achieve comparable performance as its centralized counterpart. When the local objective functions have similar Hessian, the transient time of DSGD can be as small as ${\cal O}(n^{2/3}/ρ^{8/3})$ for smooth (possibly non-convex) objective functions, ${\cal O}(\sqrt{n}/ρ)$ for strongly convex objective functions, where $n$ is the number of agents and $ρ$ is the spectral gap of graph. These findings provide a theoretical justification for the empirical success of DSGD. Our analysis relies on a novel observation with higher-order Taylor approximation for gradient maps that can be of independent interest. Numerical simulations validate our findings.

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Detecting Low Pass Graph Signals via Spectral Pattern: Sampling Complexity and Applications

This paper proposes a blind detection problem for low pass graph signals. Without assuming knowledge of the exact graph topology, we aim to detect if a set of graph signal observations are generated from a low pass graph filter. Our problem is motivated by the widely adopted assumption of low pass (a.k.a.~smooth) signals required by many existing works in graph signal processing (GSP), as well as the longstanding problem of network dynamics identification. Focusing on detecting low pass graph signals on modular graphs whose cutoff frequency coincides with the number of clusters in the graph, we propose to leverage the unique spectral pattern exhibited by such low pass graph signals. We analyze the sample complexity of these detectors considering the effects of graph filter's properties, random delays, and other parameters. We show novel applications of the blind detector on robustifying graph learning, identifying antagonistic ties in opinion dynamics, and detecting anomalies in power systems. Numerical experiments validate our findings.

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Optimal Pricing for Linear-Quadratic Games with Nonlinear Interaction Between Agents

This paper studies a class of network games with linear-quadratic payoffs and externalities exerted through a strictly concave interaction function. This class of game is motivated by the diminishing marginal effects with peer influences. We analyze the optimal pricing strategy for this class of network game. First, we prove the existence of a unique Nash Equilibrium (NE). Second, we study the optimal pricing strategy of a monopolist selling a divisible good to agents. We show that the optimal pricing strategy, found by solving a bilevel optimization problem, is strictly better when the monopolist knows the network structure as opposed to the best strategy agnostic to network structure. Numerical experiments demonstrate that in most cases, the maximum revenue is achieved with an asymmetric network. These results contrast with the previously studied case of linear interaction function, where a network-independent price is proven optimal with symmetric networks. Lastly, we describe an efficient algorithm to find the optimal pricing strategy.

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Dual-Delayed Asynchronous SGD for Arbitrarily Heterogeneous Data

We consider the distributed learning problem with data dispersed across multiple workers under the orchestration of a central server. Asynchronous Stochastic Gradient Descent (SGD) has been widely explored in such a setting to reduce the synchronization overhead associated with parallelization. However, the performance of asynchronous SGD algorithms often depends on a bounded dissimilarity condition among the workers' local data, a condition that can drastically affect their efficiency when the workers' data are highly heterogeneous. To overcome this limitation, we introduce the \textit{dual-delayed asynchronous SGD (DuDe-ASGD)} algorithm designed to neutralize the adverse effects of data heterogeneity. DuDe-ASGD makes full use of stale stochastic gradients from all workers during asynchronous training, leading to two distinct time lags in the model parameters and data samples utilized in the server's iterations. Furthermore, by adopting an incremental aggregation strategy, DuDe-ASGD maintains a per-iteration computational cost that is on par with traditional asynchronous SGD algorithms. Our analysis demonstrates that DuDe-ASGD achieves a near-minimax-optimal convergence rate for smooth nonconvex problems, even when the data across workers are extremely heterogeneous. Numerical experiments indicate that DuDe-ASGD compares favorably with existing asynchronous and synchronous SGD-based algorithms.

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Two-timescale Derivative Free Optimization for Performative Prediction with Markovian Data

This paper studies the performative prediction problem where a learner aims to minimize the expected loss with a decision-dependent data distribution. Such setting is motivated when outcomes can be affected by the prediction model, e.g., in strategic classification. We consider a state-dependent setting where the data distribution evolves according to an underlying controlled Markov chain. We focus on stochastic derivative free optimization (DFO) where the learner is given access to a loss function evaluation oracle with the above Markovian data. We propose a two-timescale DFO($λ$) algorithm that features (i) a sample accumulation mechanism that utilizes every observed sample to estimate the overall gradient of performative risk, and (ii) a two-timescale diminishing step size that balances the rates of DFO updates and bias reduction. Under a general non-convex optimization setting, we show that DFO($λ$) requires ${\cal O}( 1 /ε^3)$ samples (up to a log factor) to attain a near-stationary solution with expected squared gradient norm less than $ε> 0$. Numerical experiments verify our analysis.

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On Detecting Low-pass Graph Signals under Partial Observations

The application of graph signal processing (GSP) on partially observed graph signals with missing nodes has gained attention recently. This is because processing data from large graphs are difficult, if not impossible due to the lack of availability of full observations. Many prior works have been developed using the assumption that the generated graph signals are smooth or low pass filtered. This paper treats a blind graph filter detection problem under this context. We propose a detector that certifies whether the partially observed graph signals are low pass filtered, without requiring the graph topology knowledge. As an example application, our detector leads to a pre-screening method to filter out non low pass signals and thus robustify the prior GSP algorithms. We also bound the sample complexity of our detector in terms of the class of filters, number of observed nodes, etc. Numerical experiments verify the efficacy of our method.

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EMC$^2$: Efficient MCMC Negative Sampling for Contrastive Learning with Global Convergence

A key challenge in contrastive learning is to generate negative samples from a large sample set to contrast with positive samples, for learning better encoding of the data. These negative samples often follow a softmax distribution which are dynamically updated during the training process. However, sampling from this distribution is non-trivial due to the high computational costs in computing the partition function. In this paper, we propose an Efficient Markov Chain Monte Carlo negative sampling method for Contrastive learning (EMC$^2$). We follow the global contrastive learning loss as introduced in SogCLR, and propose EMC$^2$ which utilizes an adaptive Metropolis-Hastings subroutine to generate hardness-aware negative samples in an online fashion during the optimization. We prove that EMC$^2$ finds an $\mathcal{O}(1/\sqrt{T})$-stationary point of the global contrastive loss in $T$ iterations. Compared to prior works, EMC$^2$ is the first algorithm that exhibits global convergence (to stationarity) regardless of the choice of batch size while exhibiting low computation and memory cost. Numerical experiments validate that EMC$^2$ is effective with small batch training and achieves comparable or better performance than baseline algorithms. We report the results for pre-training image encoders on STL-10 and Imagenet-100.

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Blind Graph Matching Using Graph Signals

Classical graph matching aims to find a node correspondence between two unlabeled graphs of known topologies. This problem has a wide range of applications, from matching identities in social networks to identifying similar biological network functions across species. However, when the underlying graphs are unknown, the use of conventional graph matching methods requires inferring the graph topologies first, a process that is highly sensitive to observation errors. In this paper, we tackle the blind graph matching problem with unknown underlying graphs directly using observations of graph signals, which are generated from graph filters applied to graph signal excitations. We propose to construct sample covariance matrices from the observed signals and match the nodes based on the selected sample eigenvectors. Our analysis shows that the blind matching outcome converges to the result obtained with known graph topologies when the signal sampling size is large and the signal noise is small. Numerical results showcase the performance improvement of the proposed algorithm compared to matching two estimated underlying graphs learned from the graph signals.

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Linear Speedup of Incremental Aggregated Gradient Methods on Streaming Data

This paper considers a type of incremental aggregated gradient (IAG) method for large-scale distributed optimization. The IAG method is well suited for the parameter server architecture as the latter can easily aggregate potentially staled gradients contributed by workers. Although the convergence of IAG in the case of deterministic gradient is well known, there are only a few results for the case of its stochastic variant based on streaming data. Considering strongly convex optimization, this paper shows that the streaming IAG method achieves linear speedup when the workers are updating frequently enough, even if the data sample distribution across workers are heterogeneous. We show that the expected squared distance to optimal solution decays at O((1+T)/(nt)), where $n$ is the number of workers, t is the iteration number, and T/n is the update frequency of workers. Our analysis involves careful treatments of the conditional expectations with staled gradients and a recursive system with both delayed and noise terms, which are new to the analysis of IAG-type algorithms. Numerical results are presented to verify our findings.

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DoCoM: Compressed Decentralized Optimization with Near-Optimal Sample Complexity

This paper proposes the Doubly Compressed Momentum-assisted stochastic gradient tracking algorithm $\texttt{DoCoM}$ for communication-efficient decentralized optimization. The algorithm features two main ingredients to achieve a near-optimal sample complexity while allowing for communication compression. First, the algorithm tracks both the averaged iterate and stochastic gradient using compressed gossiping consensus. Second, a momentum step is incorporated for adaptive variance reduction with the local gradient estimates. We show that $\texttt{DoCoM}$ finds a near-stationary solution at all participating agents satisfying $\mathbb{E}[ \| \nabla f( θ) \|^2 ] = \mathcal{O}( 1 / T^{2/3} )$ in $T$ iterations, where $f(θ)$ is a smooth (possibly non-convex) objective function. Notice that the proof is achieved via analytically designing a new potential function that tightly tracks the one-iteration progress of $\texttt{DoCoM}$. As a corollary, our analysis also established the linear convergence of $\texttt{DoCoM}$ to a global optimal solution for objective functions with the Polyak-Łojasiewicz condition. Numerical experiments demonstrate that our algorithm outperforms several state-of-the-art algorithms in practice.

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Stochastic Approximation Beyond Gradient for Signal Processing and Machine Learning

Stochastic Approximation (SA) is a classical algorithm that has had since the early days a huge impact on signal processing, and nowadays on machine learning, due to the necessity to deal with a large amount of data observed with uncertainties. An exemplar special case of SA pertains to the popular stochastic (sub)gradient algorithm which is the working horse behind many important applications. A lesser-known fact is that the SA scheme also extends to non-stochastic-gradient algorithms such as compressed stochastic gradient, stochastic expectation-maximization, and a number of reinforcement learning algorithms. The aim of this article is to overview and introduce the non-stochastic-gradient perspectives of SA to the signal processing and machine learning audiences through presenting a design guideline of SA algorithms backed by theories. Our central theme is to propose a general framework that unifies existing theories of SA, including its non-asymptotic and asymptotic convergence results, and demonstrate their applications on popular non-stochastic-gradient algorithms. We build our analysis framework based on classes of Lyapunov functions that satisfy a variety of mild conditions. We draw connections between non-stochastic-gradient algorithms and scenarios when the Lyapunov function is smooth, convex, or strongly convex. Using the said framework, we illustrate the convergence properties of the non-stochastic-gradient algorithms using concrete examples. Extensions to the emerging variance reduction techniques for improved sample complexity will also be discussed.

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Clustering of Time-Varying Graphs Based on Temporal Label Smoothness

We propose a node clustering method for time-varying graphs based on the assumption that the cluster labels are changed smoothly over time. Clustering is one of the fundamental tasks in many science and engineering fields including signal processing, machine learning, and data mining. Although most existing studies focus on the clustering of nodes in static graphs, we often encounter time-varying graphs for time-series data, e.g., social networks, brain functional connectivity, and point clouds. In this paper, we formulate a node clustering of time-varying graphs as an optimization problem based on spectral clustering, with a smoothness constraint of the node labels. We solve the problem with a primal-dual splitting algorithm. Experiments on synthetic and real-world time-varying graphs are performed to validate the effectiveness of the proposed approach.

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Product Graph Learning from Multi-attribute Graph Signals with Inter-layer Coupling

This paper considers learning a product graph from multi-attribute graph signals. Our work is motivated by the widespread presence of multilayer networks that feature interactions within and across graph layers. Focusing on a product graph setting with homogeneous layers, we propose a bivariate polynomial graph filter model. We then consider the topology inference problems thru adapting existing spectral methods. We propose two solutions for the required spectral estimation step: a simplified solution via unfolding the multi-attribute data into matrices, and an exact solution via nearest Kronecker product decomposition (NKD). Interestingly, we show that strong inter-layer coupling can degrade the performance of the unfolding solution while the NKD solution is robust to inter-layer coupling effects. Numerical experiments show efficacy of our methods.

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Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence

To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the rewards of the agents with incentives while anticipating the response of the agents, who play a non-cooperative game that converges to an equilibrium. The existing bilevel optimization algorithms raise a dilemma when applied to this problem: anticipating how incentives affect the agents at equilibrium requires solving the equilibrium problem repeatedly, which is computationally inefficient; bypassing the time-consuming step of equilibrium-finding can reduce the computational cost, but may lead the designer to a sub-optimal solution. To address such a dilemma, we propose a method that tackles the designer's and agents' problems simultaneously in a single loop. Specifically, at each iteration, both the designer and the agents only move one step. Nevertheless, we allow the designer to gradually learn the overall influence of the incentives on the agents, which guarantees optimality after convergence. The convergence rate of the proposed scheme is also established for a broad class of games.

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Multi-agent Performative Prediction with Greedy Deployment and Consensus Seeking Agents

We consider a scenario where multiple agents are learning a common decision vector from data which can be influenced by the agents' decisions. This leads to the problem of multi-agent performative prediction (Multi-PfD). In this paper, we formulate Multi-PfD as a decentralized optimization problem that minimizes a sum of loss functions, where each loss function is based on a distribution influenced by the local decision vector. We first prove the necessary and sufficient condition for the Multi-PfD problem to admit a unique multi-agent performative stable (Multi-PS) solution. We show that enforcing consensus leads to a laxer condition for the existence of Multi-PS solution with respect to the distributions' sensitivities, compared to the single agent case. Then, we study a decentralized extension to the greedy deployment scheme [Mendler-Dünner et al., 2020], called the DSGD-GD scheme. We show that DSGD-GD converges to the Multi-PS solution and analyze its non-asymptotic convergence rate. Numerical results validate our analysis.

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