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Hojoon Lee

Publications and source records attributed to Hojoon Lee.

At least 19 recordsLinked to original sources

All-For-One: Distilling Visual Foundation Models to a Fast, Memory-Efficient Visuomotor Policy

Visual Foundation Models (VFMs) provide semantic cues such as depth and segmentation useful for robotic manipulation, but directly deploying them in closed-loop control is impractical due to high computational cost, temporal inconsistency, and distribution shift between static internet images and egocentric robot observations. We propose All-For-One (AFO), a two-stage distillation framework that leverages VFMs strictly as privileged information during training, using downstream robotic data. Following the privileged learning paradigm, AFO decouples semantic representation learning from inference-time policy execution. In the All stage, a teacher policy fuses RGB observations with outputs from multiple VFMs to learn a semantically enriched representation. In the For-One stage, this knowledge is distilled in-distribution into a lightweight RGB-only student policy. Evaluated on two Adroit tasks and five MetaWorld tasks in simulation, as well as three real-world manipulation tasks, AFO outperforms prior foundation-model-based approaches while using over 30x fewer parameters than VFM-based encoders and 50x lower latency than its own teacher in simulation benchmarks, providing an efficient pathway for transferring foundation-model knowledge to robotic control.

cs.RO↗

A lattice path model for Schubert and forest polynomials: positivity and combinatorial interpretations

In this paper, we give combinatorial interpretations of (i) the Graham-positive coefficients in the expansion of double Schur polynomials in the double fundamental quasisymmetric basis and (ii) the coefficients in the expansion of Grothendieck polynomials in the grove basis. To obtain these interpretations, we construct a common lattice path model for Schubert, Grothendieck, and double Schubert polynomials and their respective quasisymmetric counterparts: forest, grove, and double forest polynomials. The first interpretation answers a question of Bergeron, Gagnon, Nadeau, Spink, and Tewari asking for an explicit combinatorial interpretation of the coefficients. It also yields formulas for the equivariant degrees of the quasisymmetric Schubert cycles introduced by Bergeron, Gagnon, Spink, and Tewari. The specialization of the second interpretation recovers Nadeau and Tewari's Schubert-to-forest formula, expressed using the rightmost representatives of their Omega-equivalence classes.

math.CO↗

DiscoDemo: Discovering Efficient and Diverse Robot Demonstrations for Imitation Learning

Behavior cloning for robotic manipulation is highly sensitive to the coverage of its training data, yet collecting diverse successful demonstrations remains costly. We study reinforcement learning (RL) not as a deployable controller, but as a data generator for downstream visuomotor imitation learning. Our key premise is that multiple successful solution modes cover a broader range of successful trajectories than repeatedly collecting a single narrow solution. We introduce DiscoDemo, which trains a privileged latent-conditioned RL generator with a parallel reverse curriculum and a success-gated diversity objective to discover diverse solutions while preserving task success. The trained generator produces multiple successful closed-loop behaviors, which are safety-filtered and exported as a static dataset for downstream imitation learning. Across four manipulation tasks, DiscoDemo produces broader successful-state coverage and improves downstream visuomotor policies in both simulation and the real world. Averaged across tasks, downstream success increases to 62% from 40% for the strongest baseline in simulation, and to 78% from 39% on the real robot, respectively. These results suggest that successful solution diversity improves imitation learning for a pretrained flow-matching VLA and remains complementary to corrective data collection. Project page: https://davian-robotics.github.io/DiscoDemo

cs.RO↗

PHUMA: Physically Reliable Humanoid Locomotion Dataset

Motion imitation is a promising approach for humanoid locomotion, enabling agents to acquire humanlike behaviors. Existing methods typically rely on high-quality motion capture datasets such as AMASS, but these are scarce and expensive, limiting scalability and diversity. Recent studies attempt to scale data collection by converting large-scale internet videos, exemplified by Humanoid-X. However, they often suffer from physical artifacts such as floating, penetration, and foot skating, which hinder stable imitation. To address this, we introduce PHUMA, a Physically Reliable HUMAnoid locomotion dataset produced by a two-stage pipeline combining physics-aware curation and physics-constrained retargeting, aggregating both motion capture and internet video into a physically reliable, 73-hour corpus. On motion tracking benchmarks, PHUMA-trained policies achieve higher success rates than those trained on AMASS and Humanoid-X, and successfully transfer zero-shot to a real Unitree G1. The code is available at https://davian-robotics.github.io/PHUMA.

cs.RO↗

FlashDexRetarget: Accelerating Dexterous Manipulation Data Generation through Multi-Motion Retargeting

Human hand-object demonstrations provide a scalable source of data for dexterous robot learning, but transferring them across embodiments requires physically feasible retargeting. Existing physics-based methods typically optimize each demonstration independently, leading to either limited success under finite simulation budgets or training costs that grow with dataset size. We introduce FlashDexRetarget, an RL framework for multi-reference dexterous retargeting. We formulate retargeting as multi-reference tracking, jointly learning a single policy across many demonstrations with off-policy RL and geometric supervision of the demonstrated interactions. This shared training formulation amortizes optimization across references while enabling the policy to track diverse hand-object interactions. On a 50-motion benchmark from TACO, OakInk2, and HOT3D using XHand and Sharpa Wave Hand as target embodiments, FlashDexRetarget retargets 90% of demonstrations using about 30 GPU-hours, compared with about 46% at about 3,000 GPU-hours for CHORD. This corresponds to about 100 times lower training compute and a 44-percentage-point improvement in retargeting success. Ablations examine the key design choices, while experiments with up to 1,000 motions and real-world replay further demonstrate the scalability and practical applicability of our method.

cs.RO↗

See like a Robot: Robot-Centric Pointmaps for VLA Models

Vision-language-action (VLA) models require 3D spatial reasoning, yet RGB observations encode robot-object geometry only implicitly. Lifting depth with camera intrinsics makes this geometry explicit as dense, image-aligned pointmaps, but their camera-frame coordinates depend on camera placement. We propose SeeR-VLA, which transforms pointmaps into a robot-centric frame with an end-effector origin and robot-base-aligned axes. An encoder initialized from pretrained RGB weights extracts pointmap features, which are added to corresponding RGB tokens without increasing the token count. Across 24 RoboCasa tasks and four real-world tasks, SeeR-VLA improves average success over RGB-only $π_{0.5}$ by 6.4 and 32.5 percentage points, respectively. It also exceeds the strongest evaluated 3D-augmented baseline, PointVLA, by 3.5 and 23.7 percentage points, respectively. Beyond these gains, our ablations clarify how coordinate choices affect VLA performance, showing that end-effector centering is most effective with robot-base-aligned axes. The benefits grow as training viewpoints diversify, highlighting the importance of using robot-frame pointmaps when learning from diverse camera configurations.

cs.RO↗

V-Simba: Unleashing the Architectural Potential of RL in Visual Continuous Control

Improving sample efficiency remains a core challenge in reinforcement learning (RL), especially in real-world settings like robotics, where data collection is costly. This challenge is pronounced in visual RL, where high-dimensional inputs often obscure learning signals. While prior work in visual RL has focused on algorithmic solutions, such as better dynamics models or exploration strategies, recent advances in state-based RL show that architectural design alone can lead to significant gains in sample efficiency. This raises an important question: Can these architectural principles transfer to visual RL? In response, we introduce V-Simba, a simple yet effective visual RL architecture inspired by the Simba architecture from state-based RL. Built on top of Soft Actor-Critic (SAC) with data augmentation, V-Simba modifies the architecture by adding normalization layers to stabilize training and using pointwise convolutions to reduce computation. Despite its simplicity, V-Simba matches or outperforms the state-of-the-art methods across the DMC, Adroit, and Meta-World benchmarks, while being more computationally efficient than DrQ-v2. We make our code publicly available at https://github.com/DAVIAN-Robotics/V-Simba.

cs.LG↗

3D HAMSTER: Bridging Planning and Control in Hierarchical Vision Language Action Models through 3D Trajectory Guidance

Hierarchical Vision-Language-Action (VLA) models decouple high-level planning from low-level control to improve generalization in robot manipulation. Recent work in this paradigm uses 2D end-effector trajectories predicted by a Vision-Language Model (VLM) as explicit guidance for a downstream policy. However, state-of-the-art low-level policies operate in 3D metric space on point clouds, and feeding them 2D guidance that lacks depth forces each waypoint to be assigned the depth of whatever scene surface lies beneath it, producing geometrically distorted trajectories. We propose 3D HAMSTER, a hierarchical framework that closes this gap by having the planner directly output metrically reliable 3D trajectories. We augment a VLM with a dedicated depth encoder and a dense depth reconstruction objective to predict 3D waypoint sequences, which are directly integrated into a pointcloudbased low-level policy. Across 3D trajectory prediction, simulation, and real-world manipulation, 3D HAMSTER consistently outperforms proprietary VLMs and 2D-guided baselines, with the largest gains under appearance-altering shifts and unseen language, spatial, and visual conditions. The project page is available at https://davian-robotics.github.io/3D_HAMSTER/.

cs.RO↗

An explicit formula for Koornwinder moments and Rains' positivity conjecture

The asymmetric simple exclusion process (ASEP) is an important particle model with deep connections to orthogonal polynomials. Motivated by this connection, Corteel and Williams introduced the Koornwinder moments $M^{Z}_λ$ at $ t=q $, which generalize the moments of Askey--Wilson polynomials. They showed that the partition function of the two-species ASEP is equal to $M^{Z}_λ$ for a one-row partition $ λ$. In this paper, we investigate a conjecture of Rains on the positivity of the minimal numerator of the Koornwinder moment $M^{Z}_λ$. We derive the first explicit formula for this moment, thereby obtaining a precise formulation of the conjecture by determining the minimal denominator of $M^{Z}_λ$. We also propose a generalization of the conjecture for the more general Koornwinder moments $M^{Z}_{λ,μ}$ indexed by two partitions at special parameter values. We prove the generalized Rains' conjecture in two special cases: $(ξ,q)=(1,0)$ and $(ξ,q)=(1,1)$. For $(ξ,q)=(1,0)$, we construct a lattice path model and obtain a combinatorial formula for $M^{Z}_{λ,μ}$ in terms of non-intersecting lattice paths. For $(ξ,q)=(1,1)$, we establish an explicit product formula for $M^{Z}_{λ,μ}$ and give a combinatorial interpretation using lecture hall tableaux.

math.CO↗

RDA: Reward Design Agent for Reinforcement Learning

Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions. Recent work, such as Eureka, automates reward design by using an LLM to iteratively generate and refine reward code from task descriptions. However, they rely on coarse feedback signals such as success rate, which provide little semantic insight into the learned behavior. As a result, their trained policies achieve the final goal but are frequently poorly aligned with task instructions. We introduce the Reward Design Agent (RDA), a VLM-based agentic framework that injects semantic understanding into reward design. RDA decomposes tasks, visually evaluates trajectories, summarizes failure modes, and iteratively revises reward code to better align with task instructions. Across 12 tabletop manipulation tasks from ManiSkill and 4 whole-body manipulation tasks from HumanoidBench, RDA produces policies substantially more instruction-aligned than those of other baselines, while achieving comparable task success rates. Videos and the generated reward code are available on https://nitinkamra1992.github.io/reward-design-agent.

cs.LG↗

Generating naturally labeled posets through matrix extensions, order ideals and automorphism groups

We propose a matrix approach for generating naturally labeled posets by representing each poset $P$ on the set $[n]$ as a Boolean poset matrix $A$. This algebraic representation enables a systematic handling of partial orderings through matrix extensions $A^v$. We show that $A^v$ defines a valid poset matrix if and only if the Boolean vector $v\in\mathbb B^n$ represents an order ideal of the poset $P$ associated to $A$, equivalently satisfying the fixed-point equation $vA=v$. Based on this characterization, we develop a sieve algorithm that generates all admissible extension vectors efficiently. Furthermore, we explore the twin-class decomposition of $A$, which partitions the elements of $P$ according to identical down- and up-sets. This structure provides an algebraic foundation for Burnside-type enumeration for Birkhoff's question on counting nonisomorphic posets on $[n]$ through the automorphism group ${\rm Aut}(A)$. Finally, we present an algorithmic generation scheme for the posets based on the topological growth of their distributive lattices, offering a new approach to constructive enumeration of poset families.

math.CO↗

FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control

Reinforcement learning (RL) is a core approach for robot control when expert demonstrations are unavailable. On-policy methods such as Proximal Policy Optimization (PPO) are widely used for their stability, but their reliance on narrowly distributed on-policy data limits accurate policy evaluation in high-dimensional state and action spaces. Off-policy methods can overcome this limitation by learning from a broader state-action distribution, yet suffer from slow convergence and instability, as fitting a value function over diverse data requires many gradient updates, causing critic errors to accumulate through bootstrapping. We present FlashSAC, a fast and stable off-policy RL algorithm built on Soft Actor-Critic. Motivated by scaling laws observed in supervised learning, FlashSAC sharply reduces gradient updates while compensating with larger models and higher data throughput. To maintain stability at increased scale, FlashSAC explicitly bounds weight, feature, and gradient norms, curbing critic error accumulation. Across over 60 tasks in 10 simulators, FlashSAC consistently outperforms PPO and strong off-policy baselines in both final performance and training efficiency, with the largest gains on high-dimensional tasks such as dexterous manipulation. In sim-to-real humanoid locomotion, FlashSAC reduces training time from hours to minutes, demonstrating the promise of off-policy RL for sim-to-real transfer.

cs.LG↗

FIRE: Frobenius-Isometry Reinitialization for Balancing the Stability-Plasticity Tradeoff

Deep neural networks trained on nonstationary data must balance stability (i.e., retaining prior knowledge) and plasticity (i.e., adapting to new tasks). Standard reinitialization methods, which reinitialize weights toward their original values, are widely used but difficult to tune: conservative reinitializations fail to restore plasticity, while aggressive ones erase useful knowledge. We propose FIRE, a principled reinitialization method that explicitly balances the stability-plasticity tradeoff. FIRE quantifies stability through Squared Frobenius Error (SFE), measuring proximity to past weights, and plasticity through Deviation from Isometry (DfI), reflecting weight isotropy. The reinitialization point is obtained by solving a constrained optimization problem, minimizing SFE subject to DfI being zero, which is efficiently approximated by Newton-Schulz iteration. FIRE is evaluated on continual visual learning (CIFAR-10 with ResNet-18), language modeling (OpenWebText with GPT-0.1B), and reinforcement learning (HumanoidBench with SAC and Atari games with DQN). Across all domains, FIRE consistently outperforms both naive training without intervention and standard reinitialization methods, demonstrating effective balancing of the stability-plasticity tradeoff.

cs.LG↗

ACG: Action Coherence Guidance for Flow-based Vision-Language-Action models

Diffusion and flow matching models have emerged as powerful robot policies, enabling Vision-Language-Action (VLA) models to generalize across diverse scenes and instructions. Yet, when trained via imitation learning, their high generative capacity makes them sensitive to noise in human demonstrations: jerks, pauses, and jitter which reduce action coherence. Reduced action coherence causes instability and trajectory drift during deployment, failures that are catastrophic in fine-grained manipulation where precision is crucial. In this paper, we present Action Coherence Guidance (ACG) for VLA models, a training-free test-time guidance algorithm that improves action coherence and thereby yields performance gains. Evaluated on RoboCasa, DexMimicGen, and real-world SO-101 tasks, ACG consistently improves action coherence and boosts success rates across diverse manipulation tasks. Code and project page are available at https://github.com/DAVIAN-Robotics/ACG and https://DAVIAN-Robotics.github.io/ACG , respectively.

cs.RO↗

A Champion-level Vision-based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7

Deep reinforcement learning has achieved superhuman racing performance in high-fidelity simulators like Gran Turismo 7 (GT7). It typically utilizes global features that require instrumentation external to a car, such as precise localization of agents and opponents, limiting real-world applicability. To address this limitation, we introduce a vision-based autonomous racing agent that relies solely on ego-centric camera views and onboard sensor data, eliminating the need for precise localization during inference. This agent employs an asymmetric actor-critic framework: the actor uses a recurrent neural network with the sensor data local to the car to retain track layouts and opponent positions, while the critic accesses the global features during training. Evaluated in GT7, our agent consistently outperforms GT7's built-drivers. To our knowledge, this work presents the first vision-based autonomous racing agent to demonstrate champion-level performance in competitive racing scenarios.

cs.LG↗

A matrix approach to the structure, enumeration, and applications of partially ordered sets

We present a matrix-theoretic approach for studying and enumerating finite posets through their incidence representations, referred to as poset matrices. Naturally labelled posets are encoded as Boolean lower triangular matrices, allowing a unified treatment of Birkhoff problem on non-isomorphic posets and Dedekind problem on antichains. A key idea is a systematic construction and indexing of poset matrices as principal submatrices of the binary Pascal matrix, leading to new structural insights through permutation similarity and domination relations. This approach provides a consistent matrix-based perspective on classical enumeration problems in poset theory.

math.CO↗

Instance-Aware Test-Time Segmentation for Continual Domain Shifts

Continual Test-Time Adaptation (CTTA) enables pre-trained models to adapt to continuously evolving domains. Existing methods have improved robustness but typically rely on fixed or batch-level thresholds, which cannot account for varying difficulty across classes and instances. This limitation is especially problematic in semantic segmentation, where each image requires dense, multi-class predictions. We propose an approach that adaptively adjusts pseudo labels to reflect the confidence distribution within each image and dynamically balances learning toward classes most affected by domain shifts. This fine-grained, class- and instance-aware adaptation produces more reliable supervision and mitigates error accumulation throughout continual adaptation. Extensive experiments across eight CTTA and TTA scenarios, including synthetic-to-real and long-term shifts, show that our method consistently outperforms state-of-the-art techniques, setting a new standard for semantic segmentation under evolving conditions.

cs.CV↗