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Hojung Kwon

Publications and source records attributed to Hojung Kwon.

2 recordsLinked to original sources

TAME: Temporal-Aware Mixture-of-Experts for Text-Video Retrieval

Text-Video Retrieval (TVR) retrieves videos that match a natural-language query, but extending image-text models such as CLIP to videos is fundamentally limited by the lack of temporal modeling. Videos exhibit frame-wise heterogeneity in appearance and motion, and compressing all frames into a single representation often obscures temporal structure and semantic transitions. To address this, we propose Temporal-Aware Mixture-of-Experts for Text-Video Retrieval (TAME), a CLIP-based framework that jointly models frame-level structure and temporal relations. First, we integrate sparse Mixture-of-Experts (MoE) layers into both CLIP encoders and apply frame-consistent routing on the vision branch so that experts specialize according to frame-level visual patterns while preserving the original vision-language alignment. Second, we introduce Frame-Temporal (FT) tokens that aggregate global cross-frame information and feed it back to each frame, enabling the visual encoder to capture long-range temporal dependencies without harming local details. Third, we design a Cross-Temporal Interaction and Aggregation (CTIA) module that refines frame-wise sentence-video similarities through staged temporal filtering and fusion. Experiments on standard TVR benchmarks show that TAME consistently improves over CLIP-based baselines. On MSR-VTT, it improves R@1 by 4.0 over CLIP4Clip, and also achieves consistent gains on DiDeMo, MSVD, LSMDC, and ActivityNet. The code is available at https://github.com/sejong-rcv/TAME.

cs.CV

VR Viewport Pose Model for Quantifying and Exploiting Frame Correlations

The importance of the dynamics of the viewport pose, i.e., the location and the orientation of users' points of view, for virtual reality (VR) experiences calls for the development of VR viewport pose models. In this paper, informed by our experimental measurements of viewport trajectories across 3 different types of VR interfaces, we first develop a statistical model of viewport poses in VR environments. Based on the developed model, we examine the correlations between pixels in VR frames that correspond to different viewport poses, and obtain an analytical expression for the visibility similarity (ViS) of the pixels across different VR frames. We then propose a lightweight ViS-based ALG-ViS algorithm that adaptively splits VR frames into the background and the foreground, reusing the background across different frames. Our implementation of ALG-ViS in two Oculus Quest 2 rendering systems demonstrates ALG-ViS running in real time, supporting the full VR frame rate, and outperforming baselines on measures of frame quality and bandwidth consumption.

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