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Hong Cai

Publications and source records attributed to Hong Cai.

At least 19 recordsLinked to original sources

MagnifiQ: Patch-aware Text Guided Progressive Upscaling for High-Resolution Image Restoration

High-resolution image restoration from degraded inputs is challenging because it must preserve global structural consistency while recovering fine-grained local details, especially at 4K resolution where direct diffusion-based restoration is computationally expensive and prone to repeated or inconsistent textures. In this work, we introduce MagnifiQ, an image restoration framework that progressively upscales and restores images across resolutions, e.g., from 1024x1024 to 4096x4096. Our approach leverages a pre-trained text-to-image diffusion model such as SDXL and adapts it for more scalable high-resolution inference by replacing its original self-attention layers with convolutional operations whose computational cost grows linearly with image resolution. We further propose a progressive upscaling strategy that iteratively restores images over multiple resolution stages, refining each intermediate output rather than directly hallucinating the final 4K image, thereby improving global coherence and reducing high-resolution artifacts. To enhance local details while controlling content drift, MagnifiQ uses patch-specific text prompts that provide spatially localized semantic guidance during restoration. Extensive experiments on synthetic and real-world degraded images show that MagnifiQ outperforms prior diffusion-based restoration methods in perceptual quality and human preference, producing sharper textures and more coherent 4K results while offering practical speed--quality trade-offs through its scalable backbone and progressive design.

cs.CV

SNM-VFI: Symmetric Nonlinear Motion-Guided Generative Video Frame Interpolation

We propose Symmetric Nonlinear Motion-guided Generative Video Frame Interpolation (SNM-VFI), a training-free framework for motion-controllable generative video frame interpolation with pre-trained optical flow and video diffusion models. Unlike conventional diffusion-based VFI methods that synthesize intermediate frames from random noise, SNM-VFI guides the generative process with correspondence-aware frames produced by a symmetric nonlinear motion model. Specifically, we first utilize a pre-trained optical flow model to construct multi-frame nonlinear flow-based intermediate frames and confidence maps. These flow-guided frames are then encoded as latent priors to initialize and iteratively guide a pre-trained Video Diffusion model, enabling the diffusion model to preserve dense motion correspondence while improving perceptual realism. To further enhance output quality, we employ confidence maps to fuse structurally reliable flow-based predictions with diffusion-generated details in uncertain regions such as occlusions and object boundaries. Extensive evaluations on challenging benchmarks, including DAVIS, Sintel, and KITTI, demonstrate that SNM-VFI achieves strong perceptual quality, competitive reconstruction accuracy, and robust temporal coherence across diverse motion scenarios.

cs.CV

CLEAR: Closed-Loop Reinforcement Learning at Scale for End-to-End Autonomous Driving

End-to-end autonomous driving (E2E-AD) aims to directly map raw sensor information to driving actions. Recently, with the rapid advancement of multi-modal large language models (MLLMs), researchers have proposed the paradigm of Vision-Language-Action (VLA) models for E2E-AD, where it seeks to integrate visual perception, language understanding and action prediction within a single policy. However, existing VLA-based policies largely adopts imitation learning, where it only learns to drive by optimizing distance-based metrics w.r.t. logged expert trajectories. Such distribution shift between open-loop training and closed-loop inference leads to suboptimal performance in closed-loop planning. To close this gap, we present CLEAR, a system that enables closed-loop training using Reinforcement Learning (RL) at scale for E2E-AD. We propose to learn a novel residual waypoint policy around the waypoint prior from pretrained VLA policies, effectively harnessing the knowledge within. On another front, one of the key challenges to scale up RL for vision-based policies is the number of parallel simulation environments since RL is data hungry. To that end, we design a heterogeneous pipeline that places the simulator and the VLA learner on distinct compute groups, which allows us to dramatically increase the number of simulation environments running in parallel while avoiding resource contention and maintaining training stability. We show that with a simple reward, CLEAR significantly outperforms previous methods and sets new state-of-the-art performance on the challenging benchmarks of CARLA longest6 v2 and Bench2Drive.

cs.RO

SciFlow: Semantic Cross Interference for Self-Supervised Optical Flow Domain Generalization

Motions of objects and scenes carry essential intelligence in video understanding, offering rich cues for interpreting dynamic settings and interactions. Due to the cost and scarcity of high-quality annotation or ground truth of pixel-wise optical flow, however, motion estimation models are typically trained in synthetic domains while deployed in real-world domains. Addressing synthetic-to-real domain generalization challenges has been crucial for developing practical solutions in diverse open-world use cases. This paper introduces SciFlow, a simple yet effective, network-agnostic, training-based approach that leverages self-supervised learning to generalize motion estimation across synthetic and open-world domains. Specifically, SciFlow imposes semantic interference from open-world images onto synthetic images during training, blending indomain features with cross-domain interference, which enables the network to adapt to the real-world domains. Additionally, SciFlow utilizes geometric consistency to ensure validity of the self-supervision. Our experiment results show that SciFlow not only significantly enhances model robustness amidst domain variations, but also remarkably enables synthetic-to-real domain generalization without requiring any ground truth in the open world.

cs.CV

CoReDiT: Spatial Coherence-Guided Token Pruning and Reconstruction for Efficient Diffusion Transformers

Diffusion Transformers (DiTs) deliver remarkable image and video generation quality but incur high computational cost, limiting scalability and on-device deployment. We introduce CoReDiT, a structured token pruning framework for DiTs across vision tasks. CoReDiT uses a linear-time spatial coherence score to estimate local redundancy in the latent token lattice and skips high coherence (redundant) tokens in self-attention. To maintain a dense representation and avoid visual discontinuities, we reconstruct skipped attention outputs via coherence-guided aggregation of spatially neighboring retained tokens. We further introduce a progressive, block-adaptive pruning schedule that increases pruning gradually and allocates larger budgets to blocks and denoising steps with higher redundancy. Across state-of-the-art diffusion backbones including PixArt-{\alpha} and MagicDrive-V2, CoReDiT achieves up to 55% self-attention FLOPs reduction and inference speedups of 1.33x on cloud GPUs and 1.72x on mobile NPUs, while maintaining high visual quality. Notably, CoReDiT also increases on-device memory head-room, enabling higher-resolution generation.

cs.CV

MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving

Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.

cs.RO

HLA: Hadamard Linear Attention

The attention mechanism is an important reason for the success of transformers. It relies on computing pairwise relations between tokens. To reduce the high computational cost of standard quadratic attention, linear attention has been proposed as an efficient approximation. It employs kernel functions that are applied independently to the inputs before the pairwise similarities are calculated. That allows for an efficient computational procedure which, however, amounts to a low-degree rational function approximating softmax. We propose Hadamard Linear Attention (HLA). Unlike previous works on linear attention, the nonlinearity in HLA is not applied separately to queries and keys, but, analogously to standard softmax attention, after the pairwise similarities have been computed. It will be shown that the proposed nonlinearity amounts to a higher-degree rational function to approximate softmax. An efficient computational scheme for the proposed method is derived that is similar to that of standard linear attention. In contrast to other approaches, no time-consuming tensor reshaping is necessary to apply the proposed algorithm. The effectiveness of the approach is demonstrated by applying it to a large diffusion transformer model for video generation, an application that involves very large amounts of tokens.

cs.AI

Double-P: Hierarchical Top-P Sparse Attention for Long-Context LLMs

As long-context inference becomes central to large language models (LLMs), attention over growing key-value caches emerges as a dominant decoding bottleneck, motivating sparse attention for scalable inference. Fixed-budget top-k sparse attention cannot adapt to heterogeneous attention distributions across heads and layers, whereas top-p sparse attention directly preserves attention mass and provides stronger accuracy guarantees. Existing top-p methods, however, fail to jointly optimize top-p accuracy, selection overhead, and sparse attention cost, which limits their overall efficiency. We present Double-P, a hierarchical sparse attention framework that optimizes all three stages. Double-P first performs coarse-grained top-p estimation at the cluster level using size-weighted centroids, then adaptively refines computation through a second top-p stage that allocates token-level attention only when needed. Across long-context benchmarks, Double-P consistently achieves near-zero accuracy drop, reducing attention computation overhead by up to 1.8x and delivers up to 1.3x end-to-end decoding speedup over state-of-the-art fixed-budget sparse attention methods.

cs.LG

Generative Scenario Rollouts for End-to-End Autonomous Driving

Vision-Language-Action (VLA) models are emerging as highly effective planning models for end-to-end autonomous driving systems. However, current works mostly rely on imitation learning from sparse trajectory annotations and under-utilize their potential as generative models. We propose Generative Scenario Rollouts (GeRo), a plug-and-play framework for VLA models that jointly performs planning and generation of language-grounded future traffic scenes through an autoregressive rollout strategy. First, a VLA model is trained to encode ego vehicle and agent dynamics into latent tokens under supervision from planning, motion, and language tasks, facilitating text-aligned generation. Next, GeRo performs language-conditioned autoregressive generation. Given multi-view images, a scenario description, and ego-action questions, it generates future latent tokens and textual responses to guide long-horizon rollouts. A rollout-consistency loss stabilizes predictions using ground truth or pseudo-labels, mitigating drift and preserving text-action alignment. This design enables GeRo to perform temporally consistent, language-grounded rollouts that support long-horizon reasoning and multi-agent planning. On Bench2Drive, GeRo improves driving score and success rate by +15.7 and +26.2, respectively. By integrating reinforcement learning with generative rollouts, GeRo achieves state-of-the-art closed-loop and open-loop performance, demonstrating strong zero-shot robustness. These results highlight the promise of generative, language-conditioned reasoning as a foundation for safer and more interpretable end-to-end autonomous driving.

cs.CV

Enhancing Novel View Synthesis via Geometry Grounded Set Diffusion

We present SetDiff, a geometry-grounded multi-view diffusion framework that enhances novel-view renderings produced by 3D Gaussian Splatting. Our method integrates explicit 3D priors, pixel-aligned coordinate maps and pose-aware Plucker ray embeddings, into a set-based diffusion model capable of jointly processing variable numbers of reference and target views. This formulation enables robust occlusion handling, reduces hallucinations under low-signal conditions, and improves photometric fidelity in visual content restoration. A unified set mixer performs global token-level attention across all input views, supporting scalable multi-camera enhancement while maintaining computational efficiency through latent-space supervision and selective decoding. Extensive experiments on EUVS, Para-Lane, nuScenes, and DL3DV demonstrate significant gains in perceptual fidelity, structural similarity, and robustness under severe extrapolation. SetDiff establishes a state-of-the-art diffusion-based solution for realistic and reliable novel-view synthesis in autonomous driving scenarios.

cs.CV

Semantic Temporal Single-photon LiDAR

Temporal single-photon (TSP-) LiDAR presents a promising solution for imaging-free target recognition over long distances with reduced size, cost, and power consumption. However, existing TSP-LiDAR approaches are ineffective in handling open-set scenarios where unknown targets emerge, and they suffer significant performance degradation under low signal-to-noise ratio (SNR) and short acquisition times (fewer photons). Here, inspired by semantic communication, we propose a semantic TSP-LiDAR based on a self-updating semantic knowledge base (SKB), in which the target recognition processing of TSP-LiDAR is formulated as a semantic communication. The results, both simulation and experiment, demonstrate that our approach surpasses conventional methods, particularly under challenging conditions of low SNR and limited acquisition time. More importantly, our self-updating SKB mechanism can dynamically update the semantic features of newly encountered targets in the SKB, enabling continuous adaptation without the need for extensive retraining of the neural network. In fact, a recognition accuracy of 89% is achieved on nine types of unknown targets in real-world experiments, compared to 66% without the updating mechanism. These findings highlight the potential of our framework for adaptive and robust target recognition in complex and dynamic environments.

eess.IV

Myosotis: structured computation for attention like layer

Attention layers apply a sequence-to-sequence mapping whose parameters depend on the pairwise interactions of the input elements. However, without any structural assumptions, memory and compute scale quadratically with the sequence length. The two main ways to mitigate this are to introduce sparsity by ignoring a sufficient amount of pairwise interactions or to introduce recurrent dependence along them, as SSM does. Although both approaches are reasonable, they both have disadvantages. We propose a novel algorithm that combines the advantages of both concepts. Our idea is based on the efficient inversion of tree-structured matrices.

cs.LG

LidarPainter: One-Step Away From Any Lidar View To Novel Guidance

Dynamic driving scene reconstruction is of great importance in fields like digital twin system and autonomous driving simulation. However, unacceptable degradation occurs when the view deviates from the input trajectory, leading to corrupted background and vehicle models. To improve reconstruction quality on novel trajectory, existing methods are subject to various limitations including inconsistency, deformation, and time consumption. This paper proposes LidarPainter, a one-step diffusion model that recovers consistent driving views from sparse LiDAR condition and artifact-corrupted renderings in real-time, enabling high-fidelity lane shifts in driving scene reconstruction. Extensive experiments show that LidarPainter outperforms state-of-the-art methods in speed, quality and resource efficiency, specifically 7 x faster than StreetCrafter with only one fifth of GPU memory required. LidarPainter also supports stylized generation using text prompts such as "foggy" and "night", allowing for a diverse expansion of the existing asset library.

cs.CV

ODG: Occupancy Prediction Using Dual Gaussians

Occupancy prediction infers fine-grained 3D geometry and semantics from camera images of the surrounding environment, making it a critical perception task for autonomous driving. Existing methods either adopt dense grids as scene representation, which is difficult to scale to high resolution, or learn the entire scene using a single set of sparse queries, which is insufficient to handle the various object characteristics. In this paper, we present ODG, a hierarchical dual sparse Gaussian representation to effectively capture complex scene dynamics. Building upon the observation that driving scenes can be universally decomposed into static and dynamic counterparts, we define dual Gaussian queries to better model the diverse scene objects. We utilize a hierarchical Gaussian transformer to predict the occupied voxel centers and semantic classes along with the Gaussian parameters. Leveraging the real-time rendering capability of 3D Gaussian Splatting, we also impose rendering supervision with available depth and semantic map annotations injecting pixel-level alignment to boost occupancy learning. Extensive experiments on the Occ3D-nuScenes and Occ3D-Waymo benchmarks demonstrate our proposed method sets new state-of-the-art results while maintaining low inference cost.

cs.CV

RoCA: Robust Cross-Domain End-to-End Autonomous Driving

End-to-end (E2E) autonomous driving has recently emerged as a new paradigm, offering significant potential. However, few studies have looked into the practical challenge of deployment across domains (e.g., cities). Although several works have incorporated Large Language Models (LLMs) to leverage their open-world knowledge, LLMs do not guarantee cross-domain driving performance and may incur prohibitive retraining costs during domain adaptation. In this paper, we propose RoCA, a novel framework for robust cross-domain E2E autonomous driving. RoCA formulates the joint probabilistic distribution over the tokens that encode ego and surrounding vehicle information in the E2E pipeline. Instantiating with a Gaussian process (GP), RoCA learns a set of basis tokens with corresponding trajectories, which span diverse driving scenarios. Then, given any driving scene, it is able to probabilistically infer the future trajectory. By using RoCA together with a base E2E model in source-domain training, we improve the generalizability of the base model, without requiring extra inference computation. In addition, RoCA enables robust adaptation on new target domains, significantly outperforming direct finetuning. We extensively evaluate RoCA on various cross-domain scenarios and show that it achieves strong domain generalization and adaptation performance.

cs.CV

DySS: Dynamic Queries and State-Space Learning for Efficient 3D Object Detection from Multi-Camera Videos

Camera-based 3D object detection in Bird's Eye View (BEV) is one of the most important perception tasks in autonomous driving. Earlier methods rely on dense BEV features, which are costly to construct. More recent works explore sparse query-based detection. However, they still require a large number of queries and can become expensive to run when more video frames are used. In this paper, we propose DySS, a novel method that employs state-space learning and dynamic queries. More specifically, DySS leverages a state-space model (SSM) to sequentially process the sampled features over time steps. In order to encourage the model to better capture the underlying motion and correspondence information, we introduce auxiliary tasks of future prediction and masked reconstruction to better train the SSM. The state of the SSM then provides an informative yet efficient summarization of the scene. Based on the state-space learned features, we dynamically update the queries via merge, remove, and split operations, which help maintain a useful, lean set of detection queries throughout the network. Our proposed DySS achieves both superior detection performance and efficient inference. Specifically, on the nuScenes test split, DySS achieves 65.31 NDS and 57.4 mAP, outperforming the latest state of the art. On the val split, DySS achieves 56.2 NDS and 46.2 mAP, as well as a real-time inference speed of 33 FPS.

cs.CV

BePo: Dual Representation for 3D Occupancy Prediction

3D occupancy infers fine-grained 3D geometry and semantics which is critical for autonomous driving. Most existing approaches carry high compute costs, requiring dense 3D feature volume and cross-attention to effectively aggregate information. More efficient methods adopt Bird's Eye View (BEV) or sparse points as scene representation leading to much reduced runtime. However, BEV struggles with small objects that often have very limited feature representation especially after being projected to the ground plane. Sparse points on the other and, can model objects of various sizes in 3D space, but is inefficient at capturing flat surfaces or large objects. To address these shortcomings, we present BePo, which features a dual representation of BEV and sparse points. The 3D information learned in the sparse points branch is shared with the BEV stream via cross-attention, which injects learning signals of difficult objects on the BEV plane. The outputs of both branches are then fused to generate the final 3D occupancy predictions. Extensive experiments on a suite of challenging benchmarks including Occ3D-nuScenes, Occ3D-Waymo and Occ-ScanNet demonstrate the superiority of our proposed BePo. In addition, BePo carries low inference cost even when compared to latest efficient methods.

cs.CV

FALO: Fast and Accurate LiDAR 3D Object Detection on Resource-Constrained Devices

Existing LiDAR 3D object detection methods predominantely rely on sparse convolutions and/or transformers, which can be challenging to run on resource-constrained edge devices, due to irregular memory access patterns and high computational costs. In this paper, we propose FALO, a hardware-friendly approach to LiDAR 3D detection, which offers both state-of-the-art (SOTA) detection accuracy and fast inference speed. More specifically, given the 3D point cloud and after voxelization, FALO first arranges sparse 3D voxels into a 1D sequence based on their coordinates and proximity. The sequence is then processed by our proposed ConvDotMix blocks, consisting of large-kernel convolutions, Hadamard products, and linear layers. ConvDotMix provides sufficient mixing capability in both spatial and embedding dimensions, and introduces higher-order nonlinear interaction among spatial features. Furthermore, when going through the ConvDotMix layers, we introduce implicit grouping, which balances the tensor dimensions for more efficient inference and takes into account the growing receptive field. All these operations are friendly to run on resource-constrained platforms and proposed FALO can readily deploy on compact, embedded devices. Our extensive evaluation on LiDAR 3D detection benchmarks such as nuScenes and Waymo shows that FALO achieves competitive performance. Meanwhile, FALO is 1.6~9.8x faster than the latest SOTA on mobile Graphics Processing Unit (GPU) and mobile Neural Processing Unit (NPU).

cs.CV