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Hongbin Lin

Publications and source records attributed to Hongbin Lin.

At least 37 records · Page 2Linked to original sources

DriveGEN: Generalized and Robust 3D Detection in Driving via Controllable Text-to-Image Diffusion Generation

In autonomous driving, vision-centric 3D detection aims to identify 3D objects from images. However, high data collection costs and diverse real-world scenarios limit the scale of training data. Once distribution shifts occur between training and test data, existing methods often suffer from performance degradation, known as Out-of-Distribution (OOD) problems. To address this, controllable Text-to-Image (T2I) diffusion offers a potential solution for training data enhancement, which is required to generate diverse OOD scenarios with precise 3D object geometry. Nevertheless, existing controllable T2I approaches are restricted by the limited scale of training data or struggle to preserve all annotated 3D objects. In this paper, we present DriveGEN, a method designed to improve the robustness of 3D detectors in Driving via Training-Free Controllable Text-to-Image Diffusion Generation. Without extra diffusion model training, DriveGEN consistently preserves objects with precise 3D geometry across diverse OOD generations, consisting of 2 stages: 1) Self-Prototype Extraction: We empirically find that self-attention features are semantic-aware but require accurate region selection for 3D objects. Thus, we extract precise object features via layouts to capture 3D object geometry, termed self-prototypes. 2) Prototype-Guided Diffusion: To preserve objects across various OOD scenarios, we perform semantic-aware feature alignment and shallow feature alignment during denoising. Extensive experiments demonstrate the effectiveness of DriveGEN in improving 3D detection. The code is available at https://github.com/Hongbin98/DriveGEN.

cs.CV

PiSA: A Self-Augmented Data Engine and Training Strategy for 3D Understanding with Large Models

3D Multimodal Large Language Models (MLLMs) have recently made substantial advancements. However, their potential remains untapped, primarily due to the limited quantity and suboptimal quality of 3D datasets. Current approaches attempt to transfer knowledge from 2D MLLMs to expand 3D instruction data, but still face modality and domain gaps. To this end, we introduce PiSA-Engine (Point-Self-Augmented-Engine), a new framework for generating instruction point-language datasets enriched with 3D spatial semantics. We observe that existing 3D MLLMs offer a comprehensive understanding of point clouds for annotation, while 2D MLLMs excel at cross-validation by providing complementary information. By integrating holistic 2D and 3D insights from off-the-shelf MLLMs, PiSA-Engine enables a continuous cycle of high-quality data generation. We select PointLLM as the baseline and adopt this co-evolution training framework to develop an enhanced 3D MLLM, termed PointLLM-PiSA. Additionally, we identify limitations in previous 3D benchmarks, which often feature coarse language captions and insufficient category diversity, resulting in inaccurate evaluations. To address this gap, we further introduce PiSA-Bench, a comprehensive 3D benchmark covering six key aspects with detailed and diverse labels. Experimental results demonstrate PointLLM-PiSA's state-of-the-art performance in zero-shot 3D object captioning and generative classification on our PiSA-Bench, achieving significant improvements of 46.45% (+8.33%) and 63.75% (+16.25%), respectively. We will release the code, datasets, and benchmark.

cs.CV

Editable Concept Bottleneck Models

Concept Bottleneck Models (CBMs) have garnered much attention for their ability to elucidate the prediction process through a humanunderstandable concept layer. However, most previous studies focused on cases where the data, including concepts, are clean. In many scenarios, we often need to remove/insert some training data or new concepts from trained CBMs for reasons such as privacy concerns, data mislabelling, spurious concepts, and concept annotation errors. Thus, deriving efficient editable CBMs without retraining from scratch remains a challenge, particularly in large-scale applications. To address these challenges, we propose Editable Concept Bottleneck Models (ECBMs). Specifically, ECBMs support three different levels of data removal: concept-label-level, concept-level, and data-level. ECBMs enjoy mathematically rigorous closed-form approximations derived from influence functions that obviate the need for retraining. Experimental results demonstrate the efficiency and adaptability of our ECBMs, affirming their practical value in CBMs.

cs.LG

Towards Multi-dimensional Explanation Alignment for Medical Classification

The lack of interpretability in the field of medical image analysis has significant ethical and legal implications. Existing interpretable methods in this domain encounter several challenges, including dependency on specific models, difficulties in understanding and visualization, as well as issues related to efficiency. To address these limitations, we propose a novel framework called Med-MICN (Medical Multi-dimensional Interpretable Concept Network). Med-MICN provides interpretability alignment for various angles, including neural symbolic reasoning, concept semantics, and saliency maps, which are superior to current interpretable methods. Its advantages include high prediction accuracy, interpretability across multiple dimensions, and automation through an end-to-end concept labeling process that reduces the need for extensive human training effort when working with new datasets. To demonstrate the effectiveness and interpretability of Med-MICN, we apply it to four benchmark datasets and compare it with baselines. The results clearly demonstrate the superior performance and interpretability of our Med-MICN.

cs.CV

Fully Test-Time Adaptation for Monocular 3D Object Detection

Monocular 3D object detection (Mono 3Det) aims to identify 3D objects from a single RGB image. However, existing methods often assume training and test data follow the same distribution, which may not hold in real-world test scenarios. To address the out-of-distribution (OOD) problems, we explore a new adaptation paradigm for Mono 3Det, termed Fully Test-time Adaptation. It aims to adapt a well-trained model to unlabeled test data by handling potential data distribution shifts at test time without access to training data and test labels. However, applying this paradigm in Mono 3Det poses significant challenges due to OOD test data causing a remarkable decline in object detection scores. This decline conflicts with the pre-defined score thresholds of existing detection methods, leading to severe object omissions (i.e., rare positive detections and many false negatives). Consequently, the limited positive detection and plenty of noisy predictions cause test-time adaptation to fail in Mono 3Det. To handle this problem, we propose a novel Monocular Test-Time Adaptation (MonoTTA) method, based on two new strategies. 1) Reliability-driven adaptation: we empirically find that high-score objects are still reliable and the optimization of high-score objects can enhance confidence across all detections. Thus, we devise a self-adaptive strategy to identify reliable objects for model adaptation, which discovers potential objects and alleviates omissions. 2) Noise-guard adaptation: since high-score objects may be scarce, we develop a negative regularization term to exploit the numerous low-score objects via negative learning, preventing overfitting to noise and trivial solutions. Experimental results show that MonoTTA brings significant performance gains for Mono 3Det models in OOD test scenarios, approximately 190% gains by average on KITTI and 198% gains on nuScenes.

cs.CV

Open-source High-precision Autonomous Suturing Framework With Visual Guidance

Autonomous surgery has attracted increasing attention for revolutionizing robotic patient care, yet remains a distant and challenging goal. In this paper, we propose an image-based framework for high-precision autonomous suturing operation. We first build an algebraic geometric algorithm to achieve accurate needle pose estimation, then design the corresponding keypoint-based calibration network for joint-offset compensation, and further plan and control suture trajectory. Our solution ranked first among all competitors in the AccelNet Surgical Robotics Challenge. Videos and codes can be found in https://sites.google.com/view/accel-2022-cuhk.

cs.RO

World Models for General Surgical Grasping

Intelligent vision control systems for surgical robots should adapt to unknown and diverse objects while being robust to system disturbances. Previous methods did not meet these requirements due to mainly relying on pose estimation and feature tracking. We propose a world-model-based deep reinforcement learning framework "Grasp Anything for Surgery" (GAS), that learns a pixel-level visuomotor policy for surgical grasping, enhancing both generality and robustness. In particular, a novel method is proposed to estimate the values and uncertainties of depth pixels for a rigid-link object's inaccurate region based on the empirical prior of the object's size; both depth and mask images of task objects are encoded to a single compact 3-channel image (size: 64x64x3) by dynamically zooming in the mask regions, minimizing the information loss. The learned controller's effectiveness is extensively evaluated in simulation and in a real robot. Our learned visuomotor policy handles: i) unseen objects, including 5 types of target grasping objects and a robot gripper, in unstructured real-world surgery environments, and ii) disturbances in perception and control. Note that we are the first work to achieve a unified surgical control system that grasps diverse surgical objects using different robot grippers on real robots in complex surgery scenes (average success rate: 69%). Our system also demonstrates significant robustness across 6 conditions including background variation, target disturbance, camera pose variation, kinematic control error, image noise, and re-grasping after the gripped target object drops from the gripper. Videos and codes can be found on our project page: https://linhongbin.github.io/gas/.

cs.RO

UNeR3D: Versatile and Scalable 3D RGB Point Cloud Generation from 2D Images in Unsupervised Reconstruction

In the realm of 3D reconstruction from 2D images, a persisting challenge is to achieve high-precision reconstructions devoid of 3D Ground Truth data reliance. We present UNeR3D, a pioneering unsupervised methodology that sets a new standard for generating detailed 3D reconstructions solely from 2D views. Our model significantly cuts down the training costs tied to supervised approaches and introduces RGB coloration to 3D point clouds, enriching the visual experience. Employing an inverse distance weighting technique for color rendering, UNeR3D ensures seamless color transitions, enhancing visual fidelity. Our model's flexible architecture supports training with any number of views, and uniquely, it is not constrained by the number of views used during training when performing reconstructions. It can infer with an arbitrary count of views during inference, offering unparalleled versatility. Additionally, the model's continuous spatial input domain allows the generation of point clouds at any desired resolution, empowering the creation of high-resolution 3D RGB point clouds. We solidify the reconstruction process with a novel multi-view geometric loss and color loss, demonstrating that our model excels with single-view inputs and beyond, thus reshaping the paradigm of unsupervised learning in 3D vision. Our contributions signal a substantial leap forward in 3D vision, offering new horizons for content creation across diverse applications. Code is available at https://github.com/HongbinLin3589/UNeR3D.

cs.CV

End-to-End Learning of Deep Visuomotor Policy for Needle Picking

Needle picking is a challenging manipulation task in robot-assisted surgery due to the characteristics of small slender shapes of needles, needles' variations in shapes and sizes, and demands for millimeter-level control. Prior works, heavily relying on the prior of needles (e.g., geometric models), are hard to scale to unseen needles' variations. In this paper, we present the first end-to-end learning method to train deep visuomotor policy for needle picking. Concretely, we propose DreamerfD to maximally leverage demonstrations to improve the learning efficiency of a state-of-the-art model-based reinforcement learning method, DreamerV2; Since Variational Auto-Encoder (VAE) in DreamerV2 is difficult to scale to high-resolution images, we propose Dynamic Spotlight Adaptation to represent control-related visual signals in a low-resolution image space; Virtual Clutch is also proposed to reduce performance degradation due to significant error between prior and posterior encoded states at the beginning of a rollout. We conducted extensive experiments in simulation to evaluate the performance, robustness, in-domain variation adaptation, and effectiveness of individual components of our method. Our method, trained by 8k demonstration timesteps and 140k online policy timesteps, can achieve a remarkable success rate of 80%. Furthermore, our method effectively demonstrated its superiority in generalization to unseen in-domain variations including needle variations and image disturbance, highlighting its robustness and versatility. Codes and videos are available at https://sites.google.com/view/DreamerfD.

cs.RO

Imbalance-Agnostic Source-Free Domain Adaptation via Avatar Prototype Alignment

Source-free Unsupervised Domain Adaptation (SF-UDA) aims to adapt a well-trained source model to an unlabeled target domain without access to the source data. One key challenge is the lack of source data during domain adaptation. To handle this, we propose to mine the hidden knowledge of the source model and exploit it to generate source avatar prototypes. To this end, we propose a Contrastive Prototype Generation and Adaptation (CPGA) method. CPGA consists of two stages: Prototype generation and Prototype adaptation. Extensive experiments on three UDA benchmark datasets demonstrate the superiority of CPGA. However, existing SF.UDA studies implicitly assume balanced class distributions for both the source and target domains, which hinders their real applications. To address this issue, we study a more practical SF-UDA task, termed imbalance-agnostic SF-UDA, where the class distributions of both the unseen source domain and unlabeled target domain are unknown and could be arbitrarily skewed. This task is much more challenging than vanilla SF-UDA due to the co-occurrence of covariate shifts and unidentified class distribution shifts between the source and target domains. To address this task, we extend CPGA and propose a new Target-aware Contrastive Prototype Generation and Adaptation (T-CPGA) method. Specifically, for better prototype adaptation in the imbalance-agnostic scenario, T-CPGA applies a new pseudo label generation strategy to identify unknown target class distribution and generate accurate pseudo labels, by utilizing the collective intelligence of the source model and an additional contrastive language-image pre-trained model. Meanwhile, we further devise a target label-distribution-aware classifier to adapt the model to the unknown target class distribution. We empirically show that T-CPGA significantly outperforms CPGA and other SF-UDA methods in imbalance-agnostic SF-UDA.

cs.CV

Learning Deep Nets for Gravitational Dynamics with Unknown Disturbance through Physical Knowledge Distillation: Initial Feasibility Study

Learning high-performance deep neural networks for dynamic modeling of high Degree-Of-Freedom (DOF) robots remains challenging due to the sampling complexity. Typical unknown system disturbance caused by unmodeled dynamics (such as internal compliance, cables) further exacerbates the problem. In this paper, a novel framework characterized by both high data efficiency and disturbance-adapting capability is proposed to address the problem of modeling gravitational dynamics using deep nets in feedforward gravity compensation control for high-DOF master manipulators with unknown disturbance. In particular, Feedforward Deep Neural Networks (FDNNs) are learned from both prior knowledge of an existing analytical model and observation of the robot system by Knowledge Distillation (KD). Through extensive experiments in high-DOF master manipulators with significant disturbance, we show that our method surpasses a standard Learning-from-Scratch (LfS) approach in terms of data efficiency and disturbance adaptation. Our initial feasibility study has demonstrated the potential of outperforming the analytical teacher model as the training data increases.

cs.RO

Prototype-Guided Continual Adaptation for Class-Incremental Unsupervised Domain Adaptation

This paper studies a new, practical but challenging problem, called Class-Incremental Unsupervised Domain Adaptation (CI-UDA), where the labeled source domain contains all classes, but the classes in the unlabeled target domain increase sequentially. This problem is challenging due to two difficulties. First, source and target label sets are inconsistent at each time step, which makes it difficult to conduct accurate domain alignment. Second, previous target classes are unavailable in the current step, resulting in the forgetting of previous knowledge. To address this problem, we propose a novel Prototype-guided Continual Adaptation (ProCA) method, consisting of two solution strategies. 1) Label prototype identification: we identify target label prototypes by detecting shared classes with cumulative prediction probabilities of target samples. 2) Prototype-based alignment and replay: based on the identified label prototypes, we align both domains and enforce the model to retain previous knowledge. With these two strategies, ProCA is able to adapt the source model to a class-incremental unlabeled target domain effectively. Extensive experiments demonstrate the effectiveness and superiority of ProCA in resolving CI-UDA. The source code is available at https://github.com/Hongbin98/ProCA.git

cs.CV

SSIM-Variation-Based Complexity Optimization for Versatile Video Coding

To date, Versatile Video Coding (VVC) has a more magnificent overall performance than High Efficiency Video Coding (HEVC). The Quadtree with Nested Multi-Type Tree (QTMT) coding block structure can substantially enhance video coding quality in VVC. However, the coding gain also leads to a greater coding complexity. Therefore, this letter proposes a Fast Decision Scheme Based on Structural Similarity Index Metric Variation (FDS-SSIMV) to solve this problem. Firstly, the Structural Similarity Index Metric Variation (SSIMV) characteristic among the sub coding units of the spit mode is illustrated. Next, to evaluate the SSIMV value, SSIMV measure strategies are designed for different split modes in this letter. Then, the desired split modes are selected by the SSIMV values. Experimental results show that the proposed method achieves 64.74\% average encoding Time Saving (TS) with a 2.79\% Bj$\varnothing$ntegaard Delta Bit Rate (BDBR), outperforming the benchmarks.

cs.MM

Source-free Domain Adaptation via Avatar Prototype Generation and Adaptation

We study a practical domain adaptation task, called source-free unsupervised domain adaptation (UDA) problem, in which we cannot access source domain data due to data privacy issues but only a pre-trained source model and unlabeled target data are available. This task, however, is very difficult due to one key challenge: the lack of source data and target domain labels makes model adaptation very challenging. To address this, we propose to mine the hidden knowledge in the source model and exploit it to generate source avatar prototypes (i.e., representative features for each source class) as well as target pseudo labels for domain alignment. To this end, we propose a Contrastive Prototype Generation and Adaptation (CPGA) method. Specifically, CPGA consists of two stages: (1) prototype generation: by exploring the classification boundary information of the source model, we train a prototype generator to generate avatar prototypes via contrastive learning. (2) prototype adaptation: based on the generated source prototypes and target pseudo labels, we develop a new robust contrastive prototype adaptation strategy to align each pseudo-labeled target data to the corresponding source prototypes. Extensive experiments on three UDA benchmark datasets demonstrate the effectiveness and superiority of the proposed method.

cs.CV

A Reliable Gravity Compensation Control Strategy for dVRK Robotic Arms With Nonlinear Disturbance Forces

External disturbance forces caused by nonlinear springy electrical cables in the Master Tool Manipulator (MTM) of the da Vinci Research Kit (dVRK) limits the usage of the existing gravity compensation methods. Significant motion drifts at the MTM tip are often observed when the MTM is located far from its identification trajectory, preventing the usage of these methods for the entire workspace reliably. In this paper, we propose a general and systematic framework to address the problems of the gravity compensation for the MTM of the dVRK. Particularly, high order polynomial models were used to capture the highly nonlinear disturbance forces and integrated with the Multi-step Least Square Estimation (MLSE) framework. This method allows us to identify the parameters of both the gravitational and disturbance forces for each link sequentially, preventing residual error passing among the links of the MTM with uneven mass distribution. A corresponding gravity compensation controller was developed to compensate the gravitational and disturbance forces. The method was validated with extensive experiments in the majority of the manipulator's workspace, showing significant performance enhancements over existing methods. Finally, a deliverable software package in MATLAB and C++ was integrated with dVRK and published in the dVRK community for open-source research and development.

cs.RO

Fast, Robust, and Versatile Event Detection through HMM Belief State Gradient Measures

Event detection is a critical feature in data-driven systems as it assists with the identification of nominal and anomalous behavior. Event detection is increasingly relevant in robotics as robots operate with greater autonomy in increasingly unstructured environments. In this work, we present an accurate, robust, fast, and versatile measure for skill and anomaly identification. A theoretical proof establishes the link between the derivative of the log-likelihood of the HMM filtered belief state and the latest emission probabilities. The key insight is the inverse relationship in which gradient analysis is used for skill and anomaly identification. Our measure showed better performance across all metrics than related state-of-the art works. The result is broadly applicable to domains that use HMMs for event detection.

cs.RO

Recovering from External Disturbances in Online Manipulation through State-Dependent Revertive Recovery Policies

Robots are increasingly entering uncertain and unstructured environments. Within these, robots are bound to face unexpected external disturbances like accidental human or tool collisions. Robots must develop the capacity to respond to unexpected events. That is not only identifying the sudden anomaly, but also deciding how to handle it. In this work, we contribute a recovery policy that allows a robot to recovery from various anomalous scenarios across different tasks and conditions in a consistent and robust fashion. The system organizes tasks as a sequence of nodes composed of internal modules such as motion generation and introspection. When an introspection module flags an anomaly, the recovery strategy is triggered and reverts the task execution by selecting a target node as a function of a state dependency chart. The new skill allows the robot to overcome the effects of the external disturbance and conclude the task. Our system recovers from accidental human and tool collisions in a number of tasks. Of particular importance is the fact that we test the robustness of the recovery system by triggering anomalies at each node in the task graph showing robust recovery everywhere in the task. We also trigger multiple and repeated anomalies at each of the nodes of the task showing that the recovery system can consistently recover anywhere in the presence of strong and pervasive anomalous conditions. Robust recovery systems will be key enablers for long-term autonomy in robot systems. Supplemental info including code, data, graphs, and result analysis can be found at [1].

cs.RO

Robot Introspection with Bayesian Nonparametric Vector Autoregressive Hidden Markov Models

Robot introspection, as opposed to anomaly detection typical in process monitoring, helps a robot understand what it is doing at all times. A robot should be able to identify its actions not only when failure or novelty occurs, but also as it executes any number of sub-tasks. As robots continue their quest of functioning in unstructured environments, it is imperative they understand what is it that they are actually doing to render them more robust. This work investigates the modeling ability of Bayesian nonparametric techniques on Markov Switching Process to learn complex dynamics typical in robot contact tasks. We study whether the Markov switching process, together with Bayesian priors can outperform the modeling ability of its counterparts: an HMM with Bayesian priors and without. The work was tested in a snap assembly task characterized by high elastic forces. The task consists of an insertion subtask with very complex dynamics. Our approach showed a stronger ability to generalize and was able to better model the subtask with complex dynamics in a computationally efficient way. The modeling technique is also used to learn a growing library of robot skills, one that when integrated with low-level control allows for robot online decision making.

cs.RO