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Hongbin Zha

Publications and source records attributed to Hongbin Zha.

At least 19 recordsLinked to original sources

Online3R: Online Learning for Consistent Sequential Reconstruction Based on Geometry Foundation Model

We present Online3R, a new sequential reconstruction framework that is capable of adapting to new scenes through online learning, effectively resolving inconsistency issues. Specifically, we introduce a set of learnable lightweight visual prompts into a pretrained, frozen geometry foundation model to capture the knowledge of new environments while preserving the fundamental capability of the foundation model for geometry prediction. To solve the problems of missing groundtruth and the requirement of high efficiency when updating these visual prompts at test time, we introduce a local-global self-supervised learning strategy by enforcing the local and global consistency constraints on predictions. The local consistency constraints are conducted on intermediate and previously local fused results, enabling the model to be trained with high-quality pseudo groundtruth signals; the global consistency constraints are operated on sparse keyframes spanning long distances rather than per frame, allowing the model to learn from a consistent prediction over a long trajectory in an efficient way. Our experiments demonstrate that Online3R outperforms previous state-of-the-art methods on various benchmarks. Project page: https://shunkaizhou.github.io/online3r-1.0/

cs.CV

MV-SAM3D: Adaptive Multi-View Fusion for Layout-Aware 3D Generation

Recent unified 3D generation models have made remarkable progress in producing high-quality 3D assets from a single image. Notably, layout-aware approaches such as SAM3D can reconstruct multiple objects while preserving their spatial arrangement, opening the door to practical scene-level 3D generation. However, current methods are limited to single-view input and cannot leverage complementary multi-view observations, while independently estimated object poses often lead to physically implausible layouts such as interpenetration and floating artifacts. We present MV-SAM3D, a training-free framework that extends layout-aware 3D generation with multi-view consistency and physical plausibility. We formulate multi-view fusion as a Multi-Diffusion process in 3D latent space and propose two adaptive weighting strategies -- attention-entropy weighting and visibility weighting -- that enable confidence-aware fusion, ensuring each viewpoint contributes according to its local observation reliability. For multi-object composition, we introduce physics-aware optimization that injects collision and contact constraints both during and after generation, yielding physically plausible object arrangements. Experiments on standard benchmarks and real-world multi-object scenes demonstrate significant improvements in reconstruction fidelity and layout plausibility, all without any additional training. Code is available at https://github.com/devinli123/MV-SAM3D.

cs.CV

GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.

cs.CV

Proactive Scene Decomposition and Reconstruction

Human behaviors are the major causes of scene dynamics and inherently contain rich cues regarding the dynamics. This paper formalizes a new task of proactive scene decomposition and reconstruction, an online approach that leverages human-object interactions to iteratively disassemble and reconstruct the environment. By observing these intentional interactions, we can dynamically refine the decomposition and reconstruction process, addressing inherent ambiguities in static object-level reconstruction. The proposed system effectively integrates multiple tasks in dynamic environments such as accurate camera and object pose estimation, instance decomposition, and online map updating, capitalizing on cues from human-object interactions in egocentric live streams for a flexible, progressive alternative to conventional object-level reconstruction methods. Aided by the Gaussian splatting technique, accurate and consistent dynamic scene modeling is achieved with photorealistic and efficient rendering. The efficacy is validated in multiple real-world scenarios with promising advantages.

cs.CV

Reflection-Based Task Adaptation for Self-Improving VLA

Pre-trained Vision-Language-Action (VLA) models represent a major leap towards general-purpose robots, yet efficiently adapting them to novel, specific tasks in-situ remains a significant hurdle. While reinforcement learning (RL) is a promising avenue for such adaptation, the process often suffers from low efficiency, hindering rapid task mastery. We introduce Reflective Self-Adaptation, a framework for rapid, autonomous task adaptation without human intervention. Our framework establishes a self-improving loop where the agent learns from its own experience to enhance both strategy and execution. The core of our framework is a dual-pathway architecture that addresses the full adaptation lifecycle. First, a Failure-Driven Reflective RL pathway enables rapid learning by using the VLM's causal reasoning to automatically synthesize a targeted, dense reward function from failure analysis. This provides a focused learning signal that significantly accelerates policy exploration. However, optimizing such proxy rewards introduces a potential risk of "reward hacking," where the agent masters the reward function but fails the actual task. To counteract this, our second pathway, Success-Driven Quality-Guided SFT, grounds the policy in holistic success. It identifies and selectively imitates high-quality successful trajectories, ensuring the agent remains aligned with the ultimate task goal. This pathway is strengthened by a conditional curriculum mechanism to aid initial exploration. We conduct experiments in challenging manipulation tasks. The results demonstrate that our framework achieves faster convergence and higher final success rates compared to representative baselines. Our work presents a robust solution for creating self-improving agents that can efficiently and reliably adapt to new environments.

cs.RO

Multi-level Dynamic Style Transfer for NeRFs

As the application of neural radiance fields (NeRFs) in various 3D vision tasks continues to expand, numerous NeRF-based style transfer techniques have been developed. However, existing methods typically integrate style statistics into the original NeRF pipeline, often leading to suboptimal results in both content preservation and artistic stylization. In this paper, we present multi-level dynamic style transfer for NeRFs (MDS-NeRF), a novel approach that reengineers the NeRF pipeline specifically for stylization and incorporates an innovative dynamic style injection module. Particularly, we propose a multi-level feature adaptor that helps generate a multi-level feature grid representation from the content radiance field, effectively capturing the multi-scale spatial structure of the scene. In addition, we present a dynamic style injection module that learns to extract relevant style features and adaptively integrates them into the content patterns. The stylized multi-level features are then transformed into the final stylized view through our proposed multi-level cascade decoder. Furthermore, we extend our 3D style transfer method to support omni-view style transfer using 3D style references. Extensive experiments demonstrate that MDS-NeRF achieves outstanding performance for 3D style transfer, preserving multi-scale spatial structures while effectively transferring stylistic characteristics.

cs.CV

TrueMoE: Dual-Routing Mixture of Discriminative Experts for Synthetic Image Detection

The rapid progress of generative models has made synthetic image detection an increasingly critical task. Most existing approaches attempt to construct a single, universal discriminative space to separate real from fake content. However, such unified spaces tend to be complex and brittle, often struggling to generalize to unseen generative patterns. In this work, we propose TrueMoE, a novel dual-routing Mixture-of-Discriminative-Experts framework that reformulates the detection task as a collaborative inference across multiple specialized and lightweight discriminative subspaces. At the core of TrueMoE is a Discriminative Expert Array (DEA) organized along complementary axes of manifold structure and perceptual granularity, enabling diverse forgery cues to be captured across subspaces. A dual-routing mechanism, comprising a granularity-aware sparse router and a manifold-aware dense router, adaptively assigns input images to the most relevant experts. Extensive experiments across a wide spectrum of generative models demonstrate that TrueMoE achieves superior generalization and robustness.

cs.CV

Active Neural Mapping at Scale

We introduce a NeRF-based active mapping system that enables efficient and robust exploration of large-scale indoor environments. The key to our approach is the extraction of a generalized Voronoi graph (GVG) from the continually updated neural map, leading to the synergistic integration of scene geometry, appearance, topology, and uncertainty. Anchoring uncertain areas induced by the neural map to the vertices of GVG allows the exploration to undergo adaptive granularity along a safe path that traverses unknown areas efficiently. Harnessing a modern hybrid NeRF representation, the proposed system achieves competitive results in terms of reconstruction accuracy, coverage completeness, and exploration efficiency even when scaling up to large indoor environments. Extensive results at different scales validate the efficacy of the proposed system.

cs.CV

Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM

Simultaneous localization and mapping (SLAM) with implicit neural representations has received extensive attention due to the expressive representation power and the innovative paradigm of continual learning. However, deploying such a system within a dynamic environment has not been well-studied. Such challenges are intractable even for conventional algorithms since observations from different views with dynamic objects involved break the geometric and photometric consistency, whereas the consistency lays the foundation for joint optimizing the camera pose and the map parameters. In this paper, we best exploit the characteristics of continual learning and propose a novel SLAM framework for dynamic environments. While past efforts have been made to avoid catastrophic forgetting by exploiting an experience replay strategy, we view forgetting as a desirable characteristic. By adaptively controlling the replayed buffer, the ambiguity caused by moving objects can be easily alleviated through forgetting. We restrain the replay of the dynamic objects by introducing a continually-learned classifier for dynamic object identification. The iterative optimization of the neural map and the classifier notably improves the robustness of the SLAM system under a dynamic environment. Experiments on challenging datasets verify the effectiveness of the proposed framework.

cs.CV

Adaptive VIO: Deep Visual-Inertial Odometry with Online Continual Learning

Visual-inertial odometry (VIO) has demonstrated remarkable success due to its low-cost and complementary sensors. However, existing VIO methods lack the generalization ability to adjust to different environments and sensor attributes. In this paper, we propose Adaptive VIO, a new monocular visual-inertial odometry that combines online continual learning with traditional nonlinear optimization. Adaptive VIO comprises two networks to predict visual correspondence and IMU bias. Unlike end-to-end approaches that use networks to fuse the features from two modalities (camera and IMU) and predict poses directly, we combine neural networks with visual-inertial bundle adjustment in our VIO system. The optimized estimates will be fed back to the visual and IMU bias networks, refining the networks in a self-supervised manner. Such a learning-optimization-combined framework and feedback mechanism enable the system to perform online continual learning. Experiments demonstrate that our Adaptive VIO manifests adaptive capability on EuRoC and TUM-VI datasets. The overall performance exceeds the currently known learning-based VIO methods and is comparable to the state-of-the-art optimization-based methods.

cs.RO

Depth Reconstruction with Neural Signed Distance Fields in Structured Light Systems

We introduce a novel depth estimation technique for multi-frame structured light setups using neural implicit representations of 3D space. Our approach employs a neural signed distance field (SDF), trained through self-supervised differentiable rendering. Unlike passive vision, where joint estimation of radiance and geometry fields is necessary, we capitalize on known radiance fields from projected patterns in structured light systems. This enables isolated optimization of the geometry field, ensuring convergence and network efficacy with fixed device positioning. To enhance geometric fidelity, we incorporate an additional color loss based on object surfaces during training. Real-world experiments demonstrate our method's superiority in geometric performance for few-shot scenarios, while achieving comparable results with increased pattern availability.

cs.CV

Online Adaptive Disparity Estimation for Dynamic Scenes in Structured Light Systems

In recent years, deep neural networks have shown remarkable progress in dense disparity estimation from dynamic scenes in monocular structured light systems. However, their performance significantly drops when applied in unseen environments. To address this issue, self-supervised online adaptation has been proposed as a solution to bridge this performance gap. Unlike traditional fine-tuning processes, online adaptation performs test-time optimization to adapt networks to new domains. Therefore, achieving fast convergence during the adaptation process is critical for attaining satisfactory accuracy. In this paper, we propose an unsupervised loss function based on long sequential inputs. It ensures better gradient directions and faster convergence. Our loss function is designed using a multi-frame pattern flow, which comprises a set of sparse trajectories of the projected pattern along the sequence. We estimate the sparse pseudo ground truth with a confidence mask using a filter-based method, which guides the online adaptation process. Our proposed framework significantly improves the online adaptation speed and achieves superior performance on unseen data.

cs.CV

TIDE: Temporally Incremental Disparity Estimation via Pattern Flow in Structured Light System

We introduced Temporally Incremental Disparity Estimation Network (TIDE-Net), a learning-based technique for disparity computation in mono-camera structured light systems. In our hardware setting, a static pattern is projected onto a dynamic scene and captured by a monocular camera. Different from most former disparity estimation methods that operate in a frame-wise manner, our network acquires disparity maps in a temporally incremental way. Specifically, We exploit the deformation of projected patterns (named pattern flow ) on captured image sequences, to model the temporal information. Notably, this newly proposed pattern flow formulation reflects the disparity changes along the epipolar line, which is a special form of optical flow. Tailored for pattern flow, the TIDE-Net, a recurrent architecture, is proposed and implemented. For each incoming frame, our model fuses correlation volumes (from current frame) and disparity (from former frame) warped by pattern flow. From fused features, the final stage of TIDE-Net estimates the residual disparity rather than the full disparity, as conducted by many previous methods. Interestingly, this design brings clear empirical advantages in terms of efficiency and generalization ability. Using only synthetic data for training, our extensitve evaluation results (w.r.t. both accuracy and efficienty metrics) show superior performance than several SOTA models on unseen real data. The code is available on https://github.com/CodePointer/TIDENet.

cs.CV

Active Neural Mapping

We address the problem of active mapping with a continually-learned neural scene representation, namely Active Neural Mapping. The key lies in actively finding the target space to be explored with efficient agent movement, thus minimizing the map uncertainty on-the-fly within a previously unseen environment. In this paper, we examine the weight space of the continually-learned neural field, and show empirically that the neural variability, the prediction robustness against random weight perturbation, can be directly utilized to measure the instant uncertainty of the neural map. Together with the continuous geometric information inherited in the neural map, the agent can be guided to find a traversable path to gradually gain knowledge of the environment. We present for the first time an active mapping system with a coordinate-based implicit neural representation for online scene reconstruction. Experiments in the visually-realistic Gibson and Matterport3D environment demonstrate the efficacy of the proposed method.

cs.CV

ECT: Fine-grained Edge Detection with Learned Cause Tokens

In this study, we tackle the challenging fine-grained edge detection task, which refers to predicting specific edges caused by reflectance, illumination, normal, and depth changes, respectively. Prior methods exploit multi-scale convolutional networks, which are limited in three aspects: (1) Convolutions are local operators while identifying the cause of edge formation requires looking at far away pixels. (2) Priors specific to edge cause are fixed in prediction heads. (3) Using separate networks for generic and fine-grained edge detection, and the constraint between them may be violated. To address these three issues, we propose a two-stage transformer-based network sequentially predicting generic edges and fine-grained edges, which has a global receptive field thanks to the attention mechanism. The prior knowledge of edge causes is formulated as four learnable cause tokens in a cause-aware decoder design. Furthermore, to encourage the consistency between generic edges and fine-grained edges, an edge aggregation and alignment loss is exploited. We evaluate our method on the public benchmark BSDS-RIND and several newly derived benchmarks, and achieve new state-of-the-art results. Our code, data, and models are publicly available at https://github.com/Daniellli/ECT.git.

cs.CV

From Semi-supervised to Omni-supervised Room Layout Estimation Using Point Clouds

Room layout estimation is a long-existing robotic vision task that benefits both environment sensing and motion planning. However, layout estimation using point clouds (PCs) still suffers from data scarcity due to annotation difficulty. As such, we address the semi-supervised setting of this task based upon the idea of model exponential moving averaging. But adapting this scheme to the state-of-the-art (SOTA) solution for PC-based layout estimation is not straightforward. To this end, we define a quad set matching strategy and several consistency losses based upon metrics tailored for layout quads. Besides, we propose a new online pseudo-label harvesting algorithm that decomposes the distribution of a hybrid distance measure between quads and PC into two components. This technique does not need manual threshold selection and intuitively encourages quads to align with reliable layout points. Surprisingly, this framework also works for the fully-supervised setting, achieving a new SOTA on the ScanNet benchmark. Last but not least, we also push the semi-supervised setting to the realistic omni-supervised setting, demonstrating significantly promoted performance on a newly annotated ARKitScenes testing set. Our codes, data and models are released in this repository.

cs.CV

SC-wLS: Towards Interpretable Feed-forward Camera Re-localization

Visual re-localization aims to recover camera poses in a known environment, which is vital for applications like robotics or augmented reality. Feed-forward absolute camera pose regression methods directly output poses by a network, but suffer from low accuracy. Meanwhile, scene coordinate based methods are accurate, but need iterative RANSAC post-processing, which brings challenges to efficient end-to-end training and inference. In order to have the best of both worlds, we propose a feed-forward method termed SC-wLS that exploits all scene coordinate estimates for weighted least squares pose regression. This differentiable formulation exploits a weight network imposed on 2D-3D correspondences, and requires pose supervision only. Qualitative results demonstrate the interpretability of learned weights. Evaluations on 7Scenes and Cambridge datasets show significantly promoted performance when compared with former feed-forward counterparts. Moreover, our SC-wLS method enables a new capability: self-supervised test-time adaptation on the weight network. Codes and models are publicly available.

cs.CV

Transferable End-to-end Room Layout Estimation via Implicit Encoding

We study the problem of estimating room layouts from a single panorama image. Most former works have two stages: feature extraction and parametric model fitting. Here we propose an end-to-end method that directly predicts parametric layouts from an input panorama image. It exploits an implicit encoding procedure that embeds parametric layouts into a latent space. Then learning a mapping from images to this latent space makes end-to-end room layout estimation possible. However end-to-end methods have several notorious drawbacks despite many intriguing properties. A widely raised criticism is that they are troubled with dataset bias and do not transfer to unfamiliar domains. Our study echos this common belief. To this end, we propose to use semantic boundary prediction maps as an intermediate domain. It brings significant performance boost on four benchmarks (Structured3D, PanoContext, S3DIS, and Matterport3D), notably in the zero-shot transfer setting. Code, data, and models will be released.

cs.CV