SearcharxivSearch

arXiv subjects

Hongbin Zhong

Publications and source records attributed to Hongbin Zhong.

7 recordsLinked to original sources

SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 55+ Sign Languages

Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings. While such resources are important for semantic understanding, they do not directly provide a unified interface for open-world recognition and translation, or for modern pose-driven sign language video generation frameworks: 1. RGB-based pretrained recognition models depend heavily on fixed backgrounds or clothing conditions during recording, and are less robust in open-world settings than style-agnostic pose-processing models. 2. Recent pose-guided image/video generation models mostly use a unified keypoint representation such as DWPose as their control interface. At present, the sign language field still lacks a data resource that can directly interface with this modern pose-native paradigm while also targeting real-world open scenarios. We present SignVerse-2M, a large-scale multilingual pose-native dataset for sign language pose modeling and evaluation. Built from publicly available multilingual sign language video resources, it applies DWPose in a unified preprocessing pipeline to convert raw videos into 2D pose sequences that can be used directly for modeling, resulting in a consolidated corpus of about two million clips covering more than 55 sign languages. Unlike many laboratory datasets, this resource preserves the recording conditions and speaker diversity of real-world videos while reducing appearance variation through a unified pose representation. Toward this goal, we further provide the data construction pipeline, task definitions, and a simple SignDW Transformer baseline, demonstrating the feasibility of this resource for multilingual pose-space modeling and its compatibility with modern pose-driven pipelines, while discussing the evaluation claims it can support as well as its current limitations.

cs.CV

ActionEngine: From Reactive to Programmatic GUI Agents via State Machine Memory

Existing Graphical User Interface (GUI) agents operate through step-by-step calls to vision language models--taking a screenshot, reasoning about the next action, executing it, then repeating on the new page--resulting in high costs and latency that scale with the number of reasoning steps, and limited accuracy due to no persistent memory of previously visited pages. We propose ActionEngine, a training-free framework that transitions from reactive execution to programmatic planning through a novel two-agent architecture: a Crawling Agent that constructs an updatable state-machine memory of the GUIs through offline exploration, and an Execution Agent that leverages this memory to synthesize complete, executable Python programs for online task execution. To ensure robustness against evolving interfaces, execution failures trigger a vision-based re-grounding fallback that repairs the failed action and updates the memory. This design drastically improves both efficiency and accuracy: on Reddit tasks from the WebArena benchmark, our agent achieves 95% task success with on average a single LLM call, compared to 66% for the strongest vision-only baseline, while reducing cost by 11.8x and end-to-end latency by 2x. Together, these components yield scalable and reliable GUI interaction by combining global programmatic planning, crawler-validated action templates, and node-level execution with localized validation and repair.

cs.AI

Stable Signer: Hierarchical Sign Language Generative Model

Sign Language Production (SLP) is the process of converting the complex input text into a real video. Most previous works focused on the Text2Gloss, Gloss2Pose, Pose2Vid stages, and some concentrated on Prompt2Gloss and Text2Avatar stages. However, this field has made slow progress due to the inaccuracy of text conversion, pose generation, and the rendering of poses into real human videos in these stages, resulting in gradually accumulating errors. Therefore, in this paper, we streamline the traditional redundant structure, simplify and optimize the task objective, and design a new sign language generative model called Stable Signer. It redefines the SLP task as a hierarchical generation end-to-end task that only includes text understanding (Prompt2Gloss, Text2Gloss) and Pose2Vid, and executes text understanding through our proposed new Sign Language Understanding Linker called SLUL, and generates hand gestures through the named SLP-MoE hand gesture rendering expert block to end-to-end generate high-quality and multi-style sign language videos. SLUL is trained using the newly developed Semantic-Aware Gloss Masking Loss (SAGM Loss). Its performance has improved by 48.6% compared to the current SOTA generation methods.

cs.CV

StreamFlow: Theory, Algorithm, and Implementation for High-Efficiency Rectified Flow Generation

New technologies such as Rectified Flow and Flow Matching have significantly improved the performance of generative models in the past two years, especially in terms of control accuracy, generation quality, and generation efficiency. However, due to some differences in its theory, design, and existing diffusion models, the existing acceleration methods cannot be directly applied to the Rectified Flow model. In this article, we have comprehensively implemented an overall acceleration pipeline from the aspects of theory, design, and reasoning strategies. This pipeline uses new methods such as batch processing with a new velocity field, vectorization of heterogeneous time-step batch processing, and dynamic TensorRT compilation for the new methods to comprehensively accelerate related models based on flow models. Currently, the existing public methods usually achieve an acceleration of 18%, while experiments have proved that our new method can accelerate the 512*512 image generation speed to up to 611%, which is far beyond the current non-generalized acceleration methods.

cs.CV

HONEYBEE: Efficient Role-based Access Control for Vector Databases via Dynamic Partitioning[Technical Report]

Enterprise deployments of vector databases require access control policies to protect sensitive data. These systems often implement access control through hybrid vector queries that combine nearest-neighbor search with relational predicates based on user permissions. However, existing approaches face a fundamental trade-off: dedicated per-user indexes minimize query latency but incur high memory redundancy, while shared indexes with post-search filtering reduce memory overhead at the cost of increased latency. This paper introduces HONEYBEE, a dynamic partitioning framework that leverages the structure of Role-Based Access Control (RBAC) policies to create a smooth trade-off between these extremes. RBAC policies organize users into roles and assign permissions at the role level, creating a natural ``thin waist`` in the permission structure that is ideal for partitioning decisions. Specifically, HONEYBEE produces overlapping partitions where vectors can be strategically replicated across different partitions to reduce query latency while controlling memory overhead. To guide these decisions, HONEYBEE develops analytical models of vector search performance and recall, and formulates partitioning as a constrained optimization problem that balances memory usage, query efficiency, and recall. Evaluations on RBAC workloads demonstrate that HONEYBEE achieves up to 13.5X lower query latency than row-level security with only a 1.24X increase in memory usage, while achieving comparable query performance to dedicated, per-role indexes with 90.4% reduction in additional memory consumption, offering a practical middle ground for secure and efficient vector search.

cs.DB

SignX: Continuous Sign Recognition in Compact Pose-Rich Latent Space

The complexity of Sign Language (SL) data processing brings many challenges. The current approach to recognition of SL signs aims to translate RGB sign language videos through pose information into Word-based ID Glosses, which serve to uniquely identify signs. This paper proposes SignX, a novel framework for continuous sign language recognition (SLR) in compact pose-rich latent space. First, we construct a unified latent representation that encodes heterogeneous pose formats (SMPLer-X, DWPose, Mediapipe, PrimeDepth, and Sapiens Segmentation) into a compact, information-dense space. Second, we train a ViT-based Video-to-Pose module to extract this latent representation directly from raw videos. Finally, we develop a temporal modeling and sequence refinement method that operates entirely in this latent space. This multi-stage design achieves end-to-end SLR while significantly reducing computational consumption. Experimental results demonstrate that SignX achieves SOTA accuracy on continuous SLR and Translation task, delivering nearly a 50-fold acceleration over pixel-space baselines.

cs.CV

SignDiff: Diffusion Model for American Sign Language Production

In this paper, we propose a dual-condition diffusion pre-training model named SignDiff that can generate human sign language speakers from a skeleton pose. SignDiff has a novel Frame Reinforcement Network called FR-Net, similar to dense human pose estimation work, which enhances the correspondence between text lexical symbols and sign language dense pose frames, reduces the occurrence of multiple fingers in the diffusion model. In addition, we propose a new method for American Sign Language Production (ASLP), which can generate ASL skeletal pose videos from text input, integrating two new improved modules and a new loss function to improve the accuracy and quality of sign language skeletal posture and enhance the ability of the model to train on large-scale data. We propose the first baseline for ASL production and report the scores of 17.19 and 12.85 on BLEU-4 on the How2Sign dev/test sets. We evaluated our model on the previous mainstream dataset PHOENIX14T, and the experiments achieved the SOTA results. In addition, our image quality far exceeds all previous results by 10 percentage points in terms of SSIM.

cs.CV