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Hongbo Fu

Publications and source records attributed to Hongbo Fu.

At least 73 records · Page 4Linked to original sources

SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks

We introduce SketchGNN, a convolutional graph neural network for semantic segmentation and labeling of freehand vector sketches. We treat an input stroke-based sketch as a graph, with nodes representing the sampled points along input strokes and edges encoding the stroke structure information. To predict the per-node labels, our SketchGNN uses graph convolution and a static-dynamic branching network architecture to extract the features at three levels, i.e., point-level, stroke-level, and sketch-level. SketchGNN significantly improves the accuracy of the state-of-the-art methods for semantic sketch segmentation (by 11.2% in the pixel-based metric and 18.2% in the component-based metric over a large-scale challenging SPG dataset) and has magnitudes fewer parameters than both image-based and sequence-based methods.

cs.CV↗

PointDSC: Robust Point Cloud Registration using Deep Spatial Consistency

Removing outlier correspondences is one of the critical steps for successful feature-based point cloud registration. Despite the increasing popularity of introducing deep learning methods in this field, spatial consistency, which is essentially established by a Euclidean transformation between point clouds, has received almost no individual attention in existing learning frameworks. In this paper, we present PointDSC, a novel deep neural network that explicitly incorporates spatial consistency for pruning outlier correspondences. First, we propose a nonlocal feature aggregation module, weighted by both feature and spatial coherence, for feature embedding of the input correspondences. Second, we formulate a differentiable spectral matching module, supervised by pairwise spatial compatibility, to estimate the inlier confidence of each correspondence from the embedded features. With modest computation cost, our method outperforms the state-of-the-art hand-crafted and learning-based outlier rejection approaches on several real-world datasets by a significant margin. We also show its wide applicability by combining PointDSC with different 3D local descriptors.

cs.CV↗

Scale-aware Insertion of Virtual Objects in Monocular Videos

In this paper, we propose a scale-aware method for inserting virtual objects with proper sizes into monocular videos. To tackle the scale ambiguity problem of geometry recovery from monocular videos, we estimate the global scale objects in a video with a Bayesian approach incorporating the size priors of objects, where the scene objects sizes should strictly conform to the same global scale and the possibilities of global scales are maximized according to the size distribution of object categories. To do so, we propose a dataset of sizes of object categories: Metric-Tree, a hierarchical representation of sizes of more than 900 object categories with the corresponding images. To handle the incompleteness of objects recovered from videos, we propose a novel scale estimation method that extracts plausible dimensions of objects for scale optimization. Experiments have shown that our method for scale estimation performs better than the state-of-the-art methods, and has considerable validity and robustness for different video scenes. Metric-Tree has been made available at: https://metric-tree.github.io

cs.CV↗

DEMC: A Deep Dual-Encoder Network for Denoising Monte Carlo Rendering

In this paper, we present DEMC, a deep Dual-Encoder network to remove Monte Carlo noise efficiently while preserving details. Denoising Monte Carlo rendering is different from natural image denoising since inexpensive by-products (feature buffers) can be extracted in the rendering stage. Most of them are noise-free and can provide sufficient details for image reconstruction. However, these feature buffers also contain redundant information, which makes Monte Carlo denoising different from natural image denoising. Hence, the main challenge of this topic is how to extract useful information and reconstruct clean images. To address this problem, we propose a novel network structure, Dual-Encoder network with a feature fusion sub-network, to fuse feature buffers firstly, then encode the fused feature buffers and a noisy image simultaneously, and finally reconstruct a clean image by a decoder network. Compared with the state-of-the-art methods, our model is more robust on a wide range of scenes and is able to generate satisfactory results in a significantly faster way.

cs.MM↗

SketchDesc: Learning Local Sketch Descriptors for Multi-view Correspondence

In this paper, we study the problem of multi-view sketch correspondence, where we take as input multiple freehand sketches with different views of the same object and predict as output the semantic correspondence among the sketches. This problem is challenging since the visual features of corresponding points at different views can be very different. To this end, we take a deep learning approach and learn a novel local sketch descriptor from data. We contribute a training dataset by generating the pixel-level correspondence for the multi-view line drawings synthesized from 3D shapes. To handle the sparsity and ambiguity of sketches, we design a novel multi-branch neural network that integrates a patch-based representation and a multi-scale strategy to learn the pixel-level correspondence among multi-view sketches. We demonstrate the effectiveness of our proposed approach with extensive experiments on hand-drawn sketches and multi-view line drawings rendered from multiple 3D shape datasets.

cs.CV↗

JSENet: Joint Semantic Segmentation and Edge Detection Network for 3D Point Clouds

Semantic segmentation and semantic edge detection can be seen as two dual problems with close relationships in computer vision. Despite the fast evolution of learning-based 3D semantic segmentation methods, little attention has been drawn to the learning of 3D semantic edge detectors, even less to a joint learning method for the two tasks. In this paper, we tackle the 3D semantic edge detection task for the first time and present a new two-stream fully-convolutional network that jointly performs the two tasks. In particular, we design a joint refinement module that explicitly wires region information and edge information to improve the performances of both tasks. Further, we propose a novel loss function that encourages the network to produce semantic segmentation results with better boundaries. Extensive evaluations on S3DIS and ScanNet datasets show that our method achieves on par or better performance than the state-of-the-art methods for semantic segmentation and outperforms the baseline methods for semantic edge detection. Code release: https://github.com/hzykent/JSENet

cs.CV↗

Deep Generation of Face Images from Sketches

Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To address this issue, our key idea is to implicitly model the shape space of plausible face images and synthesize a face image in this space to approximate an input sketch. We take a local-to-global approach. We first learn feature embeddings of key face components, and push corresponding parts of input sketches towards underlying component manifolds defined by the feature vectors of face component samples. We also propose another deep neural network to learn the mapping from the embedded component features to realistic images with multi-channel feature maps as intermediate results to improve the information flow. Our method essentially uses input sketches as soft constraints and is thus able to produce high-quality face images even from rough and/or incomplete sketches. Our tool is easy to use even for non-artists, while still supporting fine-grained control of shape details. Both qualitative and quantitative evaluations show the superior generation ability of our system to existing and alternative solutions. The usability and expressiveness of our system are confirmed by a user study.

cs.GR↗

End-to-End Learning Local Multi-view Descriptors for 3D Point Clouds

In this work, we propose an end-to-end framework to learn local multi-view descriptors for 3D point clouds. To adopt a similar multi-view representation, existing studies use hand-crafted viewpoints for rendering in a preprocessing stage, which is detached from the subsequent descriptor learning stage. In our framework, we integrate the multi-view rendering into neural networks by using a differentiable renderer, which allows the viewpoints to be optimizable parameters for capturing more informative local context of interest points. To obtain discriminative descriptors, we also design a soft-view pooling module to attentively fuse convolutional features across views. Extensive experiments on existing 3D registration benchmarks show that our method outperforms existing local descriptors both quantitatively and qualitatively.

cs.CV↗

D3Feat: Joint Learning of Dense Detection and Description of 3D Local Features

A successful point cloud registration often lies on robust establishment of sparse matches through discriminative 3D local features. Despite the fast evolution of learning-based 3D feature descriptors, little attention has been drawn to the learning of 3D feature detectors, even less for a joint learning of the two tasks. In this paper, we leverage a 3D fully convolutional network for 3D point clouds, and propose a novel and practical learning mechanism that densely predicts both a detection score and a description feature for each 3D point. In particular, we propose a keypoint selection strategy that overcomes the inherent density variations of 3D point clouds, and further propose a self-supervised detector loss guided by the on-the-fly feature matching results during training. Finally, our method achieves state-of-the-art results in both indoor and outdoor scenarios, evaluated on 3DMatch and KITTI datasets, and shows its strong generalization ability on the ETH dataset. Towards practical use, we show that by adopting a reliable feature detector, sampling a smaller number of features is sufficient to achieve accurate and fast point cloud alignment.[code release](https://github.com/XuyangBai/D3Feat)

cs.CV↗

The persistence of synchronization under $α$-stable noise

This work is about the synchronization of nonlinear coupled dynamical systems driven by $α$-stable noise. Firstly, we provide a novel technique to construct the relationship between synchronized system and slow-fast system. Secondly, we show that the slow component of original systems converges to the mild solution of the averaging equation under $L^{p}(1<p<α)$ sense. Finally, using the results of averaging principle for stochastic dynamical system with two-time scales, we show that the synchronization effect is persisted provided equilibria are replaced by stationary random solutions.

math.PR↗

The impact of multiplicative noise in SPDEs close to bifurcation via amplitude equations

This article deals with the approximation of a stochastic partial differential equation (SPDE) via amplitude equations. We consider an SPDE with a cubic nonlinearity perturbed by a general multiplicative noise that preserves the constant trivial solution and we study the dynamics around it for the deterministic equation being close to a bifurcation. Based on the separation of time-scales close to a change of stability, we rigorously derive an amplitude equation describing the dynamics of the bifurcating pattern. This allows us to approximate the original infinite dimensional dynamics by a simpler effective dynamics associated with the solution of the amplitude equation. To illustrate the abstract result we apply it to a simple one-dimensional stochastic Ginzburg-Landau equation.

math.DS↗

SDM-NET: Deep Generative Network for Structured Deformable Mesh

We introduce SDM-NET, a deep generative neural network which produces structured deformable meshes. Specifically, the network is trained to generate a spatial arrangement of closed, deformable mesh parts, which respect the global part structure of a shape collection, e.g., chairs, airplanes, etc. Our key observation is that while the overall structure of a 3D shape can be complex, the shape can usually be decomposed into a set of parts, each homeomorphic to a box, and the finer-scale geometry of the part can be recovered by deforming the box. The architecture of SDM-NET is that of a two-level variational autoencoder (VAE). At the part level, a PartVAE learns a deformable model of part geometries. At the structural level, we train a Structured Parts VAE (SP-VAE), which jointly learns the part structure of a shape collection and the part geometries, ensuring a coherence between global shape structure and surface details. Through extensive experiments and comparisons with the state-of-the-art deep generative models of shapes, we demonstrate the superiority of SDM-NET in generating meshes with visual quality, flexible topology, and meaningful structures, which benefit shape interpolation and other subsequently modeling tasks.

cs.GR↗

DeepSketchHair: Deep Sketch-based 3D Hair Modeling

We present sketchhair, a deep learning based tool for interactive modeling of 3D hair from 2D sketches. Given a 3D bust model as reference, our sketching system takes as input a user-drawn sketch (consisting of hair contour and a few strokes indicating the hair growing direction within a hair region), and automatically generates a 3D hair model, which matches the input sketch both globally and locally. The key enablers of our system are two carefully designed neural networks, namely, S2ONet, which converts an input sketch to a dense 2D hair orientation field; and O2VNet, which maps the 2D orientation field to a 3D vector field. Our system also supports hair editing with additional sketches in new views. This is enabled by another deep neural network, V2VNet, which updates the 3D vector field with respect to the new sketches. All the three networks are trained with synthetic data generated from a 3D hairstyle database. We demonstrate the effectiveness and expressiveness of our tool using a variety of hairstyles and also compare our method with prior art.

cs.GR↗

Mesh Variational Autoencoders with Edge Contraction Pooling

3D shape analysis is an important research topic in computer vision and graphics. While existing methods have generalized image-based deep learning to meshes using graph-based convolutions, the lack of an effective pooling operation restricts the learning capability of their networks. In this paper, we propose a novel pooling operation for mesh datasets with the same connectivity but different geometry, by building a mesh hierarchy using mesh simplification. For this purpose, we develop a modified mesh simplification method to avoid generating highly irregularly sized triangles. Our pooling operation effectively encodes the correspondence between coarser and finer meshes in the hierarchy. We then present a variational auto-encoder structure with the edge contraction pooling and graph-based convolutions, to explore probability latent spaces of 3D surfaces. Our network requires far fewer parameters than the original mesh VAE and thus can handle denser models thanks to our new pooling operation and convolutional kernels. Our evaluation also shows that our method has better generalization ability and is more reliable in various applications, including shape generation, shape interpolation and shape embedding.

cs.GR↗

Sketch-R2CNN: An Attentive Network for Vector Sketch Recognition

Freehand sketching is a dynamic process where points are sequentially sampled and grouped as strokes for sketch acquisition on electronic devices. To recognize a sketched object, most existing methods discard such important temporal ordering and grouping information from human and simply rasterize sketches into binary images for classification. In this paper, we propose a novel single-branch attentive network architecture RNN-Rasterization-CNN (Sketch-R2CNN for short) to fully leverage the dynamics in sketches for recognition. Sketch-R2CNN takes as input only a vector sketch with grouped sequences of points, and uses an RNN for stroke attention estimation in the vector space and a CNN for 2D feature extraction in the pixel space respectively. To bridge the gap between these two spaces in neural networks, we propose a neural line rasterization module to convert the vector sketch along with the attention estimated by RNN into a bitmap image, which is subsequently consumed by CNN. The neural line rasterization module is designed in a differentiable way to yield a unified pipeline for end-to-end learning. We perform experiments on existing large-scale sketch recognition benchmarks and show that by exploiting the sketch dynamics with the attention mechanism, our method is more robust and achieves better performance than the state-of-the-art methods.

cs.CV↗

Temporal Upsampling of Depth Maps Using a Hybrid Camera

In recent years, consumer-level depth cameras have been adopted for various applications. However, they often produce depth maps at only a moderately high frame rate (approximately 30 frames per second), preventing them from being used for applications such as digitizing human performance involving fast motion. On the other hand, low-cost, high-frame-rate video cameras are available. This motivates us to develop a hybrid camera that consists of a high-frame-rate video camera and a low-frame-rate depth camera and to allow temporal interpolation of depth maps with the help of auxiliary color images. To achieve this, we develop a novel algorithm that reconstructs intermediate depth maps and estimates scene flow simultaneously. We test our algorithm on various examples involving fast, non-rigid motions of single or multiple objects. Our experiments show that our scene flow estimation method is more precise than a tracking-based method and the state-of-the-art techniques.

cs.GR↗

LUCSS: Language-based User-customized Colourization of Scene Sketches

We introduce LUCSS, a language-based system for interactive col- orization of scene sketches, based on their semantic understanding. LUCSS is built upon deep neural networks trained via a large-scale repository of scene sketches and cartoon-style color images with text descriptions. It con- sists of three sequential modules. First, given a scene sketch, the segmenta- tion module automatically partitions an input sketch into individual object instances. Next, the captioning module generates the text description with spatial relationships based on the instance-level segmentation results. Fi- nally, the interactive colorization module allows users to edit the caption and produce colored images based on the altered caption. Our experiments show the effectiveness of our approach and the desirability of its compo- nents to alternative choices.

cs.CV↗

Fast Sketch Segmentation and Labeling with Deep Learning

We present a simple and efficient method based on deep learning to automatically decompose sketched objects into semantically valid parts. We train a deep neural network to transfer existing segmentations and labelings from 3D models to freehand sketches without requiring numerous well-annotated sketches as training data. The network takes the binary image of a sketched object as input and produces a corresponding segmentation map with per-pixel labelings as output. A subsequent post-process procedure with multi-label graph cuts further refines the segmentation and labeling result. We validate our proposed method on two sketch datasets. Experiments show that our method outperforms the state-of-the-art method in terms of segmentation and labeling accuracy and is significantly faster, enabling further integration in interactive drawing systems. We demonstrate the efficiency of our method in a sketch-based modeling application that automatically transforms input sketches into 3D models by part assembly.

cs.GR↗