SearcharxivSearch

arXiv subjects

Hongcheng Wang

Publications and source records attributed to Hongcheng Wang.

At least 19 recordsLinked to original sources

DUALVISION: RGB-Infrared Multimodal Large Language Models for Robust Visual Reasoning

Multimodal large language models (MLLMs) have achieved impressive performance on visual perception and reasoning tasks with RGB imagery, yet they remain fragile under common degradations, such as fog, blur, or low-light conditions. Infrared (IR) imaging, a well-established complement to RGB, offers inherent robustness in these conditions, but its integration into MLLMs remains underexplored. To bridge this gap, we propose DUALVISION, a lightweight fusion module that efficiently incorporates IR-RGB information into MLLMs via patch-level localized cross-attention. To support training and evaluation and to facilitate future research, we also introduce DV-204K, a dataset of ~25K publicly available aligned IR-RGB image pairs with 204K modality-specific QA annotations, and DV-500, a benchmark of 500 IR-RGB image pairs with 500 QA pairs designed for evaluating cross-modal reasoning. Leveraging these datasets, we benchmark both open- and closed-source MLLMs and demonstrate that DUALVISION delivers strong empirical performance under a wide range of visual degradations. Our code and dataset are available at https://abrarmajeedi.github.io/dualvision.

cs.CV

Scalable Fluxonium Quantum Processors via Tunable-Coupler Architecture

Superconducting quantum processors have largely converged on transmon-based architectures, while alternative qubit modalities with intrinsic error protection have lacked a demonstrated path to scalable system integration. In particular, although tunable-coupler-mediated interactions have been validated for small fluxonium systems, it remains unclear whether such designs can be scaled to a multi-qubit lattice. Here, we establish a scalable fluxonium processor architecture based on a modular qubit-coupler unit cell engineered to suppress residual interactions and spectator errors in a many-qubit lattice. The system enables parallel single-qubit gate fidelities approaching 99.99% and two-qubit CZ gate fidelities around 99%. With an optimized gate duration of 32 ns, the best CZ gate fidelity reaches 99.9%. We further validate this architecture in a 22-qubit processor based on the same configuration, where parallel operations enable the deterministic generation of Greenberger-Horne-Zeilinger states involving up to 10 qubits. Together, these results demonstrate that the fluxonium-tunable-coupler unit cell composes without emergent interaction pathologies and establish fluxonium as a scalable superconducting qubit platform.

quant-ph

Ultrasensitive Terahertz Metasurface Biosensor Based on Quasi-Bound States in the Continuum

The terahertz (THz) spectral regime offers unique opportunities for next-generation biochemical sensing due to its non-destructive, label-free probing capability and strong sensitivity to molecular vibrations. However, conventional THz biosensors remain hampered by intrinsically low-quality factors and limited sensitivity, severely restricting their utility for trace-level biochemical and chemical detection. Here, we report an ultrasensitive THz metasurface biosensor that harnesses quasi-bound states in the continuum (QBICs) with sharp resonances and enhanced light-matter interactions to overcome these limitations. As a proof of concept, the device achieves label-free detection of a sulfur-containing amino acid cysteine, with an ultrahigh sensitivity of 492 GHz/RIU and an ultralow detection limit down to 0.00025 mg/mL. The synergy between QBIC-induced field confinement and meticulous structural optimization of the metasurface underpins this performance, marking a significant advance over conventional THz metasurface biosensing schemes. These results establish QBIC-based metasurfaces as a promising platform for ultrasensitive and high-precision biochemical and chemical sensing, with broad implications for medical diagnostics, food safety, and environmental monitoring.

physics.optics

RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy Design

Robotic manipulation policies have made rapid progress in recent years, yet most existing approaches give limited consideration to memory capabilities. Consequently, they struggle to solve tasks that require reasoning over historical observations and maintaining task-relevant information over time, which are common requirements in real-world manipulation scenarios. Although several memory-aware policies have been proposed, systematic evaluation of memory-dependent manipulation remains underexplored, and the relationship between architectural design choices and memory performance is still not well understood. To address this gap, we introduce RMBench, a simulation benchmark comprising 9 manipulation tasks that span multiple levels of memory complexity, enabling systematic evaluation of policy memory capabilities. We further propose Mem-0, a modular manipulation policy with explicit memory components designed to support controlled ablation studies. Through extensive simulation and real-world experiments, we identify memory-related limitations in existing policies and provide empirical insights into how architectural design choices influence memory performance. The website is available at https://rmbench.github.io/.

cs.RO

User-Centric Object Navigation: A Benchmark with Integrated User Habits for Personalized Embodied Object Search

In the evolving field of robotics, the challenge of Object Navigation (ON) in household environments has attracted significant interest. Existing ON benchmarks typically place objects in locations guided by general scene priors, without accounting for the specific placement habits of individual users. This omission limits the adaptability of navigation agents in personalized household environments. To address this, we introduce User-centric Object Navigation (UcON), a new benchmark that incorporates user-specific object placement habits, referred to as user habits. This benchmark requires agents to leverage these user habits for more informed decision-making during navigation. UcON encompasses approximately 22,600 user habits across 489 object categories. UcON is, to our knowledge, the first benchmark that explicitly formalizes and evaluates habit-conditioned object navigation at scale and covers the widest range of target object categories. Additionally, we propose a habit retrieval module to extract and utilize habits related to target objects, enabling agents to infer their likely locations more effectively. Experimental results demonstrate that current SOTA methods exhibit substantial performance degradation under habit-driven object placement, while integrating user habits consistently improves success rates. Code is available at https://github.com/whcpumpkin/User-Centric-Object-Navigation.

cs.RO

Restore-R1: Efficient Image Restoration Agents via Reinforcement Learning with Multimodal LLM Perceptual Feedback

Complex image restoration aims to recover high-quality images from inputs affected by multiple degradations such as blur, noise, rain, and compression artifacts. Recent restoration agents, powered by vision-language models and large language models, offer promising restoration capabilities but suffer from significant efficiency bottlenecks due to reflection, rollback, and iterative tool searching. Moreover, their performance heavily depends on degradation recognition models that require extensive annotations for training, limiting their applicability in label-free environments. To address these limitations, we propose a policy optimization-based restoration framework that learns an lightweight agent to determine tool-calling sequences. The agent operates in a sequential decision process, selecting the most appropriate restoration operation at each step to maximize final image quality. To enable training within label-free environments, we introduce a novel reward mechanism driven by multimodal large language models, which act as human-aligned evaluator and provide perceptual feedback for policy improvement. Once trained, our agent executes a deterministic restoration plans without redundant tool invocations, significantly accelerating inference while maintaining high restoration quality. Extensive experiments show that despite using no supervision, our method matches SOTA performance on full-reference metrics and surpasses existing approaches on no-reference metrics across diverse degradation scenarios.

cs.CV

Why Tree-Style Branching Matters for Thought Advantage Estimation in GRPO

Group Relative Policy Optimization (GRPO) trains Chain-of-Thought reasoning with verifiable rewards, but estimating thought-level advantages without value functions often suffers from high variance. Although tree-style branching is used in practice to reduce variance, it lacks a theoretical explanation of why it works and whether it is important or potentially necessary. We study thought-level advantage estimation in GRPO from a variance perspective under a minimal tree-style setting where multiple continuations are sampled for each thought. Using the multivariate delta method, we reveal a sampling-dimension asymmetry. Increasing sampled thoughts ($K$) leaves a strictly positive estimation-variance floor, whereas increasing continuations per thought ($M$) drives the leading-order estimation variance to zero at rate $1/M$. This implies that, within the fixed-temperature GRPO-style estimator without value models studied here, accurate thought-level advantage estimation cannot be achieved by scaling thought sampling alone, making continuation-level branching a principled and potentially necessary mechanism rather than a heuristic. Experiments further provide empirical evidence for its effectiveness and potential necessity, demonstrating improved optimization stability, training efficiency, and final performance not only in math but also across vision domains and under different model architectures and sizes.

cs.CL

Phase transitions and dynamics of one-dimensional solitons in spin-orbit-coupled Bose-Bose mixtures

We investigate the formation, stability, and dynamics of solitons in a one-dimensional binary Bose-Einstein condensate under the action of the spin-orbit-coupling (SOC) and Lee-Huang-Yang (LHY) correction to the underlying system of the Gross-Pitaevskii equations. We identify the semi-dipole (SD) family of solitons and thoroughly analyze its properties. The numerical analysis reveals intricate bifurcations, including transitions from real to complex-valued stationary wavefunctions of the SD solitons and norm-dependent dynamical instabilities. Stability maps in the plane of the solitons' norm and interaction strength exhibit areas of monostability, oscillatory behavior, and soliton splitting. Solitons with complex stationary wavefunctions emerge as ground states in broad parameter areas, due to the effects of the LHY terms. The other soliton species, in the form of mixed modes (MMs), does not feature the compexification bifurcation. In the LHY-dominated regime, the SD and MM solitons exhibit identical values of the energy for the same norm. The results deepen the understanding of nonlinear matter-wave states and reveal multi-stable ones in quantum gases.

cond-mat.quant-gas

MO-DDN: A Coarse-to-Fine Attribute-based Exploration Agent for Multi-object Demand-driven Navigation

The process of satisfying daily demands is a fundamental aspect of humans' daily lives. With the advancement of embodied AI, robots are increasingly capable of satisfying human demands. Demand-driven navigation (DDN) is a task in which an agent must locate an object to satisfy a specified demand instruction, such as ``I am thirsty.'' The previous study typically assumes that each demand instruction requires only one object to be fulfilled and does not consider individual preferences. However, the realistic human demand may involve multiple objects. In this paper, we introduce the Multi-object Demand-driven Navigation (MO-DDN) benchmark, which addresses these nuanced aspects, including multi-object search and personal preferences, thus making the MO-DDN task more reflective of real-life scenarios compared to DDN. Building upon previous work, we employ the concept of ``attribute'' to tackle this new task. However, instead of solely relying on attribute features in an end-to-end manner like DDN, we propose a modular method that involves constructing a coarse-to-fine attribute-based exploration agent (C2FAgent). Our experimental results illustrate that this coarse-to-fine exploration strategy capitalizes on the advantages of attributes at various decision-making levels, resulting in superior performance compared to baseline methods. Code and video can be found at https://sites.google.com/view/moddn.

cs.RO

Data Pruning via Separability, Integrity, and Model Uncertainty-Aware Importance Sampling

This paper improves upon existing data pruning methods for image classification by introducing a novel pruning metric and pruning procedure based on importance sampling. The proposed pruning metric explicitly accounts for data separability, data integrity, and model uncertainty, while the sampling procedure is adaptive to the pruning ratio and considers both intra-class and inter-class separation to further enhance the effectiveness of pruning. Furthermore, the sampling method can readily be applied to other pruning metrics to improve their performance. Overall, the proposed approach scales well to high pruning ratio and generalizes better across different classification models, as demonstrated by experiments on four benchmark datasets, including the fine-grained classification scenario.

cs.CV

InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment

Enabling robots to navigate following diverse language instructions in unexplored environments is an attractive goal for human-robot interaction. However, this goal is challenging because different navigation tasks require different strategies. The scarcity of instruction navigation data hinders training an instruction navigation model with varied strategies. Therefore, previous methods are all constrained to one specific type of navigation instruction. In this work, we propose InstructNav, a generic instruction navigation system. InstructNav makes the first endeavor to handle various instruction navigation tasks without any navigation training or pre-built maps. To reach this goal, we introduce Dynamic Chain-of-Navigation (DCoN) to unify the planning process for different types of navigation instructions. Furthermore, we propose Multi-sourced Value Maps to model key elements in instruction navigation so that linguistic DCoN planning can be converted into robot actionable trajectories. With InstructNav, we complete the R2R-CE task in a zero-shot way for the first time and outperform many task-training methods. Besides, InstructNav also surpasses the previous SOTA method by 10.48% on the zero-shot Habitat ObjNav and by 86.34% on demand-driven navigation DDN. Real robot experiments on diverse indoor scenes further demonstrate our method's robustness in coping with the environment and instruction variations.

cs.RO

High coherence fluxonium manufactured with a wafer-scale uniformity process

Fluxonium qubits are recognized for their high coherence times and high operation fidelities, attributed to their unique design incorporating a superinductor, which is typically implemented using an array of over 100 Josephson junctions. However, this complexity poses significant fabrication challenges, particularly in achieving high yield and junction uniformity with traditional methods. Here, we introduce an overlap process for Josephson junction fabrication that achieves nearly 100% yield and maintains uniformity across a 2-inch wafer with less than 5% variation for the phase slip junction and less than 2% for the entire junction array. We use a compact junction array design that achieves state-of-the-art dielectric loss tangents and flux noise levels, as confirmed by multiple devices. This enables fluxonium qubits to reach energy relaxation times exceeding 1 millisecond at the flux frustration point. This work paves the way for scalable high coherence fluxonium processors using CMOS-compatible processes, marking a significant step towards practical quantum computing.

quant-ph

SynCDR : Training Cross Domain Retrieval Models with Synthetic Data

In cross-domain retrieval, a model is required to identify images from the same semantic category across two visual domains. For instance, given a sketch of an object, a model needs to retrieve a real image of it from an online store's catalog. A standard approach for such a problem is learning a feature space of images where Euclidean distances reflect similarity. Even without human annotations, which may be expensive to acquire, prior methods function reasonably well using unlabeled images for training. Our problem constraint takes this further to scenarios where the two domains do not necessarily share any common categories in training data. This can occur when the two domains in question come from different versions of some biometric sensor recording identities of different people. We posit a simple solution, which is to generate synthetic data to fill in these missing category examples across domains. This, we do via category preserving translation of images from one visual domain to another. We compare approaches specifically trained for this translation for a pair of domains, as well as those that can use large-scale pre-trained text-to-image diffusion models via prompts, and find that the latter can generate better replacement synthetic data, leading to more accurate cross-domain retrieval models. Our best SynCDR model can outperform prior art by up to 15\%. Code for our work is available at https://github.com/samarth4149/SynCDR .

cs.CV

Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle this challenge, we convert the multi-task learning problem into learning basic skills and planning over the skills. Using the popular open-world game Minecraft as the testbed, we propose three types of fine-grained basic skills, and use RL with intrinsic rewards to acquire skills. A novel Finding-skill that performs exploration to find diverse items provides better initialization for other skills, improving the sample efficiency for skill learning. In skill planning, we leverage the prior knowledge in Large Language Models to find the relationships between skills and build a skill graph. When the agent is solving a task, our skill search algorithm walks on the skill graph and generates the proper skill plans for the agent. In experiments, our method accomplishes 40 diverse Minecraft tasks, where many tasks require sequentially executing for more than 10 skills. Our method outperforms baselines by a large margin and is the most sample-efficient demonstration-free RL method to solve Minecraft Tech Tree tasks. The project's website and code can be found at https://sites.google.com/view/plan4mc.

cs.LG

Lightweight Delivery Detection on Doorbell Cameras

Despite recent advances in video-based action recognition and robust spatio-temporal modeling, most of the proposed approaches rely on the abundance of computational resources to afford running huge and computation-intensive convolutional or transformer-based neural networks to obtain satisfactory results. This limits the deployment of such models on edge devices with limited power and computing resources. In this work we investigate an important smart home application, video based delivery detection, and present a simple and lightweight pipeline for this task that can run on resource-constrained doorbell cameras. Our method relies on motion cues to generate a set of coarse activity proposals followed by their classification with a mobile-friendly 3DCNN network. To train we design a novel semi-supervised attention module that helps the network to learn robust spatio-temporal features and adopt an evidence-based optimization objective that allows for quantifying the uncertainty of predictions made by the network. Experimental results on our curated delivery dataset shows the significant effectiveness of our pipeline and highlights the benefits of our training phase novelties to achieve free and considerable inference-time performance gains.

cs.CV

Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigation

The task of Visual Object Navigation (VON) involves an agent's ability to locate a particular object within a given scene. In order to successfully accomplish the VON task, two essential conditions must be fulfilled:1) the user must know the name of the desired object; and 2) the user-specified object must actually be present within the scene. To meet these conditions, a simulator can incorporate pre-defined object names and positions into the metadata of the scene. However, in real-world scenarios, it is often challenging to ensure that these conditions are always met. Human in an unfamiliar environment may not know which objects are present in the scene, or they may mistakenly specify an object that is not actually present. Nevertheless, despite these challenges, human may still have a demand for an object, which could potentially be fulfilled by other objects present within the scene in an equivalent manner. Hence, we propose Demand-driven Navigation (DDN), which leverages the user's demand as the task instruction and prompts the agent to find the object matches the specified demand. DDN aims to relax the stringent conditions of VON by focusing on fulfilling the user's demand rather than relying solely on predefined object categories or names. We propose a method first acquire textual attribute features of objects by extracting common knowledge from a large language model. These textual attribute features are subsequently aligned with visual attribute features using Contrastive Language-Image Pre-training (CLIP). By incorporating the visual attribute features as prior knowledge, we enhance the navigation process. Experiments on AI2Thor with the ProcThor dataset demonstrate the visual attribute features improve the agent's navigation performance and outperform the baseline methods commonly used in VON.

cs.RO

Native approach to controlled-Z gates in inductively coupled fluxonium qubits

The fluxonium qubits have emerged as a promising platform for gate-based quantum information processing. However, their extraordinary protection against charge fluctuations comes at a cost: when coupled capacitively, the qubit-qubit interactions are restricted to XX-interactions. Consequently, effective XX- or XZ-interactions are only constructed either by temporarily populating higher-energy states, or by exploiting perturbative effects under microwave driving. Instead, we propose and demonstrate an inductive coupling scheme, which offers a wide selection of native qubit-qubit interactions for fluxonium. In particular, we leverage a built-in, flux-controlled ZZ-interaction to perform qubit entanglement. To combat the increased flux-noise-induced dephasing away from the flux-insensitive position, we use a continuous version of the dynamical decoupling scheme to perform noise filtering. Combining these, we demonstrate a 20 ns controlled-Z (CZ) gate with a mean fidelity of 99.53%. More than confirming the efficacy of our gate scheme, this high-fidelity result also reveals a promising but rarely explored parameter space uniquely suitable for gate operations between fluxonium qubits.

quant-ph

Learning Semantic-Agnostic and Spatial-Aware Representation for Generalizable Visual-Audio Navigation

Visual-audio navigation (VAN) is attracting more and more attention from the robotic community due to its broad applications, \emph{e.g.}, household robots and rescue robots. In this task, an embodied agent must search for and navigate to the sound source with egocentric visual and audio observations. However, the existing methods are limited in two aspects: 1) poor generalization to unheard sound categories; 2) sample inefficient in training. Focusing on these two problems, we propose a brain-inspired plug-and-play method to learn a semantic-agnostic and spatial-aware representation for generalizable visual-audio navigation. We meticulously design two auxiliary tasks for respectively accelerating learning representations with the above-desired characteristics. With these two auxiliary tasks, the agent learns a spatially-correlated representation of visual and audio inputs that can be applied to work on environments with novel sounds and maps. Experiment results on realistic 3D scenes (Replica and Matterport3D) demonstrate that our method achieves better generalization performance when zero-shot transferred to scenes with unseen maps and unheard sound categories.

cs.RO