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Honggang Zhang

Publications and source records attributed to Honggang Zhang.

At least 37 records · Page 2Linked to original sources

Select2Drive: Pragmatic Communications for Real-Time Collaborative Autonomous Driving

Vehicle-to-everything communications-assisted autonomous driving has witnessed remarkable advancements in recent years, with pragmatic communications (PragComm) emerging as a promising paradigm for real-time collaboration among vehicles and other agents. Simultaneously, extensive research has explored the interplay between collaborative perception and decision-making in end-to-end driving frameworks. In this work, we revisit the collaborative driving problem and propose the Select2Drive framework to optimize the utilization of limited computational and communication resources. Particularly, to mitigate cumulative latency in perception and decision-making, Select2Drive introduces distributed predictive perception by formulating an active prediction paradigm and simplifying high-dimensional semantic feature prediction into a computation cost-efficient, motion-aware reconstruction. Given the ``less is more" principle that an over-broadened perceptual horizon possibly confuses the decision module rather than contributing to it, Select2Drive utilizes area-of-importance-based PragComm to prioritize the communications of critical regions, thus boosting both communication efficiency and decision-making efficacy. Empirical evaluations on the V2Xverse and real-world DAIR-V2X demonstrate that Select2Drive achieves a $2.60$\% and $1.99$\% improvement in offline perception tasks under limited bandwidth (resp., pose error conditions). Moreover, it delivers at most $8.35$\% and $2.65$\% enhancement in closed-loop driving scores and route completion rates, particularly in scenarios characterized by dense traffic and high-speed dynamics.

cs.CE↗

Rethinking Reasoning Quality in Large Language Models through Enhanced Chain-of-Thought via RL

Reinforcement learning (RL) has recently become the dominant paradigm for strengthening the reasoning abilities of large language models (LLMs). Yet the rule-based reward functions commonly used on mathematical or programming benchmarks assess only answer format and correctness, providing no signal as to whether the induced Chain-of-Thought (CoT) actually improves the answer. Furthermore, such task-specific training offers limited control over logical depth and therefore may fail to reveal a model's genuine reasoning capacity. We propose Dynamic Reasoning Efficiency Reward (DRER) -- a plug-and-play RL reward framework that reshapes both reward and advantage signals. (i) A Reasoning Quality Reward assigns fine-grained credit to those reasoning chains that demonstrably raise the likelihood of the correct answer, directly incentivising the trajectories with beneficial CoT tokens. (ii) A Dynamic Length Advantage decays the advantage of responses whose length deviates from a validation-derived threshold, stabilising training. To facilitate rigorous assessment, we also release Logictree, a dynamically constructed deductive reasoning dataset that functions both as RL training data and as a comprehensive benchmark. Experiments confirm the effectiveness of DRER: our 7B model attains GPT-o3-mini level performance on Logictree with 400 trianing steps, while the average confidence of CoT-augmented answers rises by 30%. The model further exhibits generalisation across diverse logical-reasoning datasets, and the mathematical benchmark AIME24. These results illuminate how RL shapes CoT behaviour and chart a practical path toward enhancing formal-reasoning skills in large language models. All code and data are available in repository https://github.com/Henryhe09/DRER.

cs.AI↗

RALLY: Role-Adaptive LLM-Driven Yoked Navigation for Agentic UAV Swarms

Intelligent control of Unmanned Aerial Vehicles (UAVs) swarms has emerged as a critical research focus, and it typically requires the swarm to navigate effectively while avoiding obstacles and achieving continuous coverage over multiple mission targets. Although traditional Multi-Agent Reinforcement Learning (MARL) approaches offer dynamic adaptability, they are hindered by the semantic gap in numerical communication and the rigidity of homogeneous role structures, resulting in poor generalization and limited task scalability. Recent advances in Large Language Model (LLM)-based control frameworks demonstrate strong semantic reasoning capabilities by leveraging extensive prior knowledge. However, due to the lack of online learning and over-reliance on static priors, these works often struggle with effective exploration, leading to reduced individual potential and overall system performance. To address these limitations, we propose a Role-Adaptive LLM-Driven Yoked navigation algorithm RALLY. Specifically, we first develop an LLM-driven semantic decision framework that uses structured natural language for efficient semantic communication and collaborative reasoning. Afterward, we introduce a dynamic role-heterogeneity mechanism for adaptive role switching and personalized decision-making. Furthermore, we propose a Role-value Mixing Network (RMIX)-based assignment strategy that integrates LLM offline priors with MARL online policies to enable semi-offline training of role selection strategies. Experiments in the Multi-Agent Particle Environment (MPE) environment and a Software-In-The-Loop (SITL) platform demonstrate that RALLY outperforms conventional approaches in terms of task coverage, convergence speed, and generalization, highlighting its strong potential for collaborative navigation in agentic multi-UAV systems.

cs.MA↗

Amadeus: Autoregressive Model with Bidirectional Attribute Modelling for Symbolic Music

Existing state-of-the-art symbolic music generation models predominantly adopt autoregressive or hierarchical autoregressive architectures, modelling symbolic music as a sequence of attribute tokens with unidirectional temporal dependencies, under the assumption of a fixed, strict dependency structure among these attributes. However, we observe that using different attributes as the initial token in these models leads to comparable performance. This suggests that the attributes of a musical note are, in essence, a concurrent and unordered set, rather than a temporally dependent sequence. Based on this insight, we introduce Amadeus, a novel symbolic music generation framework. Amadeus adopts a two-level architecture: an autoregressive model for note sequences and a bidirectional discrete diffusion model for attributes. To enhance performance, we propose Music Latent Space Discriminability Enhancement Strategy(MLSDES), incorporating contrastive learning constraints that amplify discriminability of intermediate music representations. The Conditional Information Enhancement Module (CIEM) simultaneously strengthens note latent vector representation via attention mechanisms, enabling more precise note decoding. We conduct extensive experiments on unconditional and text-conditioned generation tasks. Amadeus significantly outperforms SOTA models across multiple metrics while achieving at least 4$\times$ speed-up. Furthermore, we demonstrate training-free, fine-grained note attribute control feasibility using our model. To explore the upper performance bound of the Amadeus architecture, we compile the largest open-source symbolic music dataset to date, AMD (Amadeus MIDI Dataset), supporting both pre-training and fine-tuning.

cs.SD↗

We-Math 2.0: A Versatile MathBook System for Incentivizing Visual Mathematical Reasoning

Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities across various tasks, but still struggle with complex mathematical reasoning. Existing research primarily focuses on dataset construction and method optimization, often overlooking two critical aspects: comprehensive knowledge-driven design and model-centric data space modeling. In this paper, we introduce We-Math 2.0, a unified system that integrates a structured mathematical knowledge system, model-centric data space modeling, and a reinforcement learning (RL)-based training paradigm to comprehensively enhance the mathematical reasoning abilities of MLLMs. The key contributions of We-Math 2.0 are fourfold: (1) MathBook Knowledge System: We construct a five-level hierarchical system encompassing 491 knowledge points and 1,819 fundamental principles. (2) MathBook-Standard & Pro: We develop MathBook-Standard, a dataset that ensures broad conceptual coverage and flexibility through dual expansion. Additionally, we define a three-dimensional difficulty space and generate 7 progressive variants per problem to build MathBook-Pro, a challenging dataset for robust training. (3) MathBook-RL: We propose a two-stage RL framework comprising: (i) Cold-Start Fine-tuning, which aligns the model with knowledge-oriented chain-of-thought reasoning; and (ii) Progressive Alignment RL, leveraging average-reward learning and dynamic data scheduling to achieve progressive alignment across difficulty levels. (4) MathBookEval: We introduce a comprehensive benchmark covering all 491 knowledge points with diverse reasoning step distributions. Experimental results show that MathBook-RL performs competitively with existing baselines on four widely-used benchmarks and achieves strong results on MathBookEval, suggesting promising generalization in mathematical reasoning.

cs.AI↗

SketchAnimator: Animate Sketch via Motion Customization of Text-to-Video Diffusion Models

Sketching is a uniquely human tool for expressing ideas and creativity. The animation of sketches infuses life into these static drawings, opening a new dimension for designers. Animating sketches is a time-consuming process that demands professional skills and extensive experience, often proving daunting for amateurs. In this paper, we propose a novel sketch animation model SketchAnimator, which enables adding creative motion to a given sketch, like "a jumping car''. Namely, given an input sketch and a reference video, we divide the sketch animation into three stages: Appearance Learning, Motion Learning and Video Prior Distillation. In stages 1 and 2, we utilize LoRA to integrate sketch appearance information and motion dynamics from the reference video into the pre-trained T2V model. In the third stage, we utilize Score Distillation Sampling (SDS) to update the parameters of the Bezier curves in each sketch frame according to the acquired motion information. Consequently, our model produces a sketch video that not only retains the original appearance of the sketch but also mirrors the dynamic movements of the reference video. We compare our method with alternative approaches and demonstrate that it generates the desired sketch video under the challenge of one-shot motion customization.

cs.CV↗

Annotation-Free Human Sketch Quality Assessment

As lovely as bunnies are, your sketched version would probably not do them justice (Fig.~\ref{fig:intro}). This paper recognises this very problem and studies sketch quality assessment for the first time -- letting you find these badly drawn ones. Our key discovery lies in exploiting the magnitude ($L_2$ norm) of a sketch feature as a quantitative quality metric. We propose Geometry-Aware Classification Layer (GACL), a generic method that makes feature-magnitude-as-quality-metric possible and importantly does it without the need for specific quality annotations from humans. GACL sees feature magnitude and recognisability learning as a dual task, which can be simultaneously optimised under a neat cross-entropy classification loss with theoretic guarantee. This gives GACL a nice geometric interpretation (the better the quality, the easier the recognition), and makes it agnostic to both network architecture changes and the underlying sketch representation. Through a large scale human study of 160,000 \doublecheck{trials}, we confirm the agreement between our GACL-induced metric and human quality perception. We further demonstrate how such a quality assessment capability can for the first time enable three practical sketch applications. Interestingly, we show GACL not only works on abstract visual representations such as sketch but also extends well to natural images on the problem of image quality assessment (IQA). Last but not least, we spell out the general properties of GACL as general-purpose data re-weighting strategy and demonstrate its applications in vertical problems such as noisy label cleansing. Code will be made publicly available at github.com/yanglan0225/SketchX-Quantifying-Sketch-Quality.

cs.CV↗

Diffusion-Based Generative Models for 3D Occupancy Prediction in Autonomous Driving

Accurately predicting 3D occupancy grids from visual inputs is critical for autonomous driving, but current discriminative methods struggle with noisy data, incomplete observations, and the complex structures inherent in 3D scenes. In this work, we reframe 3D occupancy prediction as a generative modeling task using diffusion models, which learn the underlying data distribution and incorporate 3D scene priors. This approach enhances prediction consistency, noise robustness, and better handles the intricacies of 3D spatial structures. Our extensive experiments show that diffusion-based generative models outperform state-of-the-art discriminative approaches, delivering more realistic and accurate occupancy predictions, especially in occluded or low-visibility regions. Moreover, the improved predictions significantly benefit downstream planning tasks, highlighting the practical advantages of our method for real-world autonomous driving applications.

cs.CV↗

Topology-Assisted Spatio-Temporal Pattern Disentangling for Scalable MARL in Large-scale Autonomous Traffic Control

Intelligent Transportation Systems (ITSs) have emerged as a promising solution towards ameliorating urban traffic congestion, with Traffic Signal Control (TSC) identified as a critical component. Although Multi-Agent Reinforcement Learning (MARL) algorithms have shown potential in optimizing TSC through real-time decision-making, their scalability and effectiveness often suffer from large-scale and complex environments. Typically, these limitations primarily stem from a fundamental mismatch between the exponential growth of the state space driven by the environmental heterogeneities and the limited modeling capacity of current solutions. To address these issues, this paper introduces a novel MARL framework that integrates Dynamic Graph Neural Networks (DGNNs) and Topological Data Analysis (TDA), aiming to enhance the expressiveness of environmental representations and improve agent coordination. Furthermore, inspired by the Mixture of Experts (MoE) architecture in Large Language Models (LLMs), a topology-assisted spatial pattern disentangling (TSD)-enhanced MoE is proposed, which leverages topological signatures to decouple graph features for specialized processing, thus improving the model's ability to characterize dynamic and heterogeneous local observations. The TSD module is also integrated into the policy and value networks of the Multi-agent Proximal Policy Optimization (MAPPO) algorithm, further improving decision-making efficiency and robustness. Extensive experiments conducted on real-world traffic scenarios, together with comprehensive theoretical analysis, validate the superior performance of the proposed framework, highlighting the model's scalability and effectiveness in addressing the complexities of large-scale TSC tasks.

cs.AI↗

Separate Source Channel Coding Is Still What You Need: An LLM-based Rethinking

Along with the proliferating research interest in Semantic Communication (SemCom), Joint Source Channel Coding (JSCC) has dominated the attention due to the widely assumed existence in efficiently delivering information semantics. Nevertheless, this paper challenges the conventional JSCC paradigm, and advocates for adoption of Separate Source Channel Coding (SSCC) to enjoy the underlying more degree of freedom for optimization. We demonstrate that SSCC, after leveraging the strengths of Large Language Model (LLM) for source coding and Error Correction Code Transformer (ECCT) complemented for channel decoding, offers superior performance over JSCC. Our proposed framework also effectively highlights the compatibility challenges between SemCom approaches and digital communication systems, particularly concerning the resource costs associated with the transmission of high precision floating point numbers. Through comprehensive evaluations, we establish that empowered by LLM-based compression and ECCT-enhanced error correction, SSCC remains a viable and effective solution for modern communication systems. In other words, separate source and channel coding is still what we need!

cs.IT↗

Reinforcement Learning-Based Heterogeneous Multi-Task Optimization in Semantic Broadcast Communications

Semantic broadcast communications (Semantic BC) for image transmission have achieved significant performance gains for single-task scenarios. Nevertheless, extending these methods to multi-task scenarios remains challenging, as different tasks typically require distinct objective functions, leading to potential conflicts within the shared encoder. In this paper, we propose a tri-level reinforcement learning (RL)-based multi-task Semantic BC framework, termed SemanticBC-TriRL, which effectively resolves such conflicts and enables the simultaneous support of multiple downstream tasks at the receiver side, including image classification and content reconstruction tasks. Specifically, the proposed framework employs a bottom-up tri-level alternating learning strategy, formulated as a constrained multi-objective optimization problem. At the first level, task-specific decoders are locally optimized using supervised learning. At the second level, the shared encoder is updated via proximal policy optimization (PPO), guided by task-oriented rewards. At the third level, a multi-gradient aggregation-based task weighting module adaptively adjusts task priorities and steers the encoder optimization. Through this hierarchical learning process, the encoder and decoders are alternately trained, and the three levels are cohesively integrated via constrained learning objective. Besides, the convergence of SemanticBC-TriRL is also theoretically established. Extensive simulation results demonstrate the superior performance of the proposed framework across diverse channel conditions, particularly in low SNR regimes, and confirm its scalability with increasing numbers of receivers.

eess.SP↗

Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation

Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo audio with spatial contexts remains challenging due to high data costs and unstable generative models. To the best of our knowledge, this work represents the first attempt to address these issues. We first construct a large-scale, simulation-based, and GPT-assisted dataset, BEWO-1M, with abundant soundscapes and descriptions even including moving and multiple sources. Beyond text modality, we have also acquired a set of images and rationally paired stereo audios through retrieval to advance multimodal generation. Existing audio generation models tend to generate rather random and indistinct spatial audio. To provide accurate guidance for Latent Diffusion Models, we introduce the SpatialSonic model utilizing spatial-aware encoders and azimuth state matrices to reveal reasonable spatial guidance. By leveraging spatial guidance, our model not only achieves the objective of generating immersive and controllable spatial audio from text but also extends to other modalities as the pioneer attempt. Finally, under fair settings, we conduct subjective and objective evaluations on simulated and real-world data to compare our approach with prevailing methods. The results demonstrate the effectiveness of our method, highlighting its capability to generate spatial audio that adheres to physical rules.

cs.SD↗

Snake Learning: A Communication- and Computation-Efficient Distributed Learning Framework for 6G

In the evolution towards 6G, integrating Artificial Intelligence (AI) with advanced network infrastructure emerges as a pivotal strategy for enhancing network intelligence and resource utilization. Existing distributed learning frameworks like Federated Learning and Split Learning often struggle with significant challenges in dynamic network environments including high synchronization demands, costly communication overhead, severe computing resource consumption, and data heterogeneity across network nodes. These obstacles hinder the applications of ubiquitous computing capabilities of 6G networks, especially in light of the trend of escalating model parameters and training data volumes. To address these challenges effectively, this paper introduces ``Snake Learning", a cost-effective distributed learning framework. Specifically, Snake Learning respects the heterogeneity of inter-node computing capability and local data distribution in 6G networks, and sequentially trains the designated part of model layers on individual nodes. This layer-by-layer serpentine update mechanism contributes to significantly reducing the requirements for storage, memory and communication during the model training phase, and demonstrates superior adaptability and efficiency for both classification and fine-tuning tasks across homogeneous and heterogeneous data distributions.

cs.NI↗

VersaGen: Unleashing Versatile Visual Control for Text-to-Image Synthesis

Despite the rapid advancements in text-to-image (T2I) synthesis, enabling precise visual control remains a significant challenge. Existing works attempted to incorporate multi-facet controls (text and sketch), aiming to enhance the creative control over generated images. However, our pilot study reveals that the expressive power of humans far surpasses the capabilities of current methods. Users desire a more versatile approach that can accommodate their diverse creative intents, ranging from controlling individual subjects to manipulating the entire scene composition. We present VersaGen, a generative AI agent that enables versatile visual control in T2I synthesis. VersaGen admits four types of visual controls: i) single visual subject; ii) multiple visual subjects; iii) scene background; iv) any combination of the three above or merely no control at all. We train an adaptor upon a frozen T2I model to accommodate the visual information into the text-dominated diffusion process. We introduce three optimization strategies during the inference phase of VersaGen to improve generation results and enhance user experience. Comprehensive experiments on COCO and Sketchy validate the effectiveness and flexibility of VersaGen, as evidenced by both qualitative and quantitative results.

cs.CV↗

Multi-Dimensional Insights: Benchmarking Real-World Personalization in Large Multimodal Models

The rapidly developing field of large multimodal models (LMMs) has led to the emergence of diverse models with remarkable capabilities. However, existing benchmarks fail to comprehensively, objectively and accurately evaluate whether LMMs align with the diverse needs of humans in real-world scenarios. To bridge this gap, we propose the Multi-Dimensional Insights (MDI) benchmark, which includes over 500 images covering six common scenarios of human life. Notably, the MDI-Benchmark offers two significant advantages over existing evaluations: (1) Each image is accompanied by two types of questions: simple questions to assess the model's understanding of the image, and complex questions to evaluate the model's ability to analyze and reason beyond basic content. (2) Recognizing that people of different age groups have varying needs and perspectives when faced with the same scenario, our benchmark stratifies questions into three age categories: young people, middle-aged people, and older people. This design allows for a detailed assessment of LMMs' capabilities in meeting the preferences and needs of different age groups. With MDI-Benchmark, the strong model like GPT-4o achieve 79% accuracy on age-related tasks, indicating that existing LMMs still have considerable room for improvement in addressing real-world applications. Looking ahead, we anticipate that the MDI-Benchmark will open new pathways for aligning real-world personalization in LMMs. The MDI-Benchmark data and evaluation code are available at https://mdi-benchmark.github.io/

cs.AI↗

MERLOT: A Distilled LLM-based Mixture-of-Experts Framework for Scalable Encrypted Traffic Classification

We present MERLOT, a scalable mixture-of-expert (MoE) based refinement of distilled large language model optimized for encrypted traffic classification. By applying model distillation techniques in a teacher-student paradigm, compact models derived from GPT-2-base retain high classification accuracy while minimizing computational costs. These models function as specialized experts in an MoE architecture, dynamically assigned via a gating network. Unlike generation-based methods, our approach directly classifies encrypted traffic using the final decoder token with contextual feature embedding as input. Experiments on 10 datasets show superior or competitive performance over the state-of-the-art models while significantly reducing resource demands, underscoring its effectiveness and robustness.

cs.LG↗

Adaptive Layer Splitting for Wireless LLM Inference in Edge Computing: A Model-Based Reinforcement Learning Approach

Optimizing the deployment of large language models (LLMs) in edge computing environments is critical for enhancing privacy and computational efficiency. Toward efficient wireless LLM inference in edge computing, this study comprehensively analyzes the impact of different splitting points in mainstream open-source LLMs. On this basis, this study introduces a framework taking inspiration from model-based reinforcement learning (MBRL) to determine the optimal splitting point across the edge and user equipment (UE). By incorporating a reward surrogate model, our approach significantly reduces the computational cost of frequent performance evaluations. Extensive simulations demonstrate that this method effectively balances inference performance and computational load under varying network conditions, providing a robust solution for LLM deployment in decentralized settings.

cs.LG↗

Communication and Control Co-Design in 6G: Sequential Decision-Making with LLMs

This article investigates a control system within the context of six-generation wireless networks. The control performance optimization confronts the technical challenges that arise from the intricate interactions between communication and control sub-systems, asking for a co-design. Accounting for the system dynamics, we formulate the sequential co-design decision-makings of communication and control over the discrete time horizon as a Markov decision process, for which a practical offline learning framework is proposed. Our proposed framework integrates large language models into the elements of reinforcement learning. We present a case study on the age of semantics-aware communication and control co-design to showcase the potentials from our proposed learning framework. Furthermore, we discuss the open issues remaining to make our proposed offline learning framework feasible for real-world implementations, and highlight the research directions for future explorations.

eess.SY↗