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Honghua Chen

Publications and source records attributed to Honghua Chen.

At least 19 recordsLinked to original sources

BladeYOLO: Wind Turbine Blade Defect Detection with Limited Annotations and Weak-Saliency Awareness

Wind turbine blade defect detection remains highly challenging in real-world inspection scenarios due to limited on-site data and the subtle visual characteristics of defects. In practice, blade defects are often small-scale, low-contrast, and difficult to distinguish from complex backgrounds, which significantly limits the robustness of existing detectors. To address these challenges, we propose BladeYOLO, a defect detection framework for wind turbine blades. Specifically, we integrate a Vision Transformer (ViT) backbone initialized with DINOv3 self-supervised pre-trained weights into YOLOv12-L, enabling the transfer of large-scale generic visual priors to blade defect detection and improving feature representation under limited training annotations. To enhance the perception of subtle defects, we further develop a Mamba-guided Weak-Defect Enhancement module, which consists of a Detail-Enhanced Multi-scale Branch for preserving high-frequency structural cues and a Cross-Mamba module for progressively propagating high-level semantic guidance to shallow features. In addition, we introduce a lightweight Style-Injector module that captures environment-related style information via Fourier decomposition and injects it into selected ViT self-attention layers, thereby improving robustness against environment-induced appearance variations. Extensive experiments demonstrate that BladeYOLO achieves superior performance on the WTBlade-Defect dataset, with additional annotation-budget experiments showing its favorable performance under reduced training annotations. Evaluation on the public Wind Surface Defect dataset further provides supportive evidence for the cross-dataset robustness of BladeYOLO. In particular, on this public dataset, BladeYOLO outperforms the best competing method by 3.5\% in mAP$_{50}$ and 2.5\% in mAP$_{50-95}$.

cs.CV

Efficient RWKV-based Representation Learning for 3D Point Clouds

The recent receptance weighted key value (RWKV) model combines RNN-style recurrence, offering a linear-complexity alternative to Transformers' quadratic self-attention for modeling global dependencies. However, when directly applied to point clouds, RWKV, originally developed for sequential text, struggles to capture local geometric structures and model spatial dependencies effectively. To address this, we propose the \textbf{P-RWKV} block, which bridges the gap between sequence modeling and irregular 3D geometry while preserving the efficiency advantages of RWKV. It consists of a Local Perception Expansion (LPE) component to expand contextual perception along the spatio-temporal sequence and a Spatial Context Enhancement (SCE) component to strengthen spatial awareness. To validate the effectiveness of P-RWKV for point cloud understanding, we construct PointER, a single-modality self-supervised representation learning framework whose encoder is composed of stacked P-RWKV blocks. Furthermore, we extend P-RWKV to a cross-modality setting and integrate the proposed core sub-modules into multiple architectures, demonstrating strong plug-and-play flexibility and architectural generality. Extensive experiments show that the P-RWKV block and its key sub-modules achieve competitive performance across various tasks with lower computational cost and inference latency. Code will be released upon acceptance.

cs.CV

ReasonEdit: Towards Interpretable Image Editing Evaluation via Reinforcement Learning

Recent text-guided image editing (TIE) models have achieved remarkable progress, however, many edited results still suffer from artifacts, unintended modifications, and suboptimal aesthetics. Although several benchmarks and evaluation methods have been proposed, most existing approaches rely on scalar scores and lack interpretability. This limitation largely stems from the absence of high-quality interpretation datasets for TIE and effective reward models to train interpretable evaluators. To address these challenges, we introduce ReasonEdit-22K, the first dataset that combines 22K edited images with 113K Chain-of-Thought (CoT) samples, along with 1.3M human judgments assessing these interpretations in terms of logicality, accuracy, and usefulness. Building upon this dataset, we propose RE-Reward, a multimodal large language model (MLLM)-based reward model designed to provide human-aligned feedback for evaluating interpretable reasoning in image editing. Furthermore, we develop ReasonEdit, which is trained using reward signals derived from RE-Reward and the Group Relative Policy Optimization (GRPO) algorithm to learn an interpretable evaluation model. Extensive experiments demonstrate that ReasonEdit achieves superior alignment with human preferences and exhibits strong generalization across public benchmarks. In addition, it is capable of generating high-quality interpretable evaluation text, enabling more transparent and trustworthy assessment for image editing. The code is available at https://github.com/IntMeGroup/ReasonEdit.

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ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents

We propose ArtiLatent, a generative framework that synthesizes human-made 3D objects with fine-grained geometry, accurate articulation, and realistic appearance. Our approach jointly models part geometry and articulation dynamics by embedding sparse voxel representations and associated articulation properties, including joint type, axis, origin, range, and part category, into a unified latent space via a variational autoencoder. A latent diffusion model is then trained over this space to enable diverse yet physically plausible sampling. To reconstruct photorealistic 3D shapes, we introduce an articulation-aware Gaussian decoder that accounts for articulation-dependent visibility changes (e.g., revealing the interior of a drawer when opened). By conditioning appearance decoding on articulation state, our method assigns plausible texture features to regions that are typically occluded in static poses, significantly improving visual realism across articulation configurations. Extensive experiments on furniture-like objects from PartNet-Mobility and ACD datasets demonstrate that ArtiLatent outperforms existing approaches in geometric consistency and appearance fidelity. Our framework provides a scalable solution for articulated 3D object synthesis and manipulation.

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PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data

Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-world part segmentation. These approaches typically transfer supervision from 2D foundation models, such as SAM, by lifting multi-view masks into 3D. However, this indirect paradigm fails to capture intrinsic geometry, leading to surface-only understanding, uncontrolled decomposition, and limited generalization. We present PartSAM, the first promptable part segmentation model trained natively on large-scale 3D data. Following the design philosophy of SAM, PartSAM employs an encoder-decoder architecture in which a triplane-based dual-branch encoder produces spatially structured tokens for scalable part-aware representation learning. To enable large-scale supervision, we further introduce a model-in-the-loop annotation pipeline that curates over five million 3D shape-part pairs from online assets, providing diverse and fine-grained labels. This combination of scalable architecture and diverse 3D data yields emergent open-world capabilities: with a single prompt, PartSAM achieves highly accurate part identification, and in a Segment-Every-Part mode, it automatically decomposes shapes into both surface and internal structures. Extensive experiments show that PartSAM outperforms state-of-the-art methods by large margins across multiple benchmarks, marking a decisive step toward foundation models for 3D part understanding.

cs.CV

CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing

Text-driven 3D editing seeks to modify 3D scenes according to textual descriptions, and most existing approaches tackle this by adapting pre-trained 2D image editors to multi-view inputs. However, without explicit control over multi-view information exchange, they often fail to maintain cross-view consistency, leading to insufficient edits and blurry details. We introduce CoreEditor, a novel framework for consistent text-to-3D editing. The key innovation is a correspondence-constrained attention mechanism that enforces precise interactions between pixels expected to remain consistent throughout the diffusion denoising process. Beyond relying solely on geometric alignment, we further incorporate semantic similarity estimated during denoising, enabling more reliable correspondence modeling and robust multi-view editing. In addition, we design a selective editing pipeline that allows users to choose preferred results from multiple candidates, offering greater flexibility and user control. Extensive experiments show that CoreEditor produces high-quality, 3D-consistent edits with sharper details, significantly outperforming prior methods.

cs.CV

STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer

We present STream3R, a novel approach to 3D reconstruction that reformulates pointmap prediction as a decoder-only Transformer problem. Existing state-of-the-art methods for multi-view reconstruction either depend on expensive global optimization or rely on simplistic memory mechanisms that scale poorly with sequence length. In contrast, STream3R introduces an streaming framework that processes image sequences efficiently using causal attention, inspired by advances in modern language modeling. By learning geometric priors from large-scale 3D datasets, STream3R generalizes well to diverse and challenging scenarios, including dynamic scenes where traditional methods often fail. Extensive experiments show that our method consistently outperforms prior work across both static and dynamic scene benchmarks. Moreover, STream3R is inherently compatible with LLM-style training infrastructure, enabling efficient large-scale pretraining and fine-tuning for various downstream 3D tasks. Our results underscore the potential of causal Transformer models for online 3D perception, paving the way for real-time 3D understanding in streaming environments. More details can be found in our project page: https://nirvanalan.github.io/projects/stream3r.

cs.CV

RARE: Refine Any Registration of Pairwise Point Clouds via Zero-Shot Learning

Recent research leveraging large-scale pretrained diffusion models has demonstrated the potential of using diffusion features to establish semantic correspondences in images. Inspired by advancements in diffusion-based techniques, we propose a novel zero-shot method for refining point cloud registration algorithms. Our approach leverages correspondences derived from depth images to enhance point feature representations, eliminating the need for a dedicated training dataset. Specifically, we first project the point cloud into depth maps from multiple perspectives and extract implicit knowledge from a pretrained diffusion network as depth diffusion features. These features are then integrated with geometric features obtained from existing methods to establish more accurate correspondences between point clouds. By leveraging these refined correspondences, our approach achieves significantly improved registration accuracy. Extensive experiments demonstrate that our method not only enhances the performance of existing point cloud registration techniques but also exhibits robust generalization capabilities across diverse datasets. Codes are available at https://github.com/zhengcy-lambo/RARE.git.

cs.CV

BridgeShape: Latent Diffusion Schr\"odinger Bridge for 3D Shape Completion

Existing diffusion-based 3D shape completion methods typically use a conditional paradigm, injecting incomplete shape information into the denoising network via deep feature interactions (e.g., concatenation, cross-attention) to guide sampling toward complete shapes, often represented by voxel-based distance functions. However, these approaches fail to explicitly model the optimal global transport path, leading to suboptimal completions. Moreover, performing diffusion directly in voxel space imposes resolution constraints, limiting the generation of fine-grained geometric details. To address these challenges, we propose BridgeShape, a novel framework for 3D shape completion via latent diffusion Schr\"odinger bridge. The key innovations lie in two aspects: (i) BridgeShape formulates shape completion as an optimal transport problem, explicitly modeling the transition between incomplete and complete shapes to ensure a globally coherent transformation. (ii) We introduce a Depth-Enhanced Vector Quantized Variational Autoencoder (VQ-VAE) to encode 3D shapes into a compact latent space, leveraging self-projected multi-view depth information enriched with strong DINOv2 features to enhance geometric structural perception. By operating in a compact yet structurally informative latent space, BridgeShape effectively mitigates resolution constraints and enables more efficient and high-fidelity 3D shape completion. BridgeShape achieves state-of-the-art performance on large-scale 3D shape completion benchmarks, demonstrating superior fidelity at higher resolutions and for unseen object classes.

cs.CV

Unified Representation Space for 3D Visual Grounding

3D visual grounding (3DVG) is a critical task in scene understanding that aims to identify objects in 3D scenes based on text descriptions. However, existing methods rely on separately pre-trained vision and text encoders, resulting in a significant gap between the two modalities in terms of spatial geometry and semantic categories. This discrepancy often causes errors in object positioning and classification. The paper proposes UniSpace-3D, which innovatively introduces a unified representation space for 3DVG, effectively bridging the gap between visual and textual features. Specifically, UniSpace-3D incorporates three innovative designs: i) a unified representation encoder that leverages the pre-trained CLIP model to map visual and textual features into a unified representation space, effectively bridging the gap between the two modalities; ii) a multi-modal contrastive learning module that further reduces the modality gap; iii) a language-guided query selection module that utilizes the positional and semantic information to identify object candidate points aligned with textual descriptions. Extensive experiments demonstrate that UniSpace-3D outperforms baseline models by at least 2.24% on the ScanRefer and Nr3D/Sr3D datasets. The code will be made available upon acceptance of the paper.

cs.CV

I Speak and You Find: Robust 3D Visual Grounding with Noisy and Ambiguous Speech Inputs

Existing 3D visual grounding methods rely on precise text prompts to locate objects within 3D scenes. Speech, as a natural and intuitive modality, offers a promising alternative. Real-world speech inputs, however, often suffer from transcription errors due to accents, background noise, and varying speech rates, limiting the applicability of existing 3DVG methods. To address these challenges, we propose \textbf{SpeechRefer}, a novel 3DVG framework designed to enhance performance in the presence of noisy and ambiguous speech-to-text transcriptions. SpeechRefer integrates seamlessly with xisting 3DVG models and introduces two key innovations. First, the Speech Complementary Module captures acoustic similarities between phonetically related words and highlights subtle distinctions, generating complementary proposal scores from the speech signal. This reduces dependence on potentially erroneous transcriptions. Second, the Contrastive Complementary Module employs contrastive learning to align erroneous text features with corresponding speech features, ensuring robust performance even when transcription errors dominate. Extensive experiments on the SpeechRefer and peechNr3D datasets demonstrate that SpeechRefer improves the performance of existing 3DVG methods by a large margin, which highlights SpeechRefer's potential to bridge the gap between noisy speech inputs and reliable 3DVG, enabling more intuitive and practical multimodal systems.

cs.CV

Hierarchical Error Assessment of CAD Models for Aircraft Manufacturing-and-Measurement

The most essential feature of aviation equipment is high quality, including high performance, high stability and high reliability. In this paper, we propose a novel hierarchical error assessment framework for aircraft CAD models within a manufacturing-and-measurement platform, termed HEA-MM. HEA-MM employs structured light scanners to obtain comprehensive 3D measurements of manufactured workpieces. The measured point cloud is registered with the reference CAD model, followed by an error analysis conducted at three hierarchical levels: global, part, and feature. At the global level, the error analysis evaluates the overall deviation of the scanned point cloud from the reference CAD model. At the part level, error analysis is performed on these patches underlying the point clouds. We propose a novel optimization-based primitive refinement method to obtain a set of meaningful patches of point clouds. Two basic operations, splitting and merging, are introduced to refine the coarse primitives. At the feature level, error analysis is performed on circular holes, which are commonly found in CAD models. To facilitate it, a two-stage algorithm is introduced for the detection of circular holes. First, edge points are identified using a tensor-voting algorithm. Then, multiple circles are fitted through a hypothesize-and-clusterize framework, ensuring accurate detection and analysis of the circular features. Experimental results on various aircraft CAD models demonstrate the effectiveness of our proposed method.

cs.CV

PointSFDA: Source-free Domain Adaptation for Point Cloud Completion

Conventional methods for point cloud completion, typically trained on synthetic datasets, face significant challenges when applied to out-of-distribution real-world scans. In this paper, we propose an effective yet simple source-free domain adaptation framework for point cloud completion, termed \textbf{PointSFDA}. Unlike unsupervised domain adaptation that reduces the domain gap by directly leveraging labeled source data, PointSFDA uses only a pretrained source model and unlabeled target data for adaptation, avoiding the need for inaccessible source data in practical scenarios. Being the first source-free domain adaptation architecture for point cloud completion, our method offers two core contributions. First, we introduce a coarse-to-fine distillation solution to explicitly transfer the global geometry knowledge learned from the source dataset. Second, as noise may be introduced due to domain gaps, we propose a self-supervised partial-mask consistency training strategy to learn local geometry information in the target domain. Extensive experiments have validated that our method significantly improves the performance of state-of-the-art networks in cross-domain shape completion. Our code is available at \emph{\textcolor{magenta}{https://github.com/Starak-x/PointSFDA}}.

cs.CV

STAR-Edge: Structure-aware Local Spherical Curve Representation for Thin-walled Edge Extraction from Unstructured Point Clouds

Extracting geometric edges from unstructured point clouds remains a significant challenge, particularly in thin-walled structures that are commonly found in everyday objects. Traditional geometric methods and recent learning-based approaches frequently struggle with these structures, as both rely heavily on sufficient contextual information from local point neighborhoods. However, 3D measurement data of thin-walled structures often lack the accurate, dense, and regular neighborhood sampling required for reliable edge extraction, resulting in degraded performance. In this work, we introduce STAR-Edge, a novel approach designed for detecting and refining edge points in thin-walled structures. Our method leverages a unique representation-the local spherical curve-to create structure-aware neighborhoods that emphasize co-planar points while reducing interference from close-by, non-co-planar surfaces. This representation is transformed into a rotation-invariant descriptor, which, combined with a lightweight multi-layer perceptron, enables robust edge point classification even in the presence of noise and sparse or irregular sampling. Besides, we also use the local spherical curve representation to estimate more precise normals and introduce an optimization function to project initially identified edge points exactly on the true edges. Experiments conducted on the ABC dataset and thin-walled structure-specific datasets demonstrate that STAR-Edge outperforms existing edge detection methods, showcasing better robustness under various challenging conditions.

cs.CV

PointSea: Point Cloud Completion via Self-structure Augmentation

Point cloud completion is a fundamental yet not well-solved problem in 3D vision. Current approaches often rely on 3D coordinate information and/or additional data (e.g., images and scanning viewpoints) to fill in missing parts. Unlike these methods, we explore self-structure augmentation and propose PointSea for global-to-local point cloud completion. In the global stage, consider how we inspect a defective region of a physical object, we may observe it from various perspectives for a better understanding. Inspired by this, PointSea augments data representation by leveraging self-projected depth images from multiple views. To reconstruct a compact global shape from the cross-modal input, we incorporate a feature fusion module to fuse features at both intra-view and inter-view levels. In the local stage, to reveal highly detailed structures, we introduce a point generator called the self-structure dual-generator. This generator integrates both learned shape priors and geometric self-similarities for shape refinement. Unlike existing efforts that apply a unified strategy for all points, our dual-path design adapts refinement strategies conditioned on the structural type of each point, addressing the specific incompleteness of each point. Comprehensive experiments on widely-used benchmarks demonstrate that PointSea effectively understands global shapes and generates local details from incomplete input, showing clear improvements over existing methods.

cs.CV

Textured 3D Regenerative Morphing with 3D Diffusion Prior

Textured 3D morphing creates smooth and plausible interpolation sequences between two 3D objects, focusing on transitions in both shape and texture. This is important for creative applications like visual effects in filmmaking. Previous methods rely on establishing point-to-point correspondences and determining smooth deformation trajectories, which inherently restrict them to shape-only morphing on untextured, topologically aligned datasets. This restriction leads to labor-intensive preprocessing and poor generalization. To overcome these challenges, we propose a method for 3D regenerative morphing using a 3D diffusion prior. Unlike previous methods that depend on explicit correspondences and deformations, our method eliminates the additional need for obtaining correspondence and uses the 3D diffusion prior to generate morphing. Specifically, we introduce a 3D diffusion model and interpolate the source and target information at three levels: initial noise, model parameters, and condition features. We then explore an Attention Fusion strategy to generate more smooth morphing sequences. To further improve the plausibility of semantic interpolation and the generated 3D surfaces, we propose two strategies: (a) Token Reordering, where we match approximate tokens based on semantic analysis to guide implicit correspondences in the denoising process of the diffusion model, and (b) Low-Frequency Enhancement, where we enhance low-frequency signals in the tokens to improve the quality of generated surfaces. Experimental results show that our method achieves superior smoothness and plausibility in 3D morphing across diverse cross-category object pairs, offering a novel regenerative method for 3D morphing with textured representations.

cs.CV

CrossTracker: Robust Multi-modal 3D Multi-Object Tracking via Cross Correction

The fusion of camera- and LiDAR-based detections offers a promising solution to mitigate tracking failures in 3D multi-object tracking (MOT). However, existing methods predominantly exploit camera detections to correct tracking failures caused by potential LiDAR detection problems, neglecting the reciprocal benefit of refining camera detections using LiDAR data. This limitation is rooted in their single-stage architecture, akin to single-stage object detectors, lacking a dedicated trajectory refinement module to fully exploit the complementary multi-modal information. To this end, we introduce CrossTracker, a novel two-stage paradigm for online multi-modal 3D MOT. CrossTracker operates in a coarse-to-fine manner, initially generating coarse trajectories and subsequently refining them through an independent refinement process. Specifically, CrossTracker incorporates three essential modules: i) a multi-modal modeling (M^3) module that, by fusing multi-modal information (images, point clouds, and even plane geometry extracted from images), provides a robust metric for subsequent trajectory generation. ii) a coarse trajectory generation (C-TG) module that generates initial coarse dual-stream trajectories, and iii) a trajectory refinement (TR) module that refines coarse trajectories through cross correction between camera and LiDAR streams. Comprehensive experiments demonstrate the superior performance of our CrossTracker over its eighteen competitors, underscoring its effectiveness in harnessing the synergistic benefits of camera and LiDAR sensors for robust multi-modal 3D MOT.

cs.CV

PointCG: Self-supervised Point Cloud Learning via Joint Completion and Generation

The core of self-supervised point cloud learning lies in setting up appropriate pretext tasks, to construct a pre-training framework that enables the encoder to perceive 3D objects effectively. In this paper, we integrate two prevalent methods, masked point modeling (MPM) and 3D-to-2D generation, as pretext tasks within a pre-training framework. We leverage the spatial awareness and precise supervision offered by these two methods to address their respective limitations: ambiguous supervision signals and insensitivity to geometric information. Specifically, the proposed framework, abbreviated as PointCG, consists of a Hidden Point Completion (HPC) module and an Arbitrary-view Image Generation (AIG) module. We first capture visible points from arbitrary views as inputs by removing hidden points. Then, HPC extracts representations of the inputs with an encoder and completes the entire shape with a decoder, while AIG is used to generate rendered images based on the visible points' representations. Extensive experiments demonstrate the superiority of the proposed method over the baselines in various downstream tasks. Our code will be made available upon acceptance.

cs.CV