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Honglak Lee

Publications and source records attributed to Honglak Lee.

At least 19 recordsLinked to original sources

Co-Evolving Actor-Conditioned Critics for Non-Verifiable Generation

Natural-language critiques provide supervision beyond scalar rewards for non-verifiable generation, which lacks deterministic verifiers. In critique-guided refinement, a critic gives feedback on an initial response and an actor revises it. However, final revision quality does not reveal whether the critique was actually useful: a capable actor may improve without following the feedback, while valid feedback may fail if the actor cannot execute it. We frame critique as actor-conditioned revision guidance, where usefulness depends on whether the feedback helps the target actor address the intended weakness. We introduce TAIScore (Targeted Actionable Improvement Score), a reward that evaluates the instruction, initial response, critique, and revision together, assessing whether the critique targets a real weakness, whether the actor follows it, and whether the intended aspect improves. We use this reward to train an actor-tailored critic with GRPO, and use critique-guided refinements to construct DPO preference pairs for the actor, forming a co-evolving critic-actor loop where the critic adapts to the actor's changing capability. Experiments show that an 8B critic trained with TAIScore outperforms both a zero-shot 120B critic and critics trained with outcome-only or critique-only reward signals. Co-evolving the critic and actor further improves performance, suggesting that effective critique supervision should adapt as the actor changes.

cs.CL

K-EXAONE 2.0 Technical Report

This technical report presents K-EXAONE 2.0, an open-weight multilingual foundation model developed by LG AI Research as a step in our effort toward global frontier-scale foundation models. Rather than training from scratch, we upcycle K-EXAONE and expand its architecture, yielding a Mixture-of-Experts (MoE) model with 750B total parameters and approximately 37B activated per token---more than three times the capacity of its predecessor. K-EXAONE 2.0 supports context lengths of up to 256K tokens and expands multilingual coverage from six to ten languages. Its training pipeline combines continual pre-training, difficulty-focused mid-training, and post-training to strengthen reasoning, agentic coding, multilingual capability, and safety grounded in Korean sociocultural contexts. Across nine evaluation categories selected to reflect the conditions of practical use, K-EXAONE 2.0 improves over K-EXAONE and remains competitive with open-weight models, showing its largest gains in agentic coding and long-context understanding and its clearest strengths in long-context retrieval and safety. Released under the Apache 2.0 license, K-EXAONE 2.0 enables the wider AI ecosystem to evaluate, deploy, adapt, and build upon it, while marking the beginning---rather than the endpoint---of our challenge toward the global frontier.

cs.CL

Path-level Hindsight Instructions for Semantic Exploration in Vision-Language Navigation

On-policy exploration is a crucial component for training robust Vision-Language Navigation agents, as it exposes the policy to a broader state distribution. However, such exploration inevitably leads to trajectories that deviate from expert demonstrations, resulting in a semantic mismatch between the executed visual stream and the original language instruction. In this work, we address this challenge by introducing Phi-Nav, a unified on-policy framework that leverages hindsight reasoning to align instructions with the agent's actual exploratory journey. Specifically, Phi-Nav operates through a three-stage dual-supervision cycle: 1) the agent performs oracle-guided on-policy exploration, sampling a trajectory while learning from expert action feedback, 2) a hindsight speaker synthesizes a path-level hindsight instruction grounded in the collected visual observations, and 3) the agent conducts a second imitation pass, treating the synthesized trajectory-instruction pair as an additional expert demonstration. Through this process, Phi-Nav bridges the critical semantic supervision gap inherent in on-policy methods, transforming semantically unlabeled movement into dense training signals. Evaluations on the R2R-CE and RxR-CE benchmarks show that Phi-Nav yields competitive performance while requiring only a fraction of the expert demonstrations used by current baselines. These results underscore the necessity of semantic exploration in VLN, positioning Phi-Nav as an effective solution for training embodied agents with limited data.

cs.AI

SECOND-Grasp: Semantic Contact-guided Dexterous Grasping

Achieving reliable robotic manipulation, such as dexterous grasping, requires a synergy between physically stable interactions and semantic task guidance, yet these objectives are often treated as separate, disjoint goals. In this paper, we investigate how to integrate dexterous grasping techniques, i.e., physically stable grasps for object lifting and language-guided grasp generation, to achieve both physical stability and semantic understanding. To this end, we propose SECOND-Grasp (SEmantic CONtact-guided Dexterous Grasping), a unified framework that enables robotic hands to dynamically adjust grasping strategies based on semantic reasoning while ensuring physical feasibility. We begin by obtaining coarse contact proposals through vision-language reasoning to infer where contacts should occur based on object properties, followed by segmentation to localize these regions across views. To further ensure consistency across multiple viewpoints, we introduce Semantic-Geometric Consistency Refinement (SGCR), which refines initial contact predictions by enforcing semantic consistency across views and removing geometrically invalid regions, yielding reliable 3D contact maps. Then, we derive a feasible hand pose for each contact map via inverse kinematics, generating a supervision signal for policy learning. Our approach, trained on DexGraspNet, consistently outperforms baselines in lifting success rate on both seen and unseen categories, achieving 98.2% and 97.7%, respectively, while also improving intent-aware grasping by 12.8% and 26.2%. We further show promising results on additional datasets and robotic hands, including Shadow Hand and Allegro Hand.

cs.RO

Selective LoRA for Visual Tokens and Attention Heads

Low-rank adaptation (LoRA) is widely used for parameter-efficient fine-tuning, but its standard all-token, all-head design ignores the heterogeneous structure of vision language model (VLM) inputs. We introduce \emph{Image-LoRA}, a vision-oriented PEFT recipe that views LoRA as a token-level residual update and applies this update only to visual tokens. Image-LoRA further restricts adaptation to the value path of a compact subset of attention heads, selected using a one-pass influence estimate from a rank-1 visual-token-only probe. This token-, head-, and value-selective design reduces trainable parameters and adapter-only training FLOPs while leaving the pure-text forward pass of the frozen backbone unchanged when no visual tokens are present. Across visual localization benchmarks with controlled text:image token ratios, Image-LoRA matches or closely approaches standard LoRA, while showing especially favorable trade-offs in image-token-heavy regimes. We further validate its generality on TextVQA and VideoQA, verify pure-text preservation on GSM8K, and show on ViLP that a stronger information bottleneck can yield gains over standard LoRA.

cs.CV

Preemptive Solving of Future Problems: Multitask Preplay in Humans and Machines

Humans can pursue a near-infinite variety of tasks, but typically can only pursue a small number at the same time. We hypothesize that humans leverage experience on one task to preemptively learn solutions to other tasks that were accessible but not pursued. We formalize this idea as Multitask Preplay, a novel algorithm that replays experience on one task as the starting point for "preplay" -- counterfactual simulation of an accessible but unpursued task. Preplay is used to learn a predictive representation that can support fast, adaptive task performance later on. We first show that, compared to traditional planning and predictive representation methods, multitask preplay better predicts how humans generalize to tasks that were accessible but not pursued in a small grid-world, even when people didn't know they would need to generalize to these tasks. We then show these predictions generalize to Craftax, a partially observable 2D Minecraft environment. Finally, we show that Multitask Preplay enables artificial agents to learn behaviors that transfer to novel Craftax worlds sharing task co-occurrence structure. These findings demonstrate that Multitask Preplay is a scalable theory of how humans counterfactually learn and generalize across multiple tasks; endowing artificial agents with the same capacity can significantly improve their performance in challenging multitask environments.

cs.LG

Enhancing Mixture-of-Experts Specialization via Cluster-Aware Upcycling

Sparse Upcycling provides an efficient way to initialize a Mixture-of-Experts (MoE) model from pretrained dense weights instead of training from scratch. However, since all experts start from identical weights and the router is randomly initialized, the model suffers from expert symmetry and limited early specialization. We propose Cluster-aware Upcycling, a strategy that incorporates semantic structure into MoE initialization. Our method first partitions the dense model's input activations into semantic clusters. Each expert is then initialized using the subspace representations of its corresponding cluster via truncated SVD, while setting the router's initial weights to the cluster centroids. This cluster-aware initialization breaks expert symmetry and encourages early specialization aligned with the data distribution. Furthermore, we introduce an expert-ensemble self-distillation loss that stabilizes training by providing reliable routing guidance using an ensemble teacher. When evaluated on CLIP ViT-B/32 and ViT-B/16, Cluster-aware Upcycling consistently outperforms existing methods across both zero-shot and few-shot benchmarks. The proposed method also produces more diverse and disentangled expert representations, reduces inter-expert similarity, and leads to more confident routing behavior. Project page: https://sanghyeokchu.github.io/cluster-aware-upcycling/

cs.CV

EXAONE 4.5 Technical Report

This technical report introduces EXAONE 4.5, the first open-weight vision language model released by LG AI Research. EXAONE 4.5 is architected by integrating a dedicated visual encoder into the existing EXAONE 4.0 framework, enabling native multimodal pretraining over both visual and textual modalities. The model is trained on large-scale data with careful curation, particularly emphasizing document-centric corpora that align with LG's strategic application domains. This targeted data design enables substantial performance gains in document understanding and related tasks, while also delivering broad improvements across general language capabilities. EXAONE 4.5 extends context length up to 256K tokens, facilitating long-context reasoning and enterprise-scale use cases. Comparative evaluations demonstrate that EXAONE 4.5 achieves competitive performance in general benchmarks while outperforming state-of-the-art models of similar scale in document understanding and Korean contextual reasoning. As part of LG's ongoing effort toward practical industrial deployment, EXAONE 4.5 is designed to be continuously extended with additional domains and application scenarios to advance AI for a better life.

cs.CL

AnthroTAP: Learning Point Tracking with Real-World Motion

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic$\unicode{x2014}$the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce \textbf{AnthroTAP}, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movement$\unicode{x2014}$non-rigid deformations, articulated motion, and frequent occlusions$\unicode{x2014}$AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.

cs.CV

Learning complete and explainable visual representations from itemized text supervision

Training vision models with language supervision enables general and transferable representations. However, many visual domains, especially non-object-centric domains such as medical imaging and remote sensing, contain itemized text annotations: multiple text items describing distinct and semantically independent findings within a single image. Such supervision differs from standard multi-caption supervision, where captions are redundant or highly overlapping. Here, we introduce ItemizedCLIP, a framework for learning complete and explainable visual representations from itemized text supervision. ItemizedCLIP employs a cross-attention module to produce text item-conditioned visual embeddings and a set of tailored objectives that jointly enforce item independence (distinct regions for distinct items) and representation completeness (coverage of all items). Across four domains with naturally itemized text supervision (brain MRI, head CT, chest CT, remote sensing) and one additional synthetically itemized dataset, ItemizedCLIP achieves substantial improvements in zero-shot performance and fine-grained interpretability over baselines. The resulting ItemizedCLIP representations are semantically grounded, item-differentiable, complete, and visually interpretable. Our code is available at https://github.com/MLNeurosurg/ItemizedCLIP.

cs.CV

SafeDPO: A Simple Approach to Direct Preference Optimization with Enhanced Safety

As Large Language Models (LLMs) are increasingly deployed in real-world applications, balancing helpfulness and safety has become a central challenge. A natural approach is to incorporate safety constraints into Reinforcement Learning from Human Feedback (RLHF), where recent studies have shown promising progress. However, these methods often rely on auxiliary networks or multi-stage pipelines, thereby increasing complexity. In this work, we revisit the original safety alignment objective and show that, under mild assumptions, it admits a closed-form optimal policy. We further derive a provably equivalent and tractable objective, enabling direct optimization. Building on this insight, we propose SafeDPO, a lightweight method that preserves the optimal solution of the underlying safety-constrained objective while requiring only one additional hyperparameter and minimal modifications to existing preference-based training methods. SafeDPO eliminates the need for reward models, cost models, and online sampling, relying only on preference data and safety indicators. Despite its simplicity, SafeDPO achieves competitive safety-helpfulness trade-offs compared to existing safety alignment methods. Experiments on the PKU-SafeRLHF-30K benchmark demonstrate that SafeDPO substantially improves safety while maintaining competitive helpfulness. Ablation studies further show that the additional hyperparameter provides a flexible mechanism to enhance safety while preserving the theoretical optimum, and confirm that SafeDPO scales reliably to LLMs with up to 13B parameters. Overall, our results highlight that a simple, theory-driven objective can provide a lightweight yet effective solution for safety alignment in practice.

cs.LG

Towards Scalable Language-Image Pre-training for 3D Medical Imaging

The scalability of current language-image pre-training for 3D medical imaging, such as CT and MRI, is constrained by the need for radiologists to manually curate raw clinical studies. In this work, we pioneer pre-training directly on uncurated studies, which both aligns more closely with the radiologist's workflow and provides a natural path to scalability. However, the unique structure of such data presents new challenges for existing model architectures, which were originally designed for 2D slices or single 3D scans. To address this, we introduce a novel hierarchical attention mechanism inspired by the intrinsic hierarchy of radiology data: slice, scan, and study. We denote our framework as Hierarchical attention for Language-Image Pre-training (HLIP). Trained on 220K studies with 3.13 million scans for brain MRI and 240K studies with 1.44 million scans for head CT, HLIP achieves state-of-the-art performance, e.g., +10.5% balanced ACC on the proposed publicly available brain MRI benchmark Pub-Brain-5; +8.3% and +1.7% macro AUC on head CT benchmarks CQ500 and RSNA, respectively. HLIP also exhibits strong generalizability on existing 3D medical language-image pre-training benchmarks, e.g., +4.3% macro AUC on the Rad-ChestCT benchmark when pre-trained on CT-RATE. These results demonstrate that, with HLIP, directly pre-training on uncurated clinical datasets is a scalable and effective direction for language-image pre-training in 3D medical imaging. The code is available at https://github.com/Zch0414/hlip.

cs.CV

Scaling Web Agent Training through Automatic Data Generation and Fine-grained Evaluation

We present a scalable pipeline for automatically generating high-quality training data for web agents. In particular, a major challenge in identifying high-quality training instances is trajectory evaluation - quantifying how much progress was made towards task completion. We introduce a novel constraint-based evaluation framework that provides fine-grained assessment of progress towards task completion. This enables us to leverage partially successful trajectories, which significantly expands the amount of usable training data. We evaluate our method on a new benchmark we propose called BookingArena, which consists of complex booking tasks across 20 popular websites, and demonstrate that our distilled student model outperforms open-source approaches and matches or exceeds commercial systems, while being a significantly smaller model. Our work addresses the challenge of efficiently creating diverse, realistic web interaction datasets and provides a systematic evaluation methodology for complex structured web tasks.

cs.AI

Gaming the Judge: Unfaithful Chain-of-Thought Can Undermine Agent Evaluation

Large language models (LLMs) are increasingly used as judges to evaluate agent performance, particularly in non-verifiable settings where judgments rely on agent trajectories including chain-of-thought (CoT) reasoning. This paradigm implicitly assumes that the agent's CoT faithfully reflects both its internal reasoning and the underlying environment state. We show this assumption is brittle: LLM judges are highly susceptible to manipulation of agent reasoning traces. By systematically rewriting agent CoTs while holding actions and observations fixed, we demonstrate that manipulated reasoning alone can inflate false positive rates of state-of-the-art VLM judges by up to 90% across 800 trajectories spanning diverse web tasks. We study manipulation strategies spanning style-based approaches that alter only the presentation of reasoning and content-based approaches that fabricate signals of task progress, and find that content-based manipulations are consistently more effective. We evaluate prompting-based techniques and scaling judge-time compute, which reduce but do not fully eliminate susceptibility to manipulation. Our findings reveal a fundamental vulnerability in LLM-based evaluation and highlight the need for judging mechanisms that verify reasoning claims against observable evidence.

cs.AI

K-EXAONE Technical Report

This technical report presents K-EXAONE, a large-scale multilingual language model developed by LG AI Research. K-EXAONE is built on a Mixture-of-Experts architecture with 236B total parameters, activating 23B parameters during inference. It supports a 256K-token context window and covers six languages: Korean, English, Spanish, German, Japanese, and Vietnamese. We evaluate K-EXAONE on a comprehensive benchmark suite spanning reasoning, agentic, general, Korean, and multilingual abilities. Across these evaluations, K-EXAONE demonstrates performance comparable to open-weight models of similar size. K-EXAONE, designed to advance AI for a better life, is positioned as a powerful proprietary AI foundation model for a wide range of industrial and research applications.

cs.CL

GRACE: Discriminator-Guided Chain-of-Thought Reasoning

In the context of multi-step reasoning, e.g., with chain-of-thought, language models (LMs) can easily assign a high likelihood to incorrect steps. As a result, decoding strategies that optimize for solution likelihood often yield incorrect solutions. To address this issue, we propose Guiding chain-of-thought ReAsoning with a CorrectnEss Discriminator (GRACE), a stepwise decoding approach that steers the decoding process towards producing correct reasoning steps. GRACE employs a step-level verifier or discriminator trained with a contrastive loss over correct and incorrect steps, which is used during decoding to score next-step candidates based on their correctness. Importantly, GRACE only requires sampling from the LM, without the need for LM training or fine-tuning. Using models from FLAN-T5 and LLaMA families, we evaluate GRACE over four math and two symbolic reasoning tasks, where it exhibits substantial performance gains compared to greedy decoding, verifiers, and self-consistency in most settings. When further combined with self-consistency, GRACE outperforms all the baselines by sizeable margins. Human and LLM evaluations over GSM8K show that GRACE not only improves the final answer accuracy but also the correctness of the intermediate reasoning. Our implementation can be accessed at https://github.com/mukhal/grace.

cs.CL

EXAONE 3.0 7.8B Instruction Tuned Language Model

We introduce EXAONE 3.0 instruction-tuned language model, the first open model in the family of Large Language Models (LLMs) developed by LG AI Research. Among different model sizes, we publicly release the 7.8B instruction-tuned model to promote open research and innovations. Through extensive evaluations across a wide range of public and in-house benchmarks, EXAONE 3.0 demonstrates highly competitive real-world performance with instruction-following capability against other state-of-the-art open models of similar size. Our comparative analysis shows that EXAONE 3.0 excels particularly in Korean, while achieving compelling performance across general tasks and complex reasoning. With its strong real-world effectiveness and bilingual proficiency, we hope that EXAONE keeps contributing to advancements in Expert AI. Our EXAONE 3.0 instruction-tuned model is available at https://huggingface.co/LGAI-EXAONE/EXAONE-3.0-7.8B-Instruct.

cs.CL

EXAONE 3.5: Series of Large Language Models for Real-world Use Cases

This technical report introduces the EXAONE 3.5 instruction-tuned language models, developed and released by LG AI Research. The EXAONE 3.5 language models are offered in three configurations: 32B, 7.8B, and 2.4B. These models feature several standout capabilities: 1) exceptional instruction following capabilities in real-world scenarios, achieving the highest scores across seven benchmarks, 2) outstanding long-context comprehension, attaining the top performance in four benchmarks, and 3) competitive results compared to state-of-the-art open models of similar sizes across nine general benchmarks. The EXAONE 3.5 language models are open to anyone for research purposes and can be downloaded from https://huggingface.co/LGAI-EXAONE. For commercial use, please reach out to the official contact point of LG AI Research: contact_us@lgresearch.ai.

cs.CL