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Honglak Lee

Publications and source records attributed to Honglak Lee.

193 records · Page 11Linked to original sources

Generative Adversarial Text to Image Synthesis

Automatic synthesis of realistic images from text would be interesting and useful, but current AI systems are still far from this goal. However, in recent years generic and powerful recurrent neural network architectures have been developed to learn discriminative text feature representations. Meanwhile, deep convolutional generative adversarial networks (GANs) have begun to generate highly compelling images of specific categories, such as faces, album covers, and room interiors. In this work, we develop a novel deep architecture and GAN formulation to effectively bridge these advances in text and image model- ing, translating visual concepts from characters to pixels. We demonstrate the capability of our model to generate plausible images of birds and flowers from detailed text descriptions.

cs.NE↗

Control of Memory, Active Perception, and Action in Minecraft

In this paper, we introduce a new set of reinforcement learning (RL) tasks in Minecraft (a flexible 3D world). We then use these tasks to systematically compare and contrast existing deep reinforcement learning (DRL) architectures with our new memory-based DRL architectures. These tasks are designed to emphasize, in a controllable manner, issues that pose challenges for RL methods including partial observability (due to first-person visual observations), delayed rewards, high-dimensional visual observations, and the need to use active perception in a correct manner so as to perform well in the tasks. While these tasks are conceptually simple to describe, by virtue of having all of these challenges simultaneously they are difficult for current DRL architectures. Additionally, we evaluate the generalization performance of the architectures on environments not used during training. The experimental results show that our new architectures generalize to unseen environments better than existing DRL architectures.

cs.AI↗

Learning Deep Representations of Fine-grained Visual Descriptions

State-of-the-art methods for zero-shot visual recognition formulate learning as a joint embedding problem of images and side information. In these formulations the current best complement to visual features are attributes: manually encoded vectors describing shared characteristics among categories. Despite good performance, attributes have limitations: (1) finer-grained recognition requires commensurately more attributes, and (2) attributes do not provide a natural language interface. We propose to overcome these limitations by training neural language models from scratch; i.e. without pre-training and only consuming words and characters. Our proposed models train end-to-end to align with the fine-grained and category-specific content of images. Natural language provides a flexible and compact way of encoding only the salient visual aspects for distinguishing categories. By training on raw text, our model can do inference on raw text as well, providing humans a familiar mode both for annotation and retrieval. Our model achieves strong performance on zero-shot text-based image retrieval and significantly outperforms the attribute-based state-of-the-art for zero-shot classification on the Caltech UCSD Birds 200-2011 dataset.

cs.CV↗

Deep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI Games

Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or when the rewards are sparse. We present an adaptation of PGRD (policy-gradient for reward-design) for learning a reward-bonus function to improve UCT (a MCTS algorithm). Unlike previous applications of PGRD in which the space of reward-bonus functions was limited to linear functions of hand-coded state-action-features, we use PGRD with a multi-layer convolutional neural network to automatically learn features from raw perception as well as to adapt the non-linear reward-bonus function parameters. We also adopt a variance-reducing gradient method to improve PGRD's performance. The new method improves UCT's performance on multiple ATARI games compared to UCT without the reward bonus. Combining PGRD and Deep Learning in this way should make adapting rewards for MCTS algorithms far more widely and practically applicable than before.

cs.AI↗

Object Contour Detection with a Fully Convolutional Encoder-Decoder Network

We develop a deep learning algorithm for contour detection with a fully convolutional encoder-decoder network. Different from previous low-level edge detection, our algorithm focuses on detecting higher-level object contours. Our network is trained end-to-end on PASCAL VOC with refined ground truth from inaccurate polygon annotations, yielding much higher precision in object contour detection than previous methods. We find that the learned model generalizes well to unseen object classes from the same super-categories on MS COCO and can match state-of-the-art edge detection on BSDS500 with fine-tuning. By combining with the multiscale combinatorial grouping algorithm, our method can generate high-quality segmented object proposals, which significantly advance the state-of-the-art on PASCAL VOC (improving average recall from 0.62 to 0.67) with a relatively small amount of candidates ($\sim$1660 per image).

cs.CV↗

Improving Object Detection with Deep Convolutional Networks via Bayesian Optimization and Structured Prediction

Object detection systems based on the deep convolutional neural network (CNN) have recently made ground- breaking advances on several object detection benchmarks. While the features learned by these high-capacity neural networks are discriminative for categorization, inaccurate localization is still a major source of error for detection. Building upon high-capacity CNN architectures, we address the localization problem by 1) using a search algorithm based on Bayesian optimization that sequentially proposes candidate regions for an object bounding box, and 2) training the CNN with a structured loss that explicitly penalizes the localization inaccuracy. In experiments, we demonstrated that each of the proposed methods improves the detection performance over the baseline method on PASCAL VOC 2007 and 2012 datasets. Furthermore, two methods are complementary and significantly outperform the previous state-of-the-art when combined.

cs.CV↗

Weakly-supervised Disentangling with Recurrent Transformations for 3D View Synthesis

An important problem for both graphics and vision is to synthesize novel views of a 3D object from a single image. This is particularly challenging due to the partial observability inherent in projecting a 3D object onto the image space, and the ill-posedness of inferring object shape and pose. However, we can train a neural network to address the problem if we restrict our attention to specific object categories (in our case faces and chairs) for which we can gather ample training data. In this paper, we propose a novel recurrent convolutional encoder-decoder network that is trained end-to-end on the task of rendering rotated objects starting from a single image. The recurrent structure allows our model to capture long-term dependencies along a sequence of transformations. We demonstrate the quality of its predictions for human faces on the Multi-PIE dataset and for a dataset of 3D chair models, and also show its ability to disentangle latent factors of variation (e.g., identity and pose) without using full supervision.

cs.LG↗

Learning Transferrable Knowledge for Semantic Segmentation with Deep Convolutional Neural Network

We propose a novel weakly-supervised semantic segmentation algorithm based on Deep Convolutional Neural Network (DCNN). Contrary to existing weakly-supervised approaches, our algorithm exploits auxiliary segmentation annotations available for different categories to guide segmentations on images with only image-level class labels. To make the segmentation knowledge transferrable across categories, we design a decoupled encoder-decoder architecture with attention model. In this architecture, the model generates spatial highlights of each category presented in an image using an attention model, and subsequently generates foreground segmentation for each highlighted region using decoder. Combining attention model, we show that the decoder trained with segmentation annotations in different categories can boost the performance of weakly-supervised semantic segmentation. The proposed algorithm demonstrates substantially improved performance compared to the state-of-the-art weakly-supervised techniques in challenging PASCAL VOC 2012 dataset when our model is trained with the annotations in 60 exclusive categories in Microsoft COCO dataset.

cs.CV↗

Action-Conditional Video Prediction using Deep Networks in Atari Games

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs.

cs.LG↗

Evaluation of Output Embeddings for Fine-Grained Image Classification

Image classification has advanced significantly in recent years with the availability of large-scale image sets. However, fine-grained classification remains a major challenge due to the annotation cost of large numbers of fine-grained categories. This project shows that compelling classification performance can be achieved on such categories even without labeled training data. Given image and class embeddings, we learn a compatibility function such that matching embeddings are assigned a higher score than mismatching ones; zero-shot classification of an image proceeds by finding the label yielding the highest joint compatibility score. We use state-of-the-art image features and focus on different supervised attributes and unsupervised output embeddings either derived from hierarchies or learned from unlabeled text corpora. We establish a substantially improved state-of-the-art on the Animals with Attributes and Caltech-UCSD Birds datasets. Most encouragingly, we demonstrate that purely unsupervised output embeddings (learned from Wikipedia and improved with fine-grained text) achieve compelling results, even outperforming the previous supervised state-of-the-art. By combining different output embeddings, we further improve results.

cs.CV↗

Training Deep Neural Networks on Noisy Labels with Bootstrapping

Current state-of-the-art deep learning systems for visual object recognition and detection use purely supervised training with regularization such as dropout to avoid overfitting. The performance depends critically on the amount of labeled examples, and in current practice the labels are assumed to be unambiguous and accurate. However, this assumption often does not hold; e.g. in recognition, class labels may be missing; in detection, objects in the image may not be localized; and in general, the labeling may be subjective. In this work we propose a generic way to handle noisy and incomplete labeling by augmenting the prediction objective with a notion of consistency. We consider a prediction consistent if the same prediction is made given similar percepts, where the notion of similarity is between deep network features computed from the input data. In experiments we demonstrate that our approach yields substantial robustness to label noise on several datasets. On MNIST handwritten digits, we show that our model is robust to label corruption. On the Toronto Face Database, we show that our model handles well the case of subjective labels in emotion recognition, achieving state-of-the- art results, and can also benefit from unlabeled face images with no modification to our method. On the ILSVRC2014 detection challenge data, we show that our approach extends to very deep networks, high resolution images and structured outputs, and results in improved scalable detection.

cs.CV↗

Deep Learning for Detecting Robotic Grasps

We consider the problem of detecting robotic grasps in an RGB-D view of a scene containing objects. In this work, we apply a deep learning approach to solve this problem, which avoids time-consuming hand-design of features. This presents two main challenges. First, we need to evaluate a huge number of candidate grasps. In order to make detection fast, as well as robust, we present a two-step cascaded structure with two deep networks, where the top detections from the first are re-evaluated by the second. The first network has fewer features, is faster to run, and can effectively prune out unlikely candidate grasps. The second, with more features, is slower but has to run only on the top few detections. Second, we need to handle multimodal inputs well, for which we present a method to apply structured regularization on the weights based on multimodal group regularization. We demonstrate that our method outperforms the previous state-of-the-art methods in robotic grasp detection, and can be used to successfully execute grasps on two different robotic platforms.

cs.LG↗

Learning Invariant Representations with Local Transformations

Learning invariant representations is an important problem in machine learning and pattern recognition. In this paper, we present a novel framework of transformation-invariant feature learning by incorporating linear transformations into the feature learning algorithms. For example, we present the transformation-invariant restricted Boltzmann machine that compactly represents data by its weights and their transformations, which achieves invariance of the feature representation via probabilistic max pooling. In addition, we show that our transformation-invariant feature learning framework can also be extended to other unsupervised learning methods, such as autoencoders or sparse coding. We evaluate our method on several image classification benchmark datasets, such as MNIST variations, CIFAR-10, and STL-10, and show competitive or superior classification performance when compared to the state-of-the-art. Furthermore, our method achieves state-of-the-art performance on phone classification tasks with the TIMIT dataset, which demonstrates wide applicability of our proposed algorithms to other domains.

cs.LG↗