Searcharxiv⌕ Search

arXiv subjects

Honglak Lee

Publications and source records attributed to Honglak Lee.

At least 73 records · Page 4Linked to original sources

Super-resolution of biomedical volumes with 2D supervision

Volumetric biomedical microscopy has the potential to increase the diagnostic information extracted from clinical tissue specimens and improve the diagnostic accuracy of both human pathologists and computational pathology models. Unfortunately, barriers to integrating 3-dimensional (3D) volumetric microscopy into clinical medicine include long imaging times, poor depth / z-axis resolution, and an insufficient amount of high-quality volumetric data. Leveraging the abundance of high-resolution 2D microscopy data, we introduce masked slice diffusion for super-resolution (MSDSR), which exploits the inherent equivalence in the data-generating distribution across all spatial dimensions of biological specimens. This intrinsic characteristic allows for super-resolution models trained on high-resolution images from one plane (e.g., XY) to effectively generalize to others (XZ, YZ), overcoming the traditional dependency on orientation. We focus on the application of MSDSR to stimulated Raman histology (SRH), an optical imaging modality for biological specimen analysis and intraoperative diagnosis, characterized by its rapid acquisition of high-resolution 2D images but slow and costly optical z-sectioning. To evaluate MSDSR's efficacy, we introduce a new performance metric, SliceFID, and demonstrate MSDSR's superior performance over baseline models through extensive evaluations. Our findings reveal that MSDSR not only significantly enhances the quality and resolution of 3D volumetric data, but also addresses major obstacles hindering the broader application of 3D volumetric microscopy in clinical diagnostics and biomedical research.

eess.IV↗

CycleNet: Rethinking Cycle Consistency in Text-Guided Diffusion for Image Manipulation

Diffusion models (DMs) have enabled breakthroughs in image synthesis tasks but lack an intuitive interface for consistent image-to-image (I2I) translation. Various methods have been explored to address this issue, including mask-based methods, attention-based methods, and image-conditioning. However, it remains a critical challenge to enable unpaired I2I translation with pre-trained DMs while maintaining satisfying consistency. This paper introduces Cyclenet, a novel but simple method that incorporates cycle consistency into DMs to regularize image manipulation. We validate Cyclenet on unpaired I2I tasks of different granularities. Besides the scene and object level translation, we additionally contribute a multi-domain I2I translation dataset to study the physical state changes of objects. Our empirical studies show that Cyclenet is superior in translation consistency and quality, and can generate high-quality images for out-of-domain distributions with a simple change of the textual prompt. Cyclenet is a practical framework, which is robust even with very limited training data (around 2k) and requires minimal computational resources (1 GPU) to train. Project homepage: https://cyclenetweb.github.io/

cs.CV↗

Learning to Unlearn: Instance-wise Unlearning for Pre-trained Classifiers

Since the recent advent of regulations for data protection (e.g., the General Data Protection Regulation), there has been increasing demand in deleting information learned from sensitive data in pre-trained models without retraining from scratch. The inherent vulnerability of neural networks towards adversarial attacks and unfairness also calls for a robust method to remove or correct information in an instance-wise fashion, while retaining the predictive performance across remaining data. To this end, we consider instance-wise unlearning, of which the goal is to delete information on a set of instances from a pre-trained model, by either misclassifying each instance away from its original prediction or relabeling the instance to a different label. We also propose two methods that reduce forgetting on the remaining data: 1) utilizing adversarial examples to overcome forgetting at the representation-level and 2) leveraging weight importance metrics to pinpoint network parameters guilty of propagating unwanted information. Both methods only require the pre-trained model and data instances to forget, allowing painless application to real-life settings where the entire training set is unavailable. Through extensive experimentation on various image classification benchmarks, we show that our approach effectively preserves knowledge of remaining data while unlearning given instances in both single-task and continual unlearning scenarios.

cs.LG↗

TOD-Flow: Modeling the Structure of Task-Oriented Dialogues

Task-Oriented Dialogue (TOD) systems have become crucial components in interactive artificial intelligence applications. While recent advances have capitalized on pre-trained language models (PLMs), they exhibit limitations regarding transparency and controllability. To address these challenges, we propose a novel approach focusing on inferring the TOD-Flow graph from dialogue data annotated with dialog acts, uncovering the underlying task structure in the form of a graph. The inferred TOD-Flow graph can be easily integrated with any dialogue model to improve its prediction performance, transparency, and controllability. Our TOD-Flow graph learns what a model can, should, and should not predict, effectively reducing the search space and providing a rationale for the model's prediction. We show that the proposed TOD-Flow graph better resembles human-annotated graphs compared to prior approaches. Furthermore, when combined with several dialogue policies and end-to-end dialogue models, we demonstrate that our approach significantly improves dialog act classification and end-to-end response generation performance in the MultiWOZ and SGD benchmarks. Code available at: https://github.com/srsohn/TOD-Flow

cs.CL↗

Projection Regret: Reducing Background Bias for Novelty Detection via Diffusion Models

Novelty detection is a fundamental task of machine learning which aims to detect abnormal ($\textit{i.e.}$ out-of-distribution (OOD)) samples. Since diffusion models have recently emerged as the de facto standard generative framework with surprising generation results, novelty detection via diffusion models has also gained much attention. Recent methods have mainly utilized the reconstruction property of in-distribution samples. However, they often suffer from detecting OOD samples that share similar background information to the in-distribution data. Based on our observation that diffusion models can \emph{project} any sample to an in-distribution sample with similar background information, we propose \emph{Projection Regret (PR)}, an efficient novelty detection method that mitigates the bias of non-semantic information. To be specific, PR computes the perceptual distance between the test image and its diffusion-based projection to detect abnormality. Since the perceptual distance often fails to capture semantic changes when the background information is dominant, we cancel out the background bias by comparing it against recursive projections. Extensive experiments demonstrate that PR outperforms the prior art of generative-model-based novelty detection methods by a significant margin.

cs.LG↗

Code Models are Zero-shot Precondition Reasoners

One of the fundamental skills required for an agent acting in an environment to complete tasks is the ability to understand what actions are plausible at any given point. This work explores a novel use of code representations to reason about action preconditions for sequential decision making tasks. Code representations offer the flexibility to model procedural activities and associated constraints as well as the ability to execute and verify constraint satisfaction. Leveraging code representations, we extract action preconditions from demonstration trajectories in a zero-shot manner using pre-trained code models. Given these extracted preconditions, we propose a precondition-aware action sampling strategy that ensures actions predicted by a policy are consistent with preconditions. We demonstrate that the proposed approach enhances the performance of few-shot policy learning approaches across task-oriented dialog and embodied textworld benchmarks.

cs.AI↗

Guide Your Agent with Adaptive Multimodal Rewards

Developing an agent capable of adapting to unseen environments remains a difficult challenge in imitation learning. This work presents Adaptive Return-conditioned Policy (ARP), an efficient framework designed to enhance the agent's generalization ability using natural language task descriptions and pre-trained multimodal encoders. Our key idea is to calculate a similarity between visual observations and natural language instructions in the pre-trained multimodal embedding space (such as CLIP) and use it as a reward signal. We then train a return-conditioned policy using expert demonstrations labeled with multimodal rewards. Because the multimodal rewards provide adaptive signals at each timestep, our ARP effectively mitigates the goal misgeneralization. This results in superior generalization performances even when faced with unseen text instructions, compared to existing text-conditioned policies. To improve the quality of rewards, we also introduce a fine-tuning method for pre-trained multimodal encoders, further enhancing the performance. Video demonstrations and source code are available on the project website: \url{https://sites.google.com/view/2023arp}.

cs.LG↗

MultiPrompter: Cooperative Prompt Optimization with Multi-Agent Reinforcement Learning

Recently, there has been an increasing interest in automated prompt optimization based on reinforcement learning (RL). This approach offers important advantages, such as generating interpretable prompts and being compatible with black-box foundation models. However, the substantial prompt space size poses challenges for RL-based methods, often leading to suboptimal policy convergence. This paper introduces MultiPrompter, a new framework that views prompt optimization as a cooperative game between prompters which take turns composing a prompt together. Our cooperative prompt optimization effectively reduces the problem size and helps prompters learn optimal prompts. We test our method on the text-to-image task and show its ability to generate higher-quality images than baselines.

cs.LG↗

Combining Behaviors with the Successor Features Keyboard

The Option Keyboard (OK) was recently proposed as a method for transferring behavioral knowledge across tasks. OK transfers knowledge by adaptively combining subsets of known behaviors using Successor Features (SFs) and Generalized Policy Improvement (GPI). However, it relies on hand-designed state-features and task encodings which are cumbersome to design for every new environment. In this work, we propose the "Successor Features Keyboard" (SFK), which enables transfer with discovered state-features and task encodings. To enable discovery, we propose the "Categorical Successor Feature Approximator" (CSFA), a novel learning algorithm for estimating SFs while jointly discovering state-features and task encodings. With SFK and CSFA, we achieve the first demonstration of transfer with SFs in a challenging 3D environment where all the necessary representations are discovered. We first compare CSFA against other methods for approximating SFs and show that only CSFA discovers representations compatible with SF&GPI at this scale. We then compare SFK against transfer learning baselines and show that it transfers most quickly to long-horizon tasks.

cs.AI↗

From Heuristic to Analytic: Cognitively Motivated Strategies for Coherent Physical Commonsense Reasoning

Pre-trained language models (PLMs) have shown impressive performance in various language tasks. However, they are prone to spurious correlations, and often generate illusory information. In real-world applications, PLMs should justify decisions with formalized, coherent reasoning chains, but this challenge remains under-explored. Cognitive psychology theorizes that humans are capable of utilizing fast and intuitive heuristic thinking to make decisions based on past experience, then rationalizing the decisions through slower and deliberative analytic reasoning. We incorporate these interlinked dual processes in fine-tuning and in-context learning with PLMs, applying them to two language understanding tasks that require coherent physical commonsense reasoning. We show that our proposed Heuristic-Analytic Reasoning (HAR) strategies drastically improve the coherence of rationalizations for model decisions, yielding state-of-the-art results on Tiered Reasoning for Intuitive Physics (TRIP). We also find that this improved coherence is a direct result of more faithful attention to relevant language context in each step of reasoning. Our findings suggest that human-like reasoning strategies can effectively improve the coherence and reliability of PLM reasoning.

cs.CL↗

Merging Generated and Retrieved Knowledge for Open-Domain QA

Open-domain question answering (QA) systems are often built with retrieval modules. However, retrieving passages from a given source is known to suffer from insufficient knowledge coverage. Alternatively, prompting large language models (LLMs) to generate contextual passages based on their parametric knowledge has been shown to improve QA performance. Yet, LLMs tend to "hallucinate" content that conflicts with the retrieved knowledge. Based on the intuition that answers supported by both sources are more likely to be correct, we propose COMBO, a Compatibility-Oriented knowledge Merging for Better Open-domain QA framework, to effectively leverage the two sources of information. Concretely, we match LLM-generated passages with retrieved counterparts into compatible pairs, based on discriminators trained with silver compatibility labels. Then a Fusion-in-Decoder-based reader model handles passage pairs to arrive at the final answer. Experiments show that COMBO outperforms competitive baselines on three out of four tested open-domain QA benchmarks. Further analysis reveals that our proposed framework demonstrates greater efficacy in scenarios with a higher degree of knowledge conflicts.

cs.CL↗

NICE: CVPR 2023 Challenge on Zero-shot Image Captioning

In this report, we introduce NICE (New frontiers for zero-shot Image Captioning Evaluation) project and share the results and outcomes of 2023 challenge. This project is designed to challenge the computer vision community to develop robust image captioning models that advance the state-of-the-art both in terms of accuracy and fairness. Through the challenge, the image captioning models were tested using a new evaluation dataset that includes a large variety of visual concepts from many domains. There was no specific training data provided for the challenge, and therefore the challenge entries were required to adapt to new types of image descriptions that had not been seen during training. This report includes information on the newly proposed NICE dataset, evaluation methods, challenge results, and technical details of top-ranking entries. We expect that the outcomes of the challenge will contribute to the improvement of AI models on various vision-language tasks.

cs.CV↗

3D Denoisers are Good 2D Teachers: Molecular Pretraining via Denoising and Cross-Modal Distillation

Pretraining molecular representations from large unlabeled data is essential for molecular property prediction due to the high cost of obtaining ground-truth labels. While there exist various 2D graph-based molecular pretraining approaches, these methods struggle to show statistically significant gains in predictive performance. Recent work have thus instead proposed 3D conformer-based pretraining under the task of denoising, which led to promising results. During downstream finetuning, however, models trained with 3D conformers require accurate atom-coordinates of previously unseen molecules, which are computationally expensive to acquire at scale. In light of this limitation, we propose D&D, a self-supervised molecular representation learning framework that pretrains a 2D graph encoder by distilling representations from a 3D denoiser. With denoising followed by cross-modal knowledge distillation, our approach enjoys use of knowledge obtained from denoising as well as painless application to downstream tasks with no access to accurate conformers. Experiments on real-world molecular property prediction datasets show that the graph encoder trained via D&D can infer 3D information based on the 2D graph and shows superior performance and label-efficiency against other baselines.

cs.LG↗

Curve Your Attention: Mixed-Curvature Transformers for Graph Representation Learning

Real-world graphs naturally exhibit hierarchical or cyclical structures that are unfit for the typical Euclidean space. While there exist graph neural networks that leverage hyperbolic or spherical spaces to learn representations that embed such structures more accurately, these methods are confined under the message-passing paradigm, making the models vulnerable against side-effects such as oversmoothing and oversquashing. More recent work have proposed global attention-based graph Transformers that can easily model long-range interactions, but their extensions towards non-Euclidean geometry are yet unexplored. To bridge this gap, we propose Fully Product-Stereographic Transformer, a generalization of Transformers towards operating entirely on the product of constant curvature spaces. When combined with tokenized graph Transformers, our model can learn the curvature appropriate for the input graph in an end-to-end fashion, without the need of additional tuning on different curvature initializations. We also provide a kernelized approach to non-Euclidean attention, which enables our model to run in time and memory cost linear to the number of nodes and edges while respecting the underlying geometry. Experiments on graph reconstruction and node classification demonstrate the benefits of generalizing Transformers to the non-Euclidean domain.

cs.LG↗

Go Beyond Imagination: Maximizing Episodic Reachability with World Models

Efficient exploration is a challenging topic in reinforcement learning, especially for sparse reward tasks. To deal with the reward sparsity, people commonly apply intrinsic rewards to motivate agents to explore the state space efficiently. In this paper, we introduce a new intrinsic reward design called GoBI - Go Beyond Imagination, which combines the traditional lifelong novelty motivation with an episodic intrinsic reward that is designed to maximize the stepwise reachability expansion. More specifically, we apply learned world models to generate predicted future states with random actions. States with more unique predictions that are not in episodic memory are assigned high intrinsic rewards. Our method greatly outperforms previous state-of-the-art methods on 12 of the most challenging Minigrid navigation tasks and improves the sample efficiency on locomotion tasks from DeepMind Control Suite.

cs.LG↗

Exploring Demonstration Ensembling for In-context Learning

In-context learning (ICL) operates by showing language models (LMs) examples of input-output pairs for a given task, i.e., demonstrations. The standard approach for ICL is to prompt the LM with concatenated demonstrations followed by the test input. This approach suffers from some issues. First, concatenation offers almost no control over the contribution of each demo to the model prediction. This can be sub-optimal when some demonstrations are irrelevant to the test example. Second, due to the input length limit of some transformer models, it might be infeasible to fit many examples into the context, especially when dealing with long-input tasks. In this work, we explore Demonstration Ensembling (DENSE) as an alternative to simple concatenation. DENSE predicts outputs using subsets (i.e., buckets) of the demonstrations and then combines the output probabilities resulting from each subset to produce the final prediction. We study different ensembling methods using GPT-j and experiment on 12 language tasks. Our experiments show weighted max ensembling to outperform vanilla concatenation by as large as 2.4 average points. Code available at https://github.com/mukhal/icl-ensembling.

cs.CL↗

Story Visualization by Online Text Augmentation with Context Memory

Story visualization (SV) is a challenging text-to-image generation task for the difficulty of not only rendering visual details from the text descriptions but also encoding a long-term context across multiple sentences. While prior efforts mostly focus on generating a semantically relevant image for each sentence, encoding a context spread across the given paragraph to generate contextually convincing images (e.g., with a correct character or with a proper background of the scene) remains a challenge. To this end, we propose a novel memory architecture for the Bi-directional Transformer framework with an online text augmentation that generates multiple pseudo-descriptions as supplementary supervision during training for better generalization to the language variation at inference. In extensive experiments on the two popular SV benchmarks, i.e., the Pororo-SV and Flintstones-SV, the proposed method significantly outperforms the state of the arts in various metrics including FID, character F1, frame accuracy, BLEU-2/3, and R-precision with similar or less computational complexity.

cs.CV↗

Few-shot Reranking for Multi-hop QA via Language Model Prompting

We study few-shot reranking for multi-hop QA with open-domain questions. To alleviate the need for a large number of labeled question-document pairs for retriever training, we propose PromptRank, which relies on large language models prompting for multi-hop path reranking. PromptRank first constructs an instruction-based prompt that includes a candidate document path and then computes the relevance score between a given question and the path based on the conditional likelihood of the question given the path prompt according to a language model. PromptRank yields strong retrieval performance on HotpotQA with only 128 training examples compared to state-of-the-art methods trained on thousands of examples -- 73.6 recall@10 by PromptRank vs. 77.8 by PathRetriever and 77.5 by multi-hop dense retrieval. Code available at https://github.com/mukhal/PromptRank

cs.CL↗