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Honglei Guo

Publications and source records attributed to Honglei Guo.

11 recordsLinked to original sources

Learning Long-Term Educational Investment Policies under Residential Sorting

Allocating public-school investment effectively and fairly is difficult when school access depends on residence. School improvements can raise nearby housing demand and prices, reshape enrollment, and potentially limit access for lower-income households. These effects evolve as residential sorting changes school composition, quality, and future investment needs. Existing approaches often study school funding, household choice, and housing markets separately, while static models can miss their interconnected, long-term effects. We address this gap with a dynamic multi-agent framework that links government investment, household sorting, housing prices, population turnover, enrollment, and evolving school quality. A government planner uses reinforcement learning (RL) to identify multiyear allocation policies that account for household responses while balancing aggregate educational access and equity. In simulations, our RL-based policy attains the highest access level (0.4780) and second-lowest access Gini coefficient (0.0164) among representative baselines, demonstrating a favorable effectiveness-equity balance. The results also indicate reduced socioeconomic stratification in educational access. By making education-housing feedback explicit, our framework supports long-term analysis of how school investment shapes educational opportunity over time.

cs.MA

OpFlow: Learning Opportunity-Conditioned Choice Potentials for Robust OD Flow Prediction

Origin-destination (OD) flow prediction is central to urban analytics, yet deep models trained on raw counts remain vulnerable to distribution shift. The core problem is that raw count supervision cannot distinguish transferable choice mechanisms from environment-specific shortcuts. Raw OD count mixes two objects: how much demand an origin produces and how that demand is allocated across destinations. We argue that the transferable object is the exposure-to-choice law that maps spatial conditions to relative destination preferences. We propose OpFlow, a mechanism-constrained framework that learns row-centered choice potentials and reconstructs flows by combining the induced allocation with a separately calibrated origin scale. Under distribution shift, spatial exposures and the induced allocations are allowed to vary; what transfers is the conditional map from exposure states to relative choice potentials. Theoretically, we characterize the identifiable row-centered potential and show that classical spatial interaction laws are restricted log-potential cases. Controlled synthetic shifts and a real-world experiment show OpFlow improves robustness under environment shifts.

cs.LG

Hierarchical Multiagent Reinforcement Learning for Multi-Group Tax Game

Reinforcement learning has increasingly been applied to economic decision-making, including taxation, public spending, and labor supply. However, existing RL-based economic models typically consider only a single government-household group, overlooking strategic interactions among competing governments. To address this limitation, we formulate taxation as a hierarchical multi-group game. Within each group, the government and households form a leader--follower game, while governments compete across groups through strategic fiscal policies. This coupled structure is difficult to solve using standard multi-agent reinforcement learning (MARL) methods. We therefore propose a bilevel MARL framework with \textit{Curriculum Learning} and a \textit{Closed-Loop Sequential Update} mechanism to improve training stability and convergence. We instantiate the framework in a taxation simulation environment grounded in classical economic models, supporting the evaluation of taxation policies under inter-group competition. Experiments show that the proposed method learns stable and sustainable tax policies. Compared with a two-group baseline without the proposed mechanisms, our approach avoids premature game collapse, extends the effective game duration by 60.92\%, and reduces GDP disparities among governments by 44.12\%.

cs.MA

Empowering Multi-Robot Cooperation via Sequential World Models

Model-based reinforcement learning (MBRL) has achieved remarkable success in robotics due to its high sample efficiency and planning capability. However, extending MBRL to physical multi-robot cooperation remains challenging due to the complexity of joint dynamics. To address this challenge, we propose the Sequential World Model (SeqWM), a novel framework that integrates the sequential paradigm into multi-robot MBRL. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments on Bi-DexHands and Multi-Quadruped demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been successfully deployed on physical quadruped robots, validating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://github.com/zhaozijie2022/seqwm

cs.RO

Feel the Difference? A Comparative Analysis of Emotional Arcs in Real and LLM-Generated CBT Sessions

Synthetic therapy dialogues generated by large language models (LLMs) are increasingly used in mental health NLP to simulate counseling scenarios, train models, and supplement limited real-world data. However, it remains unclear whether these synthetic conversations capture the nuanced emotional dynamics of real therapy. In this work, we introduce RealCBT, a dataset of authentic cognitive behavioral therapy (CBT) dialogues, and conduct the first comparative analysis of emotional arcs between real and LLM-generated CBT sessions. We adapt the Utterance Emotion Dynamics framework to analyze fine-grained affective trajectories across valence, arousal, and dominance dimensions. Our analysis spans both full dialogues and individual speaker roles (counselor and client), using real sessions from the RealCBT dataset and synthetic dialogues from the CACTUS dataset. We find that while synthetic dialogues are fluent and structurally coherent, they diverge from real conversations in key emotional properties: real sessions exhibit greater emotional variability, more emotion-laden language, and more authentic patterns of reactivity and regulation. Moreover, emotional arc similarity remains low across all pairings, with especially weak alignment between real and synthetic speakers. These findings underscore the limitations of current LLM-generated therapy data and highlight the importance of emotional fidelity in mental health applications. To support future research, our dataset RealCBT is released at https://gitlab.com/xiaoyi.wang/realcbt-dataset.

cs.CL

Context-aware Talking Face Video Generation

In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present. In these situations, the video generation should take the context into consideration in order to generate video content naturally aligned with driving audios and spatially coherent to the context. To achieve this, we provide a two-stage and cross-modal controllable video generation pipeline, taking facial landmarks as an explicit and compact control signal to bridge the driving audio, talking context and generated videos. Inside this pipeline, we devise a 3D video diffusion model, allowing for efficient contort of both spatial conditions (landmarks and context video), as well as audio condition for temporally coherent generation. The experimental results verify the advantage of the proposed method over other baselines in terms of audio-video synchronization, video fidelity and frame consistency.

cs.CV

Hi Sheldon! Creating Deep Personalized Characters from TV Shows

Imagine an interesting multimodal interactive scenario that you can see, hear, and chat with an AI-generated digital character, who is capable of behaving like Sheldon from The Big Bang Theory, as a DEEP copy from appearance to personality. Towards this fantastic multimodal chatting scenario, we propose a novel task, named Deep Personalized Character Creation (DPCC): creating multimodal chat personalized characters from multimodal data such as TV shows. Specifically, given a single- or multi-modality input (text, audio, video), the goal of DPCC is to generate a multi-modality (text, audio, video) response, which should be well-matched the personality of a specific character such as Sheldon, and of high quality as well. To support this novel task, we further collect a character centric multimodal dialogue dataset, named Deep Personalized Character Dataset (DPCD), from TV shows. DPCD contains character-specific multimodal dialogue data of ~10k utterances and ~6 hours of audio/video per character, which is around 10 times larger compared to existing related datasets.On DPCD, we present a baseline method for the DPCC task and create 5 Deep personalized digital Characters (DeepCharacters) from Big Bang TV Shows. We conduct both subjective and objective experiments to evaluate the multimodal response from DeepCharacters in terms of characterization and quality. The results demonstrates that, on our collected DPCD dataset, the proposed baseline can create personalized digital characters for generating multimodal response.Our collected DPCD dataset, the code of data collection and our baseline will be published soon.

cs.CL

Efficient Mind-Map Generation via Sequence-to-Graph and Reinforced Graph Refinement

A mind-map is a diagram that represents the central concept and key ideas in a hierarchical way. Converting plain text into a mind-map will reveal its key semantic structure and be easier to understand. Given a document, the existing automatic mind-map generation method extracts the relationships of every sentence pair to generate the directed semantic graph for this document. The computation complexity increases exponentially with the length of the document. Moreover, it is difficult to capture the overall semantics. To deal with the above challenges, we propose an efficient mind-map generation network that converts a document into a graph via sequence-to-graph. To guarantee a meaningful mind-map, we design a graph refinement module to adjust the relation graph in a reinforcement learning manner. Extensive experimental results demonstrate that the proposed approach is more effective and efficient than the existing methods. The inference time is reduced by thousands of times compared with the existing methods. The case studies verify that the generated mind-maps better reveal the underlying semantic structures of the document.

cs.CL

Multi-Label Few-Shot Learning for Aspect Category Detection

Aspect category detection (ACD) in sentiment analysis aims to identify the aspect categories mentioned in a sentence. In this paper, we formulate ACD in the few-shot learning scenario. However, existing few-shot learning approaches mainly focus on single-label predictions. These methods can not work well for the ACD task since a sentence may contain multiple aspect categories. Therefore, we propose a multi-label few-shot learning method based on the prototypical network. To alleviate the noise, we design two effective attention mechanisms. The support-set attention aims to extract better prototypes by removing irrelevant aspects. The query-set attention computes multiple prototype-specific representations for each query instance, which are then used to compute accurate distances with the corresponding prototypes. To achieve multi-label inference, we further learn a dynamic threshold per instance by a policy network. Extensive experimental results on three datasets demonstrate that the proposed method significantly outperforms strong baselines.

cs.CL

Learning to Detect Opinion Snippet for Aspect-Based Sentiment Analysis

Aspect-based sentiment analysis (ABSA) is to predict the sentiment polarity towards a particular aspect in a sentence. Recently, this task has been widely addressed by the neural attention mechanism, which computes attention weights to softly select words for generating aspect-specific sentence representations. The attention is expected to concentrate on opinion words for accurate sentiment prediction. However, attention is prone to be distracted by noisy or misleading words, or opinion words from other aspects. In this paper, we propose an alternative hard-selection approach, which determines the start and end positions of the opinion snippet, and selects the words between these two positions for sentiment prediction. Specifically, we learn deep associations between the sentence and aspect, and the long-term dependencies within the sentence by leveraging the pre-trained BERT model. We further detect the opinion snippet by self-critical reinforcement learning. Especially, experimental results demonstrate the effectiveness of our method and prove that our hard-selection approach outperforms soft-selection approaches when handling multi-aspect sentences.

cs.CL

Domain-Invariant Feature Distillation for Cross-Domain Sentiment Classification

Cross-domain sentiment classification has drawn much attention in recent years. Most existing approaches focus on learning domain-invariant representations in both the source and target domains, while few of them pay attention to the domain-specific information. Despite the non-transferability of the domain-specific information, simultaneously learning domain-dependent representations can facilitate the learning of domain-invariant representations. In this paper, we focus on aspect-level cross-domain sentiment classification, and propose to distill the domain-invariant sentiment features with the help of an orthogonal domain-dependent task, i.e. aspect detection, which is built on the aspects varying widely in different domains. We conduct extensive experiments on three public datasets and the experimental results demonstrate the effectiveness of our method.

cs.CL