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Honglei Yan

Publications and source records attributed to Honglei Yan.

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Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion

Scaling video generation to long durations reveals a critical bottleneck: current models lack robust long-term memory. This deficiency can be studied along two critical aspects: object permanence, the ability to precisely reproduce the appearance of objects upon re-entry; and memory capacity, the ability to process ultra-long context and use information from distant history. Robust long-term memory requires both: object permanence without sufficient context handling limits the temporal scope, while long context length without permanence fails to maintain identity. To address this, we present Ring Forcing, an autoregressive video diffusion framework designed to robustly construct and precisely utilize long-term memory. Our ring-structured training strategy enforces retrieval from distant history, effectively reconciling the trade-off between strict historical adherence and generative diversity. To expand memory capacity, we introduce a compression and timestep composition strategy. Under fixed sequence length constraints, this method extends the effective historical span to minutes-long durations and achieves a comprehensive receptive field over the entire history. Furthermore, we present a sparse RoPE mechanism to enable flexible, scalable memory adaptation while fully exploiting pre-trained priors. Extensive experiments demonstrate that Ring Forcing achieves superior minutes-long coherence and object permanence, significantly outperforming state-of-the-art methods.

cs.CV

IPIBench: Evaluating Interactive Proactive Intelligence of MLLMs under Continuous Streams

Recent multimodal large language models (MLLMs) achieve strong performance on reactive question answering, but real-world streaming assistants require proactive reasoning over continuous visual inputs. Existing benchmarks mainly study reactive or proactive interactions in isolated single-turn settings, overlooking dynamic multi-turn scenarios where users may add, modify, or cancel proactive requests alongside interleaved reactive queries. To address this gap, we introduce IPIBench, the first benchmark for evaluating Interactive Proactive Intelligence of MLLMs under streaming video settings. IPIBench covers proactive monitoring, proactive task management, and interleaved reactive-proactive requests. Evaluations on representative MLLMs reveal two major limitations: unstable proactive triggering and weak coordination between reactive and proactive behaviors. We further propose IPI-Agent, a training-free agentic framework with an interaction-control policy and a temporal-gating mechanism for stabilizing proactive triggering and coordinating multi-turn interactions. Experiments show that IPI-Agent consistently improves existing MLLMs across all benchmark settings.

cs.CV

EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive Hierarchy

Humans constantly reason about 3D proximity, the relations between their body and surrounding objects, to guide perception and action in daily life. Whether multimodal large language models (MLLMs) can perform such embodied 3D reasoning remains unclear. To this end, we introduce EgoProx, a benchmark for egocentric 3D proximity reasoning. We organize our tasks along a cognitive chain, covering intention, exploration, exploitation, and chain-of-actions reasoning. We also design an agent based data engine that produces diverse and consistent QA pairs at scale. We benchmark prevailing MLLMs on EgoProx and conduct additional analyses with dataset specific and task specific instruction tuning. We observe large cross-domain gains, indicating that current MLLMs contain some spatial knowledge; however, they still struggle to effectively leverage it for spatial reasoning VQA.

cs.CV

Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models

We introduce Diff4Splat, a feed-forward method that synthesizes controllable and explicit 4D scenes from a single image. Our approach unifies the generative priors of video diffusion models with geometry and motion constraints learned from large-scale 4D datasets. Given a single input image, a camera trajectory, and an optional text prompt, Diff4Splat directly predicts a deformable 3D Gaussian field that encodes appearance, geometry, and motion, all in a single forward pass, without test-time optimization or post-hoc refinement. At the core of our framework lies a video latent transformer, which augments video diffusion models to jointly capture spatio-temporal dependencies and predict time-varying 3D Gaussian primitives. Training is guided by objectives on appearance fidelity, geometric accuracy, and motion consistency, enabling Diff4Splat to synthesize high-quality 4D scenes in 30 seconds. We demonstrate the effectiveness of Diff4Splat across video generation, novel view synthesis, and geometry extraction, where it matches or surpasses optimization-based methods for dynamic scene synthesis while being significantly more efficient.

cs.CV

MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second

We present MoVieS, a Motion-aware View Synthesis model that reconstructs 4D dynamic scenes from monocular videos in one second. It represents dynamic 3D scenes with pixel-aligned Gaussian primitives and explicitly supervises their time-varying motions. This allows, for the first time, the unified modeling of appearance, geometry and motion from monocular videos, and enables reconstruction, view synthesis and 3D point tracking within a single learning-based framework. By bridging view synthesis with geometry reconstruction, MoVieS enables large-scale training on diverse datasets with minimal dependence on task-specific supervision. As a result, it also naturally supports a wide range of zero-shot applications, such as scene flow estimation and moving object segmentation. Extensive experiments validate the effectiveness and efficiency of MoVieS across multiple tasks, achieving competitive performance while offering several orders of magnitude speedups.

cs.CV

PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers

We introduce PartCrafter, the first structured 3D generative model that jointly synthesizes multiple semantically meaningful and geometrically distinct 3D meshes from a single RGB image. Unlike existing methods that either produce monolithic 3D shapes or follow two-stage pipelines, i.e., first segmenting an image and then reconstructing each segment, PartCrafter adopts a unified, compositional generation architecture that does not rely on pre-segmented inputs. Conditioned on a single image, it simultaneously denoises multiple 3D parts, enabling end-to-end part-aware generation of both individual objects and complex multi-object scenes. PartCrafter builds upon a pretrained 3D mesh diffusion transformer (DiT) trained on whole objects, inheriting the pretrained weights, encoder, and decoder, and introduces two key innovations: (1) A compositional latent space, where each 3D part is represented by a set of disentangled latent tokens; (2) A hierarchical attention mechanism that enables structured information flow both within individual parts and across all parts, ensuring global coherence while preserving part-level detail during generation. To support part-level supervision, we curate a new dataset by mining part-level annotations from large-scale 3D object datasets. Experiments show that PartCrafter outperforms existing approaches in generating decomposable 3D meshes, including parts that are not directly visible in input images, demonstrating the strength of part-aware generative priors for 3D understanding and synthesis. Code and training data will be released.

cs.CV