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Honglong Zhao

Publications and source records attributed to Honglong Zhao.

8 recordsLinked to original sources

Extending the operating window of scanning electron microscopy through an integrated electron-optical architecture for high-temperature and near-ambient-pressure environments

Scanning electron microscopy (SEM) under simultaneously high-temperature, near-ambient-pressure (NAP), and reactive-gas environments requires coordinated control of vacuum isolation, electron-beam transmission, signal generation, and thermal management, constraints that have long limited the operating window of environmental scanning electron microscopy (ESEM). Here we establish an integrated electron-optical architecture that combines a multistage differential-pressure pathway, front-stage pressure transition, detector optimization, thermal management, and a gas-focusing sampling architecture into a unified ESEM platform. Pressure distribution and electron-beam transmission are quantitatively validated through computational fluid dynamics (CFD), Monte Carlo electron-gas scattering analysis, and direct beam-current measurements, while detector optimization and thermionic-electron suppression preserve stable imaging under elevated pressure and temperature. The resulting system enables stable SEM imaging at pressures up to 20,000 Pa and high-temperature imaging up to 1,400 degrees C, continuous observation of hydrated biological specimens, and synchronized SEM-QMS operando characterization using local gas sampling. These developments establish a general electron-optical framework for extending ESEM toward realistic operando environments where elevated temperature, reactive gases, structural evolution, and gas-phase chemistry can be investigated simultaneously.

physics.app-ph

Facet-dependent Chemical Kinetics Governed Growth of Twisted Graphene Layers with Pre-designed Angles

Twisted graphene layers (TGLs) provide a powerful platform for investigating multiple quantum phenomena, yet their scalable deployment is hindered by the lack of reliable synthesis with precise angle. Here, benefited from a deeper understanding of the interplay between grain index and graphene growth kinetics, we report a scalable strategy to grow TGLs with pre-designed twist angles on platinum (Pt) via chemical vapor deposition (CVD), Through a combination of complementary in situ methods, we identified the activity sequence of different Pt grains and attributed it to the area ratio of exposed (110) facets during graphene-induced surface reconstruction. Moreover, we revealed that CVD-grown graphene orientation is determined by the grain-orientation-dependent surface morphology. By leveraging the so-established correlations between grain index with both graphene growth priority and its orientation, we achieve controlled folding and tearing of graphene overlayer using a pair of adjacent grains with dramatically different catalytical activity and kink-free atomic steps. We reveal that overlayer-induced step bunching and terrace reconfiguration critically govern the domain morphology and folding direction. Building on this mechanistic insight, we demonstrate a substrate-engineering framework where specific platinum grains are rationally selected to yield TGLs with pre-designed twist angles, including magic angle with flat band dispersion. This work not only highlights fundamental kinetics of Pt catalyzed graphene CVD growth, but also offers a generalizable methodology for manipulating foldable two-dimensional materials via dynamic substrate reconstruction, exampled by programmable growth of high-quality TGLs on open surfaces.

cond-mat.mtrl-sci

TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding

3D Gaussian Splatting (3DGS) has emerged as a real-time, differentiable representation for neural scene understanding. However, existing 3DGS-based methods struggle to represent hierarchical 3D semantic structures and capture whole-part relationships in complex scenes. Moreover, dense pairwise comparisons and inconsistent hierarchical labels from 2D priors hinder feature learning, resulting in suboptimal segmentation. To address these limitations, we introduce TreeGaussian, a tree-guided cascaded contrastive learning framework that explicitly models hierarchical semantic relationships and reduces redundancy in contrastive supervision. By constructing a multi-level object tree, TreeGaussian enables structured learning across object-part hierarchies. In addition, we propose a two-stage cascaded contrastive learning strategy that progressively refines feature representations from global to local, mitigating saturation and stabilizing training. A Consistent Segmentation Detection (CSD) mechanism and a graph-based denoising module are further introduced to align segmentation modes across views while suppressing unstable Gaussian points, enhancing segmentation consistency and quality. Extensive experiments, including open-vocabulary 3D object selection, 3D point cloud understanding, and ablation studies, demonstrate the effectiveness and robustness of our approach.

cs.CV

MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes

Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To address this issue, we introduce MetroGS, a novel Gaussian Splatting framework for efficient and robust reconstruction in complex urban environments. Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation, serving as a unified backbone for subsequent modules. To handle potential sparse regions in complex scenes, we propose a structured dense enhancement scheme that utilizes SfM priors and a pointmap model to achieve a denser initialization, while incorporating a sparsity compensation mechanism to improve reconstruction completeness. Furthermore, we design a progressive hybrid geometric optimization strategy that organically integrates monocular and multi-view optimization to achieve efficient and accurate geometric refinement. Finally, to address the appearance inconsistency commonly observed in large-scale scenes, we introduce a depth-guided appearance modeling approach that learns spatial features with 3D consistency, facilitating effective decoupling between geometry and appearance and further enhancing reconstruction stability. Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality, offering a unified solution for high-fidelity large-scale scene reconstruction.

cs.CV

From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting

Dynamic 3D reconstruction from monocular videos remains difficult due to the ambiguity inferring 3D motion from limited views and computational demands of modeling temporally varying scenes. While recent sparse control methods alleviate computation by reducing millions of Gaussians to thousands of control points, they suffer from a critical limitation: they allocate points purely by geometry, leading to static redundancy and dynamic insufficiency. We propose a motion-adaptive framework that aligns control density with motion complexity. Leveraging semantic and motion priors from vision foundation models, we establish patch-token-node correspondences and apply motion-adaptive compression to concentrate control points in dynamic regions while suppressing redundancy in static backgrounds. Our approach achieves flexible representational density adaptation through iterative voxelization and motion tendency scoring, directly addressing the fundamental mismatch between control point allocation and motion complexity. To capture temporal evolution, we introduce spline-based trajectory parameterization initialized by 2D tracklets, replacing MLP-based deformation fields to achieve smoother motion representation and more stable optimization. Extensive experiments demonstrate significant improvements in reconstruction quality and efficiency over existing state-of-the-art methods.

cs.CV

HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene

Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to the difficulty of learning structured and temporally consistent motion representations. This challenge often manifests as three limitations in existing methods: redundant Gaussian updates, insufficient motion supervision, and weak modeling of complex non-rigid deformations. These issues collectively hinder coherent and efficient dynamic reconstruction. To address these limitations, we propose HAIF-GS, a unified framework that enables structured and consistent dynamic modeling through sparse anchor-driven deformation. It first identifies motion-relevant regions via an Anchor Filter to suppress redundant updates in static areas. A self-supervised Induced Flow-Guided Deformation module induces anchor motion using multi-frame feature aggregation, eliminating the need for explicit flow labels. To further handle fine-grained deformations, a Hierarchical Anchor Propagation mechanism increases anchor resolution based on motion complexity and propagates multi-level transformations. Extensive experiments on synthetic and real-world benchmarks validate that HAIF-GS significantly outperforms prior dynamic 3DGS methods in rendering quality, temporal coherence, and reconstruction efficiency.

cs.CV

STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering

Although dynamic scene reconstruction has long been a fundamental challenge in 3D vision, the recent emergence of 3D Gaussian Splatting (3DGS) offers a promising direction by enabling high-quality, real-time rendering through explicit Gaussian primitives. However, existing 3DGS-based methods for dynamic reconstruction often suffer from \textit{spatio-temporal incoherence} during initialization, where canonical Gaussians are constructed by aggregating observations from multiple frames without temporal distinction. This results in spatio-temporally entangled representations, making it difficult to model dynamic motion accurately. To overcome this limitation, we propose \textbf{STDR} (Spatio-Temporal Decoupling for Real-time rendering), a plug-and-play module that learns spatio-temporal probability distributions for each Gaussian. STDR introduces a spatio-temporal mask, a separated deformation field, and a consistency regularization to jointly disentangle spatial and temporal patterns. Extensive experiments demonstrate that incorporating our module into existing 3DGS-based dynamic scene reconstruction frameworks leads to notable improvements in both reconstruction quality and spatio-temporal consistency across synthetic and real-world benchmarks.

cs.GR

GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision

While 3D Gaussian Splatting enables high-quality real-time rendering, existing Gaussian-based frameworks for 3D semantic segmentation still face significant challenges in boundary recognition accuracy. To address this, we propose a novel 3DGS-based framework named GradiSeg, incorporating Identity Encoding to construct a deeper semantic understanding of scenes. Our approach introduces two key modules: Identity Gradient Guided Densification (IGD) and Local Adaptive K-Nearest Neighbors (LA-KNN). The IGD module supervises gradients of Identity Encoding to refine Gaussian distributions along object boundaries, aligning them closely with boundary contours. Meanwhile, the LA-KNN module employs position gradients to adaptively establish locality-aware propagation of Identity Encodings, preventing irregular Gaussian spreads near boundaries. We validate the effectiveness of our method through comprehensive experiments. Results show that GradiSeg effectively addresses boundary-related issues, significantly improving segmentation accuracy without compromising scene reconstruction quality. Furthermore, our method's robust segmentation capability and decoupled Identity Encoding representation make it highly suitable for various downstream scene editing tasks, including 3D object removal, swapping and so on.

cs.CV