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Honglu Zhou

Publications and source records attributed to Honglu Zhou.

28 records · Page 2Linked to original sources

Procedure-Aware Pretraining for Instructional Video Understanding

Our goal is to learn a video representation that is useful for downstream procedure understanding tasks in instructional videos. Due to the small amount of available annotations, a key challenge in procedure understanding is to be able to extract from unlabeled videos the procedural knowledge such as the identity of the task (e.g., 'make latte'), its steps (e.g., 'pour milk'), or the potential next steps given partial progress in its execution. Our main insight is that instructional videos depict sequences of steps that repeat between instances of the same or different tasks, and that this structure can be well represented by a Procedural Knowledge Graph (PKG), where nodes are discrete steps and edges connect steps that occur sequentially in the instructional activities. This graph can then be used to generate pseudo labels to train a video representation that encodes the procedural knowledge in a more accessible form to generalize to multiple procedure understanding tasks. We build a PKG by combining information from a text-based procedural knowledge database and an unlabeled instructional video corpus and then use it to generate training pseudo labels with four novel pre-training objectives. We call this PKG-based pre-training procedure and the resulting model Paprika, Procedure-Aware PRe-training for Instructional Knowledge Acquisition. We evaluate Paprika on COIN and CrossTask for procedure understanding tasks such as task recognition, step recognition, and step forecasting. Paprika yields a video representation that improves over the state of the art: up to 11.23% gains in accuracy in 12 evaluation settings. Implementation is available at https://github.com/salesforce/paprika.

cs.CV↗

D-HYPR: Harnessing Neighborhood Modeling and Asymmetry Preservation for Digraph Representation Learning

Digraph Representation Learning (DRL) aims to learn representations for directed homogeneous graphs (digraphs). Prior work in DRL is largely constrained (e.g., limited to directed acyclic graphs), or has poor generalizability across tasks (e.g., evaluated solely on one task). Most Graph Neural Networks (GNNs) exhibit poor performance on digraphs due to the neglect of modeling neighborhoods and preserving asymmetry. In this paper, we address these notable challenges by leveraging hyperbolic collaborative learning from multi-ordered and partitioned neighborhoods, and regularizers inspired by socio-psychological factors. Our resulting formalism, Digraph Hyperbolic Networks (D-HYPR) - albeit conceptually simple - generalizes to digraphs where cycles and non-transitive relations are common, and is applicable to multiple downstream tasks including node classification, link presence prediction, and link property prediction. In order to assess the effectiveness of D-HYPR, extensive evaluations were performed across 8 real-world digraph datasets involving 21 prior techniques. D-HYPR statistically significantly outperforms the current state of the art. We release our code at https://github.com/hongluzhou/dhypr

cs.LG↗

COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality

Group Activity Recognition detects the activity collectively performed by a group of actors, which requires compositional reasoning of actors and objects. We approach the task by modeling the video as tokens that represent the multi-scale semantic concepts in the video. We propose COMPOSER, a Multiscale Transformer based architecture that performs attention-based reasoning over tokens at each scale and learns group activity compositionally. In addition, prior works suffer from scene biases with privacy and ethical concerns. We only use the keypoint modality which reduces scene biases and prevents acquiring detailed visual data that may contain private or biased information of users. We improve the multiscale representations in COMPOSER by clustering the intermediate scale representations, while maintaining consistent cluster assignments between scales. Finally, we use techniques such as auxiliary prediction and data augmentations tailored to the keypoint signals to aid model training. We demonstrate the model's strength and interpretability on two widely-used datasets (Volleyball and Collective Activity). COMPOSER achieves up to +5.4% improvement with just the keypoint modality. Code is available at https://github.com/hongluzhou/composer

cs.CV↗

HM: Hybrid Masking for Few-Shot Segmentation

We study few-shot semantic segmentation that aims to segment a target object from a query image when provided with a few annotated support images of the target class. Several recent methods resort to a feature masking (FM) technique to discard irrelevant feature activations which eventually facilitates the reliable prediction of segmentation mask. A fundamental limitation of FM is the inability to preserve the fine-grained spatial details that affect the accuracy of segmentation mask, especially for small target objects. In this paper, we develop a simple, effective, and efficient approach to enhance feature masking (FM). We dub the enhanced FM as hybrid masking (HM). Specifically, we compensate for the loss of fine-grained spatial details in FM technique by investigating and leveraging a complementary basic input masking method. Experiments have been conducted on three publicly available benchmarks with strong few-shot segmentation (FSS) baselines. We empirically show improved performance against the current state-of-the-art methods by visible margins across different benchmarks. Our code and trained models are available at: https://github.com/moonsh/HM-Hybrid-Masking

cs.CV↗

Hopper: Multi-hop Transformer for Spatiotemporal Reasoning

This paper considers the problem of spatiotemporal object-centric reasoning in videos. Central to our approach is the notion of object permanence, i.e., the ability to reason about the location of objects as they move through the video while being occluded, contained or carried by other objects. Existing deep learning based approaches often suffer from spatiotemporal biases when applied to video reasoning problems. We propose Hopper, which uses a Multi-hop Transformer for reasoning object permanence in videos. Given a video and a localization query, Hopper reasons over image and object tracks to automatically hop over critical frames in an iterative fashion to predict the final position of the object of interest. We demonstrate the effectiveness of using a contrastive loss to reduce spatiotemporal biases. We evaluate over CATER dataset and find that Hopper achieves 73.2% Top-1 accuracy using just 1 FPS by hopping through just a few critical frames. We also demonstrate Hopper can perform long-term reasoning by building a CATER-h dataset that requires multi-step reasoning to localize objects of interest correctly.

cs.CV↗

Graph-Based Generative Representation Learning of Semantically and Behaviorally Augmented Floorplans

Floorplans are commonly used to represent the layout of buildings. In computer aided-design (CAD) floorplans are usually represented in the form of hierarchical graph structures. Research works towards computational techniques that facilitate the design process, such as automated analysis and optimization, often use simple floorplan representations that ignore the semantics of the space and do not take into account usage related analytics. We present a floorplan embedding technique that uses an attributed graph to represent the geometric information as well as design semantics and behavioral features of the inhabitants as node and edge attributes. A Long Short-Term Memory (LSTM) Variational Autoencoder (VAE) architecture is proposed and trained to embed attributed graphs as vectors in a continuous space. A user study is conducted to evaluate the coupling of similar floorplans retrieved from the embedding space with respect to a given input (e.g., design layout). The qualitative, quantitative and user-study evaluations show that our embedding framework produces meaningful and accurate vector representations for floorplans. In addition, our proposed model is a generative model. We studied and showcased its effectiveness for generating new floorplans. We also release the dataset that we have constructed and which, for each floorplan, includes the design semantics attributes as well as simulation generated human behavioral features for further study in the community.

cs.LG↗

GitEvolve: Predicting the Evolution of GitHub Repositories

Software development is becoming increasingly open and collaborative with the advent of platforms such as GitHub. Given its crucial role, there is a need to better understand and model the dynamics of GitHub as a social platform. Previous work has mostly considered the dynamics of traditional social networking sites like Twitter and Facebook. We propose GitEvolve, a system to predict the evolution of GitHub repositories and the different ways by which users interact with them. To this end, we develop an end-to-end multi-task sequential deep neural network that given some seed events, simultaneously predicts which user-group is next going to interact with a given repository, what the type of the interaction is, and when it happens. To facilitate learning, we use graph based representation learning to encode relationship between repositories. We map users to groups by modelling common interests to better predict popularity and to generalize to unseen users during inference. We introduce an artificial event type to better model varying levels of activity of repositories in the dataset. The proposed multi-task architecture is generic and can be extended to model information diffusion in other social networks. In a series of experiments, we demonstrate the effectiveness of the proposed model, using multiple metrics and baselines. Qualitative analysis of the model's ability to predict popularity and forecast trends proves its applicability.

cs.SI↗

Understanding Echo Chambers in E-commerce Recommender Systems

Personalized recommendation benefits users in accessing contents of interests effectively. Current research on recommender systems mostly focuses on matching users with proper items based on user interests. However, significant efforts are missing to understand how the recommendations influence user preferences and behaviors, e.g., if and how recommendations result in \textit{echo chambers}. Extensive efforts have been made in examining the phenomenon in online media and social network systems. Meanwhile, there are growing concerns that recommender systems might lead to the self-reinforcing of user's interests due to narrowed exposure of items, which may be the potential cause of echo chamber. In this paper, we aim to analyze the echo chamber phenomenon in Alibaba Taobao -- one of the largest e-commerce platforms in the world. Echo chamber means the effect of user interests being reinforced through repeated exposure to similar contents. Based on the definition, we examine the presence of echo chamber in two steps. First, we explore whether user interests have been reinforced. Second, we check whether the reinforcement results from the exposure of similar contents. Our evaluations are enhanced with robust metrics, including cluster validity and statistical significance. Experiments are performed on extensive collections of real-world data consisting of user clicks, purchases, and browse logs from Alibaba Taobao. Evidence suggests the tendency of echo chamber in user click behaviors, while it is relatively mitigated in user purchase behaviors. Insights from the results guide the refinement of recommendation algorithms in real-world e-commerce systems.

cs.IR↗

Deep Crowd-Flow Prediction in Built Environments

Predicting the behavior of crowds in complex environments is a key requirement in a multitude of application areas, including crowd and disaster management, architectural design, and urban planning. Given a crowd's immediate state, current approaches simulate crowd movement to arrive at a future state. However, most applications require the ability to predict hundreds of possible simulation outcomes (e.g., under different environment and crowd situations) at real-time rates, for which these approaches are prohibitively expensive. In this paper, we propose an approach to instantly predict the long-term flow of crowds in arbitrarily large, realistic environments. Central to our approach is a novel CAGE representation consisting of Capacity, Agent, Goal, and Environment-oriented information, which efficiently encodes and decodes crowd scenarios into compact, fixed-size representations that are environmentally lossless. We present a framework to facilitate the accurate and efficient prediction of crowd flow in never-before-seen crowd scenarios. We conduct a series of experiments to evaluate the efficacy of our approach and showcase positive results.

cs.AI↗

Scenario Generalization of Data-driven Imitation Models in Crowd Simulation

Crowd simulation, the study of the movement of multiple agents in complex environments, presents a unique application domain for machine learning. One challenge in crowd simulation is to imitate the movement of expert agents in highly dense crowds. An imitation model could substitute an expert agent if the model behaves as good as the expert. This will bring many exciting applications. However, we believe no prior studies have considered the critical question of how training data and training methods affect imitators when these models are applied to novel scenarios. In this work, a general imitation model is represented by applying either the Behavior Cloning (BC) training method or a more sophisticated Generative Adversarial Imitation Learning (GAIL) method, on three typical types of data domains: standard benchmarks for evaluating crowd models, random sampling of state-action pairs, and egocentric scenarios that capture local interactions. Simulated results suggest that (i) simpler training methods are overall better than more complex training methods, (ii) training samples with diverse agent-agent and agent-obstacle interactions are beneficial for reducing collisions when the trained models are applied to new scenarios. We additionally evaluated our models in their ability to imitate real world crowd trajectories observed from surveillance videos. Our findings indicate that models trained on representative scenarios generalize to new, unseen situations observed in real human crowds.

cs.MA↗