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Hongnan Lin

Publications and source records attributed to Hongnan Lin.

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Invert4TVG: A Temporal Video Grounding Framework with Inversion Tasks Preserving Action Understanding Ability

Temporal Video Grounding (TVG) aims to localize video segments corresponding to a given textual query, which often describes human actions. However, we observe that current methods, usually optimizing for high temporal Intersection-over-Union (IoU), frequently struggle to accurately recognize or understand the underlying actions in both the video and query, thus reducing the effectiveness of these methods. To address this, we propose a novel TVG framework that integrates inversion-based TVG as auxiliary objectives to maintain the model's action understanding ability. We introduce three kinds of inversion TVG tasks derived from the original TVG annotations: (1) Verb Completion, predicting masked verbs (actions) in queries given video segments; (2) Action Recognition, identifying query-described actions; and (3) Video Description, generating descriptions containing query-relevant actions given video segments. These inversion tasks are entirely derived from the original TVG tasks and are probabilistically integrated with them within a reinforcement learning framework. By leveraging carefully designed reward functions, the model preserves its ability to understand actions, thereby improving the accuracy of temporal grounding. Experiments show our method outperforms state-of-the-art approaches, achieving a 7.1\% improvement in R1@0.7 on Charades-STA for a 3B model.

cs.AI

Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces

We present Shape-Haptics, an approach for designers to rapidly design and fabricate passive force feedback mechanisms for physical interfaces. Such mechanisms are used in everyday interfaces and tools, and they are challenging to design. Shape-Haptics abstracts and broadens the haptic expression of this class of force feedback systems through 2D laser cut configurations that are simple to fabricate. They leverage the properties of polyoxymethylene plastic and comprise a compliant spring structure that engages with a sliding profile during tangible interaction. By shaping the sliding profile, designers can easily customize the haptic force feedback delivered by the mechanism. We provide a computational design sandbox to facilitate designers to explore and fabricate Shape-Haptics mechanisms. We also propose a series of applications that demonstrate the utility of Shape-Haptics in creating and customizing haptics for different physical interfaces.

cs.HC