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Honguk Woo

Publications and source records attributed to Honguk Woo.

31 records · Page 2Linked to original sources

Embodied CoT Distillation From LLM To Off-the-shelf Agents

We address the challenge of utilizing large language models (LLMs) for complex embodied tasks, in the environment where decision-making systems operate timely on capacity-limited, off-the-shelf devices. We present DeDer, a framework for decomposing and distilling the embodied reasoning capabilities from LLMs to efficient, small language model (sLM)-based policies. In DeDer, the decision-making process of LLM-based strategies is restructured into a hierarchy with a reasoning-policy and planning-policy. The reasoning-policy is distilled from the data that is generated through the embodied in-context learning and self-verification of an LLM, so it can produce effective rationales. The planning-policy, guided by the rationales, can render optimized plans efficiently. In turn, DeDer allows for adopting sLMs for both policies, deployed on off-the-shelf devices. Furthermore, to enhance the quality of intermediate rationales, specific to embodied tasks, we devise the embodied knowledge graph, and to generate multiple rationales timely through a single inference, we also use the contrastively prompted attention model. Our experiments with the ALFRED benchmark demonstrate that DeDer surpasses leading language planning and distillation approaches, indicating the applicability and efficiency of sLM-based embodied policies derived through DeDer.

cs.AI↗

LLM-Based Offline Learning for Embodied Agents via Consistency-Guided Reward Ensemble

Employing large language models (LLMs) to enable embodied agents has become popular, yet it presents several limitations in practice. In this work, rather than using LLMs directly as agents, we explore their use as tools for embodied agent learning. Specifically, to train separate agents via offline reinforcement learning (RL), an LLM is used to provide dense reward feedback on individual actions in training datasets. In doing so, we present a consistency-guided reward ensemble framework (CoREN), designed for tackling difficulties in grounding LLM-generated estimates to the target environment domain. The framework employs an adaptive ensemble of spatio-temporally consistent rewards to derive domain-grounded rewards in the training datasets, thus enabling effective offline learning of embodied agents in different environment domains. Experiments with the VirtualHome benchmark demonstrate that CoREN significantly outperforms other offline RL agents, and it also achieves comparable performance to state-of-the-art LLM-based agents with 8B parameters, despite CoREN having only 117M parameters for the agent policy network and using LLMs only for training.

cs.AI↗

Skills Regularized Task Decomposition for Multi-task Offline Reinforcement Learning

Reinforcement learning (RL) with diverse offline datasets can have the advantage of leveraging the relation of multiple tasks and the common skills learned across those tasks, hence allowing us to deal with real-world complex problems efficiently in a data-driven way. In offline RL where only offline data is used and online interaction with the environment is restricted, it is yet difficult to achieve the optimal policy for multiple tasks, especially when the data quality varies for the tasks. In this paper, we present a skill-based multi-task RL technique on heterogeneous datasets that are generated by behavior policies of different quality. To learn the shareable knowledge across those datasets effectively, we employ a task decomposition method for which common skills are jointly learned and used as guidance to reformulate a task in shared and achievable subtasks. In this joint learning, we use Wasserstein auto-encoder (WAE) to represent both skills and tasks on the same latent space and use the quality-weighted loss as a regularization term to induce tasks to be decomposed into subtasks that are more consistent with high-quality skills than others. To improve the performance of offline RL agents learned on the latent space, we also augment datasets with imaginary trajectories relevant to high-quality skills for each task. Through experiments, we show that our multi-task offline RL approach is robust to the mixed configurations of different-quality datasets and it outperforms other state-of-the-art algorithms for several robotic manipulation tasks and drone navigation tasks.

cs.LG↗

Robust Policy Learning via Offline Skill Diffusion

Skill-based reinforcement learning (RL) approaches have shown considerable promise, especially in solving long-horizon tasks via hierarchical structures. These skills, learned task-agnostically from offline datasets, can accelerate the policy learning process for new tasks. Yet, the application of these skills in different domains remains restricted due to their inherent dependency on the datasets, which poses a challenge when attempting to learn a skill-based policy via RL for a target domain different from the datasets' domains. In this paper, we present a novel offline skill learning framework DuSkill which employs a guided Diffusion model to generate versatile skills extended from the limited skills in datasets, thereby enhancing the robustness of policy learning for tasks in different domains. Specifically, we devise a guided diffusion-based skill decoder in conjunction with the hierarchical encoding to disentangle the skill embedding space into two distinct representations, one for encapsulating domain-invariant behaviors and the other for delineating the factors that induce domain variations in the behaviors. Our DuSkill framework enhances the diversity of skills learned offline, thus enabling to accelerate the learning procedure of high-level policies for different domains. Through experiments, we show that DuSkill outperforms other skill-based imitation learning and RL algorithms for several long-horizon tasks, demonstrating its benefits in few-shot imitation and online RL.

cs.LG↗

Pareto Inverse Reinforcement Learning for Diverse Expert Policy Generation

Data-driven offline reinforcement learning and imitation learning approaches have been gaining popularity in addressing sequential decision-making problems. Yet, these approaches rarely consider learning Pareto-optimal policies from a limited pool of expert datasets. This becomes particularly marked due to practical limitations in obtaining comprehensive datasets for all preferences, where multiple conflicting objectives exist and each expert might hold a unique optimization preference for these objectives. In this paper, we adapt inverse reinforcement learning (IRL) by using reward distance estimates for regularizing the discriminator. This enables progressive generation of a set of policies that accommodate diverse preferences on the multiple objectives, while using only two distinct datasets, each associated with a different expert preference. In doing so, we present a Pareto IRL framework (ParIRL) that establishes a Pareto policy set from these limited datasets. In the framework, the Pareto policy set is then distilled into a single, preference-conditioned diffusion model, thus allowing users to immediately specify which expert's patterns they prefer. Through experiments, we show that ParIRL outperforms other IRL algorithms for various multi-objective control tasks, achieving the dense approximation of the Pareto frontier. We also demonstrate the applicability of ParIRL with autonomous driving in CARLA.

cs.LG↗

Semantic Skill Grounding for Embodied Instruction-Following in Cross-Domain Environments

In embodied instruction-following (EIF), the integration of pretrained language models (LMs) as task planners emerges as a significant branch, where tasks are planned at the skill level by prompting LMs with pretrained skills and user instructions. However, grounding these pretrained skills in different domains remains challenging due to their intricate entanglement with the domain-specific knowledge. To address this challenge, we present a semantic skill grounding (SemGro) framework that leverages the hierarchical nature of semantic skills. SemGro recognizes the broad spectrum of these skills, ranging from short-horizon low-semantic skills that are universally applicable across domains to long-horizon rich-semantic skills that are highly specialized and tailored for particular domains. The framework employs an iterative skill decomposition approach, starting from the higher levels of semantic skill hierarchy and then moving downwards, so as to ground each planned skill to an executable level within the target domain. To do so, we use the reasoning capabilities of LMs for composing and decomposing semantic skills, as well as their multi-modal extension for assessing the skill feasibility in the target domain. Our experiments in the VirtualHome benchmark show the efficacy of SemGro in 300 cross-domain EIF scenarios.

cs.AI↗

Offline Policy Learning via Skill-step Abstraction for Long-horizon Goal-Conditioned Tasks

Goal-conditioned (GC) policy learning often faces a challenge arising from the sparsity of rewards, when confronting long-horizon goals. To address the challenge, we explore skill-based GC policy learning in offline settings, where skills are acquired from existing data and long-horizon goals are decomposed into sequences of near-term goals that align with these skills. Specifically, we present an `offline GC policy learning via skill-step abstraction' framework (GLvSA) tailored for tackling long-horizon GC tasks affected by goal distribution shifts. In the framework, a GC policy is progressively learned offline in conjunction with the incremental modeling of skill-step abstractions on the data. We also devise a GC policy hierarchy that not only accelerates GC policy learning within the framework but also allows for parameter-efficient fine-tuning of the policy. Through experiments with the maze and Franka kitchen environments, we demonstrate the superiority and efficiency of our GLvSA framework in adapting GC policies to a wide range of long-horizon goals. The framework achieves competitive zero-shot and few-shot adaptation performance, outperforming existing GC policy learning and skill-based methods.

cs.LG↗

Model Adaptation for Time Constrained Embodied Control

When adopting a deep learning model for embodied agents, it is required that the model structure be optimized for specific tasks and operational conditions. Such optimization can be static such as model compression or dynamic such as adaptive inference. Yet, these techniques have not been fully investigated for embodied control systems subject to time constraints, which necessitate sequential decision-making for multiple tasks, each with distinct inference latency limitations. In this paper, we present MoDeC, a time constraint-aware embodied control framework using the modular model adaptation. We formulate model adaptation to varying operational conditions on resource and time restrictions as dynamic routing on a modular network, incorporating these conditions as part of multi-task objectives. Our evaluation across several vision-based embodied environments demonstrates the robustness of MoDeC, showing that it outperforms other model adaptation methods in both performance and adherence to time constraints in robotic manipulation and autonomous driving applications

cs.LG↗

One-shot Imitation in a Non-Stationary Environment via Multi-Modal Skill

One-shot imitation is to learn a new task from a single demonstration, yet it is a challenging problem to adopt it for complex tasks with the high domain diversity inherent in a non-stationary environment. To tackle the problem, we explore the compositionality of complex tasks, and present a novel skill-based imitation learning framework enabling one-shot imitation and zero-shot adaptation; from a single demonstration for a complex unseen task, a semantic skill sequence is inferred and then each skill in the sequence is converted into an action sequence optimized for environmental hidden dynamics that can vary over time. Specifically, we leverage a vision-language model to learn a semantic skill set from offline video datasets, where each skill is represented on the vision-language embedding space, and adapt meta-learning with dynamics inference to enable zero-shot skill adaptation. We evaluate our framework with various one-shot imitation scenarios for extended multi-stage Meta-world tasks, showing its superiority in learning complex tasks, generalizing to dynamics changes, and extending to different demonstration conditions and modalities, compared to other baselines.

cs.AI↗

SemTra: A Semantic Skill Translator for Cross-Domain Zero-Shot Policy Adaptation

This work explores the zero-shot adaptation capability of semantic skills, semantically interpretable experts' behavior patterns, in cross-domain settings, where a user input in interleaved multi-modal snippets can prompt a new long-horizon task for different domains. In these cross-domain settings, we present a semantic skill translator framework SemTra which utilizes a set of multi-modal models to extract skills from the snippets, and leverages the reasoning capabilities of a pretrained language model to adapt these extracted skills to the target domain. The framework employs a two-level hierarchy for adaptation: task adaptation and skill adaptation. During task adaptation, seq-to-seq translation by the language model transforms the extracted skills into a semantic skill sequence, which is tailored to fit the cross-domain contexts. Skill adaptation focuses on optimizing each semantic skill for the target domain context, through parametric instantiations that are facilitated by language prompting and contrastive learning-based context inferences. This hierarchical adaptation empowers the framework to not only infer a complex task specification in one-shot from the interleaved multi-modal snippets, but also adapt it to new domains with zero-shot learning abilities. We evaluate our framework with Meta-World, Franka Kitchen, RLBench, and CARLA environments. The results clarify the framework's superiority in performing long-horizon tasks and adapting to different domains, showing its broad applicability in practical use cases, such as cognitive robots interpreting abstract instructions and autonomous vehicles operating under varied configurations.

cs.AI↗

An Efficient Combinatorial Optimization Model Using Learning-to-Rank Distillation

Recently, deep reinforcement learning (RL) has proven its feasibility in solving combinatorial optimization problems (COPs). The learning-to-rank techniques have been studied in the field of information retrieval. While several COPs can be formulated as the prioritization of input items, as is common in the information retrieval, it has not been fully explored how the learning-to-rank techniques can be incorporated into deep RL for COPs. In this paper, we present the learning-to-rank distillation-based COP framework, where a high-performance ranking policy obtained by RL for a COP can be distilled into a non-iterative, simple model, thereby achieving a low-latency COP solver. Specifically, we employ the approximated ranking distillation to render a score-based ranking model learnable via gradient descent. Furthermore, we use the efficient sequence sampling to improve the inference performance with a limited delay. With the framework, we demonstrate that a distilled model not only achieves comparable performance to its respective, high-performance RL, but also provides several times faster inferences. We evaluate the framework with several COPs such as priority-based task scheduling and multidimensional knapsack, demonstrating the benefits of the framework in terms of inference latency and performance.

cs.IR↗

Fixed Priority Global Scheduling from a Deep Learning Perspective

Deep Learning has been recently recognized as one of the feasible solutions to effectively address combinatorial optimization problems, which are often considered important yet challenging in various research domains. In this work, we first present how to adopt Deep Learning for real-time task scheduling through our preliminary work upon fixed priority global scheduling (FPGS) problems. We then briefly discuss possible generalizations of Deep Learning adoption for several realistic and complicated FPGS scenarios, e.g., scheduling tasks with dependency, mixed-criticality task scheduling. We believe that there are many opportunities for leveraging advanced Deep Learning technologies to improve the quality of scheduling in various system configurations and problem scenarios.

cs.AI↗

A Differentiable Ranking Metric Using Relaxed Sorting Operation for Top-K Recommender Systems

A recommender system generates personalized recommendations for a user by computing the preference score of items, sorting the items according to the score, and filtering top-K items with high scores. While sorting and ranking items are integral for this recommendation procedure, it is nontrivial to incorporate them in the process of end-to-end model training since sorting is nondifferentiable and hard to optimize with gradient descent. This incurs the inconsistency issue between existing learning objectives and ranking metrics of recommenders. In this work, we present DRM (differentiable ranking metric) that mitigates the inconsistency and improves recommendation performance by employing the differentiable relaxation of ranking metrics. Via experiments with several real-world datasets, we demonstrate that the joint learning of the DRM objective upon existing factor based recommenders significantly improves the quality of recommendations, in comparison with other state-of-the-art recommendation methods.

cs.IR↗