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Hongwen Zhang

Publications and source records attributed to Hongwen Zhang.

At least 37 records · Page 2Linked to original sources

Ionic current rectification under concentration gradients and its application in evaluating surface charge properties of micropores

Ionic current rectification (ICR) induced by electroosmotic flow (EOF) under concentration gradients can find many applications in micro/nanofluidic sensing and ionic circuits. Here, we focused on the cases with micropores of moderate length-diameter ratios, through experimental research and systematical simulations, the EOF-induced ICR was found to exhibit voltage-dependent ratios. In the considered cases with a weak EOF or strong ionic diffusion, a large deviation appears between the ion concentration inside the micropore and the bulk value, which fails the prediction by solution conductivity gradients. Based on our simulation results, effective equations were developed for the theoretical description of ion concentration distributions along the micropore axis under coupled concentration gradient and electric field. With the predicted ion distributions inside micropores, the ICR ratio can be conveniently calculated with the derived electrical resistance of the microfluidic system, which applies to micropores of 200 to 1000 nm in diameter. Because the surface charge density is the only unknown input parameter, our developed equations can be used to evaluate the surface charge density of micropores with the measured EOF-induced ICR ratio under concentration gradients.

physics.chem-ph↗

DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective

We present a novel framework to reconstruct human avatars from monocular videos. Recent approaches have struggled either to capture the fine-grained dynamic details from the input or to generate plausible details at novel viewpoints, which mainly stem from the limited representational capacity of the avatar model and insufficient observational data. To overcome these challenges, we propose to leverage the advanced video generative model, Human4DiT, to generate the human motions from alternative perspective as an additional supervision signal. This approach not only enriches the details in previously unseen regions but also effectively regularizes the avatar representation to mitigate artifacts. Furthermore, we introduce two complementary strategies to enhance video generation: To ensure consistent reproduction of human motion, we inject the physical identity into the model through video fine-tuning. For higher-resolution outputs with finer details, a patch-based denoising algorithm is employed. Experimental results demonstrate that our method outperforms recent state-of-the-art approaches and validate the effectiveness of our proposed strategies.

cs.CV↗

SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields

Holistic 3D scene understanding, which jointly models geometry, appearance, and semantics, is crucial for applications like augmented reality and robotic interaction. Existing feed-forward 3D scene understanding methods (e.g., LSM) are limited to extracting language-based semantics from scenes, failing to achieve holistic scene comprehension. Additionally, they suffer from low-quality geometry reconstruction and noisy artifacts. In contrast, per-scene optimization methods rely on dense input views, which reduces practicality and increases complexity during deployment. In this paper, we propose SemanticSplat, a feed-forward semantic-aware 3D reconstruction method, which unifies 3D Gaussians with latent semantic attributes for joint geometry-appearance-semantics modeling. To predict the semantic anisotropic Gaussians, SemanticSplat fuses diverse feature fields (e.g., LSeg, SAM) with a cost volume representation that stores cross-view feature similarities, enhancing coherent and accurate scene comprehension. Leveraging a two-stage distillation framework, SemanticSplat reconstructs a holistic multi-modal semantic feature field from sparse-view images. Experiments demonstrate the effectiveness of our method for 3D scene understanding tasks like promptable and open-vocabulary segmentation. Video results are available at https://semanticsplat.github.io.

cs.CV↗

PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation

Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction. However, existing motion-capture techniques and generative models often neglect physical constraints, leading to artifacts such as interpenetration, sliding, and floating. These issues are exacerbated in multi-person motion generation, where complex interactions are involved. To address these limitations, we introduce physical mapping, integrated throughout the human interaction generation pipeline. Specifically, motion imitation within a physics-based simulation environment is used to project target motions into a physically valid space. The resulting motions are adjusted to adhere to real-world physics constraints while retaining their original semantic meaning. This mapping not only improves MoCap data quality but also directly informs post-processing of generated motions. Given the unique interactivity of multi-person scenarios, we propose a tailored motion representation framework. Motion Consistency (MC) and Marker-based Interaction (MI) loss functions are introduced to improve model performance. Experiments show our method achieves impressive results in generated human motion quality, with a 3%-89% improvement in physical fidelity. Project page http://yw0208.github.io/physiinter

cs.CV↗

SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios

Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization capabilities. Meanwhile, HOI video generation methods prioritize pixel-level visual fidelity, often sacrificing physical plausibility. Recognizing that visual appearance and motion patterns share fundamental physical laws in the real world, we propose a novel framework that combines visual priors and dynamic constraints within a synchronized diffusion process to generate the HOI video and motion simultaneously. To integrate the heterogeneous semantics, appearance, and motion features, our method implements tri-modal adaptive modulation for feature aligning, coupled with 3D full-attention for modeling inter- and intra-modal dependencies. Furthermore, we introduce a vision-aware 3D interaction diffusion model that generates explicit 3D interaction sequences directly from the synchronized diffusion outputs, then feeds them back to establish a closed-loop feedback cycle. This architecture eliminates dependencies on predefined object models or explicit pose guidance while significantly enhancing video-motion consistency. Experimental results demonstrate our method's superiority over state-of-the-art approaches in generating high-fidelity, dynamically plausible HOI sequences, with notable generalization capabilities in unseen real-world scenarios. Project page at https://github.com/Droliven/SViMo_project.

cs.CV↗

ReCoM: Realistic Co-Speech Motion Generation with Recurrent Embedded Transformer

We present ReCoM, an efficient framework for generating high-fidelity and generalizable human body motions synchronized with speech. The core innovation lies in the Recurrent Embedded Transformer (RET), which integrates Dynamic Embedding Regularization (DER) into a Vision Transformer (ViT) core architecture to explicitly model co-speech motion dynamics. This architecture enables joint spatial-temporal dependency modeling, thereby enhancing gesture naturalness and fidelity through coherent motion synthesis. To enhance model robustness, we incorporate the proposed DER strategy, which equips the model with dual capabilities of noise resistance and cross-domain generalization, thereby improving the naturalness and fluency of zero-shot motion generation for unseen speech inputs. To mitigate inherent limitations of autoregressive inference, including error accumulation and limited self-correction, we propose an iterative reconstruction inference (IRI) strategy. IRI refines motion sequences via cyclic pose reconstruction, driven by two key components: (1) classifier-free guidance improves distribution alignment between generated and real gestures without auxiliary supervision, and (2) a temporal smoothing process eliminates abrupt inter-frame transitions while ensuring kinematic continuity. Extensive experiments on benchmark datasets validate ReCoM's effectiveness, achieving state-of-the-art performance across metrics. Notably, it reduces the Fréchet Gesture Distance (FGD) from 18.70 to 2.48, demonstrating an 86.7% improvement in motion realism. Our project page is https://yong-xie-xy.github.io/ReCoM/.

cs.GR↗

ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping

In this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hands and objects. The core idea of ManiVideo is the construction of a multi-layer occlusion (MLO) representation that learns 3D occlusion relationships from occlusion-free normal maps and occlusion confidence maps. By embedding the MLO structure into the UNet in two forms, the model enhances the 3D consistency of dexterous hand-object manipulation. To further achieve the generalizable grasping of objects, we integrate Objaverse, a large-scale 3D object dataset, to address the scarcity of video data, thereby facilitating the learning of extensive object consistency. Additionally, we propose an innovative training strategy that effectively integrates multiple datasets, supporting downstream tasks such as human-centric hand-object manipulation video generation. Through extensive experiments, we demonstrate that our approach not only achieves video generation with plausible hand-object interaction and generalizable objects, but also outperforms existing SOTA methods.

cs.CV↗

FG-MDM: Towards Zero-Shot Human Motion Generation via ChatGPT-Refined Descriptions

Recently, significant progress has been made in text-based motion generation, enabling the generation of diverse and high-quality human motions that conform to textual descriptions. However, generating motions beyond the distribution of original datasets remains challenging, i.e., zero-shot generation. By adopting a divide-and-conquer strategy, we propose a new framework named Fine-Grained Human Motion Diffusion Model (FG-MDM) for zero-shot human motion generation. Specifically, we first parse previous vague textual annotations into fine-grained descriptions of different body parts by leveraging a large language model. We then use these fine-grained descriptions to guide a transformer-based diffusion model, which further adopts a design of part tokens. FG-MDM can generate human motions beyond the scope of original datasets owing to descriptions that are closer to motion essence. Our experimental results demonstrate the superiority of FG-MDM over previous methods in zero-shot settings. We will release our fine-grained textual annotations for HumanML3D and KIT.

cs.CV↗

HHAvatar: Gaussian Head Avatar with Dynamic Hairs

Creating high-fidelity 3D head avatars has always been a research hotspot, but it remains a great challenge under lightweight sparse view setups. In this paper, we propose HHAvatar represented by controllable 3D Gaussians for high-fidelity head avatar with dynamic hair modeling. We first use 3D Gaussians to represent the appearance of the head, and then jointly optimize neutral 3D Gaussians and a fully learned MLP-based deformation field to capture complex expressions. The two parts benefit each other, thereby our method can model fine-grained dynamic details while ensuring expression accuracy. Furthermore, we devise a well-designed geometry-guided initialization strategy based on implicit SDF and Deep Marching Tetrahedra for the stability and convergence of the training procedure. To address the problem of dynamic hair modeling, we introduce a hybrid head model into our avatar representation based Gaussian Head Avatar and a training method that considers timing information and an occlusion perception module to model the non-rigid motion of hair. Experiments show that our approach outperforms other state-of-the-art sparse-view methods, achieving ultra high-fidelity rendering quality at 2K resolution even under exaggerated expressions and driving hairs reasonably with the motion of the head

cs.CV↗

Stereo-Talker: Audio-driven 3D Human Synthesis with Prior-Guided Mixture-of-Experts

This paper introduces Stereo-Talker, a novel one-shot audio-driven human video synthesis system that generates 3D talking videos with precise lip synchronization, expressive body gestures, temporally consistent photo-realistic quality, and continuous viewpoint control. The process follows a two-stage approach. In the first stage, the system maps audio input to high-fidelity motion sequences, encompassing upper-body gestures and facial expressions. To enrich motion diversity and authenticity, large language model (LLM) priors are integrated with text-aligned semantic audio features, leveraging LLMs' cross-modal generalization power to enhance motion quality. In the second stage, we improve diffusion-based video generation models by incorporating a prior-guided Mixture-of-Experts (MoE) mechanism: a view-guided MoE focuses on view-specific attributes, while a mask-guided MoE enhances region-based rendering stability. Additionally, a mask prediction module is devised to derive human masks from motion data, enhancing the stability and accuracy of masks and enabling mask guiding during inference. We also introduce a comprehensive human video dataset with 2,203 identities, covering diverse body gestures and detailed annotations, facilitating broad generalization. The code, data, and pre-trained models will be released for research purposes.

cs.CV↗

Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns

We propose Lodge++, a choreography framework to generate high-quality, ultra-long, and vivid dances given the music and desired genre. To handle the challenges in computational efficiency, the learning of complex and vivid global choreography patterns, and the physical quality of local dance movements, Lodge++ adopts a two-stage strategy to produce dances from coarse to fine. In the first stage, a global choreography network is designed to generate coarse-grained dance primitives that capture complex global choreography patterns. In the second stage, guided by these dance primitives, a primitive-based dance diffusion model is proposed to further generate high-quality, long-sequence dances in parallel, faithfully adhering to the complex choreography patterns. Additionally, to improve the physical plausibility, Lodge++ employs a penetration guidance module to resolve character self-penetration, a foot refinement module to optimize foot-ground contact, and a multi-genre discriminator to maintain genre consistency throughout the dance. Lodge++ is validated by extensive experiments, which show that our method can rapidly generate ultra-long dances suitable for various dance genres, ensuring well-organized global choreography patterns and high-quality local motion.

cs.CV↗

Detection of Nanopores with the Scanning Ion Conductance Microscopy: A Simulation Study

During the dielectric breakdown process of thin solid-state nanopores, the application of high voltages may cause the formation of multi-nanopores on one chip, which number and sizes are important for their applications. Here, simulations were conducted to mimic the investigation of in situ nanopore detection with scanning ion conductance microscopy (SICM). Results show that SICM can provide accurate nanopore location and relative pore size. Detection resolution is influenced by the dimensions of the applied probe and separation between the probe and membranes, which can be enhanced under large voltages or a concentration gradient.

physics.chem-ph↗

Ionic Selectivity of Nanopores: Comparison among Cases under the Hydrostatic Pressure, Electric Field, and Concentration Gradient

The ionic selectivity of nanopores is crucial for the energy conversion based on nanoporous membranes. It can be significantly affected by various parameters of nanopores and the applied fields driving ions through porous membranes. Here, with finite element simulations, the selective transport of ions through nanopores is systematically investigated under three common fields, i.e. the electric field (V), hydrostatic pressure (p), and concentration gradient (C). For negatively charged nanopores, through the quantitative comparison of the cation selectivity (t+) under the three fields, the cation selectivity of nanopores follows the order of t+V > t+c > t+p. This is due to the transport characteristics of cations and anions through the nanopores. Because of the strong transport of counterions in electric double layers under electric fields and concentration gradients, the nanopore exhibits a relatively higher selectivity to counterions. We also explored the modulation of t+ on the properties of nanopores and solutions. Under all three fields, t+ is directly proportional to the pore length and surface charge density, and inversely correlated to the pore diameter and salt concentration. Under both the electric field and hydrostatic pressure, t+ has almost no dependence on the applied field strength or ion species, which can affect t+ in the case of the concentration gradient. Our results provide detailed insights into the comparison and regulation of ionic selectivity of nanopores under three fields which can be useful for the design of high-performance devices for energy conversion based on nanoporous membranes.

cond-mat.soft↗

Modulation of ionic current rectification in short bipolar nanopores

Bipolar nanopores, with asymmetric charge distributions, can induce significant ionic current rectification (ICR) at ultra-short lengths, finding potential applications in nanofluidic devices, energy conversion, and other related fields. Here, with simulations, we investigated the characteristics of ion transport and modulation of ICR inside bipolar nanopores. With bipolar nanopores of half-positive and half-negative surfaces, the most significant ICR phenomenon appears at various concentrations. In these cases, ICR ratios are independent of electrolyte types. In other cases where nanopores have oppositely charged surfaces in different lengths, ICR ratios are related to the mobility of anions and cations. The pore length and surface charge density can enhance ICR. As the pore length increases, ICR ratios first increase and then approach their saturation which is determined by the surface charge density. External surface charges of nanopores can promote the ICR phenomenon mainly due to the enhancement of ion enrichment inside nanopores by external surface conductance. The effective width of exterior charged surfaces under various conditions is also explored, which is inversely proportional to the pore length and salt concentration, and linearly related to the pore diameter, surface charge density, and applied voltage. Our results may provide guidance for the design of bipolar porous membranes.

physics.chem-ph↗

ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusion

Dynamic and dexterous manipulation of objects presents a complex challenge, requiring the synchronization of hand motions with the trajectories of objects to achieve seamless and physically plausible interactions. In this work, we introduce ManiDext, a unified hierarchical diffusion-based framework for generating hand manipulation and grasp poses based on 3D object trajectories. Our key insight is that accurately modeling the contact correspondences between objects and hands during interactions is crucial. Therefore, we propose a continuous correspondence embedding representation that specifies detailed hand correspondences at the vertex level between the object and the hand. This embedding is optimized directly on the hand mesh in a self-supervised manner, with the distance between embeddings reflecting the geodesic distance. Our framework first generates contact maps and correspondence embeddings on the object's surface. Based on these fine-grained correspondences, we introduce a novel approach that integrates the iterative refinement process into the diffusion process during the second stage of hand pose generation. At each step of the denoising process, we incorporate the current hand pose residual as a refinement target into the network, guiding the network to correct inaccurate hand poses. Introducing residuals into each denoising step inherently aligns with traditional optimization process, effectively merging generation and refinement into a single unified framework. Extensive experiments demonstrate that our approach can generate physically plausible and highly realistic motions for various tasks, including single and bimanual hand grasping as well as manipulating both rigid and articulated objects. Code will be available for research purposes.

cs.CV↗

W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised Calibration

Previous methods for 3D human motion recovery from monocular images often fall short due to reliance on camera coordinates, leading to inaccuracies in real-world applications. The limited availability and diversity of focal length labels further exacerbate misalignment issues in reconstructed 3D human bodies. To address these challenges, we introduce W-HMR, a weak-supervised calibration method that predicts "reasonable" focal lengths based on body distortion information, eliminating the need for precise focal length labels. Our approach enhances 2D supervision precision and recovery accuracy. Additionally, we present the OrientCorrect module, which corrects body orientation for plausible reconstructions in world space, avoiding the error accumulation associated with inaccurate camera rotation predictions. Our contributions include a novel weak-supervised camera calibration technique, an effective orientation correction module, and a decoupling strategy that significantly improves the generalizability and accuracy of human motion recovery in both camera and world coordinates. The robustness of W-HMR is validated through extensive experiments on various datasets, showcasing its superiority over existing methods. Codes and demos have been made available on the project page https://yw0208.github.io/w-hmr/.

cs.CV↗

Dynamic Response of Ionic Current in Conical Nanopores

Ionic current rectification (ICR) of charged conical nanopores has various applications in fields including nanofluidics, bio-sensing, and energy conversion, whose function is closely related to the dynamic response of nanopores. The occurrence of ICR originates from the ion enrichment and depletion in conical pores, whose formation is found to be affected by the scanning rate of voltages. Here, through time-dependent simulations, we investigate the variation of ion current under electric fields and the dynamic formation of ion enrichment and depletion, which can reflect the response time of conical nanopores. The response time of nanopores when ion enrichment forms i.e. at the on state is significantly longer than that with the formation of ion depletion i.e. at the off state. Our simulation results reveal the regulation of response time by different nanopore parameters including the surface charge density, pore length, tip, and base radius, as well as the applied conditions such as the voltage and bulk concentration. The response time of nanopores is closely related to the surface charge density, pore length, voltage, and bulk concentration. Our uncovered dynamic response mechanism of the ionic current can guide the design of nanofluidic devices with conical nanopores, including memristors, ionic switches, and rectifiers.

physics.chem-ph↗

HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models

Recent years have witnessed a trend of the deep integration of the generation and reconstruction paradigms. In this paper, we extend the ability of controllable generative models for a more comprehensive hand mesh recovery task: direct hand mesh generation, inpainting, reconstruction, and fitting in a single framework, which we name as Holistic Hand Mesh Recovery (HHMR). Our key observation is that different kinds of hand mesh recovery tasks can be achieved by a single generative model with strong multimodal controllability, and in such a framework, realizing different tasks only requires giving different signals as conditions. To achieve this goal, we propose an all-in-one diffusion framework based on graph convolution and attention mechanisms for holistic hand mesh recovery. In order to achieve strong control generation capability while ensuring the decoupling of multimodal control signals, we map different modalities to a shared feature space and apply cross-scale random masking in both modality and feature levels. In this way, the correlation between different modalities can be fully exploited during the learning of hand priors. Furthermore, we propose Condition-aligned Gradient Guidance to enhance the alignment of the generated model with the control signals, which significantly improves the accuracy of the hand mesh reconstruction and fitting. Experiments show that our novel framework can realize multiple hand mesh recovery tasks simultaneously and outperform the existing methods in different tasks, which provides more possibilities for subsequent downstream applications including gesture recognition, pose generation, mesh editing, and so on.

cs.CV↗