Searcharxiv⌕ Search

arXiv subjects

Hongxia Yang

Publications and source records attributed to Hongxia Yang.

At least 127 records · Page 7Linked to original sources

Controllable Generation from Pre-trained Language Models via Inverse Prompting

Large-scale pre-trained language models have demonstrated strong capabilities of generating realistic text. However, it remains challenging to control the generation results. Previous approaches such as prompting are far from sufficient, which limits the usage of language models. To tackle this challenge, we propose an innovative method, inverse prompting, to better control text generation. The core idea of inverse prompting is to use generated text to inversely predict the prompt during beam search, which enhances the relevance between the prompt and the generated text and provides better controllability. Empirically, we pre-train a large-scale Chinese language model to perform a systematic study using human evaluation on the tasks of open-domain poem generation and open-domain long-form question answering. Our results show that our proposed method substantially outperforms the baselines and that our generation quality is close to human performance on some of the tasks. Narrators can try our poem generation demo at https://pretrain.aminer.cn/apps/poetry.html, while our QA demo can be found at https://pretrain.aminer.cn/app/qa. For researchers, the code is provided in https://github.com/THUDM/InversePrompting.

cs.CL↗

CogView: Mastering Text-to-Image Generation via Transformers

Text-to-Image generation in the general domain has long been an open problem, which requires both a powerful generative model and cross-modal understanding. We propose CogView, a 4-billion-parameter Transformer with VQ-VAE tokenizer to advance this problem. We also demonstrate the finetuning strategies for various downstream tasks, e.g. style learning, super-resolution, text-image ranking and fashion design, and methods to stabilize pretraining, e.g. eliminating NaN losses. CogView achieves the state-of-the-art FID on the blurred MS COCO dataset, outperforming previous GAN-based models and a recent similar work DALL-E.

cs.CV↗

M6-10T: A Sharing-Delinking Paradigm for Efficient Multi-Trillion Parameter Pretraining

Recent expeditious developments in deep learning algorithms, distributed training, and even hardware design for large models have enabled training extreme-scale models, say GPT-3 and Switch Transformer possessing hundreds of billions or even trillions of parameters. However, under limited resources, extreme-scale model training that requires enormous amounts of computes and memory footprint suffers from frustratingly low efficiency in model convergence. In this paper, we propose a simple training strategy called "Pseudo-to-Real" for high-memory-footprint-required large models. Pseudo-to-Real is compatible with large models with architecture of sequential layers. We demonstrate a practice of pretraining unprecedented 10-trillion-parameter model, an order of magnitude larger than the state-of-the-art, on solely 512 GPUs within 10 days. Besides demonstrating the application of Pseudo-to-Real, we also provide a technique, Granular CPU offloading, to manage CPU memory for training large model and maintain high GPU utilities. Fast training of extreme-scale models on a decent amount of resources can bring much smaller carbon footprint and contribute to greener AI.

cs.LG↗

Stable Prediction on Graphs with Agnostic Distribution Shift

Graph is a flexible and effective tool to represent complex structures in practice and graph neural networks (GNNs) have been shown to be effective on various graph tasks with randomly separated training and testing data. In real applications, however, the distribution of training graph might be different from that of the test one (e.g., users' interactions on the user-item training graph and their actual preference on items, i.e., testing environment, are known to have inconsistencies in recommender systems). Moreover, the distribution of test data is always agnostic when GNNs are trained. Hence, we are facing the agnostic distribution shift between training and testing on graph learning, which would lead to unstable inference of traditional GNNs across different test environments. To address this problem, we propose a novel stable prediction framework for GNNs, which permits both locally and globally stable learning and prediction on graphs. In particular, since each node is partially represented by its neighbors in GNNs, we propose to capture the stable properties for each node (locally stable) by re-weighting the information propagation/aggregation processes. For global stability, we propose a stable regularizer that reduces the training losses on heterogeneous environments and thus warping the GNNs to generalize well. We conduct extensive experiments on several graph benchmarks and a noisy industrial recommendation dataset that is collected from 5 consecutive days during a product promotion festival. The results demonstrate that our method outperforms various SOTA GNNs for stable prediction on graphs with agnostic distribution shift, including shift caused by node labels and attributes.

cs.LG↗

Click-through Rate Prediction with Auto-Quantized Contrastive Learning

Click-through rate (CTR) prediction becomes indispensable in ubiquitous web recommendation applications. Nevertheless, the current methods are struggling under the cold-start scenarios where the user interactions are extremely sparse. We consider this problem as an automatic identification about whether the user behaviors are rich enough to capture the interests for prediction, and propose an Auto-Quantized Contrastive Learning (AQCL) loss to regularize the model. Different from previous methods, AQCL explores both the instance-instance and the instance-cluster similarity to robustify the latent representation, and automatically reduces the information loss to the active users due to the quantization. The proposed framework is agnostic to different model architectures and can be trained in an end-to-end fashion. Extensive results show that it consistently improves the current state-of-the-art CTR models.

cs.IR↗

Dynamic Sequential Graph Learning for Click-Through Rate Prediction

Click-through rate prediction plays an important role in the field of recommender system and many other applications. Existing methods mainly extract user interests from user historical behaviors. However, behavioral sequences only contain users' directly interacted items, which are limited by the system's exposure, thus they are often not rich enough to reflect all the potential interests. In this paper, we propose a novel method, named Dynamic Sequential Graph Learning (DSGL), to enhance users or items' representations by utilizing collaborative information from the local sub-graphs associated with users or items. Specifically, we design the Dynamic Sequential Graph (DSG), i.e., a lightweight ego subgraph with timestamps induced from historical interactions. At every scoring moment, we construct DSGs for the target user and the candidate item respectively. Based on the DSGs, we perform graph convolutional operations iteratively in a bottom-up manner to obtain the final representations of the target user and the candidate item. As for the graph convolution, we design a Time-aware Sequential Encoding Layer that leverages the interaction time information as well as temporal dependencies to learn evolutionary user and item dynamics. Besides, we propose a Target-Preference Dual Attention Layer, composed of a preference-aware attention module and a target-aware attention module, to automatically search for parts of behaviors that are relevant to the target and alleviate the noise from unreliable neighbors. Results on real-world CTR prediction benchmarks demonstrate the improvements brought by DSGL.

cs.IR↗

MC$^2$-SF: Slow-Fast Learning for Mobile-Cloud Collaborative Recommendation

With the hardware development of mobile devices, it is possible to build the recommendation models on the mobile side to utilize the fine-grained features and the real-time feedbacks. Compared to the straightforward mobile-based modeling appended to the cloud-based modeling, we propose a Slow-Fast learning mechanism to make the Mobile-Cloud Collaborative recommendation (MC$^2$-SF) mutual benefit. Specially, in our MC$^2$-SF, the cloud-based model and the mobile-based model are respectively treated as the slow component and the fast component, according to their interaction frequency in real-world scenarios. During training and serving, they will communicate the prior/privileged knowledge to each other to help better capture the user interests about the candidates, resembling the role of System I and System II in the human cognition. We conduct the extensive experiments on three benchmark datasets and demonstrate the proposed MC$^2$-SF outperforms several state-of-the-art methods.

cs.IR↗

Reinforcement Learning to Optimize Lifetime Value in Cold-Start Recommendation

Recommender system plays a crucial role in modern E-commerce platform. Due to the lack of historical interactions between users and items, cold-start recommendation is a challenging problem. In order to alleviate the cold-start issue, most existing methods introduce content and contextual information as the auxiliary information. Nevertheless, these methods assume the recommended items behave steadily over time, while in a typical E-commerce scenario, items generally have very different performances throughout their life period. In such a situation, it would be beneficial to consider the long-term return from the item perspective, which is usually ignored in conventional methods. Reinforcement learning (RL) naturally fits such a long-term optimization problem, in which the recommender could identify high potential items, proactively allocate more user impressions to boost their growth, therefore improve the multi-period cumulative gains. Inspired by this idea, we model the process as a Partially Observable and Controllable Markov Decision Process (POC-MDP), and propose an actor-critic RL framework (RL-LTV) to incorporate the item lifetime values (LTV) into the recommendation. In RL-LTV, the critic studies historical trajectories of items and predict the future LTV of fresh item, while the actor suggests a score-based policy which maximizes the future LTV expectation. Scores suggested by the actor are then combined with classical ranking scores in a dual-rank framework, therefore the recommendation is balanced with the LTV consideration. Our method outperforms the strong live baseline with a relative improvement of 8.67% and 18.03% on IPV and GMV of cold-start items, on one of the largest E-commerce platform.

cs.IR↗

M6-T: Exploring Sparse Expert Models and Beyond

Mixture-of-Experts (MoE) models can achieve promising results with outrageous large amount of parameters but constant computation cost, and thus it has become a trend in model scaling. Still it is a mystery how MoE layers bring quality gains by leveraging the parameters with sparse activation. In this work, we investigate several key factors in sparse expert models. We observe that load imbalance may not be a significant problem affecting model quality, contrary to the perspectives of recent studies, while the number of sparsely activated experts $k$ and expert capacity $C$ in top-$k$ routing can significantly make a difference in this context. Furthermore, we take a step forward to propose a simple method called expert prototyping that splits experts into different prototypes and applies $k$ top-$1$ routing. This strategy improves the model quality but maintains constant computational costs, and our further exploration on extremely large-scale models reflects that it is more effective in training larger models. We push the model scale to over $1$ trillion parameters and implement it on solely $480$ NVIDIA V100-32GB GPUs, in comparison with the recent SOTAs on $2048$ TPU cores. The proposed giant model achieves substantial speedup in convergence over the same-size baseline.

cs.LG↗

Device-Cloud Collaborative Learning for Recommendation

With the rapid development of storage and computing power on mobile devices, it becomes critical and popular to deploy models on devices to save onerous communication latencies and to capture real-time features. While quite a lot of works have explored to facilitate on-device learning and inference, most of them focus on dealing with response delay or privacy protection. Little has been done to model the collaboration between the device and the cloud modeling and benefit both sides jointly. To bridge this gap, we are among the first attempts to study the Device-Cloud Collaborative Learning (DCCL) framework. Specifically, we propose a novel MetaPatch learning approach on the device side to efficiently achieve "thousands of people with thousands of models" given a centralized cloud model. Then, with billions of updated personalized device models, we propose a "model-over-models" distillation algorithm, namely MoMoDistill, to update the centralized cloud model. Our extensive experiments over a range of datasets with different settings demonstrate the effectiveness of such collaboration on both cloud and devices, especially its superiority to model long-tailed users.

cs.LG↗

Contrastive Learning for Debiased Candidate Generation in Large-Scale Recommender Systems

Deep candidate generation (DCG) that narrows down the collection of relevant items from billions to hundreds via representation learning has become prevalent in industrial recommender systems. Standard approaches approximate maximum likelihood estimation (MLE) through sampling for better scalability and address the problem of DCG in a way similar to language modeling. However, live recommender systems face severe exposure bias and have a vocabulary several orders of magnitude larger than that of natural language, implying that MLE will preserve and even exacerbate the exposure bias in the long run in order to faithfully fit the observed samples. In this paper, we theoretically prove that a popular choice of contrastive loss is equivalent to reducing the exposure bias via inverse propensity weighting, which provides a new perspective for understanding the effectiveness of contrastive learning. Based on the theoretical discovery, we design CLRec, a contrastive learning method to improve DCG in terms of fairness, effectiveness and efficiency in recommender systems with extremely large candidate size. We further improve upon CLRec and propose Multi-CLRec, for accurate multi-intention aware bias reduction. Our methods have been successfully deployed in Taobao, where at least four-month online A/B tests and offline analyses demonstrate its substantial improvements, including a dramatic reduction in the Matthew effect.

cs.IR↗

Learning to Rehearse in Long Sequence Memorization

Existing reasoning tasks often have an important assumption that the input contents can be always accessed while reasoning, requiring unlimited storage resources and suffering from severe time delay on long sequences. To achieve efficient reasoning on long sequences with limited storage resources, memory augmented neural networks introduce a human-like write-read memory to compress and memorize the long input sequence in one pass, trying to answer subsequent queries only based on the memory. But they have two serious drawbacks: 1) they continually update the memory from current information and inevitably forget the early contents; 2) they do not distinguish what information is important and treat all contents equally. In this paper, we propose the Rehearsal Memory (RM) to enhance long-sequence memorization by self-supervised rehearsal with a history sampler. To alleviate the gradual forgetting of early information, we design self-supervised rehearsal training with recollection and familiarity tasks. Further, we design a history sampler to select informative fragments for rehearsal training, making the memory focus on the crucial information. We evaluate the performance of our rehearsal memory by the synthetic bAbI task and several downstream tasks, including text/video question answering and recommendation on long sequences.

cs.LG↗

Dynamics of cellular flame deformation after a head-on interaction with a shock wave: reactive Richtmyer-Meshkov instability

Shock flame interactions are fundamental problems in many combustion applications ranging from flame acceleration to flame control in supersonic propulsion applications. The present paper seeks to quantify the rate of deformation of the flame surface and burning velocity caused by the interaction and to clarify the underlying mechanisms. The interaction of a single shock wave with a cellular flame in a Hele-Shaw shock tube configuration was studied experimentally, numerically, and theoretically. A mixture of stoichiometric hydrogen-air at sub-atmospheric pressure was chosen such that large cells can be isolated and their deformation studied with precision subsequent to the interaction. Following passage of the incident shock and vorticity deposition along the flame surface, the flame cusps are flattened and reversed backwards into the burnt gas. The reversed flame then goes through four stages. At times significantly less than the characteristic flame burning time, the flame front deforms as an inert interface due to the Ricthmyer-Meshkov instability with non-linear effects becoming noticeable. At times comparable to the laminar flame time, dilatation due to chemical energy release amplifies the growth rate of Ricthmyer-Meshkov instability. This stage is abruptly terminated by the transverse burnout of the resulting flame funnels, followed by a longer front re-adjustment to a new cellular flame evolving on the cellular time scale of the flame. The proposed flame evolution model permits to predict the evolution of the flame geometry and burning rate for arbitrary shock strength below the shock-induced auto-ignition point and flames with unit Lewis number in two-dimensions.

physics.flu-dyn↗

Learning Relation Alignment for Calibrated Cross-modal Retrieval

Despite the achievements of large-scale multimodal pre-training approaches, cross-modal retrieval, e.g., image-text retrieval, remains a challenging task. To bridge the semantic gap between the two modalities, previous studies mainly focus on word-region alignment at the object level, lacking the matching between the linguistic relation among the words and the visual relation among the regions. The neglect of such relation consistency impairs the contextualized representation of image-text pairs and hinders the model performance and the interpretability. In this paper, we first propose a novel metric, Intra-modal Self-attention Distance (ISD), to quantify the relation consistency by measuring the semantic distance between linguistic and visual relations. In response, we present Inter-modal Alignment on Intra-modal Self-attentions (IAIS), a regularized training method to optimize the ISD and calibrate intra-modal self-attentions from the two modalities mutually via inter-modal alignment. The IAIS regularizer boosts the performance of prevailing models on Flickr30k and MS COCO datasets by a considerable margin, which demonstrates the superiority of our approach.

cs.CL↗

Sketch and Refine: Towards Faithful and Informative Table-to-Text Generation

Table-to-text generation refers to generating a descriptive text from a key-value table. Traditional autoregressive methods, though can generate text with high fluency, suffer from low coverage and poor faithfulness problems. To mitigate these problems, we propose a novel Skeleton-based two-stage method that combines both Autoregressive and Non-Autoregressive generations (SANA). Our approach includes: (1) skeleton generation with an autoregressive pointer network to select key tokens from the source table; (2) edit-based non-autoregressive generation model to produce texts via iterative insertion and deletion operations. By integrating hard constraints from the skeleton, the non-autoregressive model improves the generation's coverage over the source table and thus enhances its faithfulness. We conduct automatic and human evaluations on both WikiPerson and WikiBio datasets. Experimental results demonstrate that our method outperforms the previous state-of-the-art methods in both automatic and human evaluation, especially on coverage and faithfulness. In particular, we achieve PARENT-T recall of 99.47 in WikiPerson, improving over the existing best results by more than 10 points.

cs.CL↗

Connecting Language and Vision for Natural Language-Based Vehicle Retrieval

Vehicle search is one basic task for the efficient traffic management in terms of the AI City. Most existing practices focus on the image-based vehicle matching, including vehicle re-identification and vehicle tracking. In this paper, we apply one new modality, i.e., the language description, to search the vehicle of interest and explore the potential of this task in the real-world scenario. The natural language-based vehicle search poses one new challenge of fine-grained understanding of both vision and language modalities. To connect language and vision, we propose to jointly train the state-of-the-art vision models with the transformer-based language model in an end-to-end manner. Except for the network structure design and the training strategy, several optimization objectives are also re-visited in this work. The qualitative and quantitative experiments verify the effectiveness of the proposed method. Our proposed method has achieved the 1st place on the 5th AI City Challenge, yielding competitive performance 18.69% MRR accuracy on the private test set. We hope this work can pave the way for the future study on using language description effectively and efficiently for real-world vehicle retrieval systems. The code will be available at https://github.com/ShuaiBai623/AIC2021-T5-CLV.

cs.CV↗

Controllable Gradient Item Retrieval

In this paper, we identify and study an important problem of gradient item retrieval. We define the problem as retrieving a sequence of items with a gradual change on a certain attribute, given a reference item and a modification text. For example, after a customer saw a white dress, she/he wants to buy a similar one but more floral on it. The extent of "more floral" is subjective, thus prompting one floral dress is hard to satisfy the customer's needs. A better way is to present a sequence of products with increasingly floral attributes based on the white dress, and allow the customer to select the most satisfactory one from the sequence. Existing item retrieval methods mainly focus on whether the target items appear at the top of the retrieved sequence, but ignore the demand for retrieving a sequence of products with gradual change on a certain attribute. To deal with this problem, we propose a weakly-supervised method that can learn a disentangled item representation from user-item interaction data and ground the semantic meaning of attributes to dimensions of the item representation. Our method takes a reference item and a modification as a query. During inference, we start from the reference item and "walk" along the direction of the modification in the item representation space to retrieve a sequence of items in a gradient manner. We demonstrate our proposed method can achieve disentanglement through weak supervision. Besides, we empirically show that an item sequence retrieved by our method is gradually changed on an indicated attribute and, in the item retrieval task, our method outperforms existing approaches on three different datasets.

cs.IR↗

M6: A Chinese Multimodal Pretrainer

In this work, we construct the largest dataset for multimodal pretraining in Chinese, which consists of over 1.9TB images and 292GB texts that cover a wide range of domains. We propose a cross-modal pretraining method called M6, referring to Multi-Modality to Multi-Modality Multitask Mega-transformer, for unified pretraining on the data of single modality and multiple modalities. We scale the model size up to 10 billion and 100 billion parameters, and build the largest pretrained model in Chinese. We apply the model to a series of downstream applications, and demonstrate its outstanding performance in comparison with strong baselines. Furthermore, we specifically design a downstream task of text-guided image generation, and show that the finetuned M6 can create high-quality images with high resolution and abundant details.

cs.CL↗