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Hongyang Li

Publications and source records attributed to Hongyang Li.

At least 19 recordsLinked to original sources

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.

cs.RO↗

NativeMEM: Native Memory Compression for Long-Horizon Robotic Manipulation

How can pretrained Vision-Language-Action (VLA) models retain long-horizon visual histories with high-frequency updates without sacrificing efficiency? Existing approaches rely on external memory management, which restrains either the memory horizon or the reactiveness of pretrained policies. To this end, we present NativeMEM, a VLA policy that features long-term and real-time updated memory. At its core is an efficient memory encoding scheme, Native Memory Compression, which repurposes the VLA's own vision encoder to compress each historical frame from each camera view into a single token. Appended to the input sequence, these memory tokens enable the pretrained VLA to attend over long-term history with negligible latency overhead, requiring neither an external planner nor a freshly initialized memory module. To align the memory tokens with the pretrained policy, we first develop a generic memory tokenizer under the supervision of a frozen VLA on memory-demanding data, and then unfreeze the VLA for task-specific fine-tuning. NativeMEM consistently outperforms prior methods, boosting success rates from 32.4% to 84.0% in simulation and up to 98.7% on real robots, while maintaining low inference latency and GPU memory usage. Notably, NativeMEM exhibits high data efficiency by achieving competitive results with prior arts using only 20% of the training data.

cs.RO↗

Divergence-Routed On-Policy Distillation for Language Models

On-policy distillation (OPD) transfers knowledge from a teacher model to a student along student-generated trajectories, typically by minimizing the reverse Kullback-Leibler (RKL) divergence. However, RKL can provide weak corrective signals for teacher-supported tokens to which the student assigns very low probability. This raises two questions: which positions are most consequential for the behavioral gap between the student and teacher, and what additional supervision is needed at these positions? Through cross-sampling, we find that divergence-based routing more effectively pinpoints positions contributing to the teacher-student performance gap than entropy-based routing. Further analysis reveals teacher-mode under-coverage at high Jensen-Shannon (JS) divergence positions, where standard OPD increases the large teacher-student probability gaps. Motivated by these findings, we propose Divergence-Routed On-Policy Distillation (DrOPD). DrOPD retains RKL supervision at all positions and selectively adds forward Kullback-Leibler (FKL) divergence supervision at positions with high JS divergence. Experiments across six math benchmarks show that DrOPD improves over standard OPD and entropy-based routing. DrOPD also reduces severe under-coverage cases by 37.9 percent relative to OPD, supporting targeted FKL as an effective complement to OPD.

cs.AI↗

HACo: Learning Haptic Active Compliance for Force-Aware Dexterous Manipulation

Contact-rich dexterous manipulation requires policies that translate physical feedback into motion commands while regulating interaction loads across evolving multi-contact interactions. This requires haptic observations of contact state and action supervision showing how commands should adapt. Existing policies often overlook complementary fingertip tactile and joint-torque feedback, while common action targets either encode excessive loading or omit motion constrained by the object. We introduce HACo, a Haptic Active Compliance policy that learns force-regulating actions directly from haptic feedback. Compliance-regulated teleoperation converts operator inputs into controller-executable compliant actions that preserve motion intent while regulating loads. HACo learns these actions directly, using command-state discrepancy as auxiliary compliant-intent supervision. It combines local fingertip tactile responses with joint-torque feedback capturing load transmission through the articulated hand, including contacts beyond tactile coverage. A Compliance Grounding Module uses gated haptic cross-attention to ground action generation in the evolving haptic state, enabling closed-loop force regulation without explicit online contact modeling. We evaluate HACo on a real-world benchmark covering multi-contact friction, tangential interaction, fragile curved-surface contact, rotational torque, and deformable-object manipulation. Across 20 trials per task, HACo achieves an 83% mean success rate, compared with 35% for the strongest evaluated baseline. These results demonstrate active compliance across diverse force-sensitive dexterous manipulation tasks.

cs.RO↗

Beyond Compression: Diagnosing How Post-Training Changes Mathematical Reasoning

Post-training is central to mathematical reasoning in modern large language models (LLMs), but endpoint pass@1 alone underidentifies what has changed. Gains may reflect newly reachable solutions, cheaper sampling of latent solutions, surface robustness, or memorisation. We compare three post-training paths under a common diagnostic readout: our sufficiently trained off-policy distillation trajectories, released Qwen3 off-policy-plus-on-policy distillation endpoints, and a released DeepSeek-Math endpoint trained with Group Relative Policy Optimisation (GRPO). Our probe uses cross-surface pass@K over verbatim prompts, paraphrases, numerical isomorphisms, and translations, plus consistency, distribution-shape, and verified supervised-fine-tuning (SFT) membership analyses. We find two regimes. On easier AMC problems, large-K ceilings are near saturation, so post-training mainly compresses sample cost. On harder AIME problems, post-training expands the large-K ceiling over the base model: sufficient off-policy distillation already raises this ceiling, Qwen3 released endpoints raise it further, and DeepSeek-Math GRPO does not dominate sufficient off-policy distillation at large K. English-dominant distillation improves non-English reasoning but preserves language-tier gaps. A controlled-overfit audit finds limited sensitivity in current SFT-membership probes. Compression is one regime of post-training, not a universal explanation.

cs.LG↗

What Does Post-Training Change in Multilingual Reasoning?

Open-source reasoning models provide unequal access to reasoning capability across languages. When a model can solve a problem but cannot deliver a complete solution in the user's language, language becomes an access barrier rather than merely a source of performance variation. We audit Qwen3 checkpoints on competition-mathematics tasks in eleven languages. Across the ten non-English languages, only 15.4-17.9% of problems receive a correct, terminating solution with visible reasoning in the requested language in any of 16 samples, compared with 92.9% in English. To identify the source of this disparity, we evaluate thirteen endpoints from one model family, spanning released checkpoints, multilingual supervised fine-tuning (SFT) at two scales, controlled SFT ablations, and three reinforcement-learning (RL) reward formulations. We jointly track correctness, language adherence, termination, and delivery efficiency. The dominant bottleneck shifts across post-training stages. Released models often reason in English. Multilingual SFT restores target-language reasoning, but accuracy declines across multilingual, English-only, and single-language SFT runs, showing that this cost is not specific to multilingual mixing; non-English reasoning traces additionally become prone to non-terminating loops. RL restores termination in both arms at no cost in accuracy, but only the arm whose reward includes a language term delivers: rewarding correctness alone returns the model to English. Together, these stages establish a constructive post-training path from English-pivoted capability to multilingual reasoning that is reliably delivered.

cs.CL↗

Unlocking the Critic: Reward-Free Policy Optimization for LLM Post-Training

Recent approaches to reinforcement learning (RL) post-training for large language models increasingly remove the critic to reduce training instability and memory overhead. Even where a critic is trained, it is discarded once training ends, although it has learned to predict outcomes. We revisit this trend and show that a pretrained critic's ability to predict future outcomes can make it a valuable asset for efficient long-horizon reasoning. First, we find that instability in critic-based RL for long chain-of-thought reasoning is largely an optimization artifact: keeping policy updates small and low in variance restores stable convergence. Second, a well-pretrained critic estimates the posterior probability of eventual success from later trajectory states and unfinished prefixes. Its predictions provide outcome-derived, dense, per-prefix learning signals that, during policy optimization, require neither completed rollouts, step-level annotations, nor external reward labels. Building on this insight, we introduce Reward-Free Policy Optimization (RFPO), which repurposes a single calibrated, frozen critic as a rollout-level reward, a value baseline for generalized advantage estimation, and a success forecaster for unfinished prefixes. We further show that binarizing the debiased score stops the policy from exploiting the critic's length bias. Binarized, RFPO matches supervised PPO without a single label in the training loop, while cutting compute and memory overhead. This makes RFPO well suited to long-horizon reasoning tasks, where outcomes arrive late and generation dominates cost: because rollouts can be rewarded before they finish, training no longer has to pay for waiting on every trajectory to complete. Our findings challenge the prevailing critic-free paradigm and establish critic-based, reward-free optimization as a scalable and computationally efficient path for LLM post-training.

cs.LG↗

EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation

Human demonstrations capture diverse scenes and rich whole-body skills without requiring robot teleoperation. Prior work on egocentric transfer has emphasized scene generalization in loco-manipulation under decoupled control, leaving direct transfer of coordinated whole-body skills less explored. We present EgoHumanoid-V2, the first egocentric human-to-humanoid skill transfer framework for coordinated whole-body loco-manipulation. At its core, coarse-to-fine action alignment combines kinematic reference correction with dynamics-aware refinement. It improves end-effector pose accuracy while preserving whole-body coordination. We also use robot-arm rendering and training-time image augmentation to reduce the visual embodiment gap and improve viewpoint robustness. On four real-world tasks, vision-language-action (VLA) policies trained on aligned human data show zero-shot skill transfer without target-task robot demonstrations. Task scores are comparable to those of policies trained on teleoperation data at a lower collection cost. These results support human data as direct skill supervision.

cs.RO↗

Solving Without Stopping: On-Policy Distillation at Small Scale

On-policy distillation, where a student learns from a stronger teacher's feedback on its own outputs, is a common way to pass reasoning to smaller models. We analyze what it transfers at small scale, distilling Qwen3-8B into Qwen3 4B, 1.7B and 0.6B students, in thinking mode (reason at length, then end the reasoning and answer) and, for comparison, in non-thinking mode (no separate reasoning phase). Long reasoning needs two abilities, solving a problem and knowing when it is solved, and we find that distillation transfers the first, but in thinking mode not the second. Solving improves at every size, up to two ceilings, which we measure comprehensively across both modes and all student sizes: a student's single attempt never exceeds what it could already reach in many attempts before training, and the smaller the student, the further it stays below the teacher. Stopping is where the modes part. In non-thinking mode every student keeps stopping; in thinking mode students stop ending their reasoning early in training, and the smaller the student, the less of this ability survives: the teacher signals a stop almost only where a student already ends its reasoning, so distillation teaches no new stops; it only keeps the student's existing stops that land on a right answer, and a weak student has few such stops. The smallest students often reach the right value but do not commit to it: they either rarely mark it or mark it and write past it. Together, these results describe how small students behave under on-policy distillation, and a diagnostic that separates answer marking, correctness and stopping.

cs.AI↗

From Pixel to Poses: Object-centric Tool Manipulation Learning from Human Demonstrations

Scaling up robotic manipulation is primarily bottlenecked by the scarcity of real-world robot data. While recent approaches leverage human video demonstrations to mitigate this shortage, they remain computationally expensive and still rely on paired human-robot data for domain alignment. Although current state-of-the-arts excel at long-horizon tasks, they struggle with the delicate and precise control required for complex tool manipulation. To overcome these limitations, we introduce P2P-T, from Pixel to Poses for Tool Manipulation, a data-efficient, object-centric framework that learns tool use directly from human demonstrations. P2P-T bridges the cognitive and physical execution gap through a two-stage approach. First, pretraining an object-centric world model to extract stable pose priors; second, integrating these priors into an efficient, pose-aware low-level policy. By utilizing a robust automated data processing pipeline powered by modern foundation models, P2P-T completely bypasses the need for human-robot aligned data. This reduces overall training overhead drastically. With minimal per-task fine-tuning, our framework achieves a 73% improvement over the previous state of the art in execution performance on complex, real-world tool manipulation tasks that currently remain out of reach for standard large-scale pretrained models.

cs.RO↗

MSK-Bench: Benchmarking Full-Body Musculoskeletal Motor Control Across Tasks, Control Paradigms, and Physiological Metrics

Musculoskeletal (MSK) humanoids provide a physiologically grounded embodiment for studying full-body motor control, but their high-dimensional muscle actuation, delayed activation dynamics, and redundant muscle--tendon structures make learning substantially harder than torque-driven humanoid control. Existing MSK benchmarks remain fragmented across gait, prosthetics, dexterous hands, or challenge-specific tracks, leaving full-body muscle-actuated control insufficiently evaluated under standardized tasks, methods, and metrics. We introduce MSK-Bench, a benchmark of 22 full-body motor-control tasks organized into three progressively challenging categories: postural stabilization, common locomotor behaviors, and contact-rich environmental interaction. Under unified task protocols and robustness perturbations, MSK-Bench evaluates 5 representative control paradigms, including reward-based RL, agentic reward tuning, latent-action RL, imitation-prior control, and residual adaptation over imitation priors. Beyond task success and reward, MSK-Bench further reports robustness analysis and physiology-oriented diagnostics, including activation cost, joint smoothness, and EMG-envelope similarity. Our empirical study shows that embodiment-aware exploration and structured action representations improve task coverage in high-dimensional muscle spaces, imitation priors enhance reference-compatible stabilization and locomotion but degrade under contact-rich terrain mismatch, and residual adaptation can recover successful behaviors when fixed references fail. We further find that improved task success does not necessarily imply improved physiological agreement, highlighting the importance of evaluating task performance, robustness, and physiological behavior jointly. MSK-Bench provides a task--method--metric testbed for full-body muscle-actuated humanoid control.

cs.RO↗

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.

cs.RO↗

DriveZero: End-to-End Driving Beyond Human Demonstrations

Most end-to-end autonomous-driving systems learn by imitating human driving logs, leaving their learned behavior constrained by the quality and behavioral coverage of the recorded trajectories. This report presents DriveZero, an end-to-end system that learns driving behavior beyond human demonstrations. It decomposes driving into a perception model and an action model, pretrains each in the regime best suited to it, and combines them into one end-to-end planner. The two models call for different learning recipes: perception must understand the world, and benefits from massive and diverse visual data; action must interact with it, and requires closed-loop feedback. On the action side, we introduce DriveRL, a mixed-agent closed-loop reinforcement-learning framework. It converts real driving logs into interactive worlds, where a privileged teacher policy is trained with PPO through closed-loop rollouts. For the perception model, DriveVFM consolidates multiple frozen vision foundation models, including DINOv3, SigLIP2, SAM and Depth Anything V2, into a single backbone from raw images alone, requiring no task-specific annotations. DriveZero then unifies the two: a camera-only planner that distills the frozen DriveRL teacher through its rolled-out trajectories. The goal-conditioned teacher can moreover be queried under augmented driving intents, yielding diverse, goal-consistent supervision that logged data cannot provide. On nuPlan, DriveRL with value-guided test-time action search achieves a mean score of 93.57 across the Val14, Test14-hard, and Test14-random community splits in both non-reactive and reactive modes, exceeding the Log-Replay expert on all three splits. DriveZero achieves state-of-the-art performance on NAVSIMv1, NAVSIMv2 and the closed-loop HUGSIM benchmark without any human trajectory supervision.

cs.CV↗

ScaleHP: Scale-Mediated Optimization of Coupled Errors for Metric-Space Hand Pose Estimation

In this paper, we present ScaleHP, a unified framework that explicitly represents per-instance metric scale to resolve the coupled errors in calibrated camera-space hand pose estimation. Under the common root-relative-to-global paradigm, camera-space accuracy depends jointly on relative geometry, root localization, and their scale-dependent composition. ScaleHP treats scale as the shared interface among these terms rather than optimizing them in isolation. Its metric-aware 2D-3D Transformer decoder introduces a dedicated scale token that exchanges information with sparse, semantically indexed 2D/3D joint queries, allowing global metric reasoning and local joint geometry to mutually refine one another. A parameter-free calibrated module then recovers root translation from the predicted unit-scale joints, metric scale, and known camera intrinsics. ScaleHP demonstrates state-of-the-art CS-MPJPE on FreiHand (35.8 mm) and, under benchmark-specific training protocols, state-of-the-art PA-MPJPE on FreiHand, DexYCB, and HO3Dv3 (5.0/4.6/5.9 mm), showing that improved global metric localization is attained together with improved local articulation. Ablations further show that scale-pose interaction improves both camera-space accuracy and relative depth geometry.

cs.CV↗

Optimization-Guided Diffusion for Interactive Scene Generation

Realistic and diverse multi-agent driving scenes are crucial for evaluating autonomous vehicles, but safety-critical events which are essential for this task are rare and underrepresented in driving datasets. Data-driven scene generation offers a low-cost alternative by synthesizing complex traffic behaviors from existing driving logs. However, existing models often lack controllability or yield samples that violate physical or social constraints, limiting their usability. We present OMEGA, an optimization-guided, training-free framework that enforces structural consistency and interaction awareness during diffusion-based sampling from a scene generation model. OMEGA re-anchors each reverse diffusion step via constrained optimization, steering the generation towards physically plausible and behaviorally coherent trajectories. Building on this framework, we formulate ego-attacker interactions as a game-theoretic optimization in the distribution space, approximating Nash equilibria to generate realistic, safety-critical adversarial scenarios. Experiments on nuPlan and Waymo show that OMEGA improves generation realism, consistency, and controllability, increasing the ratio of physically and behaviorally valid scenes from 32.35% to 72.27% for free exploration capabilities, and from 11% to 80% for controllability-focused generation. Our approach can also generate $5\times$ more near-collision frames with a time-to-collision under three seconds while maintaining the overall scene realism.

cs.CV↗

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.

cs.RO↗

On the Identifiability of Controlled World Models

World model serves as a promising tool to infer environment dynamics under high-dimensional observations and candidate actions. Recently, LeCun's JEPA provides a compelling framework for learning such models in representation space. Its action-conditioned extension plays a central role in visual control and latent-space planning, but leaves a fundamental question: can it recover the controlled dynamics from nonlinear observations? This paper presents a joint identifiability condition for controlled world models with Gaussian latent states, which consists of two coupled components: (1) representation identifiability and (2) transition identifiability. The former depends on the spectral separation property while the latter is related to non-degenerate variation of conditional action. We prove that when this condition holds, minimizing the LeJEPA-style predictive objective can recover both latent states and controlled dynamics in the sense of orthogonal transformation. We further prove that the upper bound of transition prediction error is inversely proportional to the spectral separation margin. We also characterize an attainable amplification of counterfactual prediction error that scales inversely with the weakest conditional action-excitation margin. The theoretical predictions are empirically supported across four nonlinear observation settings.

cs.LG↗

Orca: The World is in Your Mind

We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.

cs.CV↗