Searcharxiv⌕ Search

arXiv subjects

Hongyang Li

Publications and source records attributed to Hongyang Li.

At least 55 records · Page 3Linked to original sources

Mean Flow Policy with Instantaneous Velocity Constraint for One-step Action Generation

Learning expressive and efficient policy functions is a promising direction in reinforcement learning (RL). While flow-based policies have recently proven effective in modeling complex action distributions with a fast deterministic sampling process, they still face a trade-off between expressiveness and computational burden, which is typically controlled by the number of flow steps. In this work, we propose mean velocity policy (MVP), a new generative policy function that models the mean velocity field to achieve the fastest one-step action generation. To ensure its high expressiveness, an instantaneous velocity constraint (IVC) is introduced on the mean velocity field during training. We theoretically prove that this design explicitly serves as a crucial boundary condition, thereby improving learning accuracy and enhancing policy expressiveness. Empirically, our MVP achieves state-of-the-art success rates across several challenging robotic manipulation tasks from Robomimic and OGBench. It also delivers substantial improvements in training and inference speed over existing flow-based policy baselines.

cs.LG↗

Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Data

Humanoid robots are envisioned to perform a wide range of tasks in human-centered environments, requiring controllers that combine agility with robust balance. Recent advances in locomotion and whole-body tracking have enabled impressive progress in either agile dynamic skills or stability-critical behaviors, but existing methods remain specialized, focusing on one capability while compromising the other. In this work, we introduce AMS (Agility Meets Stability), the first framework that unifies both dynamic motion tracking and extreme balance maintenance in a single policy. Our key insight is to leverage heterogeneous data sources: human motion capture datasets that provide rich, agile behaviors, and physically constrained synthetic balance motions that capture stability configurations. To reconcile the divergent optimization goals of agility and stability, we design a hybrid reward scheme that applies general tracking objectives across all data while injecting balance-specific priors only into synthetic motions. Further, an adaptive learning strategy with performance-driven sampling and motion-specific reward shaping enables efficient training across diverse motion distributions. We validate AMS extensively in simulation and on a real Unitree G1 humanoid. Experiments demonstrate that a single policy can execute agile skills such as dancing and running, while also performing zero-shot extreme balance motions like Ip Man's Squat, highlighting AMS as a versatile control paradigm for future humanoid applications.

cs.RO↗

Sparse Video Generation Propels Real-World Beyond-the-View Vision-Language Navigation

Why must vision-language navigation be bound to detailed and verbose language instructions? While such details ease decision-making, they fundamentally contradict the goal for navigation in the real-world. Ideally, agents should possess the autonomy to navigate in unknown environments guided solely by simple and high-level intents. Realizing this ambition introduces a formidable challenge: Beyond-the-View Navigation (BVN), where agents must locate distant, unseen targets without dense and step-by-step guidance. Existing large language model (LLM)-based methods, though adept at following dense instructions, often suffer from short-sighted behaviors due to their reliance on short-horimzon supervision. Simply extending the supervision horizon, however, destabilizes LLM training. In this work, we identify that video generation models inherently benefit from long-horizon supervision to align with language instructions, rendering them uniquely suitable for BVN tasks. Capitalizing on this insight, we propose introducing the video generation model into this field for the first time. Yet, the prohibitive latency for generating videos spanning tens of seconds makes real-world deployment impractical. To bridge this gap, we propose SparseVideoNav, achieving sub-second trajectory inference guided by a generated sparse future spanning a 20-second horizon. This yields a remarkable 27x speed-up compared to the unoptimized counterpart. Extensive real-world zero-shot experiments demonstrate that SparseVideoNav achieves 2.5x the success rate of state-of-the-art LLM baselines on BVN tasks and marks the first realization of such capability in challenging night scenes.

cs.CV↗

PlannerRFT: Reinforcing Diffusion Planners through Closed-Loop and Sample-Efficient Fine-Tuning

Diffusion-based planners have emerged as a promising approach for human-like trajectory generation in autonomous driving. Recent works incorporate reinforcement fine-tuning to enhance the robustness of diffusion planners through reward-oriented optimization in a generation-evaluation loop. However, they struggle to generate multi-modal, scenario-adaptive trajectories, hindering the exploitation efficiency of informative rewards during fine-tuning. To resolve this, we propose PlannerRFT, a sample-efficient reinforcement fine-tuning framework for diffusion-based planners. PlannerRFT adopts a dual-branch optimization that simultaneously refines the trajectory distribution and adaptively guides the denoising process toward more promising exploration, without altering the original inference pipeline. To support parallel learning at scale, we develop nuMax, an optimized simulator that achieves 10 times faster rollout compared to native nuPlan. Extensive experiments shows that PlannerRFT yields state-of-the-art performance with distinct behaviors emerging during the learning process.

cs.RO↗

OVSeg3R: Learn Open-vocabulary Instance Segmentation from 2D via 3D Reconstruction

In this paper, we propose a training scheme called OVSeg3R to learn open-vocabulary 3D instance segmentation from well-studied 2D perception models with the aid of 3D reconstruction. OVSeg3R directly adopts reconstructed scenes from 2D videos as input, avoiding costly manual adjustment while aligning input with real-world applications. By exploiting the 2D to 3D correspondences provided by 3D reconstruction models, OVSeg3R projects each view's 2D instance mask predictions, obtained from an open-vocabulary 2D model, onto 3D to generate annotations for the view's corresponding sub-scene. To avoid incorrectly introduced false positives as supervision due to partial annotations from 2D to 3D, we propose a View-wise Instance Partition algorithm, which partitions predictions to their respective views for supervision, stabilizing the training process. Furthermore, since 3D reconstruction models tend to over-smooth geometric details, clustering reconstructed points into representative super-points based solely on geometry, as commonly done in mainstream 3D segmentation methods, may overlook geometrically non-salient objects. We therefore introduce 2D Instance Boundary-aware Superpoint, which leverages 2D masks to constrain the superpoint clustering, preventing superpoints from violating instance boundaries. With these designs, OVSeg3R not only extends a state-of-the-art closed-vocabulary 3D instance segmentation model to open-vocabulary, but also substantially narrows the performance gap between tail and head classes, ultimately leading to an overall improvement of +2.3 mAP on the ScanNet200 benchmark. Furthermore, under the standard open-vocabulary setting, OVSeg3R surpasses previous methods by about +7.1 mAP on the novel classes, further validating its effectiveness.

cs.CV↗

WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control

Humanoid robots require precise locomotion and dexterous manipulation to perform challenging loco-manipulation tasks. Yet existing approaches, modular or end-to-end, are deficient in manipulation-aware locomotion. This confines the robot to a limited workspace, preventing it from performing large-space loco-manipulation. We attribute this to: (1) the challenge of acquiring loco-manipulation knowledge due to the scarcity of humanoid teleoperation data, and (2) the difficulty of faithfully and reliably executing locomotion commands, stemming from the limited precision and stability of existing RL controllers. To acquire richer loco-manipulation knowledge, we propose a unified latent learning framework that enables Vision-Language-Action (VLA) system to learn from low-cost action-free egocentric videos. Moreover, an efficient human data collection pipeline is devised to augment the dataset and scale the benefits. To execute the desired locomotion commands more precisely, we present a loco-manipulation-oriented (LMO) RL policy specifically tailored for accurate and stable core loco-manipulation movements, such as advancing, turning, and squatting. Building on these components, we introduce WholeBodyVLA, a unified framework for humanoid loco-manipulation. To the best of our knowledge, WholeBodyVLA is one of its kind enabling large-space humanoid loco-manipulation. It is verified via comprehensive experiments on the AgiBot X2 humanoid, outperforming prior baseline by 21.3%. It also demonstrates strong generalization and high extensibility across a broad range of tasks.

cs.RO↗

Cross-modal Fundus Image Registration under Large FoV Disparity

Previous work on cross-modal fundus image registration (CMFIR) assumes small cross-modal Field-of-View (FoV) disparity. By contrast, this paper is targeted at a more challenging scenario with large FoV disparity, to which directly applying current methods fails. We propose Crop and Alignment for cross-modal fundus image Registration(CARe), a very simple yet effective method. Specifically, given an OCTA with smaller FoV as a source image and a wide-field color fundus photograph (wfCFP) as a target image, our Crop operation exploits the physiological structure of the retina to crop from the target image a sub-image with its FoV roughly aligned with that of the source. This operation allows us to re-purpose the previous small-FoV-disparity oriented methods for subsequent image registration. Moreover, we improve spatial transformation by a double-fitting based Alignment module that utilizes the classical RANSAC algorithm and polynomial-based coordinate fitting in a sequential manner. Extensive experiments on a newly developed test set of 60 OCTA-wfCFP pairs verify the viability of CARe for CMFIR.

cs.CV↗

SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model

We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing methods struggle to simultaneously produce high-quality geometry and accurate poses under severe occlusion and open-set settings. To address these issues, we first decouple the de-occlusion model from 3D object generation, and enhance it by leveraging image datasets and collected de-occlusion datasets for much more diverse open-set occlusion patterns. Then, we propose a unified pose estimation model that integrates global and local mechanisms for both self-attention and cross-attention to improve accuracy. Besides, we construct an open-set 3D scene dataset to further extend the generalization of the pose estimation model. Comprehensive experiments demonstrate the superiority of our decoupled framework on both indoor and open-set scenes. Our codes and datasets is released at https://idea-research.github.io/SceneMaker/.

cs.CV↗

Test-time Correction: An Online 3D Detection System via Visual Prompting

This paper introduces Test-time Correction (TTC), an online 3D detection system designed to rectify test-time errors using various auxiliary feedback, aiming to enhance the safety of deployed autonomous driving systems. Unlike conventional offline 3D detectors that remain fixed during inference, TTC enables immediate online error correction without retraining, allowing autonomous vehicles to adapt to new scenarios and reduce deployment risks. To achieve this, we equip existing 3D detectors with an Online Adapter (OA) module -- a prompt-driven query generator for real-time correction. At the core of OA module are visual prompts: image-based descriptions of objects of interest derived from auxiliary feedback such as mismatches with 2D detections, road descriptions, or user clicks. These visual prompts, collected from risky objects during inference, are maintained in a visual prompt buffer to enable continuous correction in future frames. By leveraging this mechanism, TTC consistently detects risky objects, achieving reliable, adaptive, and versatile driving autonomy. Extensive experiments show that TTC significantly improves instant error rectification over frozen 3D detectors, even under limited labels, zero-shot settings, and adverse conditions. We hope this work inspires future research on post-deployment online rectification systems for autonomous driving.

cs.CV↗

Detect Anything 3D in the Wild

Despite the success of deep learning in close-set 3D object detection, existing approaches struggle with zero-shot generalization to novel objects and camera configurations. We introduce DetAny3D, a promptable 3D detection foundation model capable of detecting any novel object under arbitrary camera configurations using only monocular inputs. Training a foundation model for 3D detection is fundamentally constrained by the limited availability of annotated 3D data, which motivates DetAny3D to leverage the rich prior knowledge embedded in extensively pre-trained 2D foundation models to compensate for this scarcity. To effectively transfer 2D knowledge to 3D, DetAny3D incorporates two core modules: the 2D Aggregator, which aligns features from different 2D foundation models, and the 3D Interpreter with Zero-Embedding Mapping, which stabilizes early training in 2D-to-3D knowledge transfer. Experimental results validate the strong generalization of our DetAny3D, which not only achieves state-of-the-art performance on unseen categories and novel camera configurations, but also surpasses most competitors on in-domain data. DetAny3D sheds light on the potential of the 3D foundation model for diverse applications in real-world scenarios, e.g., rare object detection in autonomous driving, and demonstrates promise for further exploration of 3D-centric tasks in open-world settings. More visualization results can be found at our code repository.

cs.CV↗

DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images

Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from a feedforward perspective and introduce \textbf{Driving Gaussian Grounded Transformer (DGGT)}, a unified framework for pose-free dynamic scene reconstruction. We note that the existing formulations, treating camera pose as a required input, limit flexibility and scalability. Instead, we reformulate pose as an output of the model, enabling reconstruction directly from sparse, unposed images and supporting an arbitrary number of views for long sequences. Our approach jointly predicts per-frame 3D Gaussian maps and camera parameters, disentangles dynamics with a lightweight dynamic head, and preserves temporal consistency with a lifespan head that modulates visibility over time. A diffusion-based rendering refinement further reduces motion/interpolation artifacts and improves novel-view quality under sparse inputs. The result is a single-pass, pose-free algorithm that achieves state-of-the-art performance and speed. Trained and evaluated on large-scale driving benchmarks (Waymo, nuScenes, Argoverse2), our method outperforms prior work both when trained on each dataset and in zero-shot transfer across datasets, and it scales well as the number of input frames increases.

cs.CV↗

SegDINO3D: 3D Instance Segmentation Empowered by Both Image-Level and Object-Level 2D Features

In this paper, we present SegDINO3D, a novel Transformer encoder-decoder framework for 3D instance segmentation. As 3D training data is generally not as sufficient as 2D training images, SegDINO3D is designed to fully leverage 2D representation from a pre-trained 2D detection model, including both image-level and object-level features, for improving 3D representation. SegDINO3D takes both a point cloud and its associated 2D images as input. In the encoder stage, it first enriches each 3D point by retrieving 2D image features from its corresponding image views and then leverages a 3D encoder for 3D context fusion. In the decoder stage, it formulates 3D object queries as 3D anchor boxes and performs cross-attention from 3D queries to 2D object queries obtained from 2D images using the 2D detection model. These 2D object queries serve as a compact object-level representation of 2D images, effectively avoiding the challenge of keeping thousands of image feature maps in the memory while faithfully preserving the knowledge of the pre-trained 2D model. The introducing of 3D box queries also enables the model to modulate cross-attention using the predicted boxes for more precise querying. SegDINO3D achieves the state-of-the-art performance on the ScanNetV2 and ScanNet200 3D instance segmentation benchmarks. Notably, on the challenging ScanNet200 dataset, SegDINO3D significantly outperforms prior methods by +8.6 and +6.8 mAP on the validation and hidden test sets, respectively, demonstrating its superiority.

cs.CV↗

Direct Reconstruction of Terahertz-driven Subcycle Electron Emission Dynamics

While field-driven electron emission is theoretically understood down to the subcycle regime, its direct experimental temporal characterization using long-wavelength terahertz (THz) fields remains elusive. Here, by driving a graphite tip with phase-stable quasi-single-cycle THz pulses, we reveal distinct subcycle electron emission dynamics including: (1) At a carrier-envelope phase (CEP) zero, spectral peaks scale linearly with THz field strength, characteristic of subcycle emission; (2) At nearly opposite CEP, dominant deceleration fields generate stationary low-energy peaks. Crucially, we develop a pump-probe-free, direct reconstruction method extracting electron pulse profiles solely from measured energy spectra, obtaining durations from 73.0 to 81.0 fs as the field increases (191-290 kV/cm). Phase-resolved simulations further reveal a 72.8% modulation in the cutoff energy and a near-total (99.7%) suppression of the emission current. This work not only validates the field-emisssion theory under THz excitation but also establishes a general framework for the direct temporal characterization of subcycle electron emission, opening pathways for precise electron control in ultrafast electron sources and lightwave nanoelectronics.

physics.optics↗

UniVLA: Learning to Act Anywhere with Task-centric Latent Actions

A generalist robot should perform effectively across various environments. However, most existing approaches heavily rely on scaling action-annotated data to enhance their capabilities. Consequently, they are often limited to single physical specification and struggle to learn transferable knowledge across different embodiments and environments. To confront these limitations, we propose UniVLA, a new framework for learning cross-embodiment vision-language-action (VLA) policies. Our key innovation is to derive task-centric action representations from videos with a latent action model. This enables us to exploit extensive data across a wide spectrum of embodiments and perspectives. To mitigate the effect of task-irrelevant dynamics, we incorporate language instructions and establish a latent action model within the DINO feature space. Learned from internet-scale videos, the generalist policy can be deployed to various robots through efficient latent action decoding. We obtain state-of-the-art results across multiple manipulation and navigation benchmarks, as well as real-robot deployments. UniVLA achieves superior performance over OpenVLA with less than 1/20 of pretraining compute and 1/10 of downstream data. Continuous performance improvements are observed as heterogeneous data, even including human videos, are incorporated into the training pipeline. The results underscore UniVLA's potential to facilitate scalable and efficient robot policy learning.

cs.RO↗

TAPTRv3: Spatial and Temporal Context Foster Robust Tracking of Any Point in Long Video

In this paper, built upon TAPTRv2, we present TAPTRv3. TAPTRv2 is a simple yet effective DETR-like point tracking framework that works fine in regular videos but tends to fail in long videos. TAPTRv3 improves TAPTRv2 by addressing its shortcomings in querying high-quality features from long videos, where the target tracking points normally undergo increasing variation over time. In TAPTRv3, we propose to utilize both spatial and temporal context to bring better feature querying along the spatial and temporal dimensions for more robust tracking in long videos. For better spatial feature querying, we identify that off-the-shelf attention mechanisms struggle with point-level tasks and present Context-aware Cross-Attention (CCA). CCA introduces spatial context into the attention mechanism to enhance the quality of attention scores when querying image features. For better temporal feature querying, we introduce Visibility-aware Long-Temporal Attention (VLTA), which conducts temporal attention over past frames while considering their corresponding visibilities. This effectively addresses the feature drifting problem in TAPTRv2 caused by its RNN-like long-term modeling. TAPTRv3 surpasses TAPTRv2 by a large margin on most of the challenging datasets and obtains state-of-the-art performance. Even when compared with methods trained on large-scale extra internal data, TAPTRv3 still demonstrates superiority.

cs.CV↗

Towards Seeing Bones at Radio Frequency

Wireless sensing literature has long aspired to achieve X-ray-like vision at radio frequencies. Yet, state-of-the-art wireless sensing literature has yet to generate the archetypal X-ray image: one of the bones beneath flesh. In this paper, we explore MCT, a penetration-based RF-imaging system for imaging bones at mm-resolution, one that significantly exceeds prior penetration-based RF imaging literature. Indeed the long wavelength, significant attenuation and complex diffraction that occur as RF propagates through flesh, have long limited imaging resolution (to several centimeters at best). We address these concerns through a novel penetration-based synthetic aperture algorithm, coupled with a learning-based pipeline to correct for diffraction-induced artifacts. A detailed evaluation of meat models demonstrates a resolution improvement from sub-decimeter to sub-centimeter over prior art in RF penetrative imaging.

cs.GR↗

CVVNet: A Cross-Vertical-View Network for Gait Recognition

Gait recognition enables contact-free, long-range person identification that is robust to clothing variations and non-cooperative scenarios. While existing methods perform well in controlled indoor environments, they struggle with cross-vertical view scenarios, where surveillance angles vary significantly in elevation. Our experiments show up to 60\% accuracy degradation in low-to-high vertical view settings due to severe deformations and self-occlusions of key anatomical features. Current CNN and self-attention-based methods fail to effectively handle these challenges, due to their reliance on single-scale convolutions or simplistic attention mechanisms that lack effective multi-frequency feature integration. To tackle this challenge, we propose CVVNet (Cross-Vertical-View Network), a frequency aggregation architecture specifically designed for robust cross-vertical-view gait recognition. CVVNet employs a High-Low Frequency Extraction module (HLFE) that adopts parallel multi-scale convolution/max-pooling path and self-attention path as high- and low-frequency mixers for effective multi-frequency feature extraction from input silhouettes. We also introduce the Dynamic Gated Aggregation (DGA) mechanism to adaptively adjust the fusion ratio of high- and low-frequency features. The integration of our core Multi-Scale Attention Gated Aggregation (MSAGA) module, HLFE and DGA enables CVVNet to effectively handle distortions from view changes, significantly improving the recognition robustness across different vertical views. Experimental results show that our CVVNet achieves state-of-the-art performance, with $8.6\%$ improvement on DroneGait and $2\%$ on Gait3D compared with the best existing methods.

cs.CV↗

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.

cs.RO↗