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Hongyang Li

Publications and source records attributed to Hongyang Li.

At least 109 records · Page 6Linked to original sources

Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks

We introduce Grounded SAM, which uses Grounding DINO as an open-set object detector to combine with the segment anything model (SAM). This integration enables the detection and segmentation of any regions based on arbitrary text inputs and opens a door to connecting various vision models. As shown in Fig.1, a wide range of vision tasks can be achieved by using the versatile Grounded SAM pipeline. For example, an automatic annotation pipeline based solely on input images can be realized by incorporating models such as BLIP and Recognize Anything. Additionally, incorporating Stable-Diffusion allows for controllable image editing, while the integration of OSX facilitates promptable 3D human motion analysis. Grounded SAM also shows superior performance on open-vocabulary benchmarks, achieving 48.7 mean AP on SegInW (Segmentation in the wild) zero-shot benchmark with the combination of Grounding DINO-Base and SAM-Huge models.

cs.CV↗

Visual Point Cloud Forecasting enables Scalable Autonomous Driving

In contrast to extensive studies on general vision, pre-training for scalable visual autonomous driving remains seldom explored. Visual autonomous driving applications require features encompassing semantics, 3D geometry, and temporal information simultaneously for joint perception, prediction, and planning, posing dramatic challenges for pre-training. To resolve this, we bring up a new pre-training task termed as visual point cloud forecasting - predicting future point clouds from historical visual input. The key merit of this task captures the synergic learning of semantics, 3D structures, and temporal dynamics. Hence it shows superiority in various downstream tasks. To cope with this new problem, we present ViDAR, a general model to pre-train downstream visual encoders. It first extracts historical embeddings by the encoder. These representations are then transformed to 3D geometric space via a novel Latent Rendering operator for future point cloud prediction. Experiments show significant gain in downstream tasks, e.g., 3.1% NDS on 3D detection, ~10% error reduction on motion forecasting, and ~15% less collision rate on planning.

cs.CV↗

Referred by Multi-Modality: A Unified Temporal Transformer for Video Object Segmentation

Recently, video object segmentation (VOS) referred by multi-modal signals, e.g., language and audio, has evoked increasing attention in both industry and academia. It is challenging for exploring the semantic alignment within modalities and the visual correspondence across frames. However, existing methods adopt separate network architectures for different modalities, and neglect the inter-frame temporal interaction with references. In this paper, we propose MUTR, a Multi-modal Unified Temporal transformer for Referring video object segmentation. With a unified framework for the first time, MUTR adopts a DETR-style transformer and is capable of segmenting video objects designated by either text or audio reference. Specifically, we introduce two strategies to fully explore the temporal relations between videos and multi-modal signals. Firstly, for low-level temporal aggregation before the transformer, we enable the multi-modal references to capture multi-scale visual cues from consecutive video frames. This effectively endows the text or audio signals with temporal knowledge and boosts the semantic alignment between modalities. Secondly, for high-level temporal interaction after the transformer, we conduct inter-frame feature communication for different object embeddings, contributing to better object-wise correspondence for tracking along the video. On Ref-YouTube-VOS and AVSBench datasets with respective text and audio references, MUTR achieves +4.2% and +8.7% J&F improvements to state-of-the-art methods, demonstrating our significance for unified multi-modal VOS. Code is released at https://github.com/OpenGVLab/MUTR.

cs.CV↗

LLaVA-Grounding: Grounded Visual Chat with Large Multimodal Models

With the recent significant advancements in large multi-modal models (LMMs), the importance of their grounding capability in visual chat is increasingly recognized. Despite recent efforts to enable LMMs to support grounding, their capabilities for grounding and chat are usually separate, and their chat performance drops dramatically when asked to ground. The problem is the lack of a dataset for grounded visual chat (GVC). Existing grounding datasets only contain short captions. To address this issue, we have created GVC data that allows for the combination of grounding and chat capabilities. To better evaluate the GVC capabilities, we have introduced a benchmark called Grounding-Bench. Additionally, we have proposed a model design that can support GVC and various types of visual prompts by connecting segmentation models with language models. Experimental results demonstrate that our model outperforms other LMMs on Grounding-Bench. Furthermore, our model achieves competitive performance on classic grounding benchmarks like RefCOCO/+/g and Flickr30K Entities. Our code will be released at https://github.com/UX-Decoder/LLaVA-Grounding .

cs.CV↗

Visual In-Context Prompting

In-context prompting in large language models (LLMs) has become a prevalent approach to improve zero-shot capabilities, but this idea is less explored in the vision domain. Existing visual prompting methods focus on referring segmentation to segment the most relevant object, falling short of addressing many generic vision tasks like open-set segmentation and detection. In this paper, we introduce a universal visual in-context prompting framework for both tasks. In particular, we build on top of an encoder-decoder architecture, and develop a versatile prompt encoder to support a variety of prompts like strokes, boxes, and points. We further enhance it to take an arbitrary number of reference image segments as the context. Our extensive explorations show that the proposed visual in-context prompting elicits extraordinary referring and generic segmentation capabilities to refer and detect, yielding competitive performance to close-set in-domain datasets and showing promising results on many open-set segmentation datasets. By joint training on COCO and SA-1B, our model achieves $57.7$ PQ on COCO and $23.2$ PQ on ADE20K. Code will be available at https://github.com/UX-Decoder/DINOv.

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OpenLane-V2: A Topology Reasoning Benchmark for Unified 3D HD Mapping

Accurately depicting the complex traffic scene is a vital component for autonomous vehicles to execute correct judgments. However, existing benchmarks tend to oversimplify the scene by solely focusing on lane perception tasks. Observing that human drivers rely on both lanes and traffic signals to operate their vehicles safely, we present OpenLane-V2, the first dataset on topology reasoning for traffic scene structure. The objective of the presented dataset is to advance research in understanding the structure of road scenes by examining the relationship between perceived entities, such as traffic elements and lanes. Leveraging existing datasets, OpenLane-V2 consists of 2,000 annotated road scenes that describe traffic elements and their correlation to the lanes. It comprises three primary sub-tasks, including the 3D lane detection inherited from OpenLane, accompanied by corresponding metrics to evaluate the model's performance. We evaluate various state-of-the-art methods, and present their quantitative and qualitative results on OpenLane-V2 to indicate future avenues for investigating topology reasoning in traffic scenes.

cs.CV↗

Leveraging Vision-Centric Multi-Modal Expertise for 3D Object Detection

Current research is primarily dedicated to advancing the accuracy of camera-only 3D object detectors (apprentice) through the knowledge transferred from LiDAR- or multi-modal-based counterparts (expert). However, the presence of the domain gap between LiDAR and camera features, coupled with the inherent incompatibility in temporal fusion, significantly hinders the effectiveness of distillation-based enhancements for apprentices. Motivated by the success of uni-modal distillation, an apprentice-friendly expert model would predominantly rely on camera features, while still achieving comparable performance to multi-modal models. To this end, we introduce VCD, a framework to improve the camera-only apprentice model, including an apprentice-friendly multi-modal expert and temporal-fusion-friendly distillation supervision. The multi-modal expert VCD-E adopts an identical structure as that of the camera-only apprentice in order to alleviate the feature disparity, and leverages LiDAR input as a depth prior to reconstruct the 3D scene, achieving the performance on par with other heterogeneous multi-modal experts. Additionally, a fine-grained trajectory-based distillation module is introduced with the purpose of individually rectifying the motion misalignment for each object in the scene. With those improvements, our camera-only apprentice VCD-A sets new state-of-the-art on nuScenes with a score of 63.1% NDS.

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Delving into the Devils of Bird's-eye-view Perception: A Review, Evaluation and Recipe

Learning powerful representations in bird's-eye-view (BEV) for perception tasks is trending and drawing extensive attention both from industry and academia. Conventional approaches for most autonomous driving algorithms perform detection, segmentation, tracking, etc., in a front or perspective view. As sensor configurations get more complex, integrating multi-source information from different sensors and representing features in a unified view come of vital importance. BEV perception inherits several advantages, as representing surrounding scenes in BEV is intuitive and fusion-friendly; and representing objects in BEV is most desirable for subsequent modules as in planning and/or control. The core problems for BEV perception lie in (a) how to reconstruct the lost 3D information via view transformation from perspective view to BEV; (b) how to acquire ground truth annotations in BEV grid; (c) how to formulate the pipeline to incorporate features from different sources and views; and (d) how to adapt and generalize algorithms as sensor configurations vary across different scenarios. In this survey, we review the most recent works on BEV perception and provide an in-depth analysis of different solutions. Moreover, several systematic designs of BEV approach from the industry are depicted as well. Furthermore, we introduce a full suite of practical guidebook to improve the performance of BEV perception tasks, including camera, LiDAR and fusion inputs. At last, we point out the future research directions in this area. We hope this report will shed some light on the community and encourage more research effort on BEV perception. We keep an active repository to collect the most recent work and provide a toolbox for bag of tricks at https://github.com/OpenDriveLab/Birds-eye-view-Perception

cs.CV↗

Graph-based Topology Reasoning for Driving Scenes

Understanding the road genome is essential to realize autonomous driving. This highly intelligent problem contains two aspects - the connection relationship of lanes, and the assignment relationship between lanes and traffic elements, where a comprehensive topology reasoning method is vacant. On one hand, previous map learning techniques struggle in deriving lane connectivity with segmentation or laneline paradigms; or prior lane topology-oriented approaches focus on centerline detection and neglect the interaction modeling. On the other hand, the traffic element to lane assignment problem is limited in the image domain, leaving how to construct the correspondence from two views an unexplored challenge. To address these issues, we present TopoNet, the first end-to-end framework capable of abstracting traffic knowledge beyond conventional perception tasks. To capture the driving scene topology, we introduce three key designs: (1) an embedding module to incorporate semantic knowledge from 2D elements into a unified feature space; (2) a curated scene graph neural network to model relationships and enable feature interaction inside the network; (3) instead of transmitting messages arbitrarily, a scene knowledge graph is devised to differentiate prior knowledge from various types of the road genome. We evaluate TopoNet on the challenging scene understanding benchmark, OpenLane-V2, where our approach outperforms all previous works by a great margin on all perceptual and topological metrics. The code is released at https://github.com/OpenDriveLab/TopoNet

cs.CV↗

DriveAdapter: Breaking the Coupling Barrier of Perception and Planning in End-to-End Autonomous Driving

End-to-end autonomous driving aims to build a fully differentiable system that takes raw sensor data as inputs and directly outputs the planned trajectory or control signals of the ego vehicle. State-of-the-art methods usually follow the `Teacher-Student' paradigm. The Teacher model uses privileged information (ground-truth states of surrounding agents and map elements) to learn the driving strategy. The student model only has access to raw sensor data and conducts behavior cloning on the data collected by the teacher model. By eliminating the noise of the perception part during planning learning, state-of-the-art works could achieve better performance with significantly less data compared to those coupled ones. However, under the current Teacher-Student paradigm, the student model still needs to learn a planning head from scratch, which could be challenging due to the redundant and noisy nature of raw sensor inputs and the casual confusion issue of behavior cloning. In this work, we aim to explore the possibility of directly adopting the strong teacher model to conduct planning while letting the student model focus more on the perception part. We find that even equipped with a SOTA perception model, directly letting the student model learn the required inputs of the teacher model leads to poor driving performance, which comes from the large distribution gap between predicted privileged inputs and the ground-truth. To this end, we propose DriveAdapter, which employs adapters with the feature alignment objective function between the student (perception) and teacher (planning) modules. Additionally, since the pure learning-based teacher model itself is imperfect and occasionally breaks safety rules, we propose a method of action-guided feature learning with a mask for those imperfect teacher features to further inject the priors of hand-crafted rules into the learning process.

cs.RO↗

Density-invariant Features for Distant Point Cloud Registration

Registration of distant outdoor LiDAR point clouds is crucial to extending the 3D vision of collaborative autonomous vehicles, and yet is challenging due to small overlapping area and a huge disparity between observed point densities. In this paper, we propose Group-wise Contrastive Learning (GCL) scheme to extract density-invariant geometric features to register distant outdoor LiDAR point clouds. We mark through theoretical analysis and experiments that, contrastive positives should be independent and identically distributed (i.i.d.), in order to train densityinvariant feature extractors. We propose upon the conclusion a simple yet effective training scheme to force the feature of multiple point clouds in the same spatial location (referred to as positive groups) to be similar, which naturally avoids the sampling bias introduced by a pair of point clouds to conform with the i.i.d. principle. The resulting fully-convolutional feature extractor is more powerful and density-invariant than state-of-the-art methods, improving the registration recall of distant scenarios on KITTI and nuScenes benchmarks by 40.9% and 26.9%, respectively. Code is available at https://github.com/liuQuan98/GCL.

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DFA3D: 3D Deformable Attention For 2D-to-3D Feature Lifting

In this paper, we propose a new operator, called 3D DeFormable Attention (DFA3D), for 2D-to-3D feature lifting, which transforms multi-view 2D image features into a unified 3D space for 3D object detection. Existing feature lifting approaches, such as Lift-Splat-based and 2D attention-based, either use estimated depth to get pseudo LiDAR features and then splat them to a 3D space, which is a one-pass operation without feature refinement, or ignore depth and lift features by 2D attention mechanisms, which achieve finer semantics while suffering from a depth ambiguity problem. In contrast, our DFA3D-based method first leverages the estimated depth to expand each view's 2D feature map to 3D and then utilizes DFA3D to aggregate features from the expanded 3D feature maps. With the help of DFA3D, the depth ambiguity problem can be effectively alleviated from the root, and the lifted features can be progressively refined layer by layer, thanks to the Transformer-like architecture. In addition, we propose a mathematically equivalent implementation of DFA3D which can significantly improve its memory efficiency and computational speed. We integrate DFA3D into several methods that use 2D attention-based feature lifting with only a few modifications in code and evaluate on the nuScenes dataset. The experiment results show a consistent improvement of +1.41\% mAP on average, and up to +15.1\% mAP improvement when high-quality depth information is available, demonstrating the superiority, applicability, and huge potential of DFA3D. The code is available at https://github.com/IDEA-Research/3D-deformable-attention.git.

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HDGT: Heterogeneous Driving Graph Transformer for Multi-Agent Trajectory Prediction via Scene Encoding

Encoding a driving scene into vector representations has been an essential task for autonomous driving that can benefit downstream tasks e.g. trajectory prediction. The driving scene often involves heterogeneous elements such as the different types of objects (agents, lanes, traffic signs) and the semantic relations between objects are rich and diverse. Meanwhile, there also exist relativity across elements, which means that the spatial relation is a relative concept and need be encoded in a ego-centric manner instead of in a global coordinate system. Based on these observations, we propose Heterogeneous Driving Graph Transformer (HDGT), a backbone modelling the driving scene as a heterogeneous graph with different types of nodes and edges. For heterogeneous graph construction, we connect different types of nodes according to diverse semantic relations. For spatial relation encoding, the coordinates of the node as well as its in-edges are in the local node-centric coordinate system. For the aggregation module in the graph neural network (GNN), we adopt the transformer structure in a hierarchical way to fit the heterogeneous nature of inputs. Experimental results show that HDGT achieves state-of-the-art performance for the task of trajectory prediction, on INTERACTION Prediction Challenge and Waymo Open Motion Challenge.

cs.AI↗

Scene as Occupancy

Human driver can easily describe the complex traffic scene by visual system. Such an ability of precise perception is essential for driver's planning. To achieve this, a geometry-aware representation that quantizes the physical 3D scene into structured grid map with semantic labels per cell, termed as 3D Occupancy, would be desirable. Compared to the form of bounding box, a key insight behind occupancy is that it could capture the fine-grained details of critical obstacles in the scene, and thereby facilitate subsequent tasks. Prior or concurrent literature mainly concentrate on a single scene completion task, where we might argue that the potential of this occupancy representation might obsess broader impact. In this paper, we propose OccNet, a multi-view vision-centric pipeline with a cascade and temporal voxel decoder to reconstruct 3D occupancy. At the core of OccNet is a general occupancy embedding to represent 3D physical world. Such a descriptor could be applied towards a wide span of driving tasks, including detection, segmentation and planning. To validate the effectiveness of this new representation and our proposed algorithm, we propose OpenOcc, the first dense high-quality 3D occupancy benchmark built on top of nuScenes. Empirical experiments show that there are evident performance gain across multiple tasks, e.g., motion planning could witness a collision rate reduction by 15%-58%, demonstrating the superiority of our method.

cs.CV↗

detrex: Benchmarking Detection Transformers

The DEtection TRansformer (DETR) algorithm has received considerable attention in the research community and is gradually emerging as a mainstream approach for object detection and other perception tasks. However, the current field lacks a unified and comprehensive benchmark specifically tailored for DETR-based models. To address this issue, we develop a unified, highly modular, and lightweight codebase called detrex, which supports a majority of the mainstream DETR-based instance recognition algorithms, covering various fundamental tasks, including object detection, segmentation, and pose estimation. We conduct extensive experiments under detrex and perform a comprehensive benchmark for DETR-based models. Moreover, we enhance the performance of detection transformers through the refinement of training hyper-parameters, providing strong baselines for supported algorithms.We hope that detrex could offer research communities a standardized and unified platform to evaluate and compare different DETR-based models while fostering a deeper understanding and driving advancements in DETR-based instance recognition. Our code is available at https://github.com/IDEA-Research/detrex. The project is currently being actively developed. We encourage the community to use detrex codebase for further development and contributions.

cs.CV↗

Introducing Depth into Transformer-based 3D Object Detection

In this paper, we present DAT, a Depth-Aware Transformer framework designed for camera-based 3D detection. Our model is based on observing two major issues in existing methods: large depth translation errors and duplicate predictions along depth axes. To mitigate these issues, we propose two key solutions within DAT. To address the first issue, we introduce a Depth-Aware Spatial Cross-Attention (DA-SCA) module that incorporates depth information into spatial cross-attention when lifting image features to 3D space. To address the second issue, we introduce an auxiliary learning task called Depth-aware Negative Suppression loss. First, based on their reference points, we organize features as a Bird's-Eye-View (BEV) feature map. Then, we sample positive and negative features along each object ray that connects an object and a camera and train the model to distinguish between them. The proposed DA-SCA and DNS methods effectively alleviate these two problems. We show that DAT is a versatile method that enhances the performance of all three popular models, BEVFormer, DETR3D, and PETR. Our evaluation on BEVFormer demonstrates that DAT achieves a significant improvement of +2.8 NDS on nuScenes val under the same settings. Moreover, when using pre-trained VoVNet-99 as the backbone, DAT achieves strong results of 60.0 NDS and 51.5 mAP on nuScenes test. Our code will be soon.

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Think Twice before Driving: Towards Scalable Decoders for End-to-End Autonomous Driving

End-to-end autonomous driving has made impressive progress in recent years. Existing methods usually adopt the decoupled encoder-decoder paradigm, where the encoder extracts hidden features from raw sensor data, and the decoder outputs the ego-vehicle's future trajectories or actions. Under such a paradigm, the encoder does not have access to the intended behavior of the ego agent, leaving the burden of finding out safety-critical regions from the massive receptive field and inferring about future situations to the decoder. Even worse, the decoder is usually composed of several simple multi-layer perceptrons (MLP) or GRUs while the encoder is delicately designed (e.g., a combination of heavy ResNets or Transformer). Such an imbalanced resource-task division hampers the learning process. In this work, we aim to alleviate the aforementioned problem by two principles: (1) fully utilizing the capacity of the encoder; (2) increasing the capacity of the decoder. Concretely, we first predict a coarse-grained future position and action based on the encoder features. Then, conditioned on the position and action, the future scene is imagined to check the ramification if we drive accordingly. We also retrieve the encoder features around the predicted coordinate to obtain fine-grained information about the safety-critical region. Finally, based on the predicted future and the retrieved salient feature, we refine the coarse-grained position and action by predicting its offset from ground-truth. The above refinement module could be stacked in a cascaded fashion, which extends the capacity of the decoder with spatial-temporal prior knowledge about the conditioned future. We conduct experiments on the CARLA simulator and achieve state-of-the-art performance in closed-loop benchmarks. Extensive ablation studies demonstrate the effectiveness of each proposed module.

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A Strong and Reproducible Object Detector with Only Public Datasets

This work presents Focal-Stable-DINO, a strong and reproducible object detection model which achieves 64.6 AP on COCO val2017 and 64.8 AP on COCO test-dev using only 700M parameters without any test time augmentation. It explores the combination of the powerful FocalNet-Huge backbone with the effective Stable-DINO detector. Different from existing SOTA models that utilize an extensive number of parameters and complex training techniques on large-scale private data or merged data, our model is exclusively trained on the publicly available dataset Objects365, which ensures the reproducibility of our approach.

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