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Hongye Yang

Publications and source records attributed to Hongye Yang.

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Sanyu Studio: A Multi-Agent System for Art-Historical Narrative Construction

Amid concerns that generative AI may standardize art interpretation, this paper examines whether LLM-based interaction can support plural art-historical narrative construction. We present Sanyu Studio, a multi-agent dialogue system that models 321 Sanyu oil paintings as agents with fact, interpretation, organization, and memory-filtering mechanisms. Based on a seven-day workshop with eight art-university participants, the study shows that user prompts, evidence organization, and cognitive tendencies shaped divergent yet coherent versions of digital Sanyu. The findings suggest that, under conditions of limited historical evidence, AI can amplify human agency and offer public audiences an interactive entry point into art-historical interpretation.

cs.AI

SetEasy: A Multi-Modal Classroom Engagement Assessment and Seating Optimization Framework

SetEasy optimizes classroom engagement in fixed seating grids. It fuses multimodal sensing (wristband physiology, 4K video, environmental data) and trains a v-Gage model grounded in a revised ISEQ. Each week, two-week engagement forecasts are mapped to a student-seat utility matrix, and CP-SAT generates seating plans under visual-access and social-dynamics constraints. In a four-week deployment (23 students, 331 classes), v-Gage converged across affective, behavioral, cognitive, and overall dimensions, cutting RMSE from 0.75 to 0.53. Optimization raised mean engagement from 0.30 to 0.70, with over two-thirds of seats reaching high engagement and back-row low-activity patterns markedly reduced. These results show that, without hardware changes, interpretable, data-driven seating strategies can substantially enhance engagement. The multimodal "assessment + optimization" paradigm offers a transferable, sustainable path to culturally responsive, differentiated spatial design amid global homogenization.

cs.AI

EEG Emotion Recognition From AI-Generated Biodigital Architecture Images

Emotional responses to biodigital architecture were examined using electroencephalographic (EEG) data from AI-generated images. A pre-experiment involving 336 participants identified 60 images, selected from an initial pool of 600, that elicited strong emotional responses categorized as awe, disgust, or content. These images were used for EEG recordings of 52 volunteers, with channel selection and sample size estimation based on the analysis of an existing dataset. Gamma and delta bands yielded the highest classification accuracy, with the gamma band achieving an accuracy of 77.07 percent +/- 13.8 percent for the awe emotion. Key factors such as greenery and non-uniform granularity were linked to positive emotions, while dampness triggered negative reactions. These results emphasize the significance of incorporating natural elements and varied textures in biodigital architecture to enhance aesthetic appeal and acceptance. The study demonstrates EEG's capability to objectively assess architectural preferences, providing valuable insights for architects to design engaging and sustainable environments.

q-bio.NC

CommuniWave:A Machine Learning Model for Quantifying the Degree of Temporary Informal Behavior in Urban Communities

For urban managers and designers, improving the functional attributes of urban communities to enhance territorial resilience in the face of complexity and uncertainty is crucial. Currently, community planning often follows a top-down approach and lacks effective metrics to quantify informal behaviors of residents, leading to frequent conflicts with original plans. This study introduces CommuniWave, a machine learning model designed to efficiently detect and quantify the Degree of Informal Behavior (DIB) in urban communities. The model integrates a Behavior Capture Net (BCN) based on mmaction2, a self-developed YOLOv10 model (YLX), and a Behavior Eval Model (BEM) using random forest. Ultimately, by generating DIB fluctuation charts from street videos, the model facilitates dynamic monitoring, supporting urban managers in making refined decisions to enhance the overall resilience of communities.

cs.AI

NEXT: Reasoning-Driven Video Recommendation via a Vision-Language Model

We present NEXT (Next-interest EXploration Transformer), a reasoning-driven video recommendation framework that reasons over the video a user has just watched, infers the viewer's next intent, and retrieves concrete follow-up videos. Explicit continuations such as episodes are linked directly; implicit cases are handled by generating intent queries and searching for matching candidates. This Item-to-Intent-to-Item formulation produces directed recommendations beyond co-engagement correlation or semantic similarity. To make this framework reliable at scale, we train NEXT-8B, a purpose-trained 8B vision-language model with a three-stage recipe: Perception-Enhanced Reinforcement Learning for query-agnostic evidence extraction, Distribution-Aligned Supervised Fine-Tuning over real and synthetic visual QA mixtures, and Group Relative Policy Optimization for last-mile alignment. NEXT-8B achieves the best single-model DocVQA performance, ranking second overall only behind a multi-agent system while surpassing a substantially larger 200B+ scale model, and improves next-intent logic-wise quality by 3.3% over the base model in a task-specific LLM-as-a-judge evaluation. We deploy NEXT as an additional retrieval path in a large-scale social media recommendation system and observe statistically significant production gains, including +0.53% watch time and +0.51% distinct video exposure. Overall, NEXT shows that a carefully trained compact vision-language model can serve as a practical reasoning engine for next-interest exploration at production scale.

cs.IR

Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene Structure: Existing methods struggle to reveal the spatial and temporal structure of dynamic scenes from directly learning the complex 6D plenoptic function. (ii) Scaling Deformation Modeling: Explicitly modeling scene element deformation becomes impractical for complex dynamics. To address these issues, we consider the spacetime as an entirety and propose to approximate the underlying spatio-temporal 4D volume of a dynamic scene by optimizing a collection of 4D primitives, with explicit geometry and appearance modeling. Learning to optimize the 4D primitives enables us to synthesize novel views at any desired time with our tailored rendering routine. Our model is conceptually simple, consisting of a 4D Gaussian parameterized by anisotropic ellipses that can rotate arbitrarily in space and time, as well as view-dependent and time-evolved appearance represented by the coefficient of 4D spherindrical harmonics. This approach offers simplicity, flexibility for variable-length video and end-to-end training, and efficient real-time rendering, making it suitable for capturing complex dynamic scene motions. Experiments across various benchmarks, including monocular and multi-view scenarios, demonstrate our 4DGS model's superior visual quality and efficiency.

cs.CV