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Hongyu Pan

Publications and source records attributed to Hongyu Pan.

15 recordsLinked to original sources

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.

cs.CV

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.

cs.CV

ABot-N1: Toward a General Visual Language Navigation Foundation Model

Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.

cs.CV

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldRoamBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 600+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldRoamBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications.

cs.CV

ABot-Earth 0.5: Generative 3D Earth Model

We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve this, we propose a novel generative model formulated directly with the 3D Gaussian Splatting (3DGS) representation. The model is trained on a diverse corpus of existing real-world urban reconstructions, learning to generate realistic geometry and textures. At inference, it synthesizes novel 3D scenes conditioned solely on satellite imagery at a scalable rate of under 10 minutes per square kilometer, while demonstrating exceptional realism. The framework is designed for accessibility, with integrated hierarchical level-of-detail (LOD) structures that permit real-time, interactive visualization on web-based map engines. This high-fidelity simulation sandbox effectively mitigates the sim-to-real domain gap, enabling critical downstream Embodied AI applications like closed-loop UAV navigation. By providing an ultra-low-cost and high-efficiency solution, ABot-Earth 0.5 significantly lowers the technical and financial barriers to large-scale 3D reconstruction and empowers the future of global digital earth visualization.

cs.CV

ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigation

Embodied navigation has long been fragmented by task-specific architectures. We introduce ABot-N0, a unified Vision-Language-Action (VLA) foundation model that achieves a ``Grand Unification'' across 5 core tasks: Point-Goal, Object-Goal, Instruction-Following, POI-Goal, and Person-Following. ABot-N0 utilizes a hierarchical ``Brain-Action'' architecture, pairing an LLM-based Cognitive Brain for semantic reasoning with a Flow Matching-based Action Expert for precise, continuous trajectory generation. To support large-scale learning, we developed the ABot-N0 Data Engine, curating 16.9M expert trajectories and 5.0M reasoning samples across 7,802 high-fidelity 3D scenes (10.7 $\text{km}^2$). ABot-N0 achieves new SOTA performance across 7 benchmarks, significantly outperforming specialized models. Furthermore, our Agentic Navigation System integrates a planner with hierarchical topological memory, enabling robust, long-horizon missions in dynamic real-world environments.

cs.RO

MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editing

This paper proposes MotionVerse, a unified framework that harnesses the capabilities of Large Language Models (LLMs) to comprehend, generate, and edit human motion in both single-person and multi-person scenarios. To efficiently represent motion data, we employ a motion tokenizer with residual quantization, which converts continuous motion sequences into multi-stream discrete tokens. Furthermore, we introduce a \textit{Delay Parallel} Modeling strategy, which temporally staggers the encoding of residual token streams. This design enables LLMs to effectively capture inter-stream dependencies while maintaining computational efficiency comparable to single-stream modeling. Moreover, to alleviate modality interference between motion and language, we design a \textit{dual-tower architecture} with modality-specific parameters, ensuring stable integration of motion information for both comprehension and generation tasks. Comprehensive ablation studies demonstrate the effectiveness of each component in MotionVerse, and extensive experiments showcase its superior performance across a wide range of motion-relevant tasks.

cs.CV

DIVER: Reinforced Diffusion Breaks Imitation Bottlenecks in End-to-End Autonomous Driving

Most end-to-end autonomous driving methods rely on imitation learning from single expert demonstrations, often leading to conservative and homogeneous behaviors that limit generalization in complex real-world scenarios. In this work, we propose DIVER, an end-to-end driving framework that integrates reinforcement learning with diffusion-based generation to produce diverse and feasible trajectories. At the core of DIVER lies a reinforced diffusion-based generation mechanism. First, the model conditions on map elements and surrounding agents to generate multiple reference trajectories from a single ground-truth trajectory, alleviating the limitations of imitation learning that arise from relying solely on single expert demonstrations. Second, reinforcement learning is employed to guide the diffusion process, where reward-based supervision enforces safety and diversity constraints on the generated trajectories, thereby enhancing their practicality and generalization capability. Furthermore, to address the limitations of L2-based open-loop metrics in capturing trajectory diversity, we propose a novel Diversity metric to evaluate the diversity of multi-mode predictions.Extensive experiments on the closed-loop NAVSIM and Bench2Drive benchmarks, as well as the open-loop nuScenes dataset, demonstrate that DIVER significantly improves trajectory diversity, effectively addressing the mode collapse problem inherent in imitation learning.

cs.CV

Fully Unified Motion Planning for End-to-End Autonomous Driving

Current end-to-end autonomous driving methods typically learn only from expert planning data collected from a single ego vehicle, severely limiting the diversity of learnable driving policies and scenarios. However, a critical yet overlooked fact is that in any driving scenario, multiple high-quality trajectories from other vehicles coexist with a specific ego vehicle's trajectory. Existing methods fail to fully exploit this valuable resource, missing important opportunities to improve the models' performance (including long-tail scenarios) through learning from other experts. Intuitively, Jointly learning from both ego and other vehicles' expert data is beneficial for planning tasks. However, this joint learning faces two critical challenges. (1) Different scene observation perspectives across vehicles hinder inter-vehicle alignment of scene feature representations; (2) The absence of partial modality in other vehicles' data (e.g., vehicle states) compared to ego-vehicle data introduces learning bias. To address these challenges, we propose FUMP (Fully Unified Motion Planning), a novel two-stage trajectory generation framework. Building upon probabilistic decomposition, we model the planning task as a specialized subtask of motion prediction. Specifically, our approach decouples trajectory planning into two stages. In Stage 1, a shared decoder jointly generates initial trajectories for both tasks. In Stage 2, the model performs planning-specific refinement conditioned on an ego-vehicle's state. The transition between the two stages is bridged by a state predictor trained exclusively on ego-vehicle data. To address the cross-vehicle discrepancy in observational perspectives, we propose an Equivariant Context-Sharing Adapter (ECSA) before Stage 1 for improving cross-vehicle generalization of scene representations.

cs.CV

Don't Shake the Wheel: Momentum-Aware Planning in End-to-End Autonomous Driving

End-to-end autonomous driving frameworks enable seamless integration of perception and planning but often rely on one-shot trajectory prediction, which may lead to unstable control and vulnerability to occlusions in single-frame perception. To address this, we propose the Momentum-Aware Driving (MomAD) framework, which introduces trajectory momentum and perception momentum to stabilize and refine trajectory predictions. MomAD comprises two core components: (1) Topological Trajectory Matching (TTM) employs Hausdorff Distance to select the optimal planning query that aligns with prior paths to ensure coherence;(2) Momentum Planning Interactor (MPI) cross-attends the selected planning query with historical queries to expand static and dynamic perception files. This enriched query, in turn, helps regenerate long-horizon trajectory and reduce collision risks. To mitigate noise arising from dynamic environments and detection errors, we introduce robust instance denoising during training, enabling the planning model to focus on critical signals and improve its robustness. We also propose a novel Trajectory Prediction Consistency (TPC) metric to quantitatively assess planning stability. Experiments on the nuScenes dataset demonstrate that MomAD achieves superior long-term consistency (>=3s) compared to SOTA methods. Moreover, evaluations on the curated Turning-nuScenes shows that MomAD reduces the collision rate by 26% and improves TPC by 0.97m (33.45%) over a 6s prediction horizon, while closedloop on Bench2Drive demonstrates an up to 16.3% improvement in success rate.

cs.RO

Permeability distribution of gas drainage of borehole with the different moisture content caused polar permeability effect

In order to study the penetration characteristics in areas with different water content and different stress distributions in the radial direction of the hole after hydraulicization measures, an improved LFTD1812 triaxial permeability meter was used to conduct a test to measure the polar permeability characteristics of coal with different water content combinations were measured by permeability instrument, and the porosity, permeability, pressure gradient and seepage velocity of different samples were analyzed. The relationship between sample porosity, permeability, pressure gradient and seepage velocity was discussed, the influence of moisture content on permeability was discussed, and the directionality and the directivity and polarization effect of permeability were found.. Result shows that The relationship between permeability and porosity shows two trends of exponential type and logarithmic type, and the porosity-permeability({\phi}-k) plane is divided into three influence regions: super index (I), index (II) and logarithm (III).

hep-ex

SparseDet: A Simple and Effective Framework for Fully Sparse LiDAR-based 3D Object Detection

LiDAR-based sparse 3D object detection plays a crucial role in autonomous driving applications due to its computational efficiency advantages. Existing methods either use the features of a single central voxel as an object proxy, or treat an aggregated cluster of foreground points as an object proxy. However, the former lacks the ability to aggregate contextual information, resulting in insufficient information expression in object proxies. The latter relies on multi-stage pipelines and auxiliary tasks, which reduce the inference speed. To maintain the efficiency of the sparse framework while fully aggregating contextual information, in this work, we propose SparseDet which designs sparse queries as object proxies. It introduces two key modules, the Local Multi-scale Feature Aggregation (LMFA) module and the Global Feature Aggregation (GFA) module, aiming to fully capture the contextual information, thereby enhancing the ability of the proxies to represent objects. Where LMFA sub-module achieves feature fusion across different scales for sparse key voxels %which does this through via coordinate transformations and using nearest neighbor relationships to capture object-level details and local contextual information, GFA sub-module uses self-attention mechanisms to selectively aggregate the features of the key voxels across the entire scene for capturing scene-level contextual information. Experiments on nuScenes and KITTI demonstrate the effectiveness of our method. Specifically, on nuScene, SparseDet surpasses the previous best sparse detector VoxelNeXt by 2.2\% mAP with 13.5 FPS, and on KITTI, it surpasses VoxelNeXt by 1.12\% $\mathbf{AP_{3D}}$ on hard level tasks with 17.9 FPS.

cs.CV

ContrastAlign: Toward Robust BEV Feature Alignment via Contrastive Learning for Multi-Modal 3D Object Detection

In the field of 3D object detection tasks, fusing heterogeneous features from LiDAR and camera sensors into a unified Bird's Eye View (BEV) representation is a widely adopted paradigm. However, existing methods often suffer from imprecise sensor calibration, leading to feature misalignment in LiDAR-camera BEV fusion. Moreover, such inaccuracies cause errors in depth estimation for the camera branch, aggravating misalignment between LiDAR and camera BEV features. In this work, we propose a novel ContrastAlign approach that utilizes contrastive learning to enhance the alignment of heterogeneous modalities, thereby improving the robustness of the fusion process. Specifically, our approach comprises three key components: (1) the L-Instance module, which extracts LiDAR instance features within the LiDAR BEV features; (2) the C-Instance module, which predicts camera instance features through Region of Interest (RoI) pooling on the camera BEV features; (3) the InstanceFusion module, which employs contrastive learning to generate consistent instance features across heFterogeneous modalities. Subsequently, we use graph matching to calculate the similarity between the neighboring camera instance features and the similarity instance features to complete the alignment of instance features. Our method achieves SOTA performance, with an mAP of 71.5%, surpassing GraphBEV by 1.4% on the nuScenes val set. Importantly, our method excels BEVFusion under conditions with spatial & temporal misalignment noise, improving mAP by 1.4% and 11.1% on nuScenes dataset. Notably, on the Argoverse2 dataset, ContrastAlign outperforms GraphBEV by 1.0% in mAP, indicating that the farther the distance, the more severe the feature misalignment and the more effective.

cs.CV

INT: Towards Infinite-frames 3D Detection with An Efficient Framework

It is natural to construct a multi-frame instead of a single-frame 3D detector for a continuous-time stream. Although increasing the number of frames might improve performance, previous multi-frame studies only used very limited frames to build their systems due to the dramatically increased computational and memory cost. To address these issues, we propose a novel on-stream training and prediction framework that, in theory, can employ an infinite number of frames while keeping the same amount of computation as a single-frame detector. This infinite framework (INT), which can be used with most existing detectors, is utilized, for example, on the popular CenterPoint, with significant latency reductions and performance improvements. We've also conducted extensive experiments on two large-scale datasets, nuScenes and Waymo Open Dataset, to demonstrate the scheme's effectiveness and efficiency. By employing INT on CenterPoint, we can get around 7% (Waymo) and 15% (nuScenes) performance boost with only 2~4ms latency overhead, and currently SOTA on the Waymo 3D Detection leaderboard.

cs.CV

CPGNet: Cascade Point-Grid Fusion Network for Real-Time LiDAR Semantic Segmentation

LiDAR semantic segmentation essential for advanced autonomous driving is required to be accurate, fast, and easy-deployed on mobile platforms. Previous point-based or sparse voxel-based methods are far away from real-time applications since time-consuming neighbor searching or sparse 3D convolution are employed. Recent 2D projection-based methods, including range view and multi-view fusion, can run in real time, but suffer from lower accuracy due to information loss during the 2D projection. Besides, to improve the performance, previous methods usually adopt test time augmentation (TTA), which further slows down the inference process. To achieve a better speed-accuracy trade-off, we propose Cascade Point-Grid Fusion Network (CPGNet), which ensures both effectiveness and efficiency mainly by the following two techniques: 1) the novel Point-Grid (PG) fusion block extracts semantic features mainly on the 2D projected grid for efficiency, while summarizes both 2D and 3D features on 3D point for minimal information loss; 2) the proposed transformation consistency loss narrows the gap between the single-time model inference and TTA. The experiments on the SemanticKITTI and nuScenes benchmarks demonstrate that the CPGNet without ensemble models or TTA is comparable with the state-of-the-art RPVNet, while it runs 4.7 times faster.

cs.CV