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Hongyu Yang

Publications and source records attributed to Hongyu Yang.

At least 37 records · Page 2Linked to original sources

KnowPath: Knowledge-enhanced Reasoning via LLM-generated Inference Paths over Knowledge Graphs

Large language models (LLMs) have demonstrated remarkable capabilities in various complex tasks, yet they still suffer from hallucinations. By incorporating and exploring external knowledge, such as knowledge graphs(KGs), LLM's ability to provide factual answers has been enhanced. This approach carries significant practical implications. However, existing methods suffer from three key limitations: insufficient mining of LLMs' internal knowledge, constrained generation of interpretable reasoning paths, and unclear fusion of internal and external knowledge. Therefore, we propose KnowPath, a knowledge-enhanced large model framework driven by the collaboration of internal and external knowledge. It relies on the internal knowledge of the LLM to guide the exploration of interpretable directed subgraphs in external knowledge graphs, better integrating the two knowledge sources for more accurate reasoning. Extensive experiments on multiple real-world datasets demonstrate the effectiveness of KnowPath. Our code and data are available at https://github.com/tize-72/KnowPath.

cs.AI↗

Multi-Grained Compositional Visual Clue Learning for Image Intent Recognition

In an era where social media platforms abound, individuals frequently share images that offer insights into their intents and interests, impacting individual life quality and societal stability. Traditional computer vision tasks, such as object detection and semantic segmentation, focus on concrete visual representations, while intent recognition relies more on implicit visual clues. This poses challenges due to the wide variation and subjectivity of such clues, compounded by the problem of intra-class variety in conveying abstract concepts, e.g. "enjoy life". Existing methods seek to solve the problem by manually designing representative features or building prototypes for each class from global features. However, these methods still struggle to deal with the large visual diversity of each intent category. In this paper, we introduce a novel approach named Multi-grained Compositional visual Clue Learning (MCCL) to address these challenges for image intent recognition. Our method leverages the systematic compositionality of human cognition by breaking down intent recognition into visual clue composition and integrating multi-grained features. We adopt class-specific prototypes to alleviate data imbalance. We treat intent recognition as a multi-label classification problem, using a graph convolutional network to infuse prior knowledge through label embedding correlations. Demonstrated by a state-of-the-art performance on the Intentonomy and MDID datasets, our approach advances the accuracy of existing methods while also possessing good interpretability. Our work provides an attempt for future explorations in understanding complex and miscellaneous forms of human expression.

cs.CV↗

DreamScape: 3D Scene Creation via Gaussian Splatting joint Correlation Modeling

Recent advances in text-to-3D creation integrate the potent prior of Diffusion Models from text-to-image generation into 3D domain. Nevertheless, generating 3D scenes with multiple objects remains challenging. Therefore, we present DreamScape, a method for generating 3D scenes from text. Utilizing Gaussian Splatting for 3D representation, DreamScape introduces 3D Gaussian Guide that encodes semantic primitives, spatial transformations and relationships from text using LLMs, enabling local-to-global optimization. Progressive scale control is tailored during local object generation, addressing training instability issue arising from simple blending in the global optimization stage. Collision relationships between objects are modeled at the global level to mitigate biases in LLMs priors, ensuring physical correctness. Additionally, to generate pervasive objects like rain and snow distributed extensively across the scene, we design specialized sparse initialization and densification strategy. Experiments demonstrate that DreamScape achieves state-of-the-art performance, enabling high-fidelity, controllable 3D scene generation.

cs.CV↗

GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior

Text-guided 3D human generation has advanced with the development of efficient 3D representations and 2D-lifting methods like Score Distillation Sampling (SDS). However, current methods suffer from prolonged training times and often produce results that lack fine facial and garment details. In this paper, we propose GaussianIP, an effective two-stage framework for generating identity-preserving realistic 3D humans from text and image prompts. Our core insight is to leverage human-centric knowledge to facilitate the generation process. In stage 1, we propose a novel Adaptive Human Distillation Sampling (AHDS) method to rapidly generate a 3D human that maintains high identity consistency with the image prompt and achieves a realistic appearance. Compared to traditional SDS methods, AHDS better aligns with the human-centric generation process, enhancing visual quality with notably fewer training steps. To further improve the visual quality of the face and clothes regions, we design a View-Consistent Refinement (VCR) strategy in stage 2. Specifically, it produces detail-enhanced results of the multi-view images from stage 1 iteratively, ensuring the 3D texture consistency across views via mutual attention and distance-guided attention fusion. Then a polished version of the 3D human can be achieved by directly perform reconstruction with the refined images. Extensive experiments demonstrate that GaussianIP outperforms existing methods in both visual quality and training efficiency, particularly in generating identity-preserving results. Our code is available at: https://github.com/silence-tang/GaussianIP.

cs.CV↗

Self-supervised Attribute-aware Dynamic Preference Ranking Alignment

Reinforcement Learning from Human Feedback and its variants excel in aligning with human intentions to generate helpful, harmless, and honest responses. However, most of them rely on costly human-annotated pairwise comparisons for supervised alignment, which is not suitable for list-level scenarios, such as community question answering. Additionally, human preferences are influenced by multiple intrinsic factors in responses, leading to decision-making inconsistencies. Therefore, we propose \textbf{Se}lf-supervised \textbf{A}ttribute-aware \textbf{d}ynamic \textbf{p}reference \textbf{ra}nking, called \shortname. \ It quantifies preference differences between responses based on Attribute-Perceptual Distance Factors (APDF) and dynamically determines the list-wise alignment order. Furthermore, it achieves fine-grained preference difference learning and enables precise alignment with the optimal one. We specifically constructed a challenging code preference dataset named StaCoCoQA, and introduced more cost-effective and scalable preference evaluation metrics: PrefHit and PrefRecall. Extensive experimental results show that SeAdpra exhibits superior performance and generalizability on both StaCoCoQA and preference datasets from eight popular domains.

cs.CL↗

Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images

3D reconstruction from unconstrained image collections presents substantial challenges due to varying appearances and transient occlusions. In this paper, we introduce Micro-macro Wavelet-based Gaussian Splatting (MW-GS), a novel approach designed to enhance 3D reconstruction by disentangling scene representations into global, refined, and intrinsic components. The proposed method features two key innovations: Micro-macro Projection, which allows Gaussian points to capture details from feature maps across multiple scales with enhanced diversity; and Wavelet-based Sampling, which leverages frequency domain information to refine feature representations and significantly improve the modeling of scene appearances. Additionally, we incorporate a Hierarchical Residual Fusion Network to seamlessly integrate these features. Extensive experiments demonstrate that MW-GS delivers state-of-the-art rendering performance, surpassing existing methods.

cs.CV↗

Generating Editable Head Avatars with 3D Gaussian GANs

Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields (NeRF), achieve photorealistic and view-consistent 3D head synthesis. However, these methods face limitations in deformation flexibility and editability, hindering the creation of lifelike and easily modifiable 3D heads. We propose a novel approach that enhances the editability and animation control of 3D head avatars by incorporating 3D Gaussian Splatting (3DGS) as an explicit 3D representation. This method enables easier illumination control and improved editability. Central to our approach is the Editable Gaussian Head (EG-Head) model, which combines a 3D Morphable Model (3DMM) with texture maps, allowing precise expression control and flexible texture editing for accurate animation while preserving identity. To capture complex non-facial geometries like hair, we use an auxiliary set of 3DGS and tri-plane features. Extensive experiments demonstrate that our approach delivers high-quality 3D-aware synthesis with state-of-the-art controllability. Our code and models are available at https://github.com/liguohao96/EGG3D.

cs.CV↗

Deep Common Feature Mining for Efficient Video Semantic Segmentation

Recent advancements in video semantic segmentation have made substantial progress by exploiting temporal correlations. Nevertheless, persistent challenges, including redundant computation and the reliability of the feature propagation process, underscore the need for further innovation. In response, we present Deep Common Feature Mining (DCFM), a novel approach strategically designed to address these challenges by leveraging the concept of feature sharing. DCFM explicitly decomposes features into two complementary components. The common representation extracted from a key-frame furnishes essential high-level information to neighboring non-key frames, allowing for direct re-utilization without feature propagation. Simultaneously, the independent feature, derived from each video frame, captures rapidly changing information, providing frame-specific clues crucial for segmentation. To achieve such decomposition, we employ a symmetric training strategy tailored for sparsely annotated data, empowering the backbone to learn a robust high-level representation enriched with common information. Additionally, we incorporate a self-supervised loss function to reinforce intra-class feature similarity and enhance temporal consistency. Experimental evaluations on the VSPW and Cityscapes datasets demonstrate the effectiveness of our method, showing a superior balance between accuracy and efficiency. The implementation is available at https://github.com/BUAAHugeGun/DCFM.

cs.CV↗

3D$^2$-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling

Advancements in neural implicit representations and differentiable rendering have markedly improved the ability to learn animatable 3D avatars from sparse multi-view RGB videos. However, current methods that map observation space to canonical space often face challenges in capturing pose-dependent details and generalizing to novel poses. While diffusion models have demonstrated remarkable zero-shot capabilities in 2D image generation, their potential for creating animatable 3D avatars from 2D inputs remains underexplored. In this work, we introduce 3D$^2$-Actor, a novel approach featuring a pose-conditioned 3D-aware human modeling pipeline that integrates iterative 2D denoising and 3D rectifying steps. The 2D denoiser, guided by pose cues, generates detailed multi-view images that provide the rich feature set necessary for high-fidelity 3D reconstruction and pose rendering. Complementing this, our Gaussian-based 3D rectifier renders images with enhanced 3D consistency through a two-stage projection strategy and a novel local coordinate representation. Additionally, we propose an innovative sampling strategy to ensure smooth temporal continuity across frames in video synthesis. Our method effectively addresses the limitations of traditional numerical solutions in handling ill-posed mappings, producing realistic and animatable 3D human avatars. Experimental results demonstrate that 3D$^2$-Actor excels in high-fidelity avatar modeling and robustly generalizes to novel poses. Code is available at: https://github.com/silence-tang/GaussianActor.

cs.CV↗

AutoFPDesigner: Automated Flight Procedure Design Based on Multi-Agent Large Language Model

Current flight procedure design methods heavily rely on human-led design process, which is not only low auto-mation but also suffer from complex algorithm modelling and poor generalization. To address these challenges, this paper proposes an agent-driven flight procedure design method based on large language model, named Au-toFPDesigner, which utilizes multi-agent collaboration to complete procedure design. The method enables end-to-end automated design of performance-based navigation (PBN) procedures. In this process, the user input the design requirements in natural language, AutoFPDesigner models the flight procedure design by loading the design speci-fications and utilizing tool libraries complete the design. AutoFPDesigner allows users to oversee and seamlessly participate in the design process. Experimental results show that AutoFPDesigner ensures nearly 100% safety in the designed flight procedures and achieves 75% task completion rate, with good adaptability across different design tasks. AutoFPDesigner introduces a new paradigm for flight procedure design and represents a key step towards the automation of this process. Keywords: Flight Procedure Design; Large Language Model; Performance-Based Navigation (PBN); Multi Agent;

cs.AI↗

Integrating spoken instructions into flight trajectory prediction to optimize automation in air traffic control

The booming air transportation industry inevitably burdens air traffic controllers' workload, causing unexpected human factor-related incidents. Current air traffic control systems fail to consider spoken instructions for traffic prediction, bringing significant challenges in detecting human errors during real-time traffic operations. Here, we present an automation paradigm integrating controlling intent into the information processing loop through the spoken instruction-aware flight trajectory prediction framework. A 3-stage progressive multi-modal learning paradigm is proposed to address the modality gap between the trajectory and spoken instructions, as well as minimize the data requirements. Experiments on a real-world dataset show the proposed framework achieves flight trajectory prediction with high predictability and timeliness, obtaining over 20% relative reduction in mean deviation error. Moreover, the generalizability of the proposed framework is also confirmed by various model architectures. The proposed framework can formulate full-automated information processing in real-world air traffic applications, supporting human error detection and enhancing aviation safety.

cs.SD↗

ImFace++: A Sophisticated Nonlinear 3D Morphable Face Model with Implicit Neural Representations

Accurate representations of 3D faces are of paramount importance in various computer vision and graphics applications. However, the challenges persist due to the limitations imposed by data discretization and model linearity, which hinder the precise capture of identity and expression clues in current studies. This paper presents a novel 3D morphable face model, named ImFace++, to learn a sophisticated and continuous space with implicit neural representations. ImFace++ first constructs two explicitly disentangled deformation fields to model complex shapes associated with identities and expressions, respectively, which simultaneously facilitate automatic learning of point-to-point correspondences across diverse facial shapes. To capture more sophisticated facial details, a refinement displacement field within the template space is further incorporated, enabling fine-grained learning of individual-specific facial details. Furthermore, a Neural Blend-Field is designed to reinforce the representation capabilities through adaptive blending of an array of local fields. In addition to ImFace++, we devise an improved learning strategy to extend expression embeddings, allowing for a broader range of expression variations. Comprehensive qualitative and quantitative evaluation demonstrates that ImFace++ significantly advances the state-of-the-art in terms of both face reconstruction fidelity and correspondence accuracy.

cs.CV↗

Affective Behavior Analysis using Task-adaptive and AU-assisted Graph Network

In this paper, we present our solution and experiment result for the Multi-Task Learning Challenge of the 7th Affective Behavior Analysis in-the-wild(ABAW7) Competition. This challenge consists of three tasks: action unit detection, facial expression recognition, and valance-arousal estimation. We address the research problems of this challenge from three aspects: 1)For learning robust visual feature representations, we introduce the pre-trained large model Dinov2. 2) To adaptively extract the required features of eack task, we design a task-adaptive block that performs cross-attention between a set of learnable query vectors and pre-extracted features. 3) By proposing the AU-assisted Graph Convolutional Network(AU-GCN), we make full use of the correlation information between AUs to assist in solving the EXPR and VA tasks. Finally, we achieve the evaluation measure of \textbf{1.2542} on the validation set provided by the organizers.

cs.CV↗

Aligning LLMs through Multi-perspective User Preference Ranking-based Feedback for Programming Question Answering

Code Community Question Answering (CCQA) seeks to tackle programming-related issues, thereby boosting productivity in both software engineering and academic research. Recent advancements in Reinforcement Learning from Human Feedback (RLHF) have transformed the fine-tuning process of Large Language Models (LLMs) to produce responses that closely mimic human behavior. Leveraging LLMs with RLHF for practical CCQA applications has thus emerged as a promising area of study. Unlike standard code question-answering tasks, CCQA involves multiple possible answers, with varying user preferences for each response. Additionally, code communities often show a preference for new APIs. These challenges prevent LLMs from generating responses that cater to the diverse preferences of users in CCQA tasks. To address these issues, we propose a novel framework called Aligning LLMs through Multi-perspective User Preference Ranking-based Feedback for Programming Question Answering (ALMupQA) to create user-focused responses. Our approach starts with Multi-perspective Preference Ranking Alignment (MPRA), which synthesizes varied user preferences based on the characteristics of answers from code communities. We then introduce a Retrieval-augmented In-context Learning (RIL) module to mitigate the problem of outdated answers by retrieving responses to similar questions from a question bank. Due to the limited availability of high-quality, multi-answer CCQA datasets, we also developed a dataset named StaCCQA from real code communities. Extensive experiments demonstrated the effectiveness of the ALMupQA framework in terms of accuracy and user preference. Compared to the base model, ALMupQA showed nearly an 11% improvement in BLEU, with increases of 20% and 17.5% in BERTScore and CodeBERTScore, respectively.

cs.CL↗

ArtNeRF: A Stylized Neural Field for 3D-Aware Cartoonized Face Synthesis

Recent advances in generative visual models and neural radiance fields have greatly boosted 3D-aware image synthesis and stylization tasks. However, previous NeRF-based work is limited to single scene stylization, training a model to generate 3D-aware cartoon faces with arbitrary styles remains unsolved. We propose ArtNeRF, a novel face stylization framework derived from 3D-aware GAN to tackle this problem. In this framework, we utilize an expressive generator to synthesize stylized faces and a triple-branch discriminator module to improve the visual quality and style consistency of the generated faces. Specifically, a style encoder based on contrastive learning is leveraged to extract robust low-dimensional embeddings of style images, empowering the generator with the knowledge of various styles. To smooth the training process of cross-domain transfer learning, we propose an adaptive style blending module which helps inject style information and allows users to freely tune the level of stylization. We further introduce a neural rendering module to achieve efficient real-time rendering of images with higher resolutions. Extensive experiments demonstrate that ArtNeRF is versatile in generating high-quality 3D-aware cartoon faces with arbitrary styles.

cs.CV↗

3D Face Modeling via Weakly-supervised Disentanglement Network joint Identity-consistency Prior

Generative 3D face models featuring disentangled controlling factors hold immense potential for diverse applications in computer vision and computer graphics. However, previous 3D face modeling methods face a challenge as they demand specific labels to effectively disentangle these factors. This becomes particularly problematic when integrating multiple 3D face datasets to improve the generalization of the model. Addressing this issue, this paper introduces a Weakly-Supervised Disentanglement Framework, denoted as WSDF, to facilitate the training of controllable 3D face models without an overly stringent labeling requirement. Adhering to the paradigm of Variational Autoencoders (VAEs), the proposed model achieves disentanglement of identity and expression controlling factors through a two-branch encoder equipped with dedicated identity-consistency prior. It then faithfully re-entangles these factors via a tensor-based combination mechanism. Notably, the introduction of the Neutral Bank allows precise acquisition of subject-specific information using only identity labels, thereby averting degeneration due to insufficient supervision. Additionally, the framework incorporates a label-free second-order loss function for the expression factor to regulate deformation space and eliminate extraneous information, resulting in enhanced disentanglement. Extensive experiments have been conducted to substantiate the superior performance of WSDF. Our code is available at https://github.com/liguohao96/WSDF.

cs.CV↗

Image Inpainting via Conditional Texture and Structure Dual Generation

Deep generative approaches have recently made considerable progress in image inpainting by introducing structure priors. Due to the lack of proper interaction with image texture during structure reconstruction, however, current solutions are incompetent in handling the cases with large corruptions, and they generally suffer from distorted results. In this paper, we propose a novel two-stream network for image inpainting, which models the structure-constrained texture synthesis and texture-guided structure reconstruction in a coupled manner so that they better leverage each other for more plausible generation. Furthermore, to enhance the global consistency, a Bi-directional Gated Feature Fusion (Bi-GFF) module is designed to exchange and combine the structure and texture information and a Contextual Feature Aggregation (CFA) module is developed to refine the generated contents by region affinity learning and multi-scale feature aggregation. Qualitative and quantitative experiments on the CelebA, Paris StreetView and Places2 datasets demonstrate the superiority of the proposed method. Our code is available at https://github.com/Xiefan-Guo/CTSDG.

cs.CV↗

InitNO: Boosting Text-to-Image Diffusion Models via Initial Noise Optimization

Recent strides in the development of diffusion models, exemplified by advancements such as Stable Diffusion, have underscored their remarkable prowess in generating visually compelling images. However, the imperative of achieving a seamless alignment between the generated image and the provided prompt persists as a formidable challenge. This paper traces the root of these difficulties to invalid initial noise, and proposes a solution in the form of Initial Noise Optimization (InitNO), a paradigm that refines this noise. Considering text prompts, not all random noises are effective in synthesizing semantically-faithful images. We design the cross-attention response score and the self-attention conflict score to evaluate the initial noise, bifurcating the initial latent space into valid and invalid sectors. A strategically crafted noise optimization pipeline is developed to guide the initial noise towards valid regions. Our method, validated through rigorous experimentation, shows a commendable proficiency in generating images in strict accordance with text prompts. Our code is available at https://github.com/xiefan-guo/initno.

cs.CV↗