SearcharxivSearch

arXiv subjects

Hongyuan Chen

Publications and source records attributed to Hongyuan Chen.

6 recordsLinked to original sources

VDE: Training-Free Accelerating Rectified Flow Model via Velocity Decomposition and Estimation

Though rectified flow models have achieved remarkable performance in image, video, and 3D generation, their practical deployments are challenged by slow inference speeds. Prior acceleration methods reuse cached features from previous steps, which neglects the growing mismatch between static caches and the evolving input, leading to reduced output fidelity. This work proposes Velocity Decomposition and Estimation (VDE), a training-free acceleration method that shifts the paradigm from caching-and-reusing to decomposing-and-estimating. Specifically, VDE decomposes the model's velocity into components parallel and orthogonal to the input, exploiting their temporal predictability and directional stability for precise, input-adaptive estimation. To prevent error accumulation, it periodically anchors the model's state via full forward passes. Extensive experiments on image and video generation tasks demonstrate that VDE achieves substantial acceleration with minimal loss in visual quality. Notably, VDE accelerates Flux by 3.22 times and achieves an LPIPS of 0.069 on Qwen-Image, outperforming the best baseline with a 52.2% reduction.

cs.CV

Learning Hierarchical and Geometry-Aware Graph Representations for Text-to-CAD

Text-to-CAD code generation is a long-horizon task that translates textual instructions into long sequences of interdependent operations. Existing methods typically decode text directly into executable code (e.g., bpy) without explicitly modeling assembly hierarchy or geometric constraints, which enlarges the search space, accumulates local errors, and often causes cascading failures in complex assemblies. To address this issue, we propose a hierarchical and geometry-aware graph as an intermediate representation. The graph models multi-level parts and components as nodes and encodes explicit geometric constraints as edges. Instead of mapping text directly to code, our framework first predicts structure and constraints, then conditions action sequencing and code generation, thereby improving geometric fidelity and constraint satisfaction. We further introduce a structure-aware progressive curriculum learning strategy that constructs graded tasks through controlled structural edits, explores the model's capability boundary, and synthesizes boundary examples for iterative training. In addition, we build a 12K dataset with instructions, decomposition graphs, action sequences, and bpy code, together with graph- and constraint-oriented evaluation metrics. Extensive experiments show that our method consistently outperforms existing approaches in both geometric fidelity and accurate satisfaction of geometric constraints.

cs.AI

Interplay of Quantum Size Effect and Tensile Strain on Surface Morphology of Sn(100) Islands

The quantum size effect (QSE) and strain effect are two key factors influencing the surface morphology of thin films, which can increase film surface roughness through QSE-induced thickness oscillation and strain-induced island formation, respectively. Surface roughness usually manifests in the early stages of film growth and diminishes beyond a critical thickness. In this work, we employ molecular beam epitaxy (MBE) to grow Sn(100) islands with varying thickness N on bilayer graphene-terminated 6H-SiC(0001) substrates. Scanning tunneling microscopy and spectroscopy measurements reveal an inverse surface roughness effect that highlights the interplay of QSE and misfit strain in shaping the surface morphology of Sn(100) islands. For N =< 10, the islands exhibit flat surfaces, while for N >= 26, the island surfaces become corrugated and patterned. For the intermediate range, i.e., 12 =< N =<24, both flat and patterned surfaces coexist, with the percentage coverage of the patterned surface oscillating as a function of N. By performing density functional theory calculations, we demonstrate that the unusual surface pattern evolution in our MBE-grown Sn(100) islands is a result of the interplay between QSE-induced surface roughing and tensile strain-induced smoothening effect.

cond-mat.mtrl-sci

Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis

We present Motion 3-to-4, a feed-forward framework for synthesising high-quality 4D dynamic objects from a single monocular video and an optional 3D reference mesh. While recent advances have significantly improved 2D, video, and 3D content generation, 4D synthesis remains difficult due to limited training data and the inherent ambiguity of recovering geometry and motion from a monocular viewpoint. Motion 3-to-4 addresses these challenges by decomposing 4D synthesis into static 3D shape generation and motion reconstruction. Using a canonical reference mesh, our model learns a compact motion latent representation and predicts per-frame vertex trajectories to recover complete, temporally coherent geometry. A scalable frame-wise transformer further enables robustness to varying sequence lengths. Evaluations on both standard benchmarks and a new dataset with accurate ground-truth geometry show that Motion 3-to-4 delivers superior fidelity and spatial consistency compared to prior work. Project page is available at https://motion3-to-4.github.io/.

cs.CV

Tunable topological edge states in black phosphorus-like Bi(110)

We have investigated the structures and electronic properties of ultra-thin Bi(110) films grown on an s-wave superconductor substrate using low-temperature scanning tunneling microscopy and spectroscopy. Remarkably, our experimental results validate the theoretical predictions that the manipulation of Bi(110) surface atom buckling can control the topological phase transition. Notably, we have observed robust unreconstructed edge states at the edges of both 3-bilayer (BL) and 4-BL Bi(110) films, with the 4-BL film displaying stronger edge state intensity and a smaller degree of atomic buckling. First-principle calculations further substantiate these findings, demonstrating a gradual reduction in buckling as the film thickness increases, with average height differences between two Bi atoms of approximately 0.19 Å, 0.10 Å, 0.05 Å, and 0.00 Å for the 1-BL, 2-BL, 3-BL, and 4-BL Bi(110) films, respectively. When Bi films are larger than 2 layers, the system changes from a trivial to a non-trivial phase. This research sets the stage for the controlled realization of topological superconductors through the superconducting proximity effect, providing a significant platform for investigating Majorana zero modes and fabricating quantum devices.

cond-mat.mtrl-sci

PGAHum: Prior-Guided Geometry and Appearance Learning for High-Fidelity Animatable Human Reconstruction

Recent techniques on implicit geometry representation learning and neural rendering have shown promising results for 3D clothed human reconstruction from sparse video inputs. However, it is still challenging to reconstruct detailed surface geometry and even more difficult to synthesize photorealistic novel views with animated human poses. In this work, we introduce PGAHum, a prior-guided geometry and appearance learning framework for high-fidelity animatable human reconstruction. We thoroughly exploit 3D human priors in three key modules of PGAHum to achieve high-quality geometry reconstruction with intricate details and photorealistic view synthesis on unseen poses. First, a prior-based implicit geometry representation of 3D human, which contains a delta SDF predicted by a tri-plane network and a base SDF derived from the prior SMPL model, is proposed to model the surface details and the body shape in a disentangled manner. Second, we introduce a novel prior-guided sampling strategy that fully leverages the prior information of the human pose and body to sample the query points within or near the body surface. By avoiding unnecessary learning in the empty 3D space, the neural rendering can recover more appearance details. Last, we propose a novel iterative backward deformation strategy to progressively find the correspondence for the query point in observation space. A skinning weights prediction model is learned based on the prior provided by the SMPL model to achieve the iterative backward LBS deformation. Extensive quantitative and qualitative comparisons on various datasets are conducted and the results demonstrate the superiority of our framework. Ablation studies also verify the effectiveness of each scheme for geometry and appearance learning.

cs.CV