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Hongyuan Zha

Publications and source records attributed to Hongyuan Zha.

At least 55 records · Page 3Linked to original sources

Carbon Market Simulation with Adaptive Mechanism Design

A carbon market is a market-based tool that incentivizes economic agents to align individual profits with the global utility, i.e., reducing carbon emissions to tackle climate change. Cap and trade stands as a critical principle based on allocating and trading carbon allowances (carbon emission credit), enabling economic agents to follow planned emissions and penalizing excess emissions. A central authority is responsible for introducing and allocating those allowances in cap and trade. However, the complexity of carbon market dynamics makes accurate simulation intractable, which in turn hinders the design of effective allocation strategies. To address this, we propose an adaptive mechanism design framework, simulating the market using hierarchical, model-free multi-agent reinforcement learning (MARL). Government agents allocate carbon credits, while enterprises engage in economic activities and carbon trading. This framework illustrates agents' behavior comprehensively. Numerical results show MARL enables government agents to balance productivity, equality, and carbon emissions. Our project is available at https://github.com/xwanghan/Carbon-Simulator.

cs.LG↗

Robust Knowledge Adaptation for Dynamic Graph Neural Networks

Graph structured data often possess dynamic characters in nature. Recent years have witnessed the increasing attentions paid to dynamic graph neural networks for modelling graph data. However, almost all existing approaches operate under the assumption that, upon the establishment of a new link, the embeddings of the neighboring nodes should undergo updates to learn temporal dynamics. Nevertheless, these approaches face the following limitation: If the node introduced by a new connection contains noisy information, propagating its knowledge to other nodes becomes unreliable and may even lead to the collapse of the model. In this paper, we propose Ada-DyGNN: a robust knowledge Adaptation framework via reinforcement learning for Dynamic Graph Neural Networks. In contrast to previous approaches, which update the embeddings of the neighbor nodes immediately after adding a new link, Ada-DyGNN adaptively determines which nodes should be updated. Considering that the decision to update the embedding of one neighbor node can significantly impact other neighbor nodes, we conceptualize the node update selection as a sequence decision problem and employ reinforcement learning to address it effectively. By this means, we can adaptively propagate knowledge to other nodes for learning robust node embedding representations. To the best of our knowledge, our approach constitutes the first attempt to explore robust knowledge adaptation via reinforcement learning specifically tailored for dynamic graph neural networks. Extensive experiments on three benchmark datasets demonstrate that Ada-DyGNN achieves the state-of-the-art performance. In addition, we conduct experiments by introducing different degrees of noise into the dataset, quantitatively and qualitatively illustrating the robustness of Ada-DyGNN.

cs.LG↗

A Variational Autoencoder for Neural Temporal Point Processes with Dynamic Latent Graphs

Continuously-observed event occurrences, often exhibit self- and mutually-exciting effects, which can be well modeled using temporal point processes. Beyond that, these event dynamics may also change over time, with certain periodic trends. We propose a novel variational auto-encoder to capture such a mixture of temporal dynamics. More specifically, the whole time interval of the input sequence is partitioned into a set of sub-intervals. The event dynamics are assumed to be stationary within each sub-interval, but could be changing across those sub-intervals. In particular, we use a sequential latent variable model to learn a dependency graph between the observed dimensions, for each sub-interval. The model predicts the future event times, by using the learned dependency graph to remove the noncontributing influences of past events. By doing so, the proposed model demonstrates its higher accuracy in predicting inter-event times and event types for several real-world event sequences, compared with existing state of the art neural point processes.

cs.LG↗

Learning to Optimize Permutation Flow Shop Scheduling via Graph-based Imitation Learning

The permutation flow shop scheduling (PFSS), aiming at finding the optimal permutation of jobs, is widely used in manufacturing systems. When solving large-scale PFSS problems, traditional optimization algorithms such as heuristics could hardly meet the demands of both solution accuracy and computational efficiency, thus learning-based methods have recently garnered more attention. Some work attempts to solve the problems by reinforcement learning methods, which suffer from slow convergence issues during training and are still not accurate enough regarding the solutions. To that end, we propose to train the model via expert-driven imitation learning, which accelerates convergence more stably and accurately. Moreover, in order to extract better feature representations of input jobs, we incorporate the graph structure as the encoder. The extensive experiments reveal that our proposed model obtains significant promotion and presents excellent generalizability in large-scale problems with up to 1000 jobs. Compared to the state-of-the-art reinforcement learning method, our model's network parameters are reduced to only 37\% of theirs, and the solution gap of our model towards the expert solutions decreases from 6.8\% to 1.3\% on average. The code is available at: \url{https://github.com/longkangli/PFSS-IL}.

cs.LG↗

Can language agents be alternatives to PPO? A Preliminary Empirical Study On OpenAI Gym

The formidable capacity for zero- or few-shot decision-making in language agents encourages us to pose a compelling question: Can language agents be alternatives to PPO agents in traditional sequential decision-making tasks? To investigate this, we first take environments collected in OpenAI Gym as our testbeds and ground them to textual environments that construct the TextGym simulator. This allows for straightforward and efficient comparisons between PPO agents and language agents, given the widespread adoption of OpenAI Gym. To ensure a fair and effective benchmarking, we introduce $5$ levels of scenario for accurate domain-knowledge controlling and a unified RL-inspired framework for language agents. Additionally, we propose an innovative explore-exploit-guided language (EXE) agent to solve tasks within TextGym. Through numerical experiments and ablation studies, we extract valuable insights into the decision-making capabilities of language agents and make a preliminary evaluation of their potential to be alternatives to PPO in classical sequential decision-making problems. This paper sheds light on the performance of language agents and paves the way for future research in this exciting domain. Our code is publicly available at~\url{https://github.com/mail-ecnu/Text-Gym-Agents}.

cs.AI↗

Information Design in Multi-Agent Reinforcement Learning

Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively to the ego agent. To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods (mechanism design) and by providing information (information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect. We formulate the Markov signaling game, and develop the notions of signaling gradient and the extended obedience constraints that address these challenges. Our algorithm is efficient on various mixed-motive tasks and provides further insights into computational economics. Our code is publicly available at https://github.com/YueLin301/InformationDesignMARL.

cs.GT↗

Score Matching-based Pseudolikelihood Estimation of Neural Marked Spatio-Temporal Point Process with Uncertainty Quantification

Spatio-temporal point processes (STPPs) are potent mathematical tools for modeling and predicting events with both temporal and spatial features. Despite their versatility, most existing methods for learning STPPs either assume a restricted form of the spatio-temporal distribution, or suffer from inaccurate approximations of the intractable integral in the likelihood training objective. These issues typically arise from the normalization term of the probability density function. Moreover, current techniques fail to provide uncertainty quantification for model predictions, such as confidence intervals for the predicted event's arrival time and confidence regions for the event's location, which is crucial given the considerable randomness of the data. To tackle these challenges, we introduce SMASH: a Score MAtching-based pSeudolikeliHood estimator for learning marked STPPs with uncertainty quantification. Specifically, our framework adopts a normalization-free objective by estimating the pseudolikelihood of marked STPPs through score-matching and offers uncertainty quantification for the predicted event time, location and mark by computing confidence regions over the generated samples. The superior performance of our proposed framework is demonstrated through extensive experiments in both event prediction and uncertainty quantification.

cs.LG↗

SMURF-THP: Score Matching-based UnceRtainty quantiFication for Transformer Hawkes Process

Transformer Hawkes process models have shown to be successful in modeling event sequence data. However, most of the existing training methods rely on maximizing the likelihood of event sequences, which involves calculating some intractable integral. Moreover, the existing methods fail to provide uncertainty quantification for model predictions, e.g., confidence intervals for the predicted event's arrival time. To address these issues, we propose SMURF-THP, a score-based method for learning Transformer Hawkes process and quantifying prediction uncertainty. Specifically, SMURF-THP learns the score function of events' arrival time based on a score-matching objective that avoids the intractable computation. With such a learned score function, we can sample arrival time of events from the predictive distribution. This naturally allows for the quantification of uncertainty by computing confidence intervals over the generated samples. We conduct extensive experiments in both event type prediction and uncertainty quantification of arrival time. In all the experiments, SMURF-THP outperforms existing likelihood-based methods in confidence calibration while exhibiting comparable prediction accuracy.

cs.LG↗

Semantically Aligned Task Decomposition in Multi-Agent Reinforcement Learning

The difficulty of appropriately assigning credit is particularly heightened in cooperative MARL with sparse reward, due to the concurrent time and structural scales involved. Automatic subgoal generation (ASG) has recently emerged as a viable MARL approach inspired by utilizing subgoals in intrinsically motivated reinforcement learning. However, end-to-end learning of complex task planning from sparse rewards without prior knowledge, undoubtedly requires massive training samples. Moreover, the diversity-promoting nature of existing ASG methods can lead to the "over-representation" of subgoals, generating numerous spurious subgoals of limited relevance to the actual task reward and thus decreasing the sample efficiency of the algorithm. To address this problem and inspired by the disentangled representation learning, we propose a novel "disentangled" decision-making method, Semantically Aligned task decomposition in MARL (SAMA), that prompts pretrained language models with chain-of-thought that can suggest potential goals, provide suitable goal decomposition and subgoal allocation as well as self-reflection-based replanning. Additionally, SAMA incorporates language-grounded RL to train each agent's subgoal-conditioned policy. SAMA demonstrates considerable advantages in sample efficiency compared to state-of-the-art ASG methods, as evidenced by its performance on two challenging sparse-reward tasks, Overcooked and MiniRTS.

cs.LG↗

Shared Adversarial Unlearning: Backdoor Mitigation by Unlearning Shared Adversarial Examples

Backdoor attacks are serious security threats to machine learning models where an adversary can inject poisoned samples into the training set, causing a backdoored model which predicts poisoned samples with particular triggers to particular target classes, while behaving normally on benign samples. In this paper, we explore the task of purifying a backdoored model using a small clean dataset. By establishing the connection between backdoor risk and adversarial risk, we derive a novel upper bound for backdoor risk, which mainly captures the risk on the shared adversarial examples (SAEs) between the backdoored model and the purified model. This upper bound further suggests a novel bi-level optimization problem for mitigating backdoor using adversarial training techniques. To solve it, we propose Shared Adversarial Unlearning (SAU). Specifically, SAU first generates SAEs, and then, unlearns the generated SAEs such that they are either correctly classified by the purified model and/or differently classified by the two models, such that the backdoor effect in the backdoored model will be mitigated in the purified model. Experiments on various benchmark datasets and network architectures show that our proposed method achieves state-of-the-art performance for backdoor defense.

cs.LG↗

F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement Learning

Traditional centralized multi-agent reinforcement learning (MARL) algorithms are sometimes unpractical in complicated applications, due to non-interactivity between agents, curse of dimensionality and computation complexity. Hence, several decentralized MARL algorithms are motivated. However, existing decentralized methods only handle the fully cooperative setting where massive information needs to be transmitted in training. The block coordinate gradient descent scheme they used for successive independent actor and critic steps can simplify the calculation, but it causes serious bias. In this paper, we propose a flexible fully decentralized actor-critic MARL framework, which can combine most of actor-critic methods, and handle large-scale general cooperative multi-agent setting. A primal-dual hybrid gradient descent type algorithm framework is designed to learn individual agents separately for decentralization. From the perspective of each agent, policy improvement and value evaluation are jointly optimized, which can stabilize multi-agent policy learning. Furthermore, our framework can achieve scalability and stability for large-scale environment and reduce information transmission, by the parameter sharing mechanism and a novel modeling-other-agents methods based on theory-of-mind and online supervised learning. Sufficient experiments in cooperative Multi-agent Particle Environment and StarCraft II show that our decentralized MARL instantiation algorithms perform competitively against conventional centralized and decentralized methods.

cs.LG↗

Neural Polarizer: A Lightweight and Effective Backdoor Defense via Purifying Poisoned Features

Recent studies have demonstrated the susceptibility of deep neural networks to backdoor attacks. Given a backdoored model, its prediction of a poisoned sample with trigger will be dominated by the trigger information, though trigger information and benign information coexist. Inspired by the mechanism of the optical polarizer that a polarizer could pass light waves with particular polarizations while filtering light waves with other polarizations, we propose a novel backdoor defense method by inserting a learnable neural polarizer into the backdoored model as an intermediate layer, in order to purify the poisoned sample via filtering trigger information while maintaining benign information. The neural polarizer is instantiated as one lightweight linear transformation layer, which is learned through solving a well designed bi-level optimization problem, based on a limited clean dataset. Compared to other fine-tuning-based defense methods which often adjust all parameters of the backdoored model, the proposed method only needs to learn one additional layer, such that it is more efficient and requires less clean data. Extensive experiments demonstrate the effectiveness and efficiency of our method in removing backdoors across various neural network architectures and datasets, especially in the case of very limited clean data.

cs.AI↗

Negotiated Reasoning: On Provably Addressing Relative Over-Generalization

Over-generalization is a thorny issue in cognitive science, where people may become overly cautious due to past experiences. Agents in multi-agent reinforcement learning (MARL) also have been found to suffer relative over-generalization (RO) as people do and stuck to sub-optimal cooperation. Recent methods have shown that assigning reasoning ability to agents can mitigate RO algorithmically and empirically, but there has been a lack of theoretical understanding of RO, let alone designing provably RO-free methods. This paper first proves that RO can be avoided when the MARL method satisfies a consistent reasoning requirement under certain conditions. Then we introduce a novel reasoning framework, called negotiated reasoning, that first builds the connection between reasoning and RO with theoretical justifications. After that, we propose an instantiated algorithm, Stein variational negotiated reasoning (SVNR), which uses Stein variational gradient descent to derive a negotiation policy that provably avoids RO in MARL under maximum entropy policy iteration. The method is further parameterized with neural networks for amortized learning, making computation efficient. Numerical experiments on many RO-challenged environments demonstrate the superiority and efficiency of SVNR compared to state-of-the-art methods in addressing RO.

cs.AI↗

Learning Prototype-oriented Set Representations for Meta-Learning

Learning from set-structured data is a fundamental problem that has recently attracted increasing attention, where a series of summary networks are introduced to deal with the set input. In fact, many meta-learning problems can be treated as set-input tasks. Most existing summary networks aim to design different architectures for the input set in order to enforce permutation invariance. However, scant attention has been paid to the common cases where different sets in a meta-distribution are closely related and share certain statistical properties. Viewing each set as a distribution over a set of global prototypes, this paper provides a novel prototype-oriented optimal transport (POT) framework to improve existing summary networks. To learn the distribution over the global prototypes, we minimize its regularized optimal transport distance to the set empirical distribution over data points, providing a natural unsupervised way to improve the summary network. Since our plug-and-play framework can be applied to many meta-learning problems, we further instantiate it to the cases of few-shot classification and implicit meta generative modeling. Extensive experiments demonstrate that our framework significantly improves the existing summary networks on learning more powerful summary statistics from sets and can be successfully integrated into metric-based few-shot classification and generative modeling applications, providing a promising tool for addressing set-input and meta-learning problems.

cs.LG↗

Diverse Policy Optimization for Structured Action Space

Enhancing the diversity of policies is beneficial for robustness, exploration, and transfer in reinforcement learning (RL). In this paper, we aim to seek diverse policies in an under-explored setting, namely RL tasks with structured action spaces with the two properties of composability and local dependencies. The complex action structure, non-uniform reward landscape, and subtle hyperparameter tuning due to the properties of structured actions prevent existing approaches from scaling well. We propose a simple and effective RL method, Diverse Policy Optimization (DPO), to model the policies in structured action space as the energy-based models (EBM) by following the probabilistic RL framework. A recently proposed novel and powerful generative model, GFlowNet, is introduced as the efficient, diverse EBM-based policy sampler. DPO follows a joint optimization framework: the outer layer uses the diverse policies sampled by the GFlowNet to update the EBM-based policies, which supports the GFlowNet training in the inner layer. Experiments on ATSC and Battle benchmarks demonstrate that DPO can efficiently discover surprisingly diverse policies in challenging scenarios and substantially outperform existing state-of-the-art methods.

cs.LG↗

Reinforcement Learning for Adaptive Mesh Refinement

Large-scale finite element simulations of complex physical systems governed by partial differential equations (PDE) crucially depend on adaptive mesh refinement (AMR) to allocate computational budget to regions where higher resolution is required. Existing scalable AMR methods make heuristic refinement decisions based on instantaneous error estimation and thus do not aim for long-term optimality over an entire simulation. We propose a novel formulation of AMR as a Markov decision process and apply deep reinforcement learning (RL) to train refinement policies directly from simulation. AMR poses a new problem for RL as both the state dimension and available action set changes at every step, which we solve by proposing new policy architectures with differing generality and inductive bias. The model sizes of these policy architectures are independent of the mesh size and hence can be deployed on larger simulations than those used at train time. We demonstrate in comprehensive experiments on static function estimation and time-dependent equations that RL policies can be trained on problems without using ground truth solutions, are competitive with a widely-used error estimator, and generalize to larger, more complex, and unseen test problems.

cs.LG↗

Mean Parity Fair Regression in RKHS

We study the fair regression problem under the notion of Mean Parity (MP) fairness, which requires the conditional mean of the learned function output to be constant with respect to the sensitive attributes. We address this problem by leveraging reproducing kernel Hilbert space (RKHS) to construct the functional space whose members are guaranteed to satisfy the fairness constraints. The proposed functional space suggests a closed-form solution for the fair regression problem that is naturally compatible with multiple sensitive attributes. Furthermore, by formulating the fairness-accuracy tradeoff as a relaxed fair regression problem, we derive a corresponding regression function that can be implemented efficiently and provides interpretable tradeoffs. More importantly, under some mild assumptions, the proposed method can be applied to regression problems with a covariance-based notion of fairness. Experimental results on benchmark datasets show the proposed methods achieve competitive and even superior performance compared with several state-of-the-art methods.

stat.ML↗

Learning Roles with Emergent Social Value Orientations

Social dilemmas can be considered situations where individual rationality leads to collective irrationality. The multi-agent reinforcement learning community has leveraged ideas from social science, such as social value orientations (SVO), to solve social dilemmas in complex cooperative tasks. In this paper, by first introducing the typical "division of labor or roles" mechanism in human society, we provide a promising solution for intertemporal social dilemmas (ISD) with SVOs. A novel learning framework, called Learning Roles with Emergent SVOs (RESVO), is proposed to transform the learning of roles into the social value orientation emergence, which is symmetrically solved by endowing agents with altruism to share rewards with other agents. An SVO-based role embedding space is then constructed by individual conditioning policies on roles with a novel rank regularizer and mutual information maximizer. Experiments show that RESVO achieves a stable division of labor and cooperation in ISDs with different complexity.

cs.CY↗