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Hongyuan Zha

Publications and source records attributed to Hongyuan Zha.

At least 109 records · Page 6Linked to original sources

Hawkes Processes on Graphons

We propose a novel framework for modeling multiple multivariate point processes, each with heterogeneous event types that share an underlying space and obey the same generative mechanism. Focusing on Hawkes processes and their variants that are associated with Granger causality graphs, our model leverages an uncountable event type space and samples the graphs with different sizes from a nonparametric model called {\it graphon}. Given those graphs, we can generate the corresponding Hawkes processes and simulate event sequences. Learning this graphon-based Hawkes process model helps to 1) infer the underlying relations shared by different Hawkes processes; and 2) simulate event sequences with different event types but similar dynamics. We learn the proposed model by minimizing the hierarchical optimal transport distance between the generated event sequences and the observed ones, leading to a novel reward-augmented maximum likelihood estimation method. We analyze the properties of our model in-depth and demonstrate its rationality and effectiveness in both theory and experiments.

cs.LG↗

Network Diffusions via Neural Mean-Field Dynamics

We propose a novel learning framework based on neural mean-field dynamics for inference and estimation problems of diffusion on networks. Our new framework is derived from the Mori-Zwanzig formalism to obtain an exact evolution of the node infection probabilities, which renders a delay differential equation with memory integral approximated by learnable time convolution operators, resulting in a highly structured and interpretable RNN. Directly using cascade data, our framework can jointly learn the structure of the diffusion network and the evolution of infection probabilities, which are cornerstone to important downstream applications such as influence maximization. Connections between parameter learning and optimal control are also established. Empirical study shows that our approach is versatile and robust to variations of the underlying diffusion network models, and significantly outperform existing approaches in accuracy and efficiency on both synthetic and real-world data.

cs.LG↗

Learning Graphons via Structured Gromov-Wasserstein Barycenters

We propose a novel and principled method to learn a nonparametric graph model called graphon, which is defined in an infinite-dimensional space and represents arbitrary-size graphs. Based on the weak regularity lemma from the theory of graphons, we leverage a step function to approximate a graphon. We show that the cut distance of graphons can be relaxed to the Gromov-Wasserstein distance of their step functions. Accordingly, given a set of graphs generated by an underlying graphon, we learn the corresponding step function as the Gromov-Wasserstein barycenter of the given graphs. Furthermore, we develop several enhancements and extensions of the basic algorithm, $e.g.$, the smoothed Gromov-Wasserstein barycenter for guaranteeing the continuity of the learned graphons and the mixed Gromov-Wasserstein barycenters for learning multiple structured graphons. The proposed approach overcomes drawbacks of prior state-of-the-art methods, and outperforms them on both synthetic and real-world data. The code is available at https://github.com/HongtengXu/SGWB-Graphon.

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Learning to Incentivize Other Learning Agents

The challenge of developing powerful and general Reinforcement Learning (RL) agents has received increasing attention in recent years. Much of this effort has focused on the single-agent setting, in which an agent maximizes a predefined extrinsic reward function. However, a long-term question inevitably arises: how will such independent agents cooperate when they are continually learning and acting in a shared multi-agent environment? Observing that humans often provide incentives to influence others' behavior, we propose to equip each RL agent in a multi-agent environment with the ability to give rewards directly to other agents, using a learned incentive function. Each agent learns its own incentive function by explicitly accounting for its impact on the learning of recipients and, through them, the impact on its own extrinsic objective. We demonstrate in experiments that such agents significantly outperform standard RL and opponent-shaping agents in challenging general-sum Markov games, often by finding a near-optimal division of labor. Our work points toward more opportunities and challenges along the path to ensure the common good in a multi-agent future.

cs.LG↗

GraphOpt: Learning Optimization Models of Graph Formation

Formation mechanisms are fundamental to the study of complex networks, but learning them from observations is challenging. In real-world domains, one often has access only to the final constructed graph, instead of the full construction process, and observed graphs exhibit complex structural properties. In this work, we propose GraphOpt, an end-to-end framework that jointly learns an implicit model of graph structure formation and discovers an underlying optimization mechanism in the form of a latent objective function. The learned objective can serve as an explanation for the observed graph properties, thereby lending itself to transfer across different graphs within a domain. GraphOpt poses link formation in graphs as a sequential decision-making process and solves it using maximum entropy inverse reinforcement learning algorithm. Further, it employs a novel continuous latent action space that aids scalability. Empirically, we demonstrate that GraphOpt discovers a latent objective transferable across graphs with different characteristics. GraphOpt also learns a robust stochastic policy that achieves competitive link prediction performance without being explicitly trained on this task and further enables construction of graphs with properties similar to those of the observed graph.

cs.LG↗

Structural Landmarking and Interaction Modelling: on Resolution Dilemmas in Graph Classification

Graph neural networks are promising architecture for learning and inference with graph-structured data. Yet difficulties in modelling the ``parts'' and their ``interactions'' still persist in terms of graph classification, where graph-level representations are usually obtained by squeezing the whole graph into a single vector through graph pooling. From complex systems point of view, mixing all the parts of a system together can affect both model interpretability and predictive performance, because properties of a complex system arise largely from the interaction among its components. We analyze the intrinsic difficulty in graph classification under the unified concept of ``resolution dilemmas'' with learning theoretic recovery guarantees, and propose ``SLIM'', an inductive neural network model for Structural Landmarking and Interaction Modelling. It turns out, that by solving the resolution dilemmas, and leveraging explicit interacting relation between component parts of a graph to explain its complexity, SLIM is more interpretable, accurate, and offers new insight in graph representation learning.

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Parametric Fokker-Planck equation

We derive the Fokker-Planck equation on the parametric space. It is the Wasserstein gradient flow of relative entropy on the statistical manifold. We pull back the PDE to a finite dimensional ODE on parameter space. Some analytical example and numerical examples are presented.

math.OC↗

Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery

Human players in professional team sports achieve high level coordination by dynamically choosing complementary skills and executing primitive actions to perform these skills. As a step toward creating intelligent agents with this capability for fully cooperative multi-agent settings, we propose a two-level hierarchical multi-agent reinforcement learning (MARL) algorithm with unsupervised skill discovery. Agents learn useful and distinct skills at the low level via independent Q-learning, while they learn to select complementary latent skill variables at the high level via centralized multi-agent training with an extrinsic team reward. The set of low-level skills emerges from an intrinsic reward that solely promotes the decodability of latent skill variables from the trajectory of a low-level skill, without the need for hand-crafted rewards for each skill. For scalable decentralized execution, each agent independently chooses latent skill variables and primitive actions based on local observations. Our overall method enables the use of general cooperative MARL algorithms for training high level policies and single-agent RL for training low level skills. Experiments on a stochastic high dimensional team game show the emergence of useful skills and cooperative team play. The interpretability of the learned skills show the promise of the proposed method for achieving human-AI cooperation in team sports games.

cs.LG↗

Modeling Event Propagation via Graph Biased Temporal Point Process

Temporal point process is widely used for sequential data modeling. In this paper, we focus on the problem of modeling sequential event propagation in graph, such as retweeting by social network users, news transmitting between websites, etc. Given a collection of event propagation sequences, conventional point process model consider only the event history, i.e. embed event history into a vector, not the latent graph structure. We propose a Graph Biased Temporal Point Process (GBTPP) leveraging the structural information from graph representation learning, where the direct influence between nodes and indirect influence from event history is modeled respectively. Moreover, the learned node embedding vector is also integrated into the embedded event history as side information. Experiments on a synthetic dataset and two real-world datasets show the efficacy of our model compared to conventional methods and state-of-the-art.

cs.SI↗

Visual Anomaly Detection in Event Sequence Data

Anomaly detection is a common analytical task that aims to identify rare cases that differ from the typical cases that make up the majority of a dataset. When applied to the analysis of event sequence data, the task of anomaly detection can be complex because the sequential and temporal nature of such data results in diverse definitions and flexible forms of anomalies. This, in turn, increases the difficulty in interpreting detected anomalies. In this paper, we propose an unsupervised anomaly detection algorithm based on Variational AutoEncoders (VAE) to estimate underlying normal progressions for each given sequence represented as occurrence probabilities of events along the sequence progression. Events in violation of their occurrence probability are identified as abnormal. We also introduce a visualization system, EventThread3, to support interactive exploration and interpretations of anomalies within the context of normal sequence progressions in the dataset through comprehensive one-to-many sequence comparison. Finally, we quantitatively evaluate the performance of our anomaly detection algorithm and demonstrate the effectiveness of our system through a case study.

cs.HC↗

Differentiable Top-k Operator with Optimal Transport

The top-k operation, i.e., finding the k largest or smallest elements from a collection of scores, is an important model component, which is widely used in information retrieval, machine learning, and data mining. However, if the top-k operation is implemented in an algorithmic way, e.g., using bubble algorithm, the resulting model cannot be trained in an end-to-end way using prevalent gradient descent algorithms. This is because these implementations typically involve swapping indices, whose gradient cannot be computed. Moreover, the corresponding mapping from the input scores to the indicator vector of whether this element belongs to the top-k set is essentially discontinuous. To address the issue, we propose a smoothed approximation, namely the SOFT (Scalable Optimal transport-based diFferenTiable) top-k operator. Specifically, our SOFT top-k operator approximates the output of the top-k operation as the solution of an Entropic Optimal Transport (EOT) problem. The gradient of the SOFT operator can then be efficiently approximated based on the optimality conditions of EOT problem. We apply the proposed operator to the k-nearest neighbors and beam search algorithms, and demonstrate improved performance.

cs.LG↗

Single Episode Policy Transfer in Reinforcement Learning

Transfer and adaptation to new unknown environmental dynamics is a key challenge for reinforcement learning (RL). An even greater challenge is performing near-optimally in a single attempt at test time, possibly without access to dense rewards, which is not addressed by current methods that require multiple experience rollouts for adaptation. To achieve single episode transfer in a family of environments with related dynamics, we propose a general algorithm that optimizes a probe and an inference model to rapidly estimate underlying latent variables of test dynamics, which are then immediately used as input to a universal control policy. This modular approach enables integration of state-of-the-art algorithms for variational inference or RL. Moreover, our approach does not require access to rewards at test time, allowing it to perform in settings where existing adaptive approaches cannot. In diverse experimental domains with a single episode test constraint, our method significantly outperforms existing adaptive approaches and shows favorable performance against baselines for robust transfer.

cs.LG↗

Learning Structured Communication for Multi-agent Reinforcement Learning

This work explores the large-scale multi-agent communication mechanism under a multi-agent reinforcement learning (MARL) setting. We summarize the general categories of topology for communication structures in MARL literature, which are often manually specified. Then we propose a novel framework termed as Learning Structured Communication (LSC) by using a more flexible and efficient communication topology. Our framework allows for adaptive agent grouping to form different hierarchical formations over episodes, which is generated by an auxiliary task combined with a hierarchical routing protocol. Given each formed topology, a hierarchical graph neural network is learned to enable effective message information generation and propagation among inter- and intra-group communications. In contrast to existing communication mechanisms, our method has an explicit while learnable design for hierarchical communication. Experiments on challenging tasks show the proposed LSC enjoys high communication efficiency, scalability, and global cooperation capability.

cs.LG↗

Improving Domain-Adapted Sentiment Classification by Deep Adversarial Mutual Learning

Domain-adapted sentiment classification refers to training on a labeled source domain to well infer document-level sentiment on an unlabeled target domain. Most existing relevant models involve a feature extractor and a sentiment classifier, where the feature extractor works towards learning domain-invariant features from both domains, and the sentiment classifier is trained only on the source domain to guide the feature extractor. As such, they lack a mechanism to use sentiment polarity lying in the target domain. To improve domain-adapted sentiment classification by learning sentiment from the target domain as well, we devise a novel deep adversarial mutual learning approach involving two groups of feature extractors, domain discriminators, sentiment classifiers, and label probers. The domain discriminators enable the feature extractors to obtain domain-invariant features. Meanwhile, the label prober in each group explores document sentiment polarity of the target domain through the sentiment prediction generated by the classifier in the peer group, and guides the learning of the feature extractor in its own group. The proposed approach achieves the mutual learning of the two groups in an end-to-end manner. Experiments on multiple public datasets indicate our method obtains the state-of-the-art performance, validating the effectiveness of mutual learning through label probers.

cs.CL↗

CM3: Cooperative Multi-goal Multi-stage Multi-agent Reinforcement Learning

A variety of cooperative multi-agent control problems require agents to achieve individual goals while contributing to collective success. This multi-goal multi-agent setting poses difficulties for recent algorithms, which primarily target settings with a single global reward, due to two new challenges: efficient exploration for learning both individual goal attainment and cooperation for others' success, and credit-assignment for interactions between actions and goals of different agents. To address both challenges, we restructure the problem into a novel two-stage curriculum, in which single-agent goal attainment is learned prior to learning multi-agent cooperation, and we derive a new multi-goal multi-agent policy gradient with a credit function for localized credit assignment. We use a function augmentation scheme to bridge value and policy functions across the curriculum. The complete architecture, called CM3, learns significantly faster than direct adaptations of existing algorithms on three challenging multi-goal multi-agent problems: cooperative navigation in difficult formations, negotiating multi-vehicle lane changes in the SUMO traffic simulator, and strategic cooperation in a Checkers environment.

cs.LG↗

Heterogeneous Graph-based Knowledge Transfer for Generalized Zero-shot Learning

Generalized zero-shot learning (GZSL) tackles the problem of learning to classify instances involving both seen classes and unseen ones. The key issue is how to effectively transfer the model learned from seen classes to unseen classes. Existing works in GZSL usually assume that some prior information about unseen classes are available. However, such an assumption is unrealistic when new unseen classes appear dynamically. To this end, we propose a novel heterogeneous graph-based knowledge transfer method (HGKT) for GZSL, agnostic to unseen classes and instances, by leveraging graph neural network. Specifically, a structured heterogeneous graph is constructed with high-level representative nodes for seen classes, which are chosen through Wasserstein barycenter in order to simultaneously capture inter-class and intra-class relationship. The aggregation and embedding functions can be learned through graph neural network, which can be used to compute the embeddings of unseen classes by transferring the knowledge from their neighbors. Extensive experiments on public benchmark datasets show that our method achieves state-of-the-art results.

cs.LG↗

Infinite-horizon Off-Policy Policy Evaluation with Multiple Behavior Policies

We consider off-policy policy evaluation when the trajectory data are generated by multiple behavior policies. Recent work has shown the key role played by the state or state-action stationary distribution corrections in the infinite horizon context for off-policy policy evaluation. We propose estimated mixture policy (EMP), a novel class of partially policy-agnostic methods to accurately estimate those quantities. With careful analysis, we show that EMP gives rise to estimates with reduced variance for estimating the state stationary distribution correction while it also offers a useful induction bias for estimating the state-action stationary distribution correction. In extensive experiments with both continuous and discrete environments, we demonstrate that our algorithm offers significantly improved accuracy compared to the state-of-the-art methods.

cs.LG↗

Learning Robust Representations with Graph Denoising Policy Network

Graph representation learning, aiming to learn low-dimensional representations which capture the geometric dependencies between nodes in the original graph, has gained increasing popularity in a variety of graph analysis tasks, including node classification and link prediction. Existing representation learning methods based on graph neural networks and their variants rely on the aggregation of neighborhood information, which makes it sensitive to noises in the graph. In this paper, we propose Graph Denoising Policy Network (short for GDPNet) to learn robust representations from noisy graph data through reinforcement learning. GDPNet first selects signal neighborhoods for each node, and then aggregates the information from the selected neighborhoods to learn node representations for the down-stream tasks. Specifically, in the signal neighborhood selection phase, GDPNet optimizes the neighborhood for each target node by formulating the process of removing noisy neighborhoods as a Markov decision process and learning a policy with task-specific rewards received from the representation learning phase. In the representation learning phase, GDPNet aggregates features from signal neighbors to generate node representations for down-stream tasks, and provides task-specific rewards to the signal neighbor selection phase. These two phases are jointly trained to select optimal sets of neighbors for target nodes with maximum cumulative task-specific rewards, and to learn robust representations for nodes. Experimental results on node classification task demonstrate the effectiveness of GDNet, outperforming the state-of-the-art graph representation learning methods on several well-studied datasets. Additionally, GDPNet is mathematically equivalent to solving the submodular maximizing problem, which theoretically guarantees the best approximation to the optimal solution with GDPNet.

cs.LG↗