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Hongyuan Zhu

Publications and source records attributed to Hongyuan Zhu.

At least 19 recordsLinked to original sources

SDGBiasBench: Benchmarking and Mitigating Vision--Language Models' Biases in Sustainable Development Goals

Assessing progress toward the Sustainable Development Goals (SDGs) requires multi-step reasoning over visual cues, contextual knowledge, and development indicators, where incomplete evidence use and imperfect evidence integration can introduce hidden prediction biases. Real-world SDG monitoring further spans both qualitative judgments and quantitative estimation. However, existing benchmarks typically evaluate these aspects in isolation, obscuring systematic biases that emerge when models substitute priors for evidence. To address this gap, we propose SDGBiasBench, a large-scale benchmark suite for SDG-oriented vision-language reasoning. Spanning 500k expert-involved multiple-choice questions and 50k regression tasks, the benchmark enables comprehensive assessment of both decision-level and estimation-level bias in Vision--Language Models (VLMs). Evaluations on SDGBiasBench reveal an intrinsic SDG bias in current VLMs, where predictions are frequently driven by SDG specific priors rather than reliable multi-modal cues. To mitigate such bias, we propose CADE (Contrastive Adaptive Debias Ensemble), a training-free, plug-and-play method that leverages modality-specific answer priors. CADE yields significant gains on the proposed benchmark, improving multiple-choice accuracy by up to 25% and reducing regression MAE by up to 12 points across multiple VLMs. We hope our work can foster the development of more fair and reliable AI systems for sustainable development.

cs.CV

V-Rubrics: Visual Faithfulness via Rubric-Based Reinforcement Learning

Vision-language models can produce fluent answers that are insufficiently grounded in the visual evidence: a single unsupported object, chart value, or intermediate inference can undermine an otherwise plausible response. We argue that this is a credit-assignment failure in multimodal post-training. Scalar outcome rewards indicate whether an answer is acceptable, but do not identify which visual facts are grounded, which reasoning steps are valid, or which instruction constraints are missed. We introduce Visual Rubrics-Based Reinforcement Learning, which decomposes reference responses into atomic propositions and scores generated answers along Visual Faithfulness (VF), Reasoning Consistency (RC), and Instruction Following (IF). The resulting rubric items provide structured partial credit and localize rubric credit when supporting evidence spans are available. We first obtain an SFT checkpoint by fine-tuning Qwen3-VL-8B-Instruct on the public OpenMMReasoner-SFT-874K corpus, adapting OpenMMReasoner's cold-start data recipe. We construct V-Rubrics 50K, a 50,248-example training set from 17 visually grounded sources, by applying rule-based filters before deriving example difficulty from rejection-sampling scores and then annotating every example with Gemini-3-Pro under the same structured prompt and protocol. We train our model based on the same SFT checkpoint using component-wise, prefix-localized rubric credit. Experiments show that our rubricbased GRPO improves over both the shared SFT baseline and answer-only GRPO, with the largest gains on knowledge-oriented and visually grounded reasoning benchmarks. The results show rubrics as a useful reward abstraction for visual post-training.

cs.CV

DiD It in 87 Minutes: A Label-Free Softmax-to-Linear Adaptation of Vision Transformers for Object Detection

While linear attention is a compelling mechanism for high-resolution object detection due to its reduced cost for global token mixing, converting the Softmax-attention ViT backbone of a trained detector into a linear-attention one is not a trivial drop-in replacement. Directly swapping the attention operator leads to severe performance degradation, and generic label-free distillation, though effective for classification, often fails on detection tasks. We argue that the central challenge is \textit{detector-interface preservation}: the converted backbone must reproduce the exact feature tensors expected by the fixed downstream detector, rather than merely imitating internal Softmax hidden states. To address this, we introduce Detector-Interface Distillation (DiD), a label-free conversion method that exclusively trains the linear-attention backbone by aligning detector-facing interface tensors with those of a frozen Softmax teacher. On DOTA-v1.5, DiD substantially outperforms established baselines and matches supervised, fully trained linear models. Adaptation completes in roughly 87 minutes on 4 GPUs, and the linearized backbone cuts inference latency by ~62% and peak memory by ~49%. We hope our findings offer the community a simple, label-free route to reusing trained Softmax detectors as efficient linear ones, and encourage interface-aware objectives in future architecture-conversion work.

cs.CV

SocialCoach: Personalized Social Skill Learning with Agentic Tutoring and Practice

Social skills such as negotiation and leadership are crucial for personal and professional success in today's interconnected world. However, scalable and effective training remains a significant challenge due to the scarcity of expert coaching. In this work, we introduce SocialCoach, an LLM-powered agentic tutoring system for personalized social skill learning. SocialCoach constructs a theory-to-practice corpus of traceable strategies, cases, and practice scenarios, and uses this corpus for both scheduling and reflective tutoring. We formulate social practice personalization as cold-start, retrieval-constrained sequential practice scheduling. Given a learner profile, simulated proficiency state, and observed practice history, a policy produces structured prescriptions that are realized through corpus retrieval. To enhance scheduling effectiveness, we optimize complete pathways with trajectory-level GRPO using rubric-judge based pairwise preferences. Additionally, we instantiate the scheduling approach in a deployed platform with goal-driven practice and knowledge-grounded reflective tutoring. Finally, in the synthetic cold-start setting, experiment results show that SocialCoach achieves higher pathway-quality ratings than baselines in scheduling and tutoring quality. We also conduct human studies to demonstrate its usefulness for real-world social skill learning.

cs.HC

Open Evaluation Agent: Efficient and Promptable Evaluation of Visual Generative Models

Recent advances in visual generative models have enabled high-quality image and video generation, but evaluating these models often demands sampling hundreds or thousands of images or videos, which is computationally expensive. Existing evaluation methods also rely on rigid pipelines that overlook specific user needs and provide numerical results without clear explanations. Mimicking how humans quickly form impressions of a model's capabilities from only a few samples, we propose the Evaluation Agent framework, which employs human-like strategies for efficient, dynamic, multi-round evaluations, offering detailed, user-tailored analyses. Given a natural-language evaluation request, the agent decomposes it into sub-aspects, generates targeted prompts, samples images or videos from the evaluated model, invokes suitable evaluation tools, and iteratively updates its plan from the observed evidence, covering both predefined benchmark dimensions and open-ended user concerns. The framework is thus efficient, promptable, explainable, and scalable across models and tools. Experiments show that Evaluation Agent reduces evaluation time to 10% of traditional methods while delivering comparable results. We further introduce Open Evaluation Agent (Open-EA) by constructing EA-CoT-10K, a corpus of history-conditioned step-level instruction-tuning records derived from multi-round evaluation rollouts, and training EA-3B from Qwen2.5-3B-Instruct as a local planning backbone that preserves the structured reasoning, tool invocation, and summary protocol of the API-based agent while reducing dependence on proprietary backbones. Experiments validate the API-based agent on established T2I/T2V benchmarks and open-ended queries, and evaluate Open-EA on four in-domain and three out-of-domain T2V generator families, showing partial cross-family transfer of the learned policy.

cs.AI

ARC-Fi: Exploiting Antenna Spatial Diversity for Label-Efficient Domain Generalization in Wi-Fi Sensing

Wi-Fi sensing systems are severely hindered by domain shifts when deployed in unseen real-world environments. While existing methods attempt to tackle this through Unsupervised Domain Adaptation (UDA) or Domain Generalization (DG), they critically rely on either inaccessible target data or prohibitively expensive, massive labeled source datasets. In practice, collecting abundant unlabeled Channel State Information (CSI) is feasible, whereas manual labeling is severely constrained. This realistic dilemma necessitates Semi-Supervised Domain Generalization (SSDG). To this end, we propose ARC-Fi, the first dedicated SSDG framework for Wi-Fi sensing. Directly applying conventional contrastive learning to CSI data inevitably triggers paradigm-specific "shortcut learning," causing models to memorize environmental backgrounds rather than gesture dynamics. To overcome this, ARC-Fi introduces a physics-informed data augmentation strategy: the Antenna Response Consistency (ARC) module. ARC exploits the intrinsic spatial diversity of multi-antenna systems, treating signals from co-located antennas as naturally semantics-preserving augmented views to explicitly block environmental shortcuts. Furthermore, we introduce a unified Semi-Supervised Contrastive Objective that leverages scarce labels and reliable pseudo-labels to align cross-domain features, effectively preventing the blind repulsion of same-class instances. Extensive experiments on the Widar and CSIDA datasets demonstrate that ARC-Fi establishes a new state-of-the-art, significantly outperforming existing UDA, DG, and SSDG methods. Ultimately, this work provides a physics-grounded, label-efficient solution, advancing the scalable deployment of robust real-world Wi-Fi sensing systems. Code is available at: https://github.com/KaoruMiyazono/UniCrossFi.

cs.LG

Attention Transfer Is Not Universally Effective for Vision Transformers

A recent work shows that Attention Transfer, which transfers only the attention patterns from a pre-trained teacher Vision Transformer (ViT) to a randomly initialized standard student ViT, is sufficient to recover the full benefit of the teacher's pre-trained weights. We revisit this finding on a comprehensive benchmark of 20 teachers from 11 well-known ViT families and reveal that Attention Transfer is not universally effective. While 7 families transfer successfully, 4 consistently fail, falling up to 5.1\% below the from-scratch no-transfer baseline. Further results demonstrate that this failure is family-consistent across model sizes, and persists under extended training durations, different transfer datasets, and out-of-distribution evaluations. Controlled analyses then consistently localize the problem to the attention-routing channel, indicating that the key issue is not whether the student can match the teacher's attention patterns, but whether the matched patterns remain functional for the student. Crucially, we identify architectural mismatch between the pre-trained teacher and the standard student as the primary mechanism. By adding only the teacher's native architectural components to the student in a randomly initialized state, we completely reverse the failure for all 4 families. Notably, these components alone do not improve from-scratch training, confirming that they specifically unlock the usability of the teacher's attention. We further systematically show that this failure is not explained by the inadequate choice of transfer loss or by differences in pre-training recipes. Our findings refine the prevailing understanding of attention in ViT representations: attention is sufficient \textit{only} when the student architecture matches the teacher.

cs.CV

Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data

3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes according to prompts, while also preserving local invariance so that unchanged regions remain consistent with the original. However, existing approaches have significant limitations: multi-view editing methods incur losses when projecting back to 3D, while voxel-based editing is constrained in both the regions that can be modified and the scale of modifications. Moreover, the lack of sufficiently large editing datasets for training and evaluation remains a challenge. To address these challenges, we propose a Beyond Voxel 3D Editing (BVE) framework with a self-constructed large-scale dataset specifically tailored for 3D editing. Building upon this dataset, our model enhances a foundational image-to-3D generative architecture with lightweight, trainable modules, enabling efficient injection of textual semantics without the need for expensive full-model retraining. Furthermore, we introduce an annotation-free 3D masking strategy to preserve local invariance, maintaining the integrity of unchanged regions during editing. Extensive experiments demonstrate that BVE achieves superior performance in generating high-quality, text-aligned 3D assets, while faithfully retaining the visual characteristics of the original input.

cs.CV

Beyond Loss Values: Robust Dynamic Pruning via Loss Trajectory Alignment

Existing dynamic data pruning methods often fail under noisy-label settings, as they typically rely on per-sample loss as the ranking criterion. This could mistakenly lead to preserving noisy samples due to their high loss values, resulting in significant performance drop. To address this, we propose AlignPrune, a noise-robust module designed to enhance the reliability of dynamic pruning under label noise. Specifically, AlignPrune introduces the Dynamic Alignment Score (DAS), which is a loss-trajectory-based criterion that enables more accurate identification of noisy samples, thereby improving pruning effectiveness. As a simple yet effective plug-and-play module, AlignPrune can be seamlessly integrated into state-of-the-art dynamic pruning frameworks, consistently outperforming them without modifying either the model architecture or the training pipeline. Extensive experiments on five widely-used benchmarks across various noise types and pruning ratios demonstrate the effectiveness of AlignPrune, boosting accuracy by up to 6.3\% over state-of-the-art baselines. Our results offer a generalizable solution for pruning under noisy data, encouraging further exploration of learning in real-world scenarios. Code is available at: https://github.com/leonqin430/AlignPrune.

cs.CV

EvoDiagram: Agentic Editable Diagram Creation via Design Expertise Evolution

High-fidelity diagram creation requires the complex orchestration of semantic topology, visual styling, and spatial layout, posing a significant challenge for automated systems. Existing methods also suffer from a representation gap: pixel-based models often lack precise control, while code-based synthesis limits intuitive flexibility. To bridge this gap, we introduce EvoDiagram, an agentic framework that generates object-level editable diagrams via an intermediate canvas schema. EvoDiagram employs a coordinated multi-agent system to decouple semantic intent from rendering logic, resolving conflicts across heterogeneous design layers. Additionally, we propose a design knowledge evolution mechanism that distills execution traces into a hierarchical memory of domain guidelines, enabling agents to retrieve context-aware expertise adaptively. We further release CanvasBench, a benchmark consisting of both data and metrics for canvas-based diagramming. Extensive experiments demonstrate that EvoDiagram exhibits excellent performance and balance against baselines in generating editable, structurally consistent, and aesthetically coherent diagrams. Our code is available at https://github.com/AuraX-AI/EvoDiagram.

cs.HC

Your AI-Generated Image Detector Can Secretly Achieve SOTA Accuracy, If Calibrated

Despite being trained on balanced datasets, existing AI-generated image detectors often exhibit systematic bias at test time, frequently misclassifying fake images as real. We hypothesize that this behavior stems from distributional shift in fake samples and implicit priors learned during training. Specifically, models tend to overfit to superficial artifacts that do not generalize well across different generation methods, leading to a misaligned decision threshold when faced with test-time distribution shift. To address this, we propose a theoretically grounded post-hoc calibration framework based on Bayesian decision theory. In particular, we introduce a learnable scalar correction to the model's logits, optimized on a small validation set from the target distribution while keeping the backbone frozen. This parametric adjustment compensates for distributional shift in model output, realigning the decision boundary even without requiring ground-truth labels. Experiments on challenging benchmarks show that our approach significantly improves robustness without retraining, offering a lightweight and principled solution for reliable and adaptive AI-generated image detection in the open world. Code is available at https://github.com/muliyangm/AIGI-Det-Calib.

cs.CV

Native and Compact Structured Latents for 3D Generation

Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance. This paper present an approach for learning a structured latent representation from native 3D data to address this challenge. At its core is a new sparse voxel structure called O-Voxel, an omni-voxel representation that encodes both geometry and appearance. O-Voxel can robustly model arbitrary topology, including open, non-manifold, and fully-enclosed surfaces, while capturing comprehensive surface attributes beyond texture color, such as physically-based rendering parameters. Based on O-Voxel, we design a Sparse Compression VAE which provides a high spatial compression rate and a compact latent space. We train large-scale flow-matching models comprising 4B parameters for 3D generation using diverse public 3D asset datasets. Despite their scale, inference remains highly efficient. Meanwhile, the geometry and material quality of our generated assets far exceed those of existing models. We believe our approach offers a significant advancement in 3D generative modeling.

cs.CV

PromptFlow: Training Prompts Like Neural Networks

Large Language Models (LLMs) have demonstrated profound impact on Natural Language Processing (NLP) tasks. However, their effective deployment across diverse domains often require domain-specific adaptation strategies, as generic models may underperform when faced with specialized data distributions. Recent advances in prompt engineering (PE) offer a promising alternative to extensive retraining by refining input instructions to align LLM outputs with task objectives. This paradigm has emerged as a rapid and versatile approach for model fine-tuning. Despite its potential, manual prompt design remains labor-intensive and heavily depends on specialized expertise, often requiring iterative human effort to achieve optimal formulations. To address this limitation, automated prompt engineering methodologies have been developed to systematically generate task-specific prompts. However, current implementations predominantly employ static update rules and lack mechanisms for dynamic strategy selection, resulting in suboptimal adaptation to varying NLP task requirements. Furthermore, most methods treat and update the whole prompts at each step, without considering editing prompt sections at a finer granularity. At last, in particular, the problem of how to recycle experience in LLM is still underexplored. To this end, we propose the PromptFlow, a modular training framework inspired by TensorFlow, which integrates meta-prompts, operators, optimization, and evaluator. Our framework can be equipped with the latest optimization methods and autonomously explores optimal prompt refinement trajectories through gradient-based meta-learning, requiring minimal task-specific training data. Specifically, we devise a reinforcement learning method to recycle experience for LLM in the PE process. Finally, we conduct extensive experiments on various datasets, and demonstrate the effectiveness of PromptFlow.

cs.AI

Beyond Instance Consistency: Investigating View Diversity in Self-supervised Learning

Self-supervised learning (SSL) conventionally relies on the instance consistency paradigm, assuming that different views of the same image can be treated as positive pairs. However, this assumption breaks down for non-iconic data, where different views may contain distinct objects or semantic information. In this paper, we investigate the effectiveness of SSL when instance consistency is not guaranteed. Through extensive ablation studies, we demonstrate that SSL can still learn meaningful representations even when positive pairs lack strict instance consistency. Furthermore, our analysis further reveals that increasing view diversity, by enforcing zero overlapping or using smaller crop scales, can enhance downstream performance on classification and dense prediction tasks. However, excessive diversity is found to reduce effectiveness, suggesting an optimal range for view diversity. To quantify this, we adopt the Earth Mover's Distance (EMD) as an estimator to measure mutual information between views, finding that moderate EMD values correlate with improved SSL learning, providing insights for future SSL framework design. We validate our findings across a range of settings, highlighting their robustness and applicability on diverse data sources.

cs.CV

Object-level Correlation for Few-Shot Segmentation

Few-shot semantic segmentation (FSS) aims to segment objects of novel categories in the query images given only a few annotated support samples. Existing methods primarily build the image-level correlation between the support target object and the entire query image. However, this correlation contains the hard pixel noise, \textit{i.e.}, irrelevant background objects, that is intractable to trace and suppress, leading to the overfitting of the background. To address the limitation of this correlation, we imitate the biological vision process to identify novel objects in the object-level information. Target identification in the general objects is more valid than in the entire image, especially in the low-data regime. Inspired by this, we design an Object-level Correlation Network (OCNet) by establishing the object-level correlation between the support target object and query general objects, which is mainly composed of the General Object Mining Module (GOMM) and Correlation Construction Module (CCM). Specifically, GOMM constructs the query general object feature by learning saliency and high-level similarity cues, where the general objects include the irrelevant background objects and the target foreground object. Then, CCM establishes the object-level correlation by allocating the target prototypes to match the general object feature. The generated object-level correlation can mine the query target feature and suppress the hard pixel noise for the final prediction. Extensive experiments on PASCAL-${5}^{i}$ and COCO-${20}^{i}$ show that our model achieves the state-of-the-art performance.

cs.CV

Synergistic Dual Spatial-aware Generation of Image-to-Text and Text-to-Image

In the visual spatial understanding (VSU) area, spatial image-to-text (SI2T) and spatial text-to-image (ST2I) are two fundamental tasks that appear in dual form. Existing methods for standalone SI2T or ST2I perform imperfectly in spatial understanding, due to the difficulty of 3D-wise spatial feature modeling. In this work, we consider modeling the SI2T and ST2I together under a dual learning framework. During the dual framework, we then propose to represent the 3D spatial scene features with a novel 3D scene graph (3DSG) representation that can be shared and beneficial to both tasks. Further, inspired by the intuition that the easier 3D$\to$image and 3D$\to$text processes also exist symmetrically in the ST2I and SI2T, respectively, we propose the Spatial Dual Discrete Diffusion (SD$^3$) framework, which utilizes the intermediate features of the 3D$\to$X processes to guide the hard X$\to$3D processes, such that the overall ST2I and SI2T will benefit each other. On the visual spatial understanding dataset VSD, our system outperforms the mainstream T2I and I2T methods significantly. Further in-depth analysis reveals how our dual learning strategy advances.

cs.CV

Ego-R1: Chain-of-Tool-Thought for Ultra-Long Egocentric Video Reasoning

We introduce Ego-R1, a novel framework for reasoning over ultra-long (i.e., in days and weeks) egocentric videos, which leverages a structured Chain-of-Tool-Thought (CoTT) process, orchestrated by an Ego-R1 Agent trained via reinforcement learning (RL). Inspired by human problem-solving strategies, CoTT decomposes complex reasoning into modular steps, with the RL agent invoking specific tools, one per step, to iteratively and collaboratively answer sub-questions tackling such tasks as temporal retrieval and multi-modal understanding. We design a two-stage training paradigm involving supervised finetuning (SFT) of a pretrained language model using CoTT data and RL to enable our agent to dynamically propose step-by-step tools for long-range reasoning. To facilitate training, we construct a dataset called Ego-R1 Data, which consists of Ego-CoTT-25K for SFT and Ego-QA-4.4K for RL. Furthermore, our Ego-R1 agent is evaluated on a newly curated week-long video QA benchmark, Ego-R1 Bench, which contains human-verified QA pairs from hybrid sources. Extensive results demonstrate that the dynamic, tool-augmented chain-of-thought reasoning by our Ego-R1 Agent can effectively tackle the unique challenges of understanding ultra-long egocentric videos, significantly extending the time coverage from few hours to a week.

cs.CV

PointCloud-Text Matching: Benchmark Datasets and a Baseline

In this paper, we present and study a new instance-level retrieval task: PointCloud-Text Matching (PTM), which aims to identify the exact cross-modal instance that matches a given point-cloud query or text query. PTM has potential applications in various scenarios, such as indoor/urban-canyon localization and scene retrieval. However, there is a lack of suitable and targeted datasets for PTM in practice. To address this issue, we present a new PTM benchmark dataset, namely SceneDepict-3D2T. We observe that the data poses significant challenges due to its inherent characteristics, such as the sparsity, noise, or disorder of point clouds and the ambiguity, vagueness, or incompleteness of texts, which render existing cross-modal matching methods ineffective for PTM. To overcome these challenges, we propose a PTM baseline, named Robust PointCloud-Text Matching method (RoMa). RoMa consists of two key modules: a Dual Attention Perception module (DAP) and a Robust Negative Contrastive Learning module (RNCL). Specifically, DAP leverages token-level and feature-level attention mechanisms to adaptively focus on useful local and global features, and aggregate them into common representations, thereby reducing the adverse impact of noise and ambiguity. To handle noisy correspondence, RNCL enhances robustness against mismatching by dividing negative pairs into clean and noisy subsets and assigning them forward and reverse optimization directions, respectively. We conduct extensive experiments on our benchmarks and demonstrate the superiority of our RoMa.

cs.CV