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Hongzhu Yi

Publications and source records attributed to Hongzhu Yi.

At least 19 recordsLinked to original sources

ShotFinder: Imagination-Driven Open-Domain Video Shot Retrieval via Web Search

In recent years, large language models (LLMs) have made rapid progress in information retrieval, yet existing research has mainly focused on text or static multimodal settings. Open-domain video shot retrieval, which involves richer temporal structure and more complex semantics, still lacks systematic benchmarks and analysis. To fill this gap, we introduce ShotFinder, a benchmark that formalizes editing requirements as keyframe-oriented shot descriptions and introduces five types of controllable single-factor constraints: Temporal order, Color, Visual style, Audio, and Resolution. We curate 1,210 high-quality samples from YouTube across 20 thematic categories, using large models for generation with human verification. Based on the benchmark, we propose ShotFinder, a text-driven three-stage retrieval and localization pipeline: (1) query expansion via video imagination, (2) candidate video retrieval with a search engine, and (3) description-guided shot localization. Experiments on multiple closed-source and open-source models reveal a significant gap to human performance, with clear imbalance across constraints: temporal localization is relatively tractable, while color and visual style remain major challenges. These results reveal that open-domain video shot retrieval is still a critical capability that multimodal large models have yet to overcome.

cs.CV

Bridging the Manifold Gap: Riemannian Residual Line Search for One-Step Image Editing

One-step diffusion editors are fast because they avoid inversion and iterative optimization, but a single transport update must be aggressive enough to realize the target prompt and conservative enough to preserve the source image--and no fixed update strength satisfies both demands across edit types. We treat this tension as a post-hoc candidate-selection problem on top of energy-field transport rather than as a new editing model. Our proposed method, Riemannian Residual Line Search, first builds a stronger edit by estimating the local time curvature of the prompt-delta field and projecting the corrected direction back onto the update norm of the original first-order energy-field transport estimation. It then forms a small residual path from the source image to this strong edit, retains the original first-order output as one candidate, and picks the final image by maximizing target-prompt CLIP alignment. On a 700-sample PIE-Bench++ evaluation across 10 edit type IDs, our method achieves state-of-the-art (SOTA) performance among current one-step update algorithms.

cs.CV

SCOPE-Router: Cost-Aware Open-Set VLM Routing for Execution-Oriented Tasks

Model routing aims to select the most suitable model from a candidate pool for each query, balancing quality and cost. Existing VLM routing research is limited to traditional VQA evaluation, lacks systematic calibration optimization for open-set scenarios, and employs training objectives that dilute multi-positive signals via softmax normalization without incorporating cost. We address these limitations with three contributions: (1)VLM-ExecRouterBench, the first execution-oriented VLM routing benchmark covering Code, Agentic, and Search domains with 11 candidate models spanning nearly two orders of magnitude in pricing; (2)SCOPE-Router, a dual-tower router that matches queries to model behavior profiles constructed via hybrid calibration (random/diagnostic/diversity sampling), enabling new models to join routing without retraining; (3)CRM+RCCR, an architecture-agnostic cost-aware objective that encodes cost preference into continuous relevance targets through per-pair independent scoring, eliminating multi-positive dilution while regularizing queries with similar routing preferences to be closer in the routing space. Empirically, SCOPE-Router achieves the best Rank Score on all three benchmarks, surpassing the runner-up by 1.84 points under OOD settings and by 6.75 points under doubly OOD open-set evaluation. When applied to four diverse routers, CRM+RCCR improves Rank Score by 1.25--6.21 points.

cs.CV

Delta-JEPA: Learning Action-Sensitive World Models via Latent Difference Decoding

Learning visual world models for planning requires compact latent dynamics that remain sensitive to actions, yet reconstruction-free joint-embedding objectives can collapse to action-insensitive representations. We propose Delta-JEPA, an end-to-end reconstruction-free world model that augments latent forward prediction with a Latent Difference Action Decoder (LDAD). Unlike inverse decoders that infer actions from concatenated endpoint embeddings, LDAD reconstructs the executed action from the latent displacement between consecutive observations. This displacement-level supervision directly regularizes transition geometry: adjacent embeddings cannot collapse without losing action information, and different actions are encouraged to induce distinguishable latent changes for rollout-based planning. Delta-JEPA uses only latent prediction and action reconstruction, avoiding pixel reconstruction and distribution-matching regularizers. Across four visual continuous-control tasks, Delta-JEPA improves planning over JEPA-based and representation-learning world model baselines. Ablations show that displacement-based action decoding is consistently more effective than endpoint concatenation, and action-sensitivity analyses show clearer action-conditioned latent responses. These results indicate that supervising latent differences is a simple and effective mechanism for collapse-resistant and action-sensitive world model learning.

cs.AI

VDE Bench: Evaluating The Capability of Image Editing Models to Modify Visual Documents

In recent years, image editing models have made significant progress, enabling users to manipulate visual content in a flexible and interactive manner through natural language instructions. However, an important yet underexplored research direction remains dense visual document image editing, which involves modifying textual content within images while faithfully preserving the original text style and background context. Existing methods primarily focus on English scenarios and images with relatively sparse text, and thus cannot adequately address dense, structurally complex documents or non-Latin scripts such as Chinese. To bridge this gap, we propose VDE Bench (Visual Doc Edit Bench), a rigorously human annotated and evaluated benchmark specifically designed to assess the performance of image editing models on bilingual Chinese-English and complex visual document editing tasks. The benchmark comprises a high quality dataset of 942 instruction based image editing samples, whose seed images encompass dense Chinese and English text documents including academic papers, posters, presentation slides, examination materials, and newspapers. Furthermore, we introduce a novel evaluation framework that systematically quantifies editing performance at the OCR parsing level, thereby enabling fine grained assessment of text modification accuracy. Based on this benchmark, we conduct a comprehensive evaluation of representative image editing models. Human verification demonstrates a high degree of consistency between human judgments and automated evaluation metrics. VDE Bench constitutes the first systematic benchmark for evaluating the performance of image editing models on bilingual dense text visual documents.

cs.CV

When Seeing Is Not Believing -- A Benchmark for Search-Grounded Video Misinformation Detection

Video misinformation increasingly operates at the semantic and evidential level: authentic footage may be selectively edited, temporally reordered, spliced across sources, or augmented with AI-generated content to construct false narratives. Such evidence-dependent manipulations cannot be reliably verified from the input video alone, because the missing, reordered, replaced, or recontextualized evidence lies outside the video itself. We introduce \textbf{EVID-Bench}, a benchmark for search-grounded video misinformation detection, where a system must search the open web for related videos and identify what information is false through cross-video comparison. EVID-Bench comprises 222 videos spanning 9 manipulation types across 3 categories: AI generation, single-source editing, and multi-source editing. All samples are verified to be undetectable by frontier models through visual inspection alone. We evaluate nine frontier multimodal models using a retrieval-augmented verification baseline. The best system achieves only 61.43\% point-level accuracy and 43.24\% video-level accuracy, while AI-generated manipulations remain especially challenging. Error analysis reveals recurring challenges: models fixate on irrelevant anchors, misattribute synthetic content to editorial splicing, and terminate search prematurely before fully explaining the manipulation.

cs.CV

Beyond the All-in-One Agent: Benchmarking Role-Specialized Multi-Agent Collaboration in Enterprise Workflows

Large language model (LLM) agents are increasingly expected to operate in enterprise environments, where work is distributed across specialized roles, permission-controlled systems, and cross-departmental procedures. However, existing enterprise benchmarks largely evaluate single agents with broad tool access, while existing multi-agent benchmarks rarely capture realistic enterprise constraints such as role specialization, access control, stateful business systems, and policy-based approvals. We introduce \textsc{EntCollabBench}, a benchmark for evaluating enterprise multi-agent collaboration. \textsc{EntCollabBench} simulates a permission-isolated organization with 11 role-specialized agents across six departments and contains two evaluation subsets: a Workflow subset, where agents collaboratively modify enterprise system states, and an Approval subset, where agents make policy-grounded decisions. Evaluation is based on execution traces, database state verification, and deterministic policy adjudication rather than natural-language response judging. Experiments with representative LLM agents show that current models still struggle with end-to-end enterprise collaboration, especially in delegation, context transfer, parameter grounding, workflow closure, and decision commitment. \textsc{EntCollabBench} provides a reproducible testbed for measuring and improving agent systems intended for realistic organizational environments.

cs.MA

Omni-DeepSearch: A Benchmark for Audio-Driven Omni-Modal Deep Search

Current omni-modal benchmarks mainly evaluate models under settings where multiple modalities are provided simultaneously, while the ability to start from audio alone and actively search for cross-modal evidence remains underexplored. In this paper, we introduce \textbf{Omni-DeepSearch}, a benchmark for audio-driven omni-modal deep search. Given one or more audio clips and a related question, models must infer useful clues from audio, invoke text, image, and video search tools, and perform multi-hop reasoning to produce a short, objective, and verifiable answer. Omni-DeepSearch contains 640 samples across 15 fine-grained categories, covering four retrieval target modalities and four audio content types. A multi-stage filtering pipeline ensures audio dependence, retrieval necessity, visual modality necessity, and answer uniqueness. Experiments on recent closed-source and open-source omni-modal models show that this task remains highly challenging: the strongest evaluated model, Gemini-3-Pro, achieves only 43.44\% average accuracy. Further analyses illustrate key bottlenecks in audio entity inference, query formulation, tool-use reliability, multi-hop retrieval, and cross-modal verification. These results highlight audio-driven omni-modal deep search as an important and underexplored direction for future multimodal agents.

cs.SD

HY-Himmel Technical Report: Hierarchical Interleaved Multi-stream Motion Encoding for Long Video Understanding

Long-video understanding with multimodal language models suffers from three compounding bottlenecks: heavy decode cost to obtain dense RGB frames, quadratic token growth with frame count, and weak motion perception under sparse keyframe sampling. We present HY-Himmel, a hierarchical video-language framework that allocates semantic and motion capacity separately. A small set of sparse anchor I-frames is routed to the expensive host ViT to ground object identity and scene layout, while the far denser inter-frame intervals are encoded by a lightweight compressed-domain tri-stream adapter that distils motion evidence from motion-vector maps, residual maps, and I-frame context into aligned motion tokens. These tokens are injected into the LLM via a differentiable placeholder mechanism after a dedicated Stage-1 contrastive alignment that places the motion representation in a geometry compatible with the frozen visual backbone. On Video-MME, HY-Himmel surpasses the dense 32-frame baseline by +2.3 pp (61.2 to 63.5%) while using 3.6x fewer context tokens. Extensive ablations over stream composition, motion encoder family, fusion mode, alignment objective, anchor count, LoRA rank, and video duration confirm that the full tri-stream is necessary and sufficient for the observed gains.

cs.CV

Omni IIE Bench: Benchmarking the Practical Capabilities of Image Editing Models

While Instruction-based Image Editing (IIE) has achieved significant progress, existing benchmarks pursue task breadth via mixed evaluations. This paradigm obscures a critical failure mode crucial in professional applications: the inconsistent performance of models across tasks of varying semantic scales. To address this gap, we introduce Omni IIE Bench, a high-quality, human-annotated benchmark specifically designed to diagnose the editing consistency of IIE models in practical application scenarios. Omni IIE Bench features an innovative dual-track diagnostic design: (1) Single-turn Consistency, comprising shared-context task pairs of attribute modification and entity replacement; and (2) Multi-turn Coordination, involving continuous dialogue tasks that traverse semantic scales. The benchmark is constructed via an exceptionally rigorous multi-stage human filtering process, incorporating a quality standard enforced by computer vision graduate students and an industry relevance review conducted by professional designers. We perform a comprehensive evaluation of 8 mainstream IIE models using Omni IIE Bench. Our analysis quantifies, for the first time, a prevalent performance gap: nearly all models exhibit a significant performance degradation when transitioning from low-semantic-scale to high-semantic-scale tasks. Omni IIE Bench provides critical diagnostic tools and insights for the development of next-generation, more reliable, and stable IIE models.

cs.CV

Towards Principled Dataset Distillation: A Spectral Distribution Perspective

Dataset distillation (DD) aims to compress large-scale datasets into compact synthetic counterparts for efficient model training. However, existing DD methods exhibit substantial performance degradation on long-tailed datasets. We identify two fundamental challenges: heuristic design choices for distribution discrepancy measure and uniform treatment of imbalanced classes. To address these limitations, we propose Class-Aware Spectral Distribution Matching (CSDM), which reformulates distribution alignment via the spectrum of a well-behaved kernel function. This technique maps the original samples into frequency space, resulting in the Spectral Distribution Distance (SDD). To mitigate class imbalance, we exploit the unified form of SDD to perform amplitude-phase decomposition, which adaptively prioritizes the realism in tail classes. On CIFAR-10-LT, with 10 images per class, CSDM achieves a 14.0% improvement over state-of-the-art DD methods, with only a 5.7% performance drop when the number of images in tail classes decreases from 500 to 25, demonstrating strong stability on long-tailed data.

cs.CV

PaperX: A Unified Framework for Multimodal Academic Presentation Generation with Scholar DAG

Transforming scientific papers into multimodal presentation content is essential for research dissemination but remains labor intensive. Existing automated solutions typically treat each format as an isolated downstream task, leading to redundant processing and semantic inconsistency. We introduce PaperX, a unified framework that models academic presentation generation as a structural transformation and rendering process. Central to our approach is the Scholar DAG, an intermediate representation that decouples the paper's logical structure from its final presentation syntax. By applying adaptive graph traversal strategies, PaperX generates diverse, high quality outputs from a single source. Comprehensive evaluations demonstrate that our framework achieves the state of the art performance in content fidelity and aesthetic quality while significantly improving cost efficiency compared to specialized single task agents.

cs.DL

Beyond Closed-Pool Video Retrieval: A Benchmark and Agent Framework for Real-World Video Search and Moment Localization

Traditional video retrieval benchmarks focus on matching precise descriptions to closed video pools, failing to reflect real-world searches characterized by fuzzy, multi-dimensional memories on the open web. We present \textbf{RVMS-Bench}, a comprehensive system for evaluating real-world video memory search. It consists of \textbf{1,440 samples} spanning \textbf{20 diverse categories} and \textbf{four duration groups}, sourced from \textbf{real-world open-web videos}. RVMS-Bench utilizes a hierarchical description framework encompassing \textbf{Global Impression, Key Moment, Temporal Context, and Auditory Memory} to mimic realistic multi-dimensional search cues, with all samples strictly verified via a human-in-the-loop protocol. We further propose \textbf{RACLO}, an agentic framework that employs abductive reasoning to simulate the human ``Recall-Search-Verify'' cognitive process, effectively addressing the challenge of searching for videos via fuzzy memories in the real world. Experiments reveal that existing MLLMs still demonstrate insufficient capabilities in real-world Video Retrieval and Moment Localization based on fuzzy memories. We believe this work will facilitate the advancement of video retrieval robustness in real-world unstructured scenarios.

cs.CV

RPO:Reinforcement Fine-Tuning with Partial Reasoning Optimization

Within the domain of large language models, reinforcement fine-tuning algorithms necessitate the generation of a complete reasoning trajectory beginning from the input query, which incurs significant computational overhead during the rollout phase of training. To address this issue, we analyze the impact of different segments of the reasoning path on the correctness of the final result and, based on these insights, propose Reinforcement Fine-Tuning with Partial Reasoning Optimization (RPO), a plug-and-play reinforcement fine-tuning algorithm. Unlike traditional reinforcement fine-tuning algorithms that generate full reasoning paths, RPO trains the model by generating suffixes of the reasoning path using experience cache. During the rollout phase of training, RPO reduces token generation in this phase by approximately 95%, greatly lowering the theoretical time overhead. Compared with full-path reinforcement fine-tuning algorithms, RPO reduces the training time of the 1.5B model by 90% and the 7B model by 72%. At the same time, it can be integrated with typical algorithms such as GRPO and DAPO, enabling them to achieve training acceleration while maintaining performance comparable to the original algorithms. Our code is open-sourced at https://github.com/yhz5613813/RPO.

cs.AI

FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs

Large Language Models (LLMs) have increasingly enhanced or replaced traditional Non-Player Characters (NPCs) in video games. However, these LLM-based NPCs inherit underlying social biases (e.g., race or class), posing fairness risks during in-game interactions. To address the limited exploration of this issue, we introduce FairGamer, the first benchmark to evaluate social biases across three interaction patterns: transaction, cooperation, and competition. FairGamer assesses four bias types, including class, race, age, and nationality, across 12 distinct evaluation tasks using a novel metric, FairMCV. Our evaluation of seven frontier LLMs reveals that: (1) models exhibit biased decision-making, with Grok-4-Fast demonstrating the highest bias (average FairMCV = 76.9%); and (2) larger LLMs display more severe social biases, suggesting that increased model capacity inadvertently amplifies these biases. We release FairGamer at https://github.com/Anonymous999-xxx/FairGamer to facilitate future research on NPC fairness.

cs.AI

MR-Align: Meta-Reasoning Informed Factuality Alignment for Large Reasoning Models

Large reasoning models (LRMs) show strong capabilities in complex reasoning, yet their marginal gains on evidence-dependent factual questions are limited. We find this limitation is partially attributable to a reasoning-answer hit gap, where the model identifies the correct facts during reasoning but fails to incorporate them into the final response, thereby reducing factual fidelity. To address this issue, we propose MR-ALIGN, a Meta-Reasoning informed alignment framework that enhances factuality without relying on external verifiers. MR-ALIGN quantifies state transition probabilities along the model's thinking process and constructs a transition-aware implicit reward that reinforces beneficial reasoning patterns while suppressing defective ones at the atomic thinking segments. This re-weighting reshapes token-level signals into probability-aware segment scores, encouraging coherent reasoning trajectories that are more conducive to factual correctness. Empirical evaluations across four factual QA datasets and one long-form factuality benchmark show that MR-ALIGN consistently improves accuracy and truthfulness while reducing misleading reasoning. These results highlight that aligning the reasoning process itself, rather than merely the outputs, is pivotal for advancing factuality in LRMs.

cs.CL

Dynamic Deep Graph Learning for Incomplete Multi-View Clustering with Masked Graph Reconstruction Loss

The prevalence of real-world multi-view data makes incomplete multi-view clustering (IMVC) a crucial research. The rapid development of Graph Neural Networks (GNNs) has established them as one of the mainstream approaches for multi-view clustering. Despite significant progress in GNNs-based IMVC, some challenges remain: (1) Most methods rely on the K-Nearest Neighbors (KNN) algorithm to construct static graphs from raw data, which introduces noise and diminishes the robustness of the graph topology. (2) Existing methods typically utilize the Mean Squared Error (MSE) loss between the reconstructed graph and the sparse adjacency graph directly as the graph reconstruction loss, leading to substantial gradient noise during optimization. To address these issues, we propose a novel \textbf{D}ynamic Deep \textbf{G}raph Learning for \textbf{I}ncomplete \textbf{M}ulti-\textbf{V}iew \textbf{C}lustering with \textbf{M}asked Graph Reconstruction Loss (DGIMVCM). Firstly, we construct a missing-robust global graph from the raw data. A graph convolutional embedding layer is then designed to extract primary features and refined dynamic view-specific graph structures, leveraging the global graph for imputation of missing views. This process is complemented by graph structure contrastive learning, which identifies consistency among view-specific graph structures. Secondly, a graph self-attention encoder is introduced to extract high-level representations based on the imputed primary features and view-specific graphs, and is optimized with a masked graph reconstruction loss to mitigate gradient noise during optimization. Finally, a clustering module is constructed and optimized through a pseudo-label self-supervised training mechanism. Extensive experiments on multiple datasets validate the effectiveness and superiority of DGIMVCM.

cs.LG

BrowserAgent: Building Web Agents with Human-Inspired Web Browsing Actions

Efficiently solving real-world problems with LLMs increasingly hinges on their ability to interact with dynamic web environments and autonomously acquire external information. While recent research like Search-R1 and WebDancer demonstrates strong performance in solving web tasks, they heavily rely on additional tools to convert the interactive web environment into static text content. This is in contrast to human browsing behaviors, which involve diverse interactions with the browser, such as scrolling, clicking, and typing. In this paper, we propose BrowserAgent, a more interactive agent that solves complex tasks through human-inspired browser actions. BrowserAgent operates directly on raw web pages via Playwright through a set of predefined browser actions. We adopt a two-stage training (Supervised Fine-Tuning (SFT) and Rejection Fine-Tuning (RFT)) to improve the model's generalization abilities. Despite using significantly less training data than Search-R1, BrowserAgent achieves more competitive results across different Open-QA tasks. Additionally, we introduce an explicit memory mechanism to store key conclusions across steps, further enhancing the model's reasoning capabilities for long-horizon tasks. Notably, BrowserAgent-7B can achieve around 20\% improvement over Search-R1 on multi-hop QA tasks like HotpotQA, 2Wiki, and Bamboogle. These results indicate that BrowserAgent can serve as a more advanced framework for more interactive and scalable web agents.

cs.CL