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Horst Bischof

Publications and source records attributed to Horst Bischof.

At least 55 records · Page 3Linked to original sources

Prioritized Multi-View Stereo Depth Map Generation Using Confidence Prediction

In this work, we propose a novel approach to prioritize the depth map computation of multi-view stereo (MVS) to obtain compact 3D point clouds of high quality and completeness at low computational cost. Our prioritization approach operates before the MVS algorithm is executed and consists of two steps. In the first step, we aim to find a good set of matching partners for each view. In the second step, we rank the resulting view clusters (i.e. key views with matching partners) according to their impact on the fulfillment of desired quality parameters such as completeness, ground resolution and accuracy. Additional to geometric analysis, we use a novel machine learning technique for training a confidence predictor. The purpose of this confidence predictor is to estimate the chances of a successful depth reconstruction for each pixel in each image for one specific MVS algorithm based on the RGB images and the image constellation. The underlying machine learning technique does not require any ground truth or manually labeled data for training, but instead adapts ideas from depth map fusion for providing a supervision signal. The trained confidence predictor allows us to evaluate the quality of image constellations and their potential impact to the resulting 3D reconstruction and thus builds a solid foundation for our prioritization approach. In our experiments, we are thus able to reach more than 70% of the maximal reachable quality fulfillment using only 5% of the available images as key views. For evaluating our approach within and across different domains, we use two completely different scenarios, i.e. cultural heritage preservation and reconstruction of single family houses.

cs.CV↗

Deep Metric Learning with BIER: Boosting Independent Embeddings Robustly

Learning similarity functions between image pairs with deep neural networks yields highly correlated activations of embeddings. In this work, we show how to improve the robustness of such embeddings by exploiting the independence within ensembles. To this end, we divide the last embedding layer of a deep network into an embedding ensemble and formulate training this ensemble as an online gradient boosting problem. Each learner receives a reweighted training sample from the previous learners. Further, we propose two loss functions which increase the diversity in our ensemble. These loss functions can be applied either for weight initialization or during training. Together, our contributions leverage large embedding sizes more effectively by significantly reducing correlation of the embedding and consequently increase retrieval accuracy of the embedding. Our method works with any differentiable loss function and does not introduce any additional parameters during test time. We evaluate our metric learning method on image retrieval tasks and show that it improves over state-of-the-art methods on the CUB 200-2011, Cars-196, Stanford Online Products, In-Shop Clothes Retrieval and VehicleID datasets.

cs.CV↗

OctNetFusion: Learning Depth Fusion from Data

In this paper, we present a learning based approach to depth fusion, i.e., dense 3D reconstruction from multiple depth images. The most common approach to depth fusion is based on averaging truncated signed distance functions, which was originally proposed by Curless and Levoy in 1996. While this method is simple and provides great results, it is not able to reconstruct (partially) occluded surfaces and requires a large number frames to filter out sensor noise and outliers. Motivated by the availability of large 3D model repositories and recent advances in deep learning, we present a novel 3D CNN architecture that learns to predict an implicit surface representation from the input depth maps. Our learning based method significantly outperforms the traditional volumetric fusion approach in terms of noise reduction and outlier suppression. By learning the structure of real world 3D objects and scenes, our approach is further able to reconstruct occluded regions and to fill in gaps in the reconstruction. We demonstrate that our learning based approach outperforms both vanilla TSDF fusion as well as TV-L1 fusion on the task of volumetric fusion. Further, we demonstrate state-of-the-art 3D shape completion results.

cs.CV↗

Scalable Surface Reconstruction from Point Clouds with Extreme Scale and Density Diversity

In this paper we present a scalable approach for robustly computing a 3D surface mesh from multi-scale multi-view stereo point clouds that can handle extreme jumps of point density (in our experiments three orders of magnitude). The backbone of our approach is a combination of octree data partitioning, local Delaunay tetrahedralization and graph cut optimization. Graph cut optimization is used twice, once to extract surface hypotheses from local Delaunay tetrahedralizations and once to merge overlapping surface hypotheses even when the local tetrahedralizations do not share the same topology.This formulation allows us to obtain a constant memory consumption per sub-problem while at the same time retaining the density independent interpolation properties of the Delaunay-based optimization. On multiple public datasets, we demonstrate that our approach is highly competitive with the state-of-the-art in terms of accuracy, completeness and outlier resilience. Further, we demonstrate the multi-scale potential of our approach by processing a newly recorded dataset with 2 billion points and a point density variation of more than four orders of magnitude - requiring less than 9GB of RAM per process.

cs.CV↗

PetroSurf3D - A Dataset for high-resolution 3D Surface Segmentation

The development of powerful 3D scanning hardware and reconstruction algorithms has strongly promoted the generation of 3D surface reconstructions in different domains. An area of special interest for such 3D reconstructions is the cultural heritage domain, where surface reconstructions are generated to digitally preserve historical artifacts. While reconstruction quality nowadays is sufficient in many cases, the robust analysis (e.g. segmentation, matching, and classification) of reconstructed 3D data is still an open topic. In this paper, we target the automatic and interactive segmentation of high-resolution 3D surface reconstructions from the archaeological domain. To foster research in this field, we introduce a fully annotated and publicly available large-scale 3D surface dataset including high-resolution meshes, depth maps and point clouds as a novel benchmark dataset to the community. We provide baseline results for our existing random forest-based approach and for the first time investigate segmentation with convolutional neural networks (CNNs) on the data. Results show that both approaches have complementary strengths and weaknesses and that the provided dataset represents a challenge for future research.

cs.CV↗

Grid Loss: Detecting Occluded Faces

Detection of partially occluded objects is a challenging computer vision problem. Standard Convolutional Neural Network (CNN) detectors fail if parts of the detection window are occluded, since not every sub-part of the window is discriminative on its own. To address this issue, we propose a novel loss layer for CNNs, named grid loss, which minimizes the error rate on sub-blocks of a convolution layer independently rather than over the whole feature map. This results in parts being more discriminative on their own, enabling the detector to recover if the detection window is partially occluded. By mapping our loss layer back to a regular fully connected layer, no additional computational cost is incurred at runtime compared to standard CNNs. We demonstrate our method for face detection on several public face detection benchmarks and show that our method outperforms regular CNNs, is suitable for realtime applications and achieves state-of-the-art performance.

cs.CV↗

A Deep Primal-Dual Network for Guided Depth Super-Resolution

In this paper we present a novel method to increase the spatial resolution of depth images. We combine a deep fully convolutional network with a non-local variational method in a deep primal-dual network. The joint network computes a noise-free, high-resolution estimate from a noisy, low-resolution input depth map. Additionally, a high-resolution intensity image is used to guide the reconstruction in the network. By unrolling the optimization steps of a first-order primal-dual algorithm and formulating it as a network, we can train our joint method end-to-end. This not only enables us to learn the weights of the fully convolutional network, but also to optimize all parameters of the variational method and its optimization procedure. The training of such a deep network requires a large dataset for supervision. Therefore, we generate high-quality depth maps and corresponding color images with a physically based renderer. In an exhaustive evaluation we show that our method outperforms the state-of-the-art on multiple benchmarks.

cs.CV↗

ATGV-Net: Accurate Depth Super-Resolution

In this work we present a novel approach for single depth map super-resolution. Modern consumer depth sensors, especially Time-of-Flight sensors, produce dense depth measurements, but are affected by noise and have a low lateral resolution. We propose a method that combines the benefits of recent advances in machine learning based single image super-resolution, i.e. deep convolutional networks, with a variational method to recover accurate high-resolution depth maps. In particular, we integrate a variational method that models the piecewise affine structures apparent in depth data via an anisotropic total generalized variation regularization term on top of a deep network. We call our method ATGV-Net and train it end-to-end by unrolling the optimization procedure of the variational method. To train deep networks, a large corpus of training data with accurate ground-truth is required. We demonstrate that it is feasible to train our method solely on synthetic data that we generate in large quantities for this task. Our evaluations show that we achieve state-of-the-art results on three different benchmarks, as well as on a challenging Time-of-Flight dataset, all without utilizing an additional intensity image as guidance.

cs.CV↗

UAV-based Autonomous Image Acquisition with Multi-View Stereo Quality Assurance by Confidence Prediction

In this paper we present an autonomous system for acquiring close-range high-resolution images that maximize the quality of a later-on 3D reconstruction with respect to coverage, ground resolution and 3D uncertainty. In contrast to previous work, our system uses the already acquired images to predict the confidence in the output of a dense multi-view stereo approach without executing it. This confidence encodes the likelihood of a successful reconstruction with respect to the observed scene and potential camera constellations. Our prediction module runs in real-time and can be trained without any externally recorded ground truth. We use the confidence prediction for on-site quality assurance and for planning further views that are tailored for a specific multi-view stereo approach with respect to the given scene. We demonstrate the capabilities of our approach with an autonomous Unmanned Aerial Vehicle (UAV) in a challenging outdoor scenario.

cs.CV↗

Using Self-Contradiction to Learn Confidence Measures in Stereo Vision

Learned confidence measures gain increasing importance for outlier removal and quality improvement in stereo vision. However, acquiring the necessary training data is typically a tedious and time consuming task that involves manual interaction, active sensing devices and/or synthetic scenes. To overcome this problem, we propose a new, flexible, and scalable way for generating training data that only requires a set of stereo images as input. The key idea of our approach is to use different view points for reasoning about contradictions and consistencies between multiple depth maps generated with the same stereo algorithm. This enables us to generate a huge amount of training data in a fully automated manner. Among other experiments, we demonstrate the potential of our approach by boosting the performance of three learned confidence measures on the KITTI2012 dataset by simply training them on a vast amount of automatically generated training data rather than a limited amount of laser ground truth data.

cs.CV↗

Hybrid One-Shot 3D Hand Pose Estimation by Exploiting Uncertainties

Model-based approaches to 3D hand tracking have been shown to perform well in a wide range of scenarios. However, they require initialisation and cannot recover easily from tracking failures that occur due to fast hand motions. Data-driven approaches, on the other hand, can quickly deliver a solution, but the results often suffer from lower accuracy or missing anatomical validity compared to those obtained from model-based approaches. In this work we propose a hybrid approach for hand pose estimation from a single depth image. First, a learned regressor is employed to deliver multiple initial hypotheses for the 3D position of each hand joint. Subsequently, the kinematic parameters of a 3D hand model are found by deliberately exploiting the inherent uncertainty of the inferred joint proposals. This way, the method provides anatomically valid and accurate solutions without requiring manual initialisation or suffering from track losses. Quantitative results on several standard datasets demonstrate that the proposed method outperforms state-of-the-art representatives of the model-based, data-driven and hybrid paradigms.

cs.CV↗

Building with Drones: Accurate 3D Facade Reconstruction using MAVs

Automatic reconstruction of 3D models from images using multi-view Structure-from-Motion methods has been one of the most fruitful outcomes of computer vision. These advances combined with the growing popularity of Micro Aerial Vehicles as an autonomous imaging platform, have made 3D vision tools ubiquitous for large number of Architecture, Engineering and Construction applications among audiences, mostly unskilled in computer vision. However, to obtain high-resolution and accurate reconstructions from a large-scale object using SfM, there are many critical constraints on the quality of image data, which often become sources of inaccuracy as the current 3D reconstruction pipelines do not facilitate the users to determine the fidelity of input data during the image acquisition. In this paper, we present and advocate a closed-loop interactive approach that performs incremental reconstruction in real-time and gives users an online feedback about the quality parameters like Ground Sampling Distance (GSD), image redundancy, etc on a surface mesh. We also propose a novel multi-scale camera network design to prevent scene drift caused by incremental map building, and release the first multi-scale image sequence dataset as a benchmark. Further, we evaluate our system on real outdoor scenes, and show that our interactive pipeline combined with a multi-scale camera network approach provides compelling accuracy in multi-view reconstruction tasks when compared against the state-of-the-art methods.

cs.RO↗

Assessing the Quality of Web Content

This paper describes our approach towards the ECML/PKDD Discovery Challenge 2010. The challenge consists of three tasks: (1) a Web genre and facet classification task for English hosts, (2) an English quality task, and (3) a multilingual quality task (German and French). In our approach, we create an ensemble of three classifiers to predict unseen Web hosts whereas each classifier is trained on a different feature set. Our final NDCG on the whole test set is 0:575 for Task 1, 0:852 for Task 2, and 0:81 (French) and 0:77 (German) for Task 3, which ranks second place in the ECML/PKDD Discovery Challenge 2010.

cs.IR↗

Indoor Activity Detection and Recognition for Sport Games Analysis

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific underlying rules of sports can be used as prior knowledge for the recognition task and present a constrained environment for evaluation. This paper describes recognition of single player activities in sport with special emphasis on volleyball. Starting from a per-frame player-centered activity recognition, we incorporate geometry and contextual information via an activity context descriptor that collects information about all player's activities over a certain timespan relative to the investigated player. The benefit of this context information on single player activity recognition is evaluated on our new real-life dataset presenting a total amount of almost 36k annotated frames containing 7 activity classes within 6 videos of professional volleyball games. Our incorporation of the contextual information improves the average player-centered classification performance of 77.56% by up to 18.35% on specific classes, proving that spatio-temporal context is an important clue for activity recognition.

cs.CV↗

Geometric Abstraction from Noisy Image-Based 3D Reconstructions

Creating geometric abstracted models from image-based scene reconstructions is difficult due to noise and irregularities in the reconstructed model. In this paper, we present a geometric modeling method for noisy reconstructions dominated by planar horizontal and orthogonal vertical structures. We partition the scene into horizontal slices and create an inside/outside labeling represented by a floor plan for each slice by solving an energy minimization problem. Consecutively, we create an irregular discretization of the volume according to the individual floor plans and again label each cell as inside/outside by minimizing an energy function. By adjusting the smoothness parameter, we introduce different levels of detail. In our experiments, we show results with varying regularization levels using synthetically generated and real-world data.

cs.CV↗

Learning $\ell_1$-based analysis and synthesis sparsity priors using bi-level optimization

We consider the analysis operator and synthesis dictionary learning problems based on the the $\ell_1$ regularized sparse representation model. We reveal the internal relations between the $\ell_1$-based analysis model and synthesis model. We then introduce an approach to learn both analysis operator and synthesis dictionary simultaneously by using a unified framework of bi-level optimization. Our aim is to learn a meaningful operator (dictionary) such that the minimum energy solution of the analysis (synthesis)-prior based model is as close as possible to the ground-truth. We solve the bi-level optimization problem using the implicit differentiation technique. Moreover, we demonstrate the effectiveness of our leaning approach by applying the learned analysis operator (dictionary) to the image denoising task and comparing its performance with state-of-the-art methods. Under this unified framework, we can compare the performance of the two types of priors.

cs.CV↗

Revisiting loss-specific training of filter-based MRFs for image restoration

It is now well known that Markov random fields (MRFs) are particularly effective for modeling image priors in low-level vision. Recent years have seen the emergence of two main approaches for learning the parameters in MRFs: (1) probabilistic learning using sampling-based algorithms and (2) loss-specific training based on MAP estimate. After investigating existing training approaches, it turns out that the performance of the loss-specific training has been significantly underestimated in existing work. In this paper, we revisit this approach and use techniques from bi-level optimization to solve it. We show that we can get a substantial gain in the final performance by solving the lower-level problem in the bi-level framework with high accuracy using our newly proposed algorithm. As a result, our trained model is on par with highly specialized image denoising algorithms and clearly outperforms probabilistically trained MRF models. Our findings suggest that for the loss-specific training scheme, solving the lower-level problem with higher accuracy is beneficial. Our trained model comes along with the additional advantage, that inference is extremely efficient. Our GPU-based implementation takes less than 1s to produce state-of-the-art performance.

cs.CV↗

Quantum-implemented selective reconstruction of high-resolution images

This paper proposes quantum image reconstruction. Input-triggered selection of an image among many stored ones, and its reconstruction if the input is occluded or noisy, has been simulated by a computer program implementable in a real quantum-physical system. It is based on the Hopfield associative net; the quantum-wave implementation bases on holography. The main limitations of the classical Hopfield net are much reduced with the new, original -- quantum-optical -- implementation. Image resolution can be almost arbitrarily increased.

quant-ph↗