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Houde Liu

Publications and source records attributed to Houde Liu.

At least 19 recordsLinked to original sources

Trajectory-based Diffusion from One-shot Human Video for Generalizable Manipulation

Imitation learning enables robots to perform complex tasks by leveraging human-collected demonstrations. However, most existing approaches require labor-intensive data collection with additional teleoperation systems, which hinders scalability. Human videos represent a natural source of data that implicitly contain knowledge of manipulation behaviors. However, transferring them to robots remains challenging due to the visual domain gap and the absence of explicit action labels. In this work, we introduce TDV, a trajectory-based framework that leverages data generation to enable generalizable manipulation. TDV focuses on task-relevant objects by leveraging plug-and-play 6D pose estimation techniques to extract object trajectories from human videos, thereby mitigating the impact of irrelevant backgrounds and varying viewpoints. As a modality-agnostic intermediate representation, trajectories are inherently independent of the visual domains and different embodiments, enabling efficient data generation. Our method outperforms previous approaches on RLBench simulation tasks, achieving near 100\% success rates across seven tasks. In real-world experiments, TDV enables cross-embodiment generalization manipulation from one-shot human demonstrations by leveraging efficient trajectory generation techniques.

cs.RO↗

REDIRECT: A 1% Fix for Bad Robot Habits

Robots can acquire bad habits from a few defective moments in otherwise useful teleoperation. In mixed-quality robot data, normal and problematic demonstrations share most task behavior and differ only at a local action continuation. Full retraining is costly, while fine-tuning on clean data alone offers limited recovery under a small update budget. We ask whether the local difference can instead be fixed with only 1% of the full-training sample-backward budget. Using only episode-level retained/problematic labels, REDIRECT localizes the branch, assigns a coherent retained continuation to the original observations around it, and anchors shared behavior, without frame-level annotations or additional interaction. Across three randomized ManiSkill tasks and three seeds, REDIRECT raises the mean success rate from 68.2% to 90.3%, recovering 88.8% of the clean-retraining gap versus 22.1% for matched-compute fine-tuning. On a PiPER arm, it recovers 86.7-92.9% of the clean-only gap across cup insertion and towel folding. Local robot habits can therefore be repaired by spending the update budget on the behavioral difference rather than relearning shared behavior.

cs.RO↗

TacDyn-WAM: Learning Implicit Tactile Dynamics in a Heterogeneous Visuo-Tactile World Action Model

World action models improve robotic manipulation by conditioning actions on predicted futures, yet existing tactile variants largely inherit video-generation pipelines that reconstruct future tactile observations through iterative denoising. Such prediction can become unreliable under deployment drift: small changes in contact position or force may substantially alter tactile pixels even when the underlying contact evolution remains predictable. We introduce TacDyn-WAM, a heterogeneous visuo-tactile world action model that predicts implicit tactile dynamics rather than reconstructing future tactile observations. It learns TacRep, a dynamics-aware tactile target space trained through masked spatio-temporal prediction on tactile clips and regularized by relational structure distillation. A visual expert and an Implicit Tactile Dynamics Expert predict future visual and tactile representations in separate target spaces while interacting through joint attention; the tactile expert predicts future representations and their changes at multiple horizons in a single forward pass, and a read-only tactile memory supplies the current tactile state. On UniVTAC, TacDyn-WAM achieves an average success rate of 81.5% using only the provided demonstrations, reaching state-of-the-art-level performance and remaining competitive with models pretrained on large-scale visuo-tactile trajectories. Ablations confirm the benefits of both tactile pathways and TacRep over pixel-reconstruction and static alternatives. On five real-robot tasks, TacDyn-WAM reaches 71.0% average success, and modest-scale pretraining raises it to 85.0%, further validating our method.

cs.RO↗

Adaptive Safety Filtering for Frozen ACC Policies via Conformal Residual Calibration

Frozen adaptive cruise control (ACC) policies can violate constraints when deployment dynamics differ from their training conditions. We propose residual-aware conformal action filtering (RACF), which calibrates residuals of a fixed nominal predictor and converts their quantile into an operating margin for finite-model action projection. Completed transitions update margins and candidate selection without retraining the policy. In a registered comparison over 2,400 controller-trial units, Adaptive RACF achieves 94.3% episode safety, improving by 19.9 percentage points over the evaluated nominal CBF-QP baseline while reducing projection frequency from 8.11% to 6.63%. A controlled study isolates a 4.54-point improvement from residual-margin injection. In a separate matched-hardware evaluation, Adaptive reduces mean amortized rollout time by 21.2% relative to Robust CBF-QP, with 161/180 versus 170/180 safe episodes. We characterize conditions linking one-step residual coverage to constraint satisfaction and quantify the observed safety-computation trade-offs.

cs.RO↗

Frozen Flows Forget: Diagnosing and Restoring Lost Motion in a Latent-flow World Model

Latent world models that integrate a flow in a frozen self supervised latent space train stably and cheaply, yet silently lose the property manipulation depends on most: motion. The pretrained flow never moves the manipulated object; retraining it with latent-only losses only trades stillness for teleport-like motion. We trace the failure to the training signal, not the representation: anchor-sparse, latent-only supervision never says where along the horizon change belongs. Decode-augmented rollout training (DART) repairs this while keeping the representation frozen, retraining only the flow with decode-path supervision. DART outperforms its latent only parent on the full protocol, restores the temporal structure of motion, and re-couples predicted motion to the scene; at larger scale it further improves prediction quality, closing nearly half the remaining gap to an oracle-informed interpolation reference. Finally, we report an unexpected finding about evaluation: pixel error alone rewards frozen predictions.

cs.CV↗

DeViGrasp: Robust Visual Mobile Grasping for Quadruped Manipulators under Degraded Perception

Quadruped manipulators enable mobile grasping in complex environments, yet their whole-body control policies remain vulnerable to unreliable onboard visual perception. Existing methods are typically developed under relatively reliable observations and have not systematically examined how occlusion, segmentation-mask dropout, depth noise, and target-localization jitter affect grasp reasoning and target tracking. To address this gap, we introduce DeViGrasp-Bench, a benchmark for mobile grasping under degraded vision that incorporates controlled visual degradations, seen and unseen objects, multiple difficulty levels, and complex terrains, and evaluates task success, execution efficiency, and action smoothness. We further propose DeViGrasp-Net, a teacher--student framework that combines state-conditioned grasp reasoning with reliability-aware temporal target estimation. The privileged teacher attends to offline grasp candidates conditioned on object, robot, end-effector, and task states, while the deployable student fuses dual-view segmented-depth observations with current, memory, and recovery target hypotheses through Target Hold Memory and Temporal Memory Attention. DeViGrasp-Net outperforms VBC across degradation levels, unseen objects, and complex terrains, and surpasses an adapted DQ-Net across all evaluated degradation levels. Under the Difficult setting, it achieves a success rate of 62.3\%, improving upon VBC and DQ-Net by 16.1 and 4.3 percentage points, respectively; under the Hard setting, its margin over DQ-Net increases to 10.5 percentage points. Ablation studies confirm the complementary benefits of grasp-aware supervision and reliability-aware temporal memory.

cs.RO↗

Step Back to Move Forward: Reflection-Aware Preference Optimization for Visual Generation

Diffusion models have become the mainstream paradigm for modern visual generation and have substantially advanced multimedia content synthesis, especially in text-to-image and text-to-video tasks. To further align such generative models with human preferences, reinforcement learning (RL) has recently shown strong potential as a post-training strategy. Nevertheless, existing policy gradient-based methods often explore inefficiently, making them vulnerable to local optima that may degrade semantic faithfulness and visual realism. To address these challenges, we present Reflection-Aware GRPO (RA-GRPO), a new RL-based preference alignment framework for diffusion generative models. The core idea is to improve "forward" generation by incorporating "backward" reflection during optimization. We first introduce Diffusion Reflection, which rectifies intermediate sampling trajectories by inverting the diffusion process with a weak estimator, guiding latent states toward higher-probability regions of the true data manifold. Furthermore, we introduce Counterfactual Path Synthesis to implicitly distill these rectified trajectories into the policy, enabling the model to internalize the benefits of search-based exploration without incurring inference-time overhead. Extensive experiments on T2I and T2V models demonstrate that RA-GRPO significantly outperforms existing methods, particularly in mitigating reward hacking and improving generalization. The method remains architecture-agnostic and integrates seamlessly with standard pipelines, suggesting a promising direction for stable preference alignment.

cs.CV↗

Joint Alignment and Distillation for Video Generation via Sample-Guided Distribution Matching

Aligning video generative models to human preferences heavily relies on Reinforcement Learning (RL), which suffers from extensive computational overhead. Existing workflows typically treat RL and distillation as disconnected stages: applying RL before distillation incurs prohibitive computational costs, whereas applying RL after distillation frequently leads to model collapse. To overcome these limitations, we propose a unified, single-stage optimization framework grounded in Distribution Matching (DM). In the standard DM framework, distillation updates the model via a gradient direction that minimizes the gap between the real and fake models, guiding generations toward clarity and high fidelity. Building upon this, we introduce DM-Align, which derives a complementary gradient direction to guide the model toward human-preferred samples. Inspired by DPO and GRPO, our method leverages the distributional gap -- formulated from either preference pairs or intra-group exploration -- to directly construct this preference-guided gradient. By synergizing these two gradient directions, our approach eliminates the need for multi-step reward evaluation and complex ODE-SDE conversions inherent in traditional RL. Comprehensive experiments across multiple foundational video models demonstrate that this sample-guided framework robustly enhances both distillation quality and preference alignment, consistently outperforming both standalone variants and sequential two-stage pipelines.

cs.CV↗

Rethinking Demonstration Unlearning in Imitation Learning for Robotics

Imitation learning for robotics depends on human demonstrations, some of which people may later ask to remove. Retraining without them is the natural reference, but its cost grows with policy and dataset scale, motivating cheaper operators that edit a trained policy. Metrics inherited from machine unlearning, such as forgetting loss or a single membership attack, do not establish what an edit removed from a policy acting in closed loop. We therefore introduce a retrain-calibrated audit that reads demonstration unlearning along two axes: behavior, whether the edited policy acts like one retrained without the removed demonstrations, and evidence, whether an auditor can still detect it was trained on them. The behavior axis measures action divergence to that retrain at matched states, calibrated by a floor built from independent retrains, so a policy at the floor is as close to a retrain as retrains are to each other. The evidence axis applies a per-demonstration membership attack against a retrain null, reporting both its rank and its absolute member-loss level, since rank alone accepts operators that inflate member losses past the null. A conformal test then combines both axes into one hypothesis of joint retrain consistency, against a fleet of independent retrains large enough to reject at conventional significance. Across five preregistered conditions on three real-robot policy classes and two simulation suites, the axes dissociate in both directions on one checkpoint, as an edit may repair task behavior while leaving evidence unchanged, or reduce evidence while moving behavior away from retraining. On the ACT arm, a redirect edit restores blind-scored robot success to 18 of 20 trials.

cs.RO↗

SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects (Early Version)

Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.

cs.RO↗

SoftVTBench: A Deformation-Aware Visuo-Tactile Dataset and Benchmark for Deformable-Object Manipulation

Physical interaction quality is central to deformable-object manipulation, yet most benchmarks evaluate task success alone. A policy may complete the task while allowing slip or causing excessive compression. A primary bottleneck is the absence of visuo-tactile datasets that pair policy-visible contact observations with independent physical ground truth over complete tasks. We introduce SoftVTBench, a visuo-tactile dataset for physical-interaction-aware deformable-object manipulation. It contains 4,000 expert demonstrations and more than 50 assets, including volumetric deformable objects and visually matched rigid twins. At 20 Hz, each episode synchronizes multi-view RGB, dual-finger tactile RGB and marker motion, proprioception, language, and binary and continuous gripper actions, alongside evaluator-only finite-element (FEM) states. Building upon this dataset, we establish a closed-loop benchmark that uses fixed object-specific calibration to define the Deformation-aware Success Rate (DSR), which counts a rollout as successful only when it completes the task and keeps peak normalized deformation within tolerance. Across Diffusion Policy, $π_{0.5}$, and FastWAM, all 12 in-distribution configurations contain successful rollouts that violate the deformation tolerance, accounting for 0.7--24% of each configuration's successes. Under distribution shift, visuo-tactile variants achieve higher task success in all six policy--suite comparisons and higher DSR in five, whereas their in-distribution benefits are mixed. These results show that making touch available does not by itself ensure effective multimodal fusion. SoftVTBench therefore provides a common visuo-tactile resource for studying not only whether a policy succeeds, but how it physically interacts with deformable objects and when touch improves that interaction.

cs.RO↗

A Counterexample to the Tang Zhang Schatten Norm Conjecture and Sharp Positive Results

For $m\geq 2$, let $c_p(m)$ be the all-dimensional best constant in $$ \left\|\sum_{k=1}^m A_k\right\|_p \leq c_p(m)\left\|\sum_{k=1}^m |A_k|\right\|_p. $$ Tang and Zhang conjectured an explicit formula for every finite $p>1$. We disprove the conjecture with two explicit real $2\times 2$ rank-one matrices at $p=3/2$. The comparison is certified by seven strict rational inequalities and, in particular, places the attained ratio above $207/200$, while the conjectured constant lies below $207/200$. On the positive side, we prove the conjectured sharp bound for every family of rank-at-most-one summands when $2\leq p<\infty$, and classify all equality cases. We also prove the corresponding endpoint statement for $p=\infty$. Finally, for arbitrary complex matrices, we establish the conjectured sharp constant in the case $m=2$, $p=4$.

math.CO↗

Push-Wiper: Toward General-Purpose Robotic Cleaning across Varied Stains and Surfaces with Segmented Pushing Trajectories

Viscous stains, characterized by high viscosity and complex rheological properties, remain a major challenge for robotic surface cleaning. Conventional wiping often spreads the stain, while scrubbing provides stronger friction but risks damaging the surface. In this paper, we propose Push-Wiper, a framework that reformulates viscous stain cleaning as an aggregation problem. Push-Wiper employs a sponge to progressively gather stains through segmented pushing trajectories, followed by a post-processing phase that detaches the aggregated material and enables sponge self-cleaning. We adopt a stepwise strategy for stain gathering and leverage Diffusion Policy to generate adaptive pushing action sequences. These sequences are executed through our Arbitrary Surface Pose Interpolator (ASPI) and a hybrid force-position controller, allowing the method to generalize to stains with diverse spatial distributions. Push-Wiper achieves a cleaning score (CS), defined as the percentage of stain area removed, up to 130% higher than baseline methods. Without additional training, Push-Wiper also transfers in a zero-shot manner to solid residues, liquid spills, unseen viscous stains, and curved surfaces with varying geometries. Our experiments demonstrate the cleaning effectiveness of Push-Wiper and its strong generalization ability. The project website is available at https://push-wiper.github.io/.

cs.RO↗

ST-WAM: Semantic-Temporal World Action Model for Robust Manipulation under Visual Distribution Shifts

World Action Models (WAMs) have emerged as a promising paradigm by jointly modeling robot actions and future visual dynamics. However, their reliance on pixel-generative future supervision can entangle action-relevant state transitions with task-irrelevant visual content, limiting robustness under visual distribution shifts. We identify Training-Distribution Hallucination, a recurring phenomenon in which futures conditioned on visually shifted observations hallucinate training-domain content rather than remain faithful to the current scene. A controlled frame-triplet diagnosis further shows that DINOv3 features remain more stable across visual shifts while better preserving task-state distinctions than Wan-VAE latents. Rather than correcting the predicted futures, we propose Semantic-Temporal WAM (ST-WAM) to improve action robustness by using DINOv3 as a shared semantic representation for future prediction and history retrieval while retaining fine-grained VAE dynamics. Its Dual-Space Future Experts (DSFE) jointly predict future VAE latents and DINO features, while Current-Anchored Intent Retrieval (CAIR) retrieves task-relevant evidence from recent DINO history under the current visual-language context. ST-WAM is trained end-to-end without additional embodied pretraining or task-specific annotations, and requires no explicit future generation at inference. It achieves 98.7% on LIBERO and 92.8% on RoboTwin 2.0; more importantly, compared with Fast-WAM, it improves zero-shot LIBERO-Plus performance by 21.3 percentage points and more than doubles real-world success under visual shifts from 25.8% to 61.5%. These results demonstrate that semantic-temporal modeling effectively complements pixel-generative dynamics for robust manipulation.

cs.RO↗

MSTF-Net: A UAV-Oriented Multi-Spectral Video Segmentation Method via Modality-Robust, Scale-Adaptive, and Consistent Fusion

Multi-spectral video segmentation is essential for robust scene understanding in unmanned aerial vehicle (UAV) applications such as city planning, land use monitoring, traffic monitoring, and crowd estimation. While the fusion of RGB and thermal modalities offers complementary information for perception under varying lighting and visibility conditions, two fundamental challenges remain: (1) the modal fusion dilemma, arising from significant discrepancies between RGB and thermal features that obscure complementary cues, and (2) temporal variation, induced by rapid motion and viewpoint changes on UAV platforms, which leads to appearance inconsistency and misalignment across frames. To address these issues, this study proposed MSTF-Net, a modality-robust scale-adaptive fusion framework for multi-spectral video segmentation that effectively models cross-modal fusion and temporal consistency. The Modality Spatial Complementary Suppression and Enhancement (MSCSE) module generates unified instance queries via cross-modal attention and suppresses modality-specific noise using residual-guided discrepancy filtering and consistency constraints. To model temporal dynamics, the Multi-scale Temporal Cross-modality Semantic Consistency (MTCSC) module adaptively adjusts the temporal receptive field based on frame distance, capturing both coarse global context and fine local structure across time. Extensive ablation experiments on public RGB-T datasets demonstrate that MSTF-Net achieves state-of-the-art segmentation performance, especially under challenging conditions such as small targets, occlusion, and modality degradation. Specifically, reached 56.42\% mIoU on the MVSeg dataset and 51.80\% mIoU on the CART dataset, respectively.

eess.IV↗

MASTE: A Multi-Agent Pipeline for Zero-Shot Aspect Sentiment Triplet Extraction

Aspect Sentiment Triplet Extraction (ASTE) requires jointly identifying (aspect, opinion, sentiment) triples from a given review sentence. While large language models (LLMs) achieve strong zero-shot performance on many NLP benchmarks, their effectiveness on ASTE remains limited, as single-pass generation forces the model to determine span boundaries, opinion grouping, and sentiment polarity in a single decoding step. Common remedies, such as few-shot in-context learning and chain-of-thought prompting, offer only marginal improvements and rely heavily on either in-domain demonstrations sampled from labeled training data or carefully engineered reasoning prompts, neither of which is broadly available in zero-shot deployment. Inspired by the classical agent paradigm, we propose MASTE, a multi-agent pipeline for zero-shot Aspect Sentiment Triplet Extraction. MASTE decomposes ASTE into four sequential stages, where specialized agents handle different compositional subtasks with explicit conditioning on prior outputs. This design enables entirely training-free zero-shot ASTE and generalizes across different backbones and datasets. Extensive experiments on four ASTE benchmarks show that MASTE substantially outperforms zero-shot and chain-of-thought LLM baselines under the same backbone, narrowing the gap to fully supervised methods without using any labeled triplets. Code is available at https://github.com/Hankerlove/MASTE.

cs.CL↗

Stage-Transition Dense Reward Modeling for Reinforcement Learning

Reinforcement learning for long-horizon robotic manipulation is often limited by sparse and delayed rewards, while manually designing dense shaping signals is costly and brittle to changes in environments and object configurations. This work proposes Stage-Transition Dense Reward (STDR), a visual reward-learning framework that converts unstructured expert videos into logically grounded dense rewards for training RL agents from scratch. STDR leverages semantic understanding to infer a task's stage structure from demonstrations, and delivers two complementary learning signals during online training: (i) stage-transition feedback that provides goal-directed reward, and (ii) within-stage progress feedback that supplies fine-grained guidance toward completing each stage. Furthermore, an out-of-distribution (OOD) detection mechanism and a grasping regulation module are integrated to enhance robustness and prevent reward hacking. Experiments on 14 manipulation tasks across MetaWorld, ManiSkill, and Franka Kitchen show that STDR consistently improves sample efficiency and success rates over multiple baselines, and matches or surpasses handcrafted dense rewards on several challenging tasks. Real-robot evaluations further indicate that STDR assigns stable, progress-aligned rewards on successful executions while producing appropriately low rewards for failures, suggesting robustness to visual noise and better-calibrated reward assignment across settings.

cs.RO↗

Distribution Preference Optimization: A Fine-grained Perspective for LLM Unlearning

As Large Language Models (LLMs) demonstrate remarkable capabilities learned from vast corpora, concerns regarding data privacy and safety are receiving increasing attention. LLM unlearning, which aims to remove the influence of specific data while preserving overall model utility, is becoming an important research area. One of the mainstream unlearning classes is optimization-based methods, which achieve forgetting directly through fine-tuning, exemplified by Negative Preference Optimization (NPO). However, NPO's effectiveness is limited by its inherent lack of explicit positive preference signals. Attempts to introduce such signals by constructing preferred responses often necessitate domain-specific knowledge or well-designed prompts, fundamentally restricting their generalizability. In this paper, we shift the focus to the distribution-level, directly targeting the next-token probability distribution instead of entire responses, and derive a novel unlearning algorithm termed \textbf{Di}stribution \textbf{P}reference \textbf{O}ptimization (DiPO). We show that the requisite preference distribution pairs for DiPO, which are distributions over the model's output tokens, can be constructed by selectively amplifying or suppressing the model's high-confidence output logits, thereby effectively overcoming NPO's limitations. We theoretically prove the consistency of DiPO's loss function with the desired unlearning direction. Extensive experiments demonstrate that DiPO achieves a strong trade-off between model utility and forget quality. Notably, DiPO attains the highest forget quality on the TOFU benchmark, and maintains leading scalability and sustainability in utility preservation on the MUSE benchmark.

cs.LG↗