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Houming Qiu

Publications and source records attributed to Houming Qiu.

5 recordsLinked to original sources

Enhancing AIGC Service Efficiency with Adaptive Multi-Edge Collaboration in A Distributed System

The Artificial Intelligence Generated Content (AIGC) technique has gained significant traction for producing diverse content. However, existing AIGC services typically operate within a centralized framework, resulting in high response times. To address this issue, we integrate collaborative Mobile Edge Computing (MEC) technology to reduce processing delays for AIGC services. Current collaborative MEC methods primarily support single-server offloading or facilitate interactions among fixed Edge Servers (ESs), limiting flexibility and resource utilization across all ESs to meet the varying computing and networking requirements of AIGC services. We propose AMCoEdge, an adaptive multi-server collaborative MEC approach to enhancing AIGC service efficiency. The AMCoEdge fully utilizes the computing and networking resources across all ESs through adaptive multi-ES selection and dynamic workload allocation, thereby minimizing the offloading make-span of AIGC services. Our design features an online distributed algorithm based on deep reinforcement learning, accompanied by theoretical analyses that confirm an approximate linear time complexity. Simulation results show that our method outperforms state-of-the-art baselines, achieving at least an 11.04% reduction in task offloading make-span and a 44.86% decrease in failure rate. Additionally, we develop a distributed prototype system to implement and evaluate our AMCoEdge method for real AIGC service execution, demonstrating service delays that are 9.23% - 31.98% lower than the three representative methods.

cs.NI

Barycentric Coded Distributed Computing with Flexible Recovery Threshold for Collaborative Mobile Edge Computing

Collaborative mobile edge computing (MEC) has emerged as a promising paradigm to enable low-capability edge nodes to cooperatively execute computation-intensive tasks. However, straggling edge nodes (stragglers) significantly degrade the performance of MEC systems by prolonging computation latency. While coded distributed computing (CDC) as an effective technique is widely adopted to mitigate straggler effects, existing CDC schemes exhibit two critical limitations: (i) They cannot successfully decode the final result unless the number of received results reaches a fixed recovery threshold, which seriously restricts their flexibility; (ii) They suffer from inherent poles in their encoding/decoding functions, leading to decoding inaccuracies and numerical instability in the computational results. To address these limitations, this paper proposes an approximated CDC scheme based on barycentric rational interpolation. The proposed CDC scheme offers several outstanding advantages. Firstly, it can decode the final result leveraging any returned results from workers. Secondly, it supports computations over both finite and real fields while ensuring numerical stability. Thirdly, its encoding/decoding functions are free of poles, which not only enhances approximation accuracy but also achieves flexible accuracy tuning. Fourthly, it integrates a novel BRI-based gradient coding algorithm accelerating the training process while providing robustness against stragglers. Finally, experimental results reveal that the proposed scheme is superior to existing CDC schemes in both waiting time and approximate accuracy.

cs.DC

A Semantic Communication System for Real-time 3D Reconstruction Tasks

3D semantic maps have played an increasingly important role in high-precision robot localization and scene understanding. However, real-time construction of semantic maps requires mobile edge devices with extremely high computing power, which are expensive and limit the widespread application of semantic mapping. In order to address this limitation, inspired by cloud-edge collaborative computing and the high transmission efficiency of semantic communication, this paper proposes a method to achieve real-time semantic mapping tasks with limited-resource mobile devices. Specifically, we design an encoding-decoding semantic communication framework for real-time semantic mapping tasks under limited-resource situations. In addition, considering the impact of different channel conditions on communication, this paper designs a module based on the attention mechanism to achieve stable data transmission under various channel conditions. In terms of simulation experiments, based on the TUM dataset, it was verified that the system has an error of less than 0.1% compared to the groundtruth in mapping and localization accuracy and is superior to some novel semantic communication algorithms in real-time performance and channel adaptation. Besides, we implement a prototype system to verify the effectiveness of the proposed framework and designed module in real indoor scenarios. The results show that our system can complete real-time semantic mapping tasks for common indoor objects (chairs, computers, people, etc.) with a limited-resource device, and the mapping update time is less than 1 second.

cs.RO

Approximated Coded Computing: Towards Fast, Private and Secure Distributed Machine Learning

In a large-scale distributed machine learning system, coded computing has attracted wide-spread attention since it can effectively alleviate the impact of stragglers. However, several emerging problems greatly limit the performance of coded distributed systems. Firstly, an existence of colluding workers who collude results with each other leads to serious privacy leakage issues. Secondly, there are few existing works considering security issues in data transmission of distributed computing systems. Thirdly, the number of required results for which need to wait increases with the degree of decoding functions. In this paper, we design a secure and private approximated coded distributed computing (SPACDC) scheme that deals with the above-mentioned problems simultaneously. Our SPACDC scheme guarantees data security during the transmission process using a new encryption algorithm based on elliptic curve cryptography. Especially, the SPACDC scheme does not impose strict constraints on the minimum number of results required to be waited for. An extensive performance analysis is conducted to demonstrate the effectiveness of our SPACDC scheme. Furthermore, we present a secure and private distributed learning algorithm based on the SPACDC scheme, which can provide information-theoretic privacy protection for training data. Our experiments show that the SPACDC-based deep learning algorithm achieves a significant speedup over the baseline approaches.

cs.DC

Applications of Auction and Mechanism Design in Edge Computing: A Survey

Edge computing as a promising technology provides lower latency, more efficient transmission, and faster speed of data processing since the edge servers are closer to the user devices. Each edge server with limited resources can offload latency-sensitive and computation-intensive tasks from nearby user devices. However, edge computing faces challenges such as resource allocation, energy consumption, security and privacy issues, etc. Auction mechanisms can well characterize bidirectional interactions between edge servers and user devices under the above constraints in edge computing. As demonstrated by the existing works, auction and mechanism design approaches are outstanding on achieving optimal allocation strategy while guaranteeing mutual satisfaction among edge servers and user devices, especially for scenarios with scarce resources. In this paper, we introduce a comprehensive survey of recent researches that apply auction approaches in edge computing. Firstly, a brief overview of edge computing including three common edge computing paradigms, i.e., cloudlet, fog computing and mobile edge computing, is presented. Then, we introduce fundamentals and backgrounds of auction schemes commonly used in edge computing systems. After then, a comprehensive survey of applications of auction-based approaches applied for edge computing is provided, which is categorized by different auction approaches. Finally, several open challenges and promising research directions are discussed.

cs.GT