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Houqiang Li

Publications and source records attributed to Houqiang Li.

At least 199 records · Page 11Linked to original sources

Learning Enriched Illuminants for Cross and Single Sensor Color Constancy

Color constancy aims to restore the constant colors of a scene under different illuminants. However, due to the existence of camera spectral sensitivity, the network trained on a certain sensor, cannot work well on others. Also, since the training datasets are collected in certain environments, the diversity of illuminants is limited for complex real world prediction. In this paper, we tackle these problems via two aspects. First, we propose cross-sensor self-supervised training to train the network. In detail, we consider both the general sRGB images and the white-balanced RAW images from current available datasets as the white-balanced agents. Then, we train the network by randomly sampling the artificial illuminants in a sensor-independent manner for scene relighting and supervision. Second, we analyze a previous cascaded framework and present a more compact and accurate model by sharing the backbone parameters with learning attention specifically. Experiments show that our cross-sensor model and single-sensor model outperform other state-of-the-art methods by a large margin on cross and single sensor evaluations, respectively, with only 16% parameters of the previous best model.

cs.CV↗

CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learning

Due to the partial observability and communication constraints in many multi-agent reinforcement learning (MARL) tasks, centralized training with decentralized execution (CTDE) has become one of the most widely used MARL paradigms. In CTDE, centralized information is dedicated to learning the allocation of the team reward with a mixing network, while the learning of individual Q-values is usually based on local observations. The insufficient utility of global observation will degrade performance in challenging environments. To this end, this work proposes a novel Centralized Teacher with Decentralized Student (CTDS) framework, which consists of a teacher model and a student model. Specifically, the teacher model allocates the team reward by learning individual Q-values conditioned on global observation, while the student model utilizes the partial observations to approximate the Q-values estimated by the teacher model. In this way, CTDS balances the full utilization of global observation during training and the feasibility of decentralized execution for online inference. Our CTDS framework is generic which is ready to be applied upon existing CTDE methods to boost their performance. We conduct experiments on a challenging set of StarCraft II micromanagement tasks to test the effectiveness of our method and the results show that CTDS outperforms the existing value-based MARL methods.

cs.MA↗

Coach-assisted Multi-Agent Reinforcement Learning Framework for Unexpected Crashed Agents

Multi-agent reinforcement learning is difficult to be applied in practice, which is partially due to the gap between the simulated and real-world scenarios. One reason for the gap is that the simulated systems always assume that the agents can work normally all the time, while in practice, one or more agents may unexpectedly "crash" during the coordination process due to inevitable hardware or software failures. Such crashes will destroy the cooperation among agents, leading to performance degradation. In this work, we present a formal formulation of a cooperative multi-agent reinforcement learning system with unexpected crashes. To enhance the robustness of the system to crashes, we propose a coach-assisted multi-agent reinforcement learning framework, which introduces a virtual coach agent to adjust the crash rate during training. We design three coaching strategies and the re-sampling strategy for our coach agent. To the best of our knowledge, this work is the first to study the unexpected crashes in the multi-agent system. Extensive experiments on grid-world and StarCraft II micromanagement tasks demonstrate the efficacy of adaptive strategy compared with the fixed crash rate strategy and curriculum learning strategy. The ablation study further illustrates the effectiveness of our re-sampling strategy.

cs.LG↗

MVP: Multimodality-guided Visual Pre-training

Recently, masked image modeling (MIM) has become a promising direction for visual pre-training. In the context of vision transformers, MIM learns effective visual representation by aligning the token-level features with a pre-defined space (e.g., BEIT used a d-VAE trained on a large image corpus as the tokenizer). In this paper, we go one step further by introducing guidance from other modalities and validating that such additional knowledge leads to impressive gains for visual pre-training. The proposed approach is named Multimodality-guided Visual Pre-training (MVP), in which we replace the tokenizer with the vision branch of CLIP, a vision-language model pre-trained on 400 million image-text pairs. We demonstrate the effectiveness of MVP by performing standard experiments, i.e., pre-training the ViT models on ImageNet and fine-tuning them on a series of downstream visual recognition tasks. In particular, pre-training ViT-Base/16 for 300 epochs, MVP reports a 52.4% mIoU on ADE20K, surpassing BEIT (the baseline and previous state-of-the-art) with an impressive margin of 6.8%.

cs.CV↗

Coordinate-Aligned Multi-Camera Collaboration for Active Multi-Object Tracking

Active Multi-Object Tracking (AMOT) is a task where cameras are controlled by a centralized system to adjust their poses automatically and collaboratively so as to maximize the coverage of targets in their shared visual field. In AMOT, each camera only receives partial information from its observation, which may mislead cameras to take locally optimal action. Besides, the global goal, i.e., maximum coverage of objects, is hard to be directly optimized. To address the above issues, we propose a coordinate-aligned multi-camera collaboration system for AMOT. In our approach, we regard each camera as an agent and address AMOT with a multi-agent reinforcement learning solution. To represent the observation of each agent, we first identify the targets in the camera view with an image detector, and then align the coordinates of the targets in 3D environment. We define the reward of each agent based on both global coverage as well as four individual reward terms. The action policy of the agents is derived with a value-based Q-network. To the best of our knowledge, we are the first to study the AMOT task. To train and evaluate the efficacy of our system, we build a virtual yet credible 3D environment, named "Soccer Court", to mimic the real-world AMOT scenario. The experimental results show that our system achieves a coverage of 71.88%, outperforming the baseline method by 8.9%.

cs.CV↗

Revisiting QMIX: Discriminative Credit Assignment by Gradient Entropy Regularization

In cooperative multi-agent systems, agents jointly take actions and receive a team reward instead of individual rewards. In the absence of individual reward signals, credit assignment mechanisms are usually introduced to discriminate the contributions of different agents so as to achieve effective cooperation. Recently, the value decomposition paradigm has been widely adopted to realize credit assignment, and QMIX has become the state-of-the-art solution. In this paper, we revisit QMIX from two aspects. First, we propose a new perspective on credit assignment measurement and empirically show that QMIX suffers limited discriminability on the assignment of credits to agents. Second, we propose a gradient entropy regularization with QMIX to realize a discriminative credit assignment, thereby improving the overall performance. The experiments demonstrate that our approach can comparatively improve learning efficiency and achieve better performance.

cs.AI↗

TransVG: End-to-End Visual Grounding with Transformers

In this paper, we present a neat yet effective transformer-based framework for visual grounding, namely TransVG, to address the task of grounding a language query to the corresponding region onto an image. The state-of-the-art methods, including two-stage or one-stage ones, rely on a complex module with manually-designed mechanisms to perform the query reasoning and multi-modal fusion. However, the involvement of certain mechanisms in fusion module design, such as query decomposition and image scene graph, makes the models easily overfit to datasets with specific scenarios, and limits the plenitudinous interaction between the visual-linguistic context. To avoid this caveat, we propose to establish the multi-modal correspondence by leveraging transformers, and empirically show that the complex fusion modules e.g., modular attention network, dynamic graph, and multi-modal tree) can be replaced by a simple stack of transformer encoder layers with higher performance. Moreover, we re-formulate the visual grounding as a direct coordinates regression problem and avoid making predictions out of a set of candidates i.e., region proposals or anchor boxes). Extensive experiments are conducted on five widely used datasets, and a series of state-of-the-art records are set by our TransVG. We build the benchmark of transformer-based visual grounding framework and make the code available at \url{https://github.com/djiajunustc/TransVG}.

cs.CV↗

Representing Videos as Discriminative Sub-graphs for Action Recognition

Human actions are typically of combinatorial structures or patterns, i.e., subjects, objects, plus spatio-temporal interactions in between. Discovering such structures is therefore a rewarding way to reason about the dynamics of interactions and recognize the actions. In this paper, we introduce a new design of sub-graphs to represent and encode the discriminative patterns of each action in the videos. Specifically, we present MUlti-scale Sub-graph LEarning (MUSLE) framework that novelly builds space-time graphs and clusters the graphs into compact sub-graphs on each scale with respect to the number of nodes. Technically, MUSLE produces 3D bounding boxes, i.e., tubelets, in each video clip, as graph nodes and takes dense connectivity as graph edges between tubelets. For each action category, we execute online clustering to decompose the graph into sub-graphs on each scale through learning Gaussian Mixture Layer and select the discriminative sub-graphs as action prototypes for recognition. Extensive experiments are conducted on both Something-Something V1 & V2 and Kinetics-400 datasets, and superior results are reported when comparing to state-of-the-art methods. More remarkably, our MUSLE achieves to-date the best reported accuracy of 65.0% on Something-Something V2 validation set.

cs.CV↗

Learning Robust Policy against Disturbance in Transition Dynamics via State-Conservative Policy Optimization

Deep reinforcement learning algorithms can perform poorly in real-world tasks due to the discrepancy between source and target environments. This discrepancy is commonly viewed as the disturbance in transition dynamics. Many existing algorithms learn robust policies by modeling the disturbance and applying it to source environments during training, which usually requires prior knowledge about the disturbance and control of simulators. However, these algorithms can fail in scenarios where the disturbance from target environments is unknown or is intractable to model in simulators. To tackle this problem, we propose a novel model-free actor-critic algorithm -- namely, state-conservative policy optimization (SCPO) -- to learn robust policies without modeling the disturbance in advance. Specifically, SCPO reduces the disturbance in transition dynamics to that in state space and then approximates it by a simple gradient-based regularizer. The appealing features of SCPO include that it is simple to implement and does not require additional knowledge about the disturbance or specially designed simulators. Experiments in several robot control tasks demonstrate that SCPO learns robust policies against the disturbance in transition dynamics.

cs.LG↗

Radio-Assisted Human Detection

In this paper, we propose a radio-assisted human detection framework by incorporating radio information into the state-of-the-art detection methods, including anchor-based onestage detectors and two-stage detectors. We extract the radio localization and identifer information from the radio signals to assist the human detection, due to which the problem of false positives and false negatives can be greatly alleviated. For both detectors, we use the confidence score revision based on the radio localization to improve the detection performance. For two-stage detection methods, we propose to utilize the region proposals generated from radio localization rather than relying on region proposal network (RPN). Moreover, with the radio identifier information, a non-max suppression method with the radio localization constraint has also been proposed to further suppress the false detections and reduce miss detections. Experiments on the simulative Microsoft COCO dataset and Caltech pedestrian datasets show that the mean average precision (mAP) and the miss rate of the state-of-the-art detection methods can be improved with the aid of radio information. Finally, we conduct experiments in real-world scenarios to demonstrate the feasibility of our proposed method in practice.

cs.CV↗

Sample-Efficient Reinforcement Learning via Conservative Model-Based Actor-Critic

Model-based reinforcement learning algorithms, which aim to learn a model of the environment to make decisions, are more sample efficient than their model-free counterparts. The sample efficiency of model-based approaches relies on whether the model can well approximate the environment. However, learning an accurate model is challenging, especially in complex and noisy environments. To tackle this problem, we propose the conservative model-based actor-critic (CMBAC), a novel approach that achieves high sample efficiency without the strong reliance on accurate learned models. Specifically, CMBAC learns multiple estimates of the Q-value function from a set of inaccurate models and uses the average of the bottom-k estimates -- a conservative estimate -- to optimize the policy. An appealing feature of CMBAC is that the conservative estimates effectively encourage the agent to avoid unreliable "promising actions" -- whose values are high in only a small fraction of the models. Experiments demonstrate that CMBAC significantly outperforms state-of-the-art approaches in terms of sample efficiency on several challenging tasks, and the proposed method is more robust than previous methods in noisy environments.

cs.LG↗

Learning Token-based Representation for Image Retrieval

In image retrieval, deep local features learned in a data-driven manner have been demonstrated effective to improve retrieval performance. To realize efficient retrieval on large image database, some approaches quantize deep local features with a large codebook and match images with aggregated match kernel. However, the complexity of these approaches is non-trivial with large memory footprint, which limits their capability to jointly perform feature learning and aggregation. To generate compact global representations while maintaining regional matching capability, we propose a unified framework to jointly learn local feature representation and aggregation. In our framework, we first extract deep local features using CNNs. Then, we design a tokenizer module to aggregate them into a few visual tokens, each corresponding to a specific visual pattern. This helps to remove background noise, and capture more discriminative regions in the image. Next, a refinement block is introduced to enhance the visual tokens with self-attention and cross-attention. Finally, different visual tokens are concatenated to generate a compact global representation. The whole framework is trained end-to-end with image-level labels. Extensive experiments are conducted to evaluate our approach, which outperforms the state-of-the-art methods on the Revisited Oxford and Paris datasets.

eess.IV↗

VPFNet: Improving 3D Object Detection with Virtual Point based LiDAR and Stereo Data Fusion

It has been well recognized that fusing the complementary information from depth-aware LiDAR point clouds and semantic-rich stereo images would benefit 3D object detection. Nevertheless, it is not trivial to explore the inherently unnatural interaction between sparse 3D points and dense 2D pixels. To ease this difficulty, the recent proposals generally project the 3D points onto the 2D image plane to sample the image data and then aggregate the data at the points. However, this approach often suffers from the mismatch between the resolution of point clouds and RGB images, leading to sub-optimal performance. Specifically, taking the sparse points as the multi-modal data aggregation locations causes severe information loss for high-resolution images, which in turn undermines the effectiveness of multi-sensor fusion. In this paper, we present VPFNet -- a new architecture that cleverly aligns and aggregates the point cloud and image data at the `virtual' points. Particularly, with their density lying between that of the 3D points and 2D pixels, the virtual points can nicely bridge the resolution gap between the two sensors, and thus preserve more information for processing. Moreover, we also investigate the data augmentation techniques that can be applied to both point clouds and RGB images, as the data augmentation has made non-negligible contribution towards 3D object detectors to date. We have conducted extensive experiments on KITTI dataset, and have observed good performance compared to the state-of-the-art methods. Remarkably, our VPFNet achieves 83.21\% moderate 3D AP and 91.86\% moderate BEV AP on the KITTI test set, ranking the 1st since May 21th, 2021. The network design also takes computation efficiency into consideration -- we can achieve a FPS of 15 on a single NVIDIA RTX 2080Ti GPU. The code will be made available for reproduction and further investigation.

cs.CV↗

Uformer: A General U-Shaped Transformer for Image Restoration

In this paper, we present Uformer, an effective and efficient Transformer-based architecture for image restoration, in which we build a hierarchical encoder-decoder network using the Transformer block. In Uformer, there are two core designs. First, we introduce a novel locally-enhanced window (LeWin) Transformer block, which performs nonoverlapping window-based self-attention instead of global self-attention. It significantly reduces the computational complexity on high resolution feature map while capturing local context. Second, we propose a learnable multi-scale restoration modulator in the form of a multi-scale spatial bias to adjust features in multiple layers of the Uformer decoder. Our modulator demonstrates superior capability for restoring details for various image restoration tasks while introducing marginal extra parameters and computational cost. Powered by these two designs, Uformer enjoys a high capability for capturing both local and global dependencies for image restoration. To evaluate our approach, extensive experiments are conducted on several image restoration tasks, including image denoising, motion deblurring, defocus deblurring and deraining. Without bells and whistles, our Uformer achieves superior or comparable performance compared with the state-of-the-art algorithms. The code and models are available at https://github.com/ZhendongWang6/Uformer.

cs.CV↗

Dual Progressive Prototype Network for Generalized Zero-Shot Learning

Generalized Zero-Shot Learning (GZSL) aims to recognize new categories with auxiliary semantic information,e.g., category attributes. In this paper, we handle the critical issue of domain shift problem, i.e., confusion between seen and unseen categories, by progressively improving cross-domain transferability and category discriminability of visual representations. Our approach, named Dual Progressive Prototype Network (DPPN), constructs two types of prototypes that record prototypical visual patterns for attributes and categories, respectively. With attribute prototypes, DPPN alternately searches attribute-related local regions and updates corresponding attribute prototypes to progressively explore accurate attribute-region correspondence. This enables DPPN to produce visual representations with accurate attribute localization ability, which benefits the semantic-visual alignment and representation transferability. Besides, along with progressive attribute localization, DPPN further projects category prototypes into multiple spaces to progressively repel visual representations from different categories, which boosts category discriminability. Both attribute and category prototypes are collaboratively learned in a unified framework, which makes visual representations of DPPN transferable and distinctive. Experiments on four benchmarks prove that DPPN effectively alleviates the domain shift problem in GZSL.

cs.CV↗

Probing Inter-modality: Visual Parsing with Self-Attention for Vision-Language Pre-training

Vision-Language Pre-training (VLP) aims to learn multi-modal representations from image-text pairs and serves for downstream vision-language tasks in a fine-tuning fashion. The dominant VLP models adopt a CNN-Transformer architecture, which embeds images with a CNN, and then aligns images and text with a Transformer. Visual relationship between visual contents plays an important role in image understanding and is the basic for inter-modal alignment learning. However, CNNs have limitations in visual relation learning due to local receptive field's weakness in modeling long-range dependencies. Thus the two objectives of learning visual relation and inter-modal alignment are encapsulated in the same Transformer network. Such design might restrict the inter-modal alignment learning in the Transformer by ignoring the specialized characteristic of each objective. To tackle this, we propose a fully Transformer visual embedding for VLP to better learn visual relation and further promote inter-modal alignment. Specifically, we propose a metric named Inter-Modality Flow (IMF) to measure the interaction between vision and language modalities (i.e., inter-modality). We also design a novel masking optimization mechanism named Masked Feature Regression (MFR) in Transformer to further promote the inter-modality learning. To the best of our knowledge, this is the first study to explore the benefit of Transformer for visual feature learning in VLP. We verify our method on a wide range of vision-language tasks, including Image-Text Retrieval, Visual Question Answering (VQA), Visual Entailment and Visual Reasoning. Our approach not only outperforms the state-of-the-art VLP performance, but also shows benefits on the IMF metric.

cs.CV↗

Contextual Similarity Aggregation with Self-attention for Visual Re-ranking

In content-based image retrieval, the first-round retrieval result by simple visual feature comparison may be unsatisfactory, which can be refined by visual re-ranking techniques. In image retrieval, it is observed that the contextual similarity among the top-ranked images is an important clue to distinguish the semantic relevance. Inspired by this observation, in this paper, we propose a visual re-ranking method by contextual similarity aggregation with self-attention. In our approach, for each image in the top-K ranking list, we represent it into an affinity feature vector by comparing it with a set of anchor images. Then, the affinity features of the top-K images are refined by aggregating the contextual information with a transformer encoder. Finally, the affinity features are used to recalculate the similarity scores between the query and the top-K images for re-ranking of the latter. To further improve the robustness of our re-ranking model and enhance the performance of our method, a new data augmentation scheme is designed. Since our re-ranking model is not directly involved with the visual feature used in the initial retrieval, it is ready to be applied to retrieval result lists obtained from various retrieval algorithms. We conduct comprehensive experiments on four benchmark datasets to demonstrate the generality and effectiveness of our proposed visual re-ranking method.

cs.CV↗

Dual-view Molecule Pre-training

Inspired by its success in natural language processing and computer vision, pre-training has attracted substantial attention in cheminformatics and bioinformatics, especially for molecule based tasks. A molecule can be represented by either a graph (where atoms are connected by bonds) or a SMILES sequence (where depth-first-search is applied to the molecular graph with specific rules). Existing works on molecule pre-training use either graph representations only or SMILES representations only. In this work, we propose to leverage both the representations and design a new pre-training algorithm, dual-view molecule pre-training (briefly, DMP), that can effectively combine the strengths of both types of molecule representations. The model of DMP consists of two branches: a Transformer branch that takes the SMILES sequence of a molecule as input, and a GNN branch that takes a molecular graph as input. The training of DMP contains three tasks: (1) predicting masked tokens in a SMILES sequence by the Transformer branch, (2) predicting masked atoms in a molecular graph by the GNN branch, and (3) maximizing the consistency between the two high-level representations output by the Transformer and GNN branches separately. After pre-training, we can use either the Transformer branch (this one is recommended according to empirical results), the GNN branch, or both for downstream tasks. DMP is tested on nine molecular property prediction tasks and achieves state-of-the-art performances on seven of them. Furthermore, we test DMP on three retrosynthesis tasks and achieve state-of-the-art results on them.

q-bio.QM↗