Searcharxiv⌕ Search

arXiv subjects

Houqiang Li

Publications and source records attributed to Houqiang Li.

At least 145 records · Page 8Linked to original sources

Text-Only Training for Visual Storytelling

Visual storytelling aims to generate a narrative based on a sequence of images, necessitating both vision-language alignment and coherent story generation. Most existing solutions predominantly depend on paired image-text training data, which can be costly to collect and challenging to scale. To address this, we formulate visual storytelling as a visual-conditioned story generation problem and propose a text-only training method that separates the learning of cross-modality alignment and story generation. Our approach specifically leverages the cross-modality pre-trained CLIP model to integrate visual control into a story generator, trained exclusively on text data. Moreover, we devise a training-free visual condition planner that accounts for the temporal structure of the input image sequence while balancing global and local visual content. The distinctive advantage of requiring only text data for training enables our method to learn from external text story data, enhancing the generalization capability of visual storytelling. We conduct extensive experiments on the VIST benchmark, showcasing the effectiveness of our approach in both in-domain and cross-domain settings. Further evaluations on expression diversity and human assessment underscore the superiority of our method in terms of informativeness and robustness.

cs.CV↗

SimFIR: A Simple Framework for Fisheye Image Rectification with Self-supervised Representation Learning

In fisheye images, rich distinct distortion patterns are regularly distributed in the image plane. These distortion patterns are independent of the visual content and provide informative cues for rectification. To make the best of such rectification cues, we introduce SimFIR, a simple framework for fisheye image rectification based on self-supervised representation learning. Technically, we first split a fisheye image into multiple patches and extract their representations with a Vision Transformer (ViT). To learn fine-grained distortion representations, we then associate different image patches with their specific distortion patterns based on the fisheye model, and further subtly design an innovative unified distortion-aware pretext task for their learning. The transfer performance on the downstream rectification task is remarkably boosted, which verifies the effectiveness of the learned representations. Extensive experiments are conducted, and the quantitative and qualitative results demonstrate the superiority of our method over the state-of-the-art algorithms as well as its strong generalization ability on real-world fisheye images.

cs.CV↗

DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory

Controllable video generation has gained significant attention in recent years. However, two main limitations persist: Firstly, most existing works focus on either text, image, or trajectory-based control, leading to an inability to achieve fine-grained control in videos. Secondly, trajectory control research is still in its early stages, with most experiments being conducted on simple datasets like Human3.6M. This constraint limits the models' capability to process open-domain images and effectively handle complex curved trajectories. In this paper, we propose DragNUWA, an open-domain diffusion-based video generation model. To tackle the issue of insufficient control granularity in existing works, we simultaneously introduce text, image, and trajectory information to provide fine-grained control over video content from semantic, spatial, and temporal perspectives. To resolve the problem of limited open-domain trajectory control in current research, We propose trajectory modeling with three aspects: a Trajectory Sampler (TS) to enable open-domain control of arbitrary trajectories, a Multiscale Fusion (MF) to control trajectories in different granularities, and an Adaptive Training (AT) strategy to generate consistent videos following trajectories. Our experiments validate the effectiveness of DragNUWA, demonstrating its superior performance in fine-grained control in video generation. The homepage link is \url{https://www.microsoft.com/en-us/research/project/dragnuwa/}

cs.CV↗

Masked Motion Predictors are Strong 3D Action Representation Learners

In 3D human action recognition, limited supervised data makes it challenging to fully tap into the modeling potential of powerful networks such as transformers. As a result, researchers have been actively investigating effective self-supervised pre-training strategies. In this work, we show that instead of following the prevalent pretext task to perform masked self-component reconstruction in human joints, explicit contextual motion modeling is key to the success of learning effective feature representation for 3D action recognition. Formally, we propose the Masked Motion Prediction (MAMP) framework. To be specific, the proposed MAMP takes as input the masked spatio-temporal skeleton sequence and predicts the corresponding temporal motion of the masked human joints. Considering the high temporal redundancy of the skeleton sequence, in our MAMP, the motion information also acts as an empirical semantic richness prior that guide the masking process, promoting better attention to semantically rich temporal regions. Extensive experiments on NTU-60, NTU-120, and PKU-MMD datasets show that the proposed MAMP pre-training substantially improves the performance of the adopted vanilla transformer, achieving state-of-the-art results without bells and whistles. The source code of our MAMP is available at https://github.com/maoyunyao/MAMP.

cs.CV↗

Cyclic-Bootstrap Labeling for Weakly Supervised Object Detection

Recent progress in weakly supervised object detection is featured by a combination of multiple instance detection networks (MIDN) and ordinal online refinement. However, with only image-level annotation, MIDN inevitably assigns high scores to some unexpected region proposals when generating pseudo labels. These inaccurate high-scoring region proposals will mislead the training of subsequent refinement modules and thus hamper the detection performance. In this work, we explore how to ameliorate the quality of pseudo-labeling in MIDN. Formally, we devise Cyclic-Bootstrap Labeling (CBL), a novel weakly supervised object detection pipeline, which optimizes MIDN with rank information from a reliable teacher network. Specifically, we obtain this teacher network by introducing a weighted exponential moving average strategy to take advantage of various refinement modules. A novel class-specific ranking distillation algorithm is proposed to leverage the output of weighted ensembled teacher network for distilling MIDN with rank information. As a result, MIDN is guided to assign higher scores to accurate proposals among their neighboring ones, thus benefiting the subsequent pseudo labeling. Extensive experiments on the prevalent PASCAL VOC 2007 \& 2012 and COCO datasets demonstrate the superior performance of our CBL framework. Code will be available at https://github.com/Yinyf0804/WSOD-CBL/.

cs.CV↗

AltFreezing for More General Video Face Forgery Detection

Existing face forgery detection models try to discriminate fake images by detecting only spatial artifacts (e.g., generative artifacts, blending) or mainly temporal artifacts (e.g., flickering, discontinuity). They may experience significant performance degradation when facing out-domain artifacts. In this paper, we propose to capture both spatial and temporal artifacts in one model for face forgery detection. A simple idea is to leverage a spatiotemporal model (3D ConvNet). However, we find that it may easily rely on one type of artifact and ignore the other. To address this issue, we present a novel training strategy called AltFreezing for more general face forgery detection. The AltFreezing aims to encourage the model to detect both spatial and temporal artifacts. It divides the weights of a spatiotemporal network into two groups: spatial-related and temporal-related. Then the two groups of weights are alternately frozen during the training process so that the model can learn spatial and temporal features to distinguish real or fake videos. Furthermore, we introduce various video-level data augmentation methods to improve the generalization capability of the forgery detection model. Extensive experiments show that our framework outperforms existing methods in terms of generalization to unseen manipulations and datasets. Code is available at https: //github.com/ZhendongWang6/AltFreezing.

cs.CV↗

Exploring Effective Mask Sampling Modeling for Neural Image Compression

Image compression aims to reduce the information redundancy in images. Most existing neural image compression methods rely on side information from hyperprior or context models to eliminate spatial redundancy, but rarely address the channel redundancy. Inspired by the mask sampling modeling in recent self-supervised learning methods for natural language processing and high-level vision, we propose a novel pretraining strategy for neural image compression. Specifically, Cube Mask Sampling Module (CMSM) is proposed to apply both spatial and channel mask sampling modeling to image compression in the pre-training stage. Moreover, to further reduce channel redundancy, we propose the Learnable Channel Mask Module (LCMM) and the Learnable Channel Completion Module (LCCM). Our plug-and-play CMSM, LCMM, LCCM modules can apply to both CNN-based and Transformer-based architectures, significantly reduce the computational cost, and improve the quality of images. Experiments on the public Kodak and Tecnick datasets demonstrate that our method achieves competitive performance with lower computational complexity compared to state-of-the-art image compression methods.

cs.CV↗

MA2CL:Masked Attentive Contrastive Learning for Multi-Agent Reinforcement Learning

Recent approaches have utilized self-supervised auxiliary tasks as representation learning to improve the performance and sample efficiency of vision-based reinforcement learning algorithms in single-agent settings. However, in multi-agent reinforcement learning (MARL), these techniques face challenges because each agent only receives partial observation from an environment influenced by others, resulting in correlated observations in the agent dimension. So it is necessary to consider agent-level information in representation learning for MARL. In this paper, we propose an effective framework called \textbf{M}ulti-\textbf{A}gent \textbf{M}asked \textbf{A}ttentive \textbf{C}ontrastive \textbf{L}earning (MA2CL), which encourages learning representation to be both temporal and agent-level predictive by reconstructing the masked agent observation in latent space. Specifically, we use an attention reconstruction model for recovering and the model is trained via contrastive learning. MA2CL allows better utilization of contextual information at the agent level, facilitating the training of MARL agents for cooperation tasks. Extensive experiments demonstrate that our method significantly improves the performance and sample efficiency of different MARL algorithms and outperforms other methods in various vision-based and state-based scenarios. Our code can be found in \url{https://github.com/ustchlsong/MA2CL}

cs.LG↗

CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillation

In 3D action recognition, there exists rich complementary information between skeleton modalities. Nevertheless, how to model and utilize this information remains a challenging problem for self-supervised 3D action representation learning. In this work, we formulate the cross-modal interaction as a bidirectional knowledge distillation problem. Different from classic distillation solutions that transfer the knowledge of a fixed and pre-trained teacher to the student, in this work, the knowledge is continuously updated and bidirectionally distilled between modalities. To this end, we propose a new Cross-modal Mutual Distillation (CMD) framework with the following designs. On the one hand, the neighboring similarity distribution is introduced to model the knowledge learned in each modality, where the relational information is naturally suitable for the contrastive frameworks. On the other hand, asymmetrical configurations are used for teacher and student to stabilize the distillation process and to transfer high-confidence information between modalities. By derivation, we find that the cross-modal positive mining in previous works can be regarded as a degenerated version of our CMD. We perform extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets. Our approach outperforms existing self-supervised methods and sets a series of new records. The code is available at: https://github.com/maoyunyao/CMD

cs.CV↗

DIFFER: Decomposing Individual Reward for Fair Experience Replay in Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) is a challenging task, as agents must learn complex and diverse individual strategies from a shared team reward. However, existing methods struggle to distinguish and exploit important individual experiences, as they lack an effective way to decompose the team reward into individual rewards. To address this challenge, we propose DIFFER, a powerful theoretical framework for decomposing individual rewards to enable fair experience replay in MARL. By enforcing the invariance of network gradients, we establish a partial differential equation whose solution yields the underlying individual reward function. The individual TD-error can then be computed from the solved closed-form individual rewards, indicating the importance of each piece of experience in the learning task and guiding the training process. Our method elegantly achieves an equivalence to the original learning framework when individual experiences are homogeneous, while also adapting to achieve more muscular efficiency and fairness when diversity is observed.Our extensive experiments on popular benchmarks validate the effectiveness of our theory and method, demonstrating significant improvements in learning efficiency and fairness.

cs.MA↗

Hybrid and Collaborative Passage Reranking

In passage retrieval system, the initial passage retrieval results may be unsatisfactory, which can be refined by a reranking scheme. Existing solutions to passage reranking focus on enriching the interaction between query and each passage separately, neglecting the context among the top-ranked passages in the initial retrieval list. To tackle this problem, we propose a Hybrid and Collaborative Passage Reranking (HybRank) method, which leverages the substantial similarity measurements of upstream retrievers for passage collaboration and incorporates the lexical and semantic properties of sparse and dense retrievers for reranking. Besides, built on off-the-shelf retriever features, HybRank is a plug-in reranker capable of enhancing arbitrary passage lists including previously reranked ones. Extensive experiments demonstrate the stable improvements of performance over prevalent retrieval and reranking methods, and verify the effectiveness of the core components of HybRank.

cs.IR↗

SignBERT+: Hand-model-aware Self-supervised Pre-training for Sign Language Understanding

Hand gesture serves as a crucial role during the expression of sign language. Current deep learning based methods for sign language understanding (SLU) are prone to over-fitting due to insufficient sign data resource and suffer limited interpretability. In this paper, we propose the first self-supervised pre-trainable SignBERT+ framework with model-aware hand prior incorporated. In our framework, the hand pose is regarded as a visual token, which is derived from an off-the-shelf detector. Each visual token is embedded with gesture state and spatial-temporal position encoding. To take full advantage of current sign data resource, we first perform self-supervised learning to model its statistics. To this end, we design multi-level masked modeling strategies (joint, frame and clip) to mimic common failure detection cases. Jointly with these masked modeling strategies, we incorporate model-aware hand prior to better capture hierarchical context over the sequence. After the pre-training, we carefully design simple yet effective prediction heads for downstream tasks. To validate the effectiveness of our framework, we perform extensive experiments on three main SLU tasks, involving isolated and continuous sign language recognition (SLR), and sign language translation (SLT). Experimental results demonstrate the effectiveness of our method, achieving new state-of-the-art performance with a notable gain.

cs.CV↗

DocMAE: Document Image Rectification via Self-supervised Representation Learning

Tremendous efforts have been made on document image rectification, but how to learn effective representation of such distorted images is still under-explored. In this paper, we present DocMAE, a novel self-supervised framework for document image rectification. Our motivation is to encode the structural cues in document images by leveraging masked autoencoder to benefit the rectification, i.e., the document boundaries, and text lines. Specifically, we first mask random patches of the background-excluded document images and then reconstruct the missing pixels. With such a self-supervised learning approach, the network is encouraged to learn the intrinsic structure of deformed documents by restoring document boundaries and missing text lines. Transfer performance in the downstream rectification task validates the effectiveness of our method. Extensive experiments are conducted to demonstrate the effectiveness of our method.

cs.CV↗

Learning Transferable Pedestrian Representation from Multimodal Information Supervision

Recent researches on unsupervised person re-identification~(reID) have demonstrated that pre-training on unlabeled person images achieves superior performance on downstream reID tasks than pre-training on ImageNet. However, those pre-trained methods are specifically designed for reID and suffer flexible adaption to other pedestrian analysis tasks. In this paper, we propose VAL-PAT, a novel framework that learns transferable representations to enhance various pedestrian analysis tasks with multimodal information. To train our framework, we introduce three learning objectives, \emph{i.e.,} self-supervised contrastive learning, image-text contrastive learning and multi-attribute classification. The self-supervised contrastive learning facilitates the learning of the intrinsic pedestrian properties, while the image-text contrastive learning guides the model to focus on the appearance information of pedestrians.Meanwhile, multi-attribute classification encourages the model to recognize attributes to excavate fine-grained pedestrian information. We first perform pre-training on LUPerson-TA dataset, where each image contains text and attribute annotations, and then transfer the learned representations to various downstream tasks, including person reID, person attribute recognition and text-based person search. Extensive experiments demonstrate that our framework facilitates the learning of general pedestrian representations and thus leads to promising results on various pedestrian analysis tasks.

cs.CV↗

Unsupervised Person Re-Identification with Wireless Positioning under Weak Scene Labeling

Existing unsupervised person re-identification methods only rely on visual clues to match pedestrians under different cameras. Since visual data is essentially susceptible to occlusion, blur, clothing changes, etc., a promising solution is to introduce heterogeneous data to make up for the defect of visual data. Some works based on full-scene labeling introduce wireless positioning to assist cross-domain person re-identification, but their GPS labeling of entire monitoring scenes is laborious. To this end, we propose to explore unsupervised person re-identification with both visual data and wireless positioning trajectories under weak scene labeling, in which we only need to know the locations of the cameras. Specifically, we propose a novel unsupervised multimodal training framework (UMTF), which models the complementarity of visual data and wireless information. Our UMTF contains a multimodal data association strategy (MMDA) and a multimodal graph neural network (MMGN). MMDA explores potential data associations in unlabeled multimodal data, while MMGN propagates multimodal messages in the video graph based on the adjacency matrix learned from histogram statistics of wireless data. Thanks to the robustness of the wireless data to visual noise and the collaboration of various modules, UMTF is capable of learning a model free of the human label on data. Extensive experimental results conducted on two challenging datasets, i.e., WP-ReID and DukeMTMC-VideoReID demonstrate the effectiveness of the proposed method.

cs.CV↗

BEST: BERT Pre-Training for Sign Language Recognition with Coupling Tokenization

In this work, we are dedicated to leveraging the BERT pre-training success and modeling the domain-specific statistics to fertilize the sign language recognition~(SLR) model. Considering the dominance of hand and body in sign language expression, we organize them as pose triplet units and feed them into the Transformer backbone in a frame-wise manner. Pre-training is performed via reconstructing the masked triplet unit from the corrupted input sequence, which learns the hierarchical correlation context cues among internal and external triplet units. Notably, different from the highly semantic word token in BERT, the pose unit is a low-level signal originally located in continuous space, which prevents the direct adoption of the BERT cross-entropy objective. To this end, we bridge this semantic gap via coupling tokenization of the triplet unit. It adaptively extracts the discrete pseudo label from the pose triplet unit, which represents the semantic gesture/body state. After pre-training, we fine-tune the pre-trained encoder on the downstream SLR task, jointly with the newly added task-specific layer. Extensive experiments are conducted to validate the effectiveness of our proposed method, achieving new state-of-the-art performance on all four benchmarks with a notable gain.

cs.CV↗

HandNeRF: Neural Radiance Fields for Animatable Interacting Hands

We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands, an off-the-shelf skeleton estimator is first employed to parameterize the hand poses. Then we design a pose-driven deformation field to establish correspondence from those different poses to a shared canonical space, where a pose-disentangled NeRF for one hand is optimized. Such unified modeling efficiently complements the geometry and texture cues in rarely-observed areas for both hands. Meanwhile, we further leverage the pose priors to generate pseudo depth maps as guidance for occlusion-aware density learning. Moreover, a neural feature distillation method is proposed to achieve cross-domain alignment for color optimization. We conduct extensive experiments to verify the merits of our proposed HandNeRF and report a series of state-of-the-art results both qualitatively and quantitatively on the large-scale InterHand2.6M dataset.

cs.CV↗

NUWA-XL: Diffusion over Diffusion for eXtremely Long Video Generation

In this paper, we propose NUWA-XL, a novel Diffusion over Diffusion architecture for eXtremely Long video generation. Most current work generates long videos segment by segment sequentially, which normally leads to the gap between training on short videos and inferring long videos, and the sequential generation is inefficient. Instead, our approach adopts a ``coarse-to-fine'' process, in which the video can be generated in parallel at the same granularity. A global diffusion model is applied to generate the keyframes across the entire time range, and then local diffusion models recursively fill in the content between nearby frames. This simple yet effective strategy allows us to directly train on long videos (3376 frames) to reduce the training-inference gap, and makes it possible to generate all segments in parallel. To evaluate our model, we build FlintstonesHD dataset, a new benchmark for long video generation. Experiments show that our model not only generates high-quality long videos with both global and local coherence, but also decreases the average inference time from 7.55min to 26s (by 94.26\%) at the same hardware setting when generating 1024 frames. The homepage link is \url{https://msra-nuwa.azurewebsites.net/}

cs.CV↗