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Howie Choset

Publications and source records attributed to Howie Choset.

At least 37 records · Page 2Linked to original sources

General Place Recognition Survey: Towards Real-World Autonomy

In the realm of robotics, the quest for achieving real-world autonomy, capable of executing large-scale and long-term operations, has positioned place recognition (PR) as a cornerstone technology. Despite the PR community's remarkable strides over the past two decades, garnering attention from fields like computer vision and robotics, the development of PR methods that sufficiently support real-world robotic systems remains a challenge. This paper aims to bridge this gap by highlighting the crucial role of PR within the framework of Simultaneous Localization and Mapping (SLAM) 2.0. This new phase in robotic navigation calls for scalable, adaptable, and efficient PR solutions by integrating advanced artificial intelligence (AI) technologies. For this goal, we provide a comprehensive review of the current state-of-the-art (SOTA) advancements in PR, alongside the remaining challenges, and underscore its broad applications in robotics. This paper begins with an exploration of PR's formulation and key research challenges. We extensively review literature, focusing on related methods on place representation and solutions to various PR challenges. Applications showcasing PR's potential in robotics, key PR datasets, and open-source libraries are discussed. We conclude with a discussion on PR's future directions and provide a summary of the literature covered at: https://github.com/MetaSLAM/GPRS.

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Multi-Agent Ergodic Exploration under Smoke-Based, Time-Varying Sensor Visibility Constraints

In this work, we consider the problem of multi-agent informative path planning (IPP) for robots whose sensor visibility continuously changes as a consequence of a time-varying natural phenomenon. We leverage ergodic trajectory optimization (ETO), which generates paths such that the amount of time an agent spends in an area is proportional to the expected information in that area. We focus specifically on the problem of multi-agent drone search of a wildfire, where we use the time-varying environmental process of smoke diffusion to construct a sensor visibility model. This sensor visibility model is used to repeatedly calculate an expected information distribution (EID) to be used in the ETO algorithm. Our experiments show that our exploration method achieves improved information gathering over both baseline search methods and naive ergodic search formulations.

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Ergodic Exploration over Meshable Surfaces

Robotic search and rescue, exploration, and inspection require trajectory planning across a variety of domains. A popular approach to trajectory planning for these types of missions is ergodic search, which biases a trajectory to spend time in parts of the exploration domain that are believed to contain more information. Most prior work on ergodic search has been limited to searching simple surfaces, like a 2D Euclidean plane or a sphere, as they rely on projecting functions defined on the exploration domain onto analytically obtained Fourier basis functions. In this paper, we extend ergodic search to any surface that can be approximated by a triangle mesh. The basis functions are approximated through finite element methods on a triangle mesh of the domain. We formally prove that this approximation converges to the continuous case as the mesh approximation converges to the true domain. We demonstrate that on domains where analytical basis functions are available (plane, sphere), the proposed method obtains equivalent results, and while on other domains (torus, bunny, wind turbine), the approach is versatile enough to still search effectively. Lastly, we also compare with an existing ergodic search technique that can handle complex domains and show that our method results in a higher quality exploration.

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A Mixed-Integer Conic Program for the Multi-Agent Moving-Target Traveling Salesman Problem

The Moving-Target Traveling Salesman Problem (MT-TSP) seeks a shortest path for an agent that starts at a stationary depot, visits a set of moving targets exactly once, each within one of their respective time windows, and returns to the depot. In this paper, we introduce a new Mixed-Integer Conic Program (MICP) formulation for the Multi-Agent Moving-Target Traveling Salesman Problem (MA-MT-TSP), a generalization of the MT-TSP involving multiple agents. Our approach begins by restating the current state-of-the-art MICP formulation for MA-MT-TSP as a Nonconvex Mixed-Integer Nonlinear Program (MINLP), followed by a novel reformulation into a new MICP. We present computational results demonstrating that our formulation outperforms the state-of-the-art, achieving up to two orders of magnitude reduction in runtime, and over 90% improvement in optimality gap.

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Heuristic Search for Path Finding with Refuelling

This paper considers a generalization of the Path Finding (PF) problem with refuelling constraints referred to as the Gas Station Problem (GSP). Similar to PF, given a graph where vertices are gas stations with known fuel prices, and edge costs are the gas consumption between the two vertices, GSP seeks a minimum-cost path from the start to the goal vertex for a robot with a limited gas tank and a limited number of refuelling stops. While GSP is polynomial-time solvable, it remains a challenge to quickly compute an optimal solution in practice since it requires simultaneously determine the path, where to make the stops, and the amount to refuel at each stop. This paper develops a heuristic search algorithm called Refuel A$^*$ (RF-A$^*$) that iteratively constructs partial solution paths from the start to the goal guided by a heuristic while leveraging dominance rules for pruning during planning. RF-A$^*$ is guaranteed to find an optimal solution and often runs 2 to 8 times faster than the existing approaches in large city maps with several hundreds of gas stations.

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Assigning Credit with Partial Reward Decoupling in Multi-Agent Proximal Policy Optimization

Multi-agent proximal policy optimization (MAPPO) has recently demonstrated state-of-the-art performance on challenging multi-agent reinforcement learning tasks. However, MAPPO still struggles with the credit assignment problem, wherein the sheer difficulty in ascribing credit to individual agents' actions scales poorly with team size. In this paper, we propose a multi-agent reinforcement learning algorithm that adapts recent developments in credit assignment to improve upon MAPPO. Our approach leverages partial reward decoupling (PRD), which uses a learned attention mechanism to estimate which of a particular agent's teammates are relevant to its learning updates. We use this estimate to dynamically decompose large groups of agents into smaller, more manageable subgroups. We empirically demonstrate that our approach, PRD-MAPPO, decouples agents from teammates that do not influence their expected future reward, thereby streamlining credit assignment. We additionally show that PRD-MAPPO yields significantly higher data efficiency and asymptotic performance compared to both MAPPO and other state-of-the-art methods across several multi-agent tasks, including StarCraft II. Finally, we propose a version of PRD-MAPPO that is applicable to \textit{shared} reward settings, where PRD was previously not applicable, and empirically show that this also leads to performance improvements over MAPPO.

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A Mixed-Integer Conic Program for the Moving-Target Traveling Salesman Problem based on a Graph of Convex Sets

This paper introduces a new formulation that finds the optimum for the Moving-Target Traveling Salesman Problem (MT-TSP), which seeks to find a shortest path for an agent, that starts at a depot, visits a set of moving targets exactly once within their assigned time-windows, and returns to the depot. The formulation relies on the key idea that when the targets move along lines, their trajectories become convex sets within the space-time coordinate system. The problem then reduces to finding the shortest path within a graph of convex sets, subject to some speed constraints. We compare our formulation with the current state-of-the-art Mixed Integer Conic Program (MICP) solver for the MT-TSP. The experimental results show that our formulation outperforms the MICP for instances with up to 20 targets, with up to two orders of magnitude reduction in runtime, and up to a 60\% tighter optimality gap. We also show that the solution cost from the convex relaxation of our formulation provides significantly tighter lower bounds for the MT-TSP than the ones from the MICP.

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C*: A New Bounding Approach for the Moving-Target Traveling Salesman Problem

We introduce a new bounding approach called Continuity* C*, which provides optimality guarantees for the Moving-Target Traveling Salesman Problem (MT-TSP). Our approach relaxes the continuity constraints on the agent's tour by partitioning the targets' trajectories into smaller segments. This allows the agent to arrive at any point within a segment and depart from any point in the same segment when visiting each target. This formulation enables us to pose the bounding problem as a Generalized Traveling Salesman Problem (GTSP) on a graph, where the cost of traveling along an edge requires solving a new problem called the Shortest Feasible Travel (SFT). We present various methods for computing bounds for the SFT problem, leading to several variants of C*. We first prove that the proposed algorithms provide valid lower-bounds for the MT-TSP. Additionally, we provide computational results to validate the performance of all C* variants on instances with up to 15 targets. For the special case where targets move along straight lines, we compare our C* variants with a mixed-integer Second Order Conic Program (SOCP) based method, the current state-of-the-art solver for the MT-TSP. While the SOCP-based method performs well on instances with 5 and 10 targets, C* outperforms it on instances with 15 targets. For the general case, on average, our approaches find feasible solutions within approximately 4.5% of the lower-bounds for the tested instances.

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A Complete Algorithm for a Moving Target Traveling Salesman Problem with Obstacles

The moving target traveling salesman problem with obstacles (MT-TSP-O) is a generalization of the traveling salesman problem (TSP) where, as its name suggests, the targets are moving. A solution to the MT-TSP-O is a trajectory that visits each moving target during a certain time window(s), and this trajectory avoids stationary obstacles. We assume each target moves at a constant velocity during each of its time windows. The agent has a speed limit, and this speed limit is no smaller than any target's speed. This paper presents the first complete algorithm for finding feasible solutions to the MT-TSP-O. Our algorithm builds a tree where the nodes are agent trajectories intercepting a unique sequence of targets within a unique sequence of time windows. We generate each of a parent node's children by extending the parent's trajectory to intercept one additional target, each child corresponding to a different choice of target and time window. This extension consists of planning a trajectory from the parent trajectory's final point in space-time to a moving target. To solve this point-to-moving-target subproblem, we define a novel generalization of a visibility graph called a moving target visibility graph (MTVG). Our overall algorithm is called MTVG-TSP. To validate MTVG-TSP, we test it on 570 instances with up to 30 targets. We implement a baseline method that samples trajectories of targets into points, based on prior work on special cases of the MT-TSP-O. MTVG-TSP finds feasible solutions in all cases where the baseline does, and when the sum of the targets' time window lengths enters a critical range, MTVG-TSP finds a feasible solution with up to 38 times less computation time.

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Implicit Graph Search for Planning on Graphs of Convex Sets

Graphs of Convex Sets (GCS) is a recent method for synthesizing smooth trajectories by decomposing the planning space into convex sets, forming a graph to encode the adjacency relationships within the decomposition, and then simultaneously searching this graph and optimizing parts of the trajectory to obtain the final trajectory. To do this, one must solve a Mixed Integer Convex Program (MICP) and to mitigate computational time, GCS proposes a convex relaxation that is empirically very tight. Despite this tight relaxation, motion planning with GCS for real-world robotics problems translates to solving the simultaneous batch optimization problem that may contain millions of constraints and therefore can be slow. This is further exacerbated by the fact that the size of the GCS problem is invariant to the planning query. Motivated by the observation that the trajectory solution lies only on a fraction of the set of convex sets, we present two implicit graph search methods for planning on the graph of convex sets called INSATxGCS (IxG) and IxG*. INterleaved Search And Trajectory optimization (INSAT) is a previously developed algorithm that alternates between searching on a graph and optimizing partial paths to find a smooth trajectory. By using an implicit graph search method INSAT on the graph of convex sets, we achieve faster planning while ensuring stronger guarantees on completeness and optimality. Moveover, introducing a search-based technique to plan on the graph of convex sets enables us to easily leverage well-established techniques such as search parallelization, lazy planning, anytime planning, and replanning as future work. Numerical comparisons against GCS demonstrate the superiority of IxG across several applications, including planning for an 18-degree-of-freedom multi-arm assembly scenario.

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LiPO: LiDAR Inertial Odometry for ICP Comparison

We introduce a LiDAR inertial odometry (LIO) framework, called LiPO, that enables direct comparisons of different iterative closest point (ICP) point cloud registration methods. The two common ICP methods we compare are point-to-point (P2P) and point-to-feature (P2F). In our experience, within the context of LIO, P2F-ICP results in less drift and improved mapping accuracy when robots move aggressively through challenging environments when compared to P2P-ICP. However, P2F-ICP methods require more hand-tuned hyper-parameters that make P2F-ICP less general across all environments and motions. In real-world field robotics applications where robots are used across different environments, more general P2P-ICP methods may be preferred despite increased drift. In this paper, we seek to better quantify the trade-off between P2P-ICP and P2F-ICP to help inform when each method should be used. To explore this trade-off, we use LiPO to directly compare ICP methods and test on relevant benchmark datasets as well as on our custom unpiloted ground vehicle (UGV). We find that overall, P2F-ICP has reduced drift and improved mapping accuracy, but, P2P-ICP is more consistent across all environments and motions with minimal drift increase.

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Measure Preserving Flows for Ergodic Search in Convoluted Environments

Autonomous robotic search has important applications in robotics, such as the search for signs of life after a disaster. When \emph{a priori} information is available, for example in the form of a distribution, a planner can use that distribution to guide the search. Ergodic search is one method that uses the information distribution to generate a trajectory that minimizes the ergodic metric, in that it encourages the robot to spend more time in regions with high information and proportionally less time in the remaining regions. Unfortunately, prior works in ergodic search do not perform well in complex environments with obstacles such as a building's interior or a maze. To address this, our work presents a modified ergodic metric using the Laplace-Beltrami eigenfunctions to capture map geometry and obstacle locations within the ergodic metric. Further, we introduce an approach to generate trajectories that minimize the ergodic metric while guaranteeing obstacle avoidance using measure-preserving vector fields. Finally, we leverage the divergence-free nature of these vector fields to generate collision-free trajectories for multiple agents. We demonstrate our approach via simulations with single and multi-agent systems on maps representing interior hallways and long corridors with non-uniform information distribution. In particular, we illustrate the generation of feasible trajectories in complex environments where prior methods fail.

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Propagative Distance Optimization for Constrained Inverse Kinematics

This paper investigates a constrained inverse kinematic (IK) problem that seeks a feasible configuration of an articulated robot under various constraints such as joint limits and obstacle collision avoidance. Due to the high-dimensionality and complex constraints, this problem is often solved numerically via iterative local optimization. Classic local optimization methods take joint angles as the decision variable, which suffers from non-linearity caused by the trigonometric constraints. Recently, distance-based IK methods have been developed as an alternative approach that formulates IK as an optimization over the distances among points attached to the robot and the obstacles. Although distance-based methods have demonstrated unique advantages, they still suffer from low computational efficiency, since these approaches usually ignore the chain structure in the kinematics of serial robots. This paper proposes a new method called propagative distance optimization for constrained inverse kinematics (PDO-IK), which captures and leverages the chain structure in the distance-based formulation and expedites the optimization by computing forward kinematics and the Jacobian propagatively along the kinematic chain. Test results show that PDO-IK runs up to two orders of magnitude faster than the existing distance-based methods under joint limits constraints and obstacle avoidance constraints. It also achieves up to three times higher success rates than the conventional joint-angle-based optimization methods for IK problems. The high runtime efficiency of PDO-IK allows the real-time computation (10$-$1500 Hz) and enables a simulated humanoid robot with 19 degrees of freedom (DoFs) to avoid moving obstacles, which is otherwise hard to achieve with the baselines.

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DMS*: Minimizing Makespan for Multi-Agent Combinatorial Path Finding

Multi-Agent Combinatorial Path Finding (MCPF) seeks collision-free paths for multiple agents from their initial to goal locations, while visiting a set of intermediate target locations in the middle of the paths. MCPF is challenging as it involves both planning collision-free paths for multiple agents and target sequencing, i.e., solving traveling salesman problems to assign targets to and find the visiting order for the agents. Recent work develops methods to address MCPF while minimizing the sum of individual arrival times at goals. Such a problem formulation may result in paths with different arrival times and lead to a long makespan, the maximum arrival time, among the agents. This paper proposes a min-max variant of MCPF, denoted as MCPF-max, that minimizes the makespan of the agents. While the existing methods (such as MS*) for MCPF can be adapted to solve MCPF-max, we further develop two new techniques based on MS* to defer the expensive target sequencing during planning to expedite the overall computation. We analyze the properties of the resulting algorithm Deferred MS* (DMS*), and test DMS* with up to 20 agents and 80 targets. We demonstrate the use of DMS* on differential-drive robots.

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Motion Informed Needle Segmentation in Ultrasound Images

Segmenting a moving needle in ultrasound images is challenging due to the presence of artifacts, noise, and needle occlusion. This task becomes even more demanding in scenarios where data availability is limited. In this paper, we present a novel approach for needle segmentation for 2D ultrasound that combines classical Kalman Filter (KF) techniques with data-driven learning, incorporating both needle features and needle motion. Our method offers three key contributions. First, we propose a compatible framework that seamlessly integrates into commonly used encoder-decoder style architectures. Second, we demonstrate superior performance compared to recent state-of-the-art needle segmentation models using our novel convolutional neural network (CNN) based KF-inspired block, achieving a 15\% reduction in pixel-wise needle tip error and an 8\% reduction in length error. Third, to our knowledge we are the first to implement a learnable filter to incorporate non-linear needle motion for improving needle segmentation.

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A Convex Formulation of the Soft-Capture Problem

We present a fast trajectory optimization algorithm for the soft capture of uncooperative tumbling space objects. Our algorithm generates safe, dynamically feasible, and minimum-fuel trajectories for a six-degree-of-freedom servicing spacecraft to achieve soft capture (near-zero relative velocity at contact) between predefined locations on the servicer spacecraft and target body. We solve a convex problem by enforcing a convex relaxation of the field-of-view constraint, followed by a sequential convex program correcting the trajectory for collision avoidance. The optimization problems can be solved with a standard second-order cone programming solver, making the algorithm both fast and practical for implementation in flight software. We demonstrate the performance and robustness of our algorithm in simulation over a range of object tumble rates up to 10°/s.

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Preprocessing-based Kinodynamic Motion Planning Framework for Intercepting Projectiles using a Robot Manipulator

We are interested in studying sports with robots and starting with the problem of intercepting a projectile moving toward a robot manipulator equipped with a shield. To successfully perform this task, the robot needs to (i) detect the incoming projectile, (ii) predict the projectile's future motion, (iii) plan a minimum-time rapid trajectory that can evade obstacles and intercept the projectile, and (iv) execute the planned trajectory. These four steps must be performed under the manipulator's dynamic limits and extreme time constraints (<350ms in our setting) to successfully intercept the projectile. In addition, we want these trajectories to be smooth to reduce the robot's joint torques and the impulse on the platform on which it is mounted. To this end, we propose a kinodynamic motion planning framework that preprocesses smooth trajectories offline to allow real-time collision-free executions online. We present an end-to-end pipeline along with our planning framework, including perception, prediction, and execution modules. We evaluate our framework experimentally in simulation and show that it has a higher blocking success rate than the baselines. Further, we deploy our pipeline on a robotic system comprising an industrial arm (ABB IRB-1600) and an onboard stereo camera (ZED 2i), which achieves a 78% success rate in projectile interceptions.

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PINSAT: Parallelized Interleaving of Graph Search and Trajectory Optimization for Kinodynamic Motion Planning

Trajectory optimization is a widely used technique in robot motion planning for letting the dynamics and constraints on the system shape and synthesize complex behaviors. Several previous works have shown its benefits in high-dimensional continuous state spaces and under differential constraints. However, long time horizons and planning around obstacles in non-convex spaces pose challenges in guaranteeing convergence or finding optimal solutions. As a result, discrete graph search planners and sampling-based planers are preferred when facing obstacle-cluttered environments. A recently developed algorithm called INSAT effectively combines graph search in the low-dimensional subspace and trajectory optimization in the full-dimensional space for global kinodynamic planning over long horizons. Although INSAT successfully reasoned about and solved complex planning problems, the numerous expensive calls to an optimizer resulted in large planning times, thereby limiting its practical use. Inspired by the recent work on edge-based parallel graph search, we present PINSAT, which introduces systematic parallelization in INSAT to achieve lower planning times and higher success rates, while maintaining significantly lower costs over relevant baselines. We demonstrate PINSAT by evaluating it on 6 DoF kinodynamic manipulation planning with obstacles.

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