Searcharxiv⌕ Search

arXiv subjects

Howie Choset

Publications and source records attributed to Howie Choset.

At least 91 records · Page 5Linked to original sources

The Geometric Structure of Externally Actuated Planar Locomoting Systems in Ambient Media

Robots often interact with the world via attached parts such as wheels, joints, or appendages. In many systems, these interactions, and the manner in which they lead to locomotion, can be understood using the machinery of geometric mechanics, explaining how inputs in the shape space of a robot affect motion in its configuration space and the configuration space of its environment. In this paper we consider an opposite type of locomotion, wherein robots are influenced actively by interactions with an externally forced ambient medium. We investigate two examples of externally actuated systems; one for which locomotion is governed by a principal connection, and is usually considered to possess no drift dynamics, and another for which no such connection exists, with drift inherent in its locomotion. For the driftless system, we develop geometric tools based on previously understood internally actuated versions of the system and demonstrate their use for motion planning under external actuation. For the system possessing drift, we employ nonholonomic reduction to obtain a reduced representation of the system dynamics, illustrate geometric features conducive to studying locomotion, and derive strategies for external actuation.

cs.RO↗

Loosely Synchronized Search for Multi-agent Path Finding with Asynchronous Actions

Multi-agent path finding (MAPF) determines an ensemble of collision-free paths for multiple agents between their respective start and goal locations. Among the available MAPF planners for workspace modeled as a graph, A*-based approaches have been widely investigated due to their guarantees on completeness and solution optimality, and have demonstrated their efficiency in many scenarios. However, almost all of these A*-based methods assume that each agent executes an action concurrently in that all agents start and stop together. This article presents a natural generalization of MAPF with asynchronous actions (MAPF-AA) where agents do not necessarily start and stop concurrently. The main contribution of the work is a proposed approach called Loosely Synchronized Search (LSS) that extends A*-based MAPF planners to handle asynchronous actions. We show LSS is complete and finds an optimal solution if one exists. We also combine LSS with other existing MAPF methods that aims to trade-off optimality for computational efficiency. Numerical results are presented to corroborate the performance of LSS and the applicability of the proposed method is verified in the Robotarium, a remotely accessible swarm robotics research platform.

cs.RO↗

Subdimensional Expansion for Multi-objective Multi-agent Path Finding

Conventional multi-agent path planners typically determine a path that optimizes a single objective, such as path length. Many applications, however, may require multiple objectives, say time-to-completion and fuel use, to be simultaneously optimized in the planning process. Often, these criteria may not be readily compared and sometimes lie in competition with each other. Simply applying standard multi-objective search algorithms to multi-agent path finding may prove to be inefficient because the size of the space of possible solutions, i.e., the Pareto-optimal set, can grow exponentially with the number of agents (the dimension of the search space). This paper presents an approach that bypasses this so-called curse of dimensionality by leveraging our prior multi-agent work with a framework called subdimensional expansion. One example of subdimensional expansion, when applied to A*, is called M* and M* was limited to a single objective function. We combine principles of dominance and subdimensional expansion to create a new algorithm named multi-objective M* (MOM*), which dynamically couples agents for planning only when those agents have to "interact" with each other. MOM* computes the complete Pareto-optimal set for multiple agents efficiently and naturally trades off sub-optimal approximations of the Pareto-optimal set and computational efficiency. Our approach is able to find the complete Pareto-optimal set for problem instances with hundreds of solutions which the standard multi-objective A* algorithms could not find within a bounded time.

cs.RO↗

Toward Robotically Automated Femoral Vascular Access

Advanced resuscitative technologies, such as Extra Corporeal Membrane Oxygenation (ECMO) cannulation or Resuscitative Endovascular Balloon Occlusion of the Aorta (REBOA), are technically difficult even for skilled medical personnel. This paper describes the core technologies that comprise a teleoperated system capable of granting femoral vascular access, which is an important step in both of these procedures and a major roadblock in their wider use in the field. These technologies include a kinematic manipulator, various sensing modalities, and a user interface. In addition, we evaluate our system on a surgical phantom as well as in-vivo porcine experiments. These resulted in, to the best of our knowledge, the first robot-assisted arterial catheterizations; a major step towards our eventual goal of automatic catheter insertion through the Seldinger technique.

cs.RO↗

i3dLoc: Image-to-range Cross-domain Localization Robust to Inconsistent Environmental Conditions

We present a method for localizing a single camera with respect to a point cloud map in indoor and outdoor scenes. The problem is challenging because correspondences of local invariant features are inconsistent across the domains between image and 3D. The problem is even more challenging as the method must handle various environmental conditions such as illumination, weather, and seasonal changes. Our method can match equirectangular images to the 3D range projections by extracting cross-domain symmetric place descriptors. Our key insight is to retain condition-invariant 3D geometry features from limited data samples while eliminating the condition-related features by a designed Generative Adversarial Network. Based on such features, we further design a spherical convolution network to learn viewpoint-invariant symmetric place descriptors. We evaluate our method on extensive self-collected datasets, which involve \textit{Long-term} (variant appearance conditions), \textit{Large-scale} (up to $2km$ structure/unstructured environment), and \textit{Multistory} (four-floor confined space). Our method surpasses other current state-of-the-arts by achieving around $3$ times higher place retrievals to inconsistent environments, and above $3$ times accuracy on online localization. To highlight our method's generalization capabilities, we also evaluate the recognition across different datasets. With a single trained model, i3dLoc can demonstrate reliable visual localization in random conditions.

cs.CV↗

3D Segmentation Learning from Sparse Annotations and Hierarchical Descriptors

One of the main obstacles to 3D semantic segmentation is the significant amount of endeavor required to generate expensive point-wise annotations for fully supervised training. To alleviate manual efforts, we propose GIDSeg, a novel approach that can simultaneously learn segmentation from sparse annotations via reasoning global-regional structures and individual-vicinal properties. GIDSeg depicts global- and individual- relation via a dynamic edge convolution network coupled with a kernelized identity descriptor. The ensemble effects are obtained by endowing a fine-grained receptive field to a low-resolution voxelized map. In our GIDSeg, an adversarial learning module is also designed to further enhance the conditional constraint of identity descriptors within the joint feature distribution. Despite the apparent simplicity, our proposed approach achieves superior performance over state-of-the-art for inferencing 3D dense segmentation with only sparse annotations. Particularly, with $5\%$ annotations of raw data, GIDSeg outperforms other 3D segmentation methods.

cs.CV↗

Stability and Control of Chaplygin Beanies Coupled to a Platform through Nonholonomic Constraints

Many multi-agent systems in nature are comprised of agents that interact with, and respond to, the dynamics of their environment. In this paper, we approach the study of such agent-environment interactions through the study of passively compliant vehicles coupled to their environment via simple nonholonomic constraints. We first consider a single passively compliant Chaplygin beanie atop a platform having translational compliance, introduce the reduced equations for the system using the notion of nonholonomic momentum, and provide proof for its stability under arbitrary deformations of the elastic element modeling its compliance. We then direct our focus to results concerning the frequency response and control of passive Chaplygin beanies under actuation of the platform, discuss rich dynamical features arising from periodic actuation, and develop rules by which control can be exerted to collect and disperse multiple passive vehicles. We then discuss how the latter of these results clarifies the extent to which stable behavior can be excited in the system through exogenous control.

nlin.CD↗

Interleaving Graph Search and Trajectory Optimization for Aggressive Quadrotor Flight

Quadrotors can achieve aggressive flight by tracking complex maneuvers and rapidly changing directions. Planning for aggressive flight with trajectory optimization could be incredibly fast, even in higher dimensions, and can account for dynamics of the quadrotor, however, only provides a locally optimal solution. On the other hand, planning with discrete graph search can handle non-convex spaces to guarantee optimality but suffers from exponential complexity with the dimension of search. We introduce a framework for aggressive quadrotor trajectory generation with global reasoning capabilities that combines the best of trajectory optimization and discrete graph search. Specifically, we develop a novel algorithmic framework that interleaves these two methods to complement each other and generate trajectories with provable guarantees on completeness up to discretization. We demonstrate and quantitatively analyze the performance of our algorithm in challenging simulation environments with narrow gaps that create severe attitude constraints and push the dynamic capabilities of the quadrotor. Experiments show the benefits of the proposed algorithmic framework over standalone trajectory optimization and graph search-based planning techniques for aggressive quadrotor flight.

cs.RO↗

Optimal Control for Structurally Sparse Systems using Graphical Inference

Dynamical systems with a distributed yet interconnected structure, like multi-rigid-body robots or large-scale multi-agent systems, introduce valuable sparsity into the system dynamics that can be exploited in an optimal control setting for speeding up computation and improving numerical conditioning. Conventional approaches for solving the Optimal Control Problem (OCP) rarely capitalize on such structural sparsity, and hence suffer from a cubic computational complexity growth as the dimensionality of the system scales. In this paper, we present an OCP formulation that relies on graphical models to capture the sparsely-interconnected nature of the system dynamics. Such a representational choice allows the use of contemporary graphical inference algorithms that enable our solver to achieve a linear time complexity in the state and control dimensions as well as the time horizon. We demonstrate the numerical and computational advantages of our approach on a canonical dynamical system in simulation.

cs.RO↗

MS*: A New Exact Algorithm for Multi-agent Simultaneous Multi-goal Sequencing and Path Finding

In multi-agent applications such as surveillance and logistics, fleets of mobile agents are often expected to coordinate and safely visit a large number of goal locations as efficiently as possible. The multi-agent planning problem in these applications involves allocating and sequencing goals for each agent while simultaneously producing conflict-free paths for the agents. In this article, we introduce a new algorithm called MS* which computes an optimal solution for this multi-agent problem by fusing and advancing state of the art solvers for multi-agent path finding (MAPF) and multiple travelling salesman problem (mTSP). MS* leverages our prior subdimensional expansion approach for MAPF and embeds the mTSP solvers to optimally allocate and sequence goals for agents. Numerical results show that our new algorithm can solve the multi-agent problem with 20 agents and 50 goals in a minute of CPU time on a standard laptop.

cs.RO↗

Reconstruction of Backbone Curves for Snake Robots

Snake robots composed of alternating single-axis pitch and yaw joints have many internal degrees of freedom, which make them capable of versatile three-dimensional locomotion. In motion planning process, snake robot motions are often designed kinematically by a chronological sequence of continuous backbone curves that capture desired macroscopic shapes of the robot. However, as the geometric arrangement of single-axis rotary joints creates constraints on the rotations in the robot, it is challenging for the robot to reconstruct an arbitrary 3D curve. When the robot configuration does not accurately achieve the desired shapes defined by these backbone curves, the robot can have unexpected contacts with the environment, such that the robot does not achieve the desired motion. In this work, we propose a method for snake robots to reconstruct desired backbone curves by posing an optimization problem that exploits the robot's geometric structure. We verified that our method enables fast and accurate curve-configuration conversions through its applications to commonly used 3D gaits. We also demonstrated via robot experiments that 1) our method results in smooth locomotion on the robot; 2) our method allows the robot to approach the numerically predicted locomotive performance of a sequence of continuous backbone curve.

cs.RO↗

A Study of Domain Generalization on Ultrasound-based Multi-Class Segmentation of Arteries, Veins, Ligaments, and Nerves Using Transfer Learning

Identifying landmarks in the femoral area is crucial for ultrasound (US) -based robot-guided catheter insertion, and their presentation varies when imaged with different scanners. As such, the performance of past deep learning-based approaches is also narrowly limited to the training data distribution; this can be circumvented by fine-tuning all or part of the model, yet the effects of fine-tuning are seldom discussed. In this work, we study the US-based segmentation of multiple classes through transfer learning by fine-tuning different contiguous blocks within the model, and evaluating on a gamut of US data from different scanners and settings. We propose a simple method for predicting generalization on unseen datasets and observe statistically significant differences between the fine-tuning methods while working towards domain generalization.

cs.CV↗

Correspondence Matrices are Underrated

Point-cloud registration (PCR) is an important task in various applications such as robotic manipulation, augmented and virtual reality, SLAM, etc. PCR is an optimization problem involving minimization over two different types of interdependent variables: transformation parameters and point-to-point correspondences. Recent developments in deep-learning have produced computationally fast approaches for PCR. The loss functions that are optimized in these networks are based on the error in the transformation parameters. We hypothesize that these methods would perform significantly better if they calculated their loss function using correspondence error instead of only using error in transformation parameters. We define correspondence error as a metric based on incorrectly matched point pairs. We provide a fundamental explanation for why this is the case and test our hypothesis by modifying existing methods to use correspondence-based loss instead of transformation-based loss. These experiments show that the modified networks converge faster and register more accurately even at larger misalignment when compared to the original networks.

cs.CV↗

MaskNet: A Fully-Convolutional Network to Estimate Inlier Points

Point clouds have grown in importance in the way computers perceive the world. From LIDAR sensors in autonomous cars and drones to the time of flight and stereo vision systems in our phones, point clouds are everywhere. Despite their ubiquity, point clouds in the real world are often missing points because of sensor limitations or occlusions, or contain extraneous points from sensor noise or artifacts. These problems challenge algorithms that require computing correspondences between a pair of point clouds. Therefore, this paper presents a fully-convolutional neural network that identifies which points in one point cloud are most similar (inliers) to the points in another. We show improvements in learning-based and classical point cloud registration approaches when retrofitted with our network. We demonstrate these improvements on synthetic and real-world datasets. Finally, our network produces impressive results on test datasets that were unseen during training, thus exhibiting generalizability. Code and videos are available at https://github.com/vinits5/masknet

cs.CV↗

Directional Compliance in Obstacle-Aided Navigation for Snake Robots

Snake robots have the potential to maneuver through tightly packed and complex environments. One challenge in enabling them to do so is the complexity in determining how to coordinate their many degrees-of-freedom to create purposeful motion. This is especially true in the types of terrains considered in this work: environments full of unmodeled features that even the best of maps would not capture, motivating us to develop closed-loop controls to react to those features. To accomplish this, this work uses proprioceptive sensing, mainly the force information measured by the snake robot's joints, to react to unmodeled terrain. We introduce a biologically-inspired strategy called directional compliance which modulates the effective stiffness of the robot so that it conforms to the terrain in some directions and resists in others. We present a dynamical system that switches between modes of locomotion to handle situations in which the robot gets wedged or stuck. This approach enables the snake robot to reliably traverse a planar peg array and an outdoor three-dimensional pile of rocks.

cs.RO↗

One Framework to Register Them All: PointNet Encoding for Point Cloud Alignment

PointNet has recently emerged as a popular representation for unstructured point cloud data, allowing application of deep learning to tasks such as object detection, segmentation and shape completion. However, recent works in literature have shown the sensitivity of the PointNet representation to pose misalignment. This paper presents a novel framework that uses PointNet encoding to align point clouds and perform registration for applications such as 3D reconstruction, tracking and pose estimation. We develop a framework that compares PointNet features of template and source point clouds to find the transformation that aligns them accurately. In doing so, we avoid computationally expensive correspondence finding steps, that are central to popular registration methods such as ICP and its variants. Depending on the prior information about the shape of the object formed by the point clouds, our framework can produce approaches that are shape specific or general to unseen shapes. Our framework produces approaches that are robust to noise and initial misalignment in data and work robustly with sparse as well as partial point clouds. We perform extensive simulation and real-world experiments to validate the efficacy of our approach and compare the performance with state-of-art approaches. Code is available at https://github.com/vinits5/pointnet-registrationframework.

cs.CV↗

Adversary A3C for Robust Reinforcement Learning

Asynchronous Advantage Actor Critic (A3C) is an effective Reinforcement Learning (RL) algorithm for a wide range of tasks, such as Atari games and robot control. The agent learns policies and value function through trial-and-error interactions with the environment until converging to an optimal policy. Robustness and stability are critical in RL; however, neural network can be vulnerable to noise from unexpected sources and is not likely to withstand very slight disturbances. We note that agents generated from mild environment using A3C are not able to handle challenging environments. Learning from adversarial examples, we proposed an algorithm called Adversary Robust A3C (AR-A3C) to improve the agent's performance under noisy environments. In this algorithm, an adversarial agent is introduced to the learning process to make it more robust against adversarial disturbances, thereby making it more adaptive to noisy environments. Both simulations and real-world experiments are carried out to illustrate the stability of the proposed algorithm. The AR-A3C algorithm outperforms A3C in both clean and noisy environments.

cs.LG↗

FusionMapping: Learning Depth Prediction with Monocular Images and 2D Laser Scans

Acquiring accurate three-dimensional depth information conventionally requires expensive multibeam LiDAR devices. Recently, researchers have developed a less expensive option by predicting depth information from two-dimensional color imagery. However, there still exists a substantial gap in accuracy between depth information estimated from two-dimensional images and real LiDAR point-cloud. In this paper, we introduce a fusion-based depth prediction method, called FusionMapping. This is the first method that fuses colored imagery and two-dimensional laser scan to estimate depth in-formation. More specifically, we propose an autoencoder-based depth prediction network and a novel point-cloud refinement network for depth estimation. We analyze the performance of our FusionMapping approach on the KITTI LiDAR odometry dataset and an indoor mobile robot system. The results show that our introduced approach estimates depth with better accuracy when compared to existing methods.

cs.CV↗