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Hsi-Yu Schive

Publications and source records attributed to Hsi-Yu Schive.

48 records · Page 3Linked to original sources

Jeans Analysis for Dwarf Spheroidal Galaxies in Wave Dark Matter

Although still under debate, observations generally suggest that dwarf spheroidal (dSph) galaxies exhibit large constant-density cores in the centers, which can hardly be explained by dissipationless cold dark matter simulations without baryonic feedback. Wave dark matter (${ψ{\rm DM}}$), characterized by a single parameter, the dark matter particle mass $m_ψ$, predicts a central soliton core in every galaxy arising from quantum pressure against gravity. Here we apply Jeans analysis assuming a soliton core profile to the kinematic data of eight classical dSphs so as to constrain $m_ψ$, and obtain $m_ψ=1.18_{-0.24}^{+0.28}\times10^{-22}{\,\rm eV}$ and $m_ψ=1.79_{-0.33}^{+0.35}\times10^{-22}{\,\rm eV}~(2σ)$ using the observational data sets of Walker et al. (2007) and Walker et al. (2009b), respectively. We show that the estimate of $m_ψ$ is sensitive to the dSphs kinematic data sets and is robust to various models of stellar density profile. We also consider multiple stellar subpopulations in dSphs and find consistent results. This mass range of $m_ψ$ is in good agreement with other independent estimates, such as the high-redshift luminosity functions, the reionization history, and the Thomson optical depth to the cosmic microwave background.

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Grackle: a Chemistry and Cooling Library for Astrophysics

We present the Grackle chemistry and cooling library for astrophysical simulations and models. Grackle provides a treatment of non-equilibrium primordial chemistry and cooling for H, D, and He species, including H2 formation on dust grains; tabulated primordial and metal cooling; multiple UV background models; and support for radiation transfer and arbitrary heat sources. The library has an easily implementable interface for simulation codes written in C, C++, and Fortran as well as a Python interface with added convenience functions for semi-analytical models. As an open-source project, Grackle provides a community resource for accessing and disseminating astrochemical data and numerical methods. We present the full details of the core functionality, the simulation and Python interfaces, testing infrastructure, performance, and range of applicability. Grackle is a fully open-source project and new contributions are welcome.

astro-ph.CO↗

Hydrodynamical Simulations of Colliding Jets

Radio observations suggest that 3C 75, located in the dumbbell shaped galaxy NGC 1128 at the center of Abell 400, hosts two colliding jets. Motivated by this source, we perform three-dimensional hydrodynamical simulations using a modified version of the GPU-accelerated Adaptive-MEsh-Refinement hydrodynamical parallel code ($\mathit{GAMER}$) to study colliding extragalactic jets. We find that colliding jets can be cast into two categories: 1) bouncing jets, in which case the jets bounce off each other keeping their identities, and 2) merging jets, when only one jet emerges from the collision. Under some conditions the interaction causes the jets to break up into oscillating filaments of opposite helicity, with consequences for their downstream stability. When one jet is significantly faster than the other and the impact parameter is small, the jets merge; the faster jet takes over the slower one. In the case of merging jets, the oscillations of the filaments, in projection, may show a feature which resembles a double helix, similar to the radio image of 3C 75. Thus we interpret the morphology of 3C 75 as a consequence of the collision of two jets with distinctly different speeds at a small impact parameter, with the faster jet breaking up into two oscillating filaments.

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Contrasting Galaxy Formation from Quantum Wave Dark Matter, $ψ$DM, with $Λ$CDM, using Planck and Hubble Data

The newly established luminosity functions of high-z galaxies at $4 \lesssim z \lesssim 10$ can provide a stringent check on dark matter models that aim to explain the core properties of dwarf galaxies. The cores of dwarf spheroidal galaxies are understood to be too large to be accounted for by free streaming of warm dark matter without overly suppressing the formation of such galaxies. Here we demonstrate with cosmological simulations that wave dark matter, $ψ$DM, appropriate for light bosons such as axions, does not suffer this problem, given a boson mass of $m_ψ \ge 1.2 \times 10^{-22}{\,\rm eV}$ ($2σ$). In this case, the halo mass function is suppressed below $\sim 10^{10}{\,M_\odot}$ at a level that is consistent with the high-z luminosity functions, while simultaneously generating the kpc-scale cores in dwarf galaxies arising from the solitonic ground state in $ψ$DM. We demonstrate that the reionization history in this scenario is consistent with the Thomson optical depth recently reported by Planck, assuming a reasonable ionizing photon production rate. We predict that the luminosity function should turn over slowly around an intrinsic UV luminosity of $M_{\rm UV} \gtrsim -16$ at $z \gtrsim 4$. We also show that for galaxies magnified $\mathord{>}10\times$ in the Hubble Frontier Fields, $ψ$DM predicts an order of magnitude fewer detections than cold dark matter at $z \gtrsim 10$ down to $M_{\rm UV} \sim -15$, allowing us to distinguish between these very different interpretations for the observed coldness of dark matter.

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Sound-Triggered Collapse of Stably Oscillating Low-Mass Cores in a Two-Phase Interstellar Medium

Inspired by Barnard 68, a Bok globule, that undergoes stable oscillations, we perform multi-phase hydrodynamic simulations to analyze the stability of Bok globules. We show that a high-density soft molecular core, with an adiabatic index $γ$ = 0.7 embedded in a warm isothermal diffuse gas, must have a small density gradient to retain the stability. Despite being stable, the molecular core can still collapse spontaneously as it will relax to develop a sufficiently large density gradient after tens of oscillations, or a few $10^7$ years. However, during its relaxation, the core may abruptly collapse triggered by the impingement of small-amplitude, long-wavelength ($\sim$ 6 $-$ 36 pc) sound waves in the warm gas. This triggered collapse mechanism is similar to a sonoluminescence phenomenon, where underwater ultrasounds can drive air bubble coalescence. The collapse configuration is found to be different from both inside-out and outside-in models of low-mass star formation; nonetheless the mass flux is close to the prediction of the inside-out model. The condition and the efficiency for this core collapse mechanism are identified. Generally speaking, a broad-band resonance condition must be met, where the core oscillation frequency and the wave frequency should match each other within a factor of several. A consequence of our findings predicts the possibility of propagating low-mass star formation, for which collapse of cores, within a mass range short of one order of magnitude, takes place sequentially tracing the wave front across a region of few tens of pc over $10^7$ years.

astro-ph.SR↗

Understanding the Core-Halo Relation of Quantum Wave Dark Matter, $ψ$DM, from 3D Simulations

We examine the nonlinear structure of gravitationally collapsed objects that form in our simulations of wavelike cold dark matter ($ψ$DM), described by the Schrödinger-Poisson (SP) equation with a particle mass $\sim 10^{-22} {\rm eV}$. A distinct gravitationally self-bound solitonic core is found at the center of every halo, with a profile quite different from cores modeled in the warm or self-interacting dark matter scenarios. Furthermore, we show that each solitonic core is surrounded by an extended halo composed of large fluctuating dark matter granules which modulate the halo density on a scale comparable to the diameter of the solitonic core. The scaling symmetry of the SP equation and the uncertainty principle tightly relate the core mass to the halo specific energy, which, in the context of cosmological structure formation, leads to a simple scaling between core mass ($M_c$) and halo mass ($M_h$), $M_c \propto a^{-1/2} M_h^{1/3}$, where $a$ is the cosmic scale factor. We verify this scaling relation by (i) examining the internal structure of a statistical sample of virialized halos that form in our 3D cosmological simulations, and by (ii) merging multiple solitons to create individual virialized objects. Sufficient simulation resolution is achieved by adaptive mesh refinement and graphic processing units acceleration. From this scaling relation, present dwarf satellite galaxies are predicted to have kpc sized cores and a minimum mass of $\sim 10^8 {M_\odot}$, capable of solving the small-scale controversies in the cold dark matter model. Moreover, galaxies of $2\times10^{12} {M_\odot}$ at $z=8$ should have massive solitonic cores of $\sim 2\times10^9 {M_\odot}$ within $\sim 60 {\rm pc}$. Such cores can provide a favorable local environment for funneling the gas that leads to the prompt formation of early stellar spheroids and quasars.

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Cosmic Structure as the Quantum Interference of a Coherent Dark Wave

The conventional cold, particle interpretation of dark matter (CDM) still lacks laboratory support and struggles with the basic properties of common dwarf galaxies, which have surprisingly uniform central masses and shallow density profiles. In contrast, galaxies predicted by CDM extend to much lower masses, with steeper, singular profiles. This tension motivates cold, wavelike dark matter ($ψ$DM) composed of a non-relativistic Bose-Einstein condensate, so the uncertainty principle counters gravity below a Jeans scale. Here we achieve the first cosmological simulations of this quantum state at unprecedentedly high resolution capable of resolving dwarf galaxies, with only one free parameter, $\bf{m_B}$, the boson mass. We demonstrate the large scale structure of this $ψ$DM simulation is indistinguishable from CDM, as desired, but differs radically inside galaxies. Connected filaments and collapsed haloes form a large interference network, with gravitationally self-bound solitonic cores inside every galaxy surrounded by extended haloes of fluctuating density granules. These results allow us to determine $\bf{m_B=(8.1^{+1.6}_{-1.7})\times 10^{-23}~eV}$ using stellar phase-space distributions in dwarf spheroidal galaxies. Denser, more massive solitons are predicted for Milky Way sized galaxies, providing a substantial seed to help explain early spheroid formation. Suppression of small structures means the onset of galaxy formation for $ψ$DM is substantially delayed relative to CDM, appearing at $\bf{z\lesssim 13}$ in our simulations.

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Directionally Unsplit Hydrodynamic Schemes with Hybrid MPI/OpenMP/GPU Parallelization in AMR

We present the implementation and performance of a class of directionally unsplit Riemann-solver-based hydrodynamic schemes on Graphic Processing Units (GPU). These schemes, including the MUSCL-Hancock method, a variant of the MUSCL-Hancock method, and the corner-transport-upwind method, are embedded into the adaptive-mesh-refinement (AMR) code GAMER. Furthermore, a hybrid MPI/OpenMP model is investigated, which enables the full exploitation of the computing power in a heterogeneous CPU/GPU cluster and significantly improves the overall performance. Performance benchmarks are conducted on the Dirac GPU cluster at NERSC/LBNL using up to 32 Tesla C2050 GPUs. A single GPU achieves speed-ups of 101(25) and 84(22) for uniform-mesh and AMR simulations, respectively, as compared with the performance using one(four) CPU core(s), and the excellent performance persists in multi-GPU tests. In addition, we make a direct comparison between GAMER and the widely-adopted CPU code Athena (Stone et al. 2008) in adiabatic hydrodynamic tests and demonstrate that, with the same accuracy, GAMER is able to achieve two orders of magnitude performance speed-up.

astro-ph.IM↗

Vortex Turbulence in Linear Schroedinger Wave Mechanics

Quantum turbulence that exhibits vortex creation, annihilation and interactions is demonstrated as an exact solution of the time-dependent, free-particle Schrödinger equation evolved from a smooth random-phased initial condition. Relaxed quantum turbulence in 2D and 3D exhibits universal scaling in the steady-state energy spectrum as k-1 in small scales. Due to the lack of dissipation, no evidence of the Kolmogorov-type forward energy cascade in 3D or the inverse energy cascade in 2D is found, but the rotational and potential flow components do approach equi-partition in the scaling regime. In addition, the 3D vortex line-line correlation exhibits universal behaviour, scaled as \Deltar^-2, where \Deltar is the separation between any two vortex line elements, in fully developed turbulence. We also show that the quantum vortex is not frozen to the matter, nor is the vortex motion induced by other vortices via Biot-Savart's law. Thus, the quantum vortex is actually a nonlinear wave, propagating at a speed very different from a classical vortex.

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GAMER with out-of-core computation

GAMER is a GPU-accelerated Adaptive-MEsh-Refinement code for astrophysical simulations. In this work, two further extensions of the code are reported. First, we have implemented the MUSCL-Hancock method with the Roe's Riemann solver for the hydrodynamic evolution, by which the accuracy, overall performance and the GPU versus CPU speed-up factor are improved. Second, we have implemented the out-of-core computation, which utilizes the large storage space of multiple hard disks as the additional run-time virtual memory and permits an extremely large problem to be solved in a relatively small-size GPU cluster. The communication overhead associated with the data transfer between the parallel hard disks and the main memory is carefully reduced by overlapping it with the CPU/GPU computations.

astro-ph.IM↗

GAMER: a GPU-Accelerated Adaptive Mesh Refinement Code for Astrophysics

We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which has adopted a novel approach to improve the performance of adaptive mesh refinement (AMR) astrophysical simulations by a large factor with the use of the graphic processing unit (GPU). The AMR implementation is based on a hierarchy of grid patches with an oct-tree data structure. We adopt a three-dimensional relaxing TVD scheme for the hydrodynamic solver, and a multi-level relaxation scheme for the Poisson solver. Both solvers have been implemented in GPU, by which hundreds of patches can be advanced in parallel. The computational overhead associated with the data transfer between CPU and GPU is carefully reduced by utilizing the capability of asynchronous memory copies in GPU, and the computing time of the ghost-zone values for each patch is made to diminish by overlapping it with the GPU computations. We demonstrate the accuracy of the code by performing several standard test problems in astrophysics. GAMER is a parallel code that can be run in a multi-GPU cluster system. We measure the performance of the code by performing purely-baryonic cosmological simulations in different hardware implementations, in which detailed timing analyses provide comparison between the computations with and without GPU(s) acceleration. Maximum speed-up factors of 12.19 and 10.47 are demonstrated using 1 GPU with 4096^3 effective resolution and 16 GPUs with 8192^3 effective resolution, respectively.

astro-ph.IM↗

Graphic-Card Cluster for Astrophysics (GraCCA) -- Performance Tests

In this paper, we describe the architecture and performance of the GraCCA system, a Graphic-Card Cluster for Astrophysics simulations. It consists of 16 nodes, with each node equipped with 2 modern graphic cards, the NVIDIA GeForce 8800 GTX. This computing cluster provides a theoretical performance of 16.2 TFLOPS. To demonstrate its performance in astrophysics computation, we have implemented a parallel direct N-body simulation program with shared time-step algorithm in this system. Our system achieves a measured performance of 7.1 TFLOPS and a parallel efficiency of 90% for simulating a globular cluster of 1024K particles. In comparing with the GRAPE-6A cluster at RIT (Rochester Institute of Technology), the GraCCA system achieves a more than twice higher measured speed and an even higher performance-per-dollar ratio. Moreover, our system can handle up to 320M particles and can serve as a general-purpose computing cluster for a wide range of astrophysics problems.

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