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Hsin-Ying Lee

Publications and source records attributed to Hsin-Ying Lee.

At least 55 records · Page 3Linked to original sources

Learning Fine-Grained Visual Understanding for Video Question Answering via Decoupling Spatial-Temporal Modeling

While recent large-scale video-language pre-training made great progress in video question answering, the design of spatial modeling of video-language models is less fine-grained than that of image-language models; existing practices of temporal modeling also suffer from weak and noisy alignment between modalities. To learn fine-grained visual understanding, we decouple spatial-temporal modeling and propose a hybrid pipeline, Decoupled Spatial-Temporal Encoders, integrating an image- and a video-language encoder. The former encodes spatial semantics from larger but sparsely sampled frames independently of time, while the latter models temporal dynamics at lower spatial but higher temporal resolution. To help the video-language model learn temporal relations for video QA, we propose a novel pre-training objective, Temporal Referring Modeling, which requires the model to identify temporal positions of events in video sequences. Extensive experiments demonstrate that our model outperforms previous work pre-trained on orders of magnitude larger datasets.

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Adaptively-Realistic Image Generation from Stroke and Sketch with Diffusion Model

Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is difficult as there exist infinite possibilities and the different users usually expect different outcomes. Therefore, we propose a unified framework supporting a three-dimensional control over the image synthesis from sketches and strokes based on diffusion models. Users can not only decide the level of faithfulness to the input strokes and sketches, but also the degree of realism, as the user inputs are usually not consistent with the real images. Qualitative and quantitative experiments demonstrate that our framework achieves state-of-the-art performance while providing flexibility in generating customized images with control over shape, color, and realism. Moreover, our method unleashes applications such as editing on real images, generation with partial sketches and strokes, and multi-domain multi-modal synthesis.

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Vector Quantized Image-to-Image Translation

Current image-to-image translation methods formulate the task with conditional generation models, leading to learning only the recolorization or regional changes as being constrained by the rich structural information provided by the conditional contexts. In this work, we propose introducing the vector quantization technique into the image-to-image translation framework. The vector quantized content representation can facilitate not only the translation, but also the unconditional distribution shared among different domains. Meanwhile, along with the disentangled style representation, the proposed method further enables the capability of image extension with flexibility in both intra- and inter-domains. Qualitative and quantitative experiments demonstrate that our framework achieves comparable performance to the state-of-the-art image-to-image translation and image extension methods. Compared to methods for individual tasks, the proposed method, as a unified framework, unleashes applications combining image-to-image translation, unconditional generation, and image extension altogether. For example, it provides style variability for image generation and extension, and equips image-to-image translation with further extension capabilities.

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Cross-Modal 3D Shape Generation and Manipulation

Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and intuitive for the users. In this paper, we propose a generic multi-modal generative model that couples the 2D modalities and implicit 3D representations through shared latent spaces. With the proposed model, versatile 3D generation and manipulation are enabled by simply propagating the editing from a specific 2D controlling modality through the latent spaces. For example, editing the 3D shape by drawing a sketch, re-colorizing the 3D surface via painting color scribbles on the 2D rendering, or generating 3D shapes of a certain category given one or a few reference images. Unlike prior works, our model does not require re-training or fine-tuning per editing task and is also conceptually simple, easy to implement, robust to input domain shifts, and flexible to diverse reconstruction on partial 2D inputs. We evaluate our framework on two representative 2D modalities of grayscale line sketches and rendered color images, and demonstrate that our method enables various shape manipulation and generation tasks with these 2D modalities.

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D2ADA: Dynamic Density-aware Active Domain Adaptation for Semantic Segmentation

In the field of domain adaptation, a trade-off exists between the model performance and the number of target domain annotations. Active learning, maximizing model performance with few informative labeled data, comes in handy for such a scenario. In this work, we present D2ADA, a general active domain adaptation framework for semantic segmentation. To adapt the model to the target domain with minimum queried labels, we propose acquiring labels of the samples with high probability density in the target domain yet with low probability density in the source domain, complementary to the existing source domain labeled data. To further facilitate labeling efficiency, we design a dynamic scheduling policy to adjust the labeling budgets between domain exploration and model uncertainty over time. Extensive experiments show that our method outperforms existing active learning and domain adaptation baselines on two benchmarks, GTA5 -> Cityscapes and SYNTHIA -> Cityscapes. With less than 5% target domain annotations, our method reaches comparable results with that of full supervision. Our code is publicly available at https://github.com/tsunghan-wu/D2ADA.

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ReDAL: Region-based and Diversity-aware Active Learning for Point Cloud Semantic Segmentation

Despite the success of deep learning on supervised point cloud semantic segmentation, obtaining large-scale point-by-point manual annotations is still a significant challenge. To reduce the huge annotation burden, we propose a Region-based and Diversity-aware Active Learning (ReDAL), a general framework for many deep learning approaches, aiming to automatically select only informative and diverse sub-scene regions for label acquisition. Observing that only a small portion of annotated regions are sufficient for 3D scene understanding with deep learning, we use softmax entropy, color discontinuity, and structural complexity to measure the information of sub-scene regions. A diversity-aware selection algorithm is also developed to avoid redundant annotations resulting from selecting informative but similar regions in a querying batch. Extensive experiments show that our method highly outperforms previous active learning strategies, and we achieve the performance of 90% fully supervised learning, while less than 15% and 5% annotations are required on S3DIS and SemanticKITTI datasets, respectively. Our code is publicly available at https://github.com/tsunghan-wu/ReDAL.

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Unveiling The Mask of Position-Information Pattern Through the Mist of Image Features

Recent studies show that paddings in convolutional neural networks encode absolute position information which can negatively affect the model performance for certain tasks. However, existing metrics for quantifying the strength of positional information remain unreliable and frequently lead to erroneous results. To address this issue, we propose novel metrics for measuring (and visualizing) the encoded positional information. We formally define the encoded information as PPP (Position-information Pattern from Padding) and conduct a series of experiments to study its properties as well as its formation. The proposed metrics measure the presence of positional information more reliably than the existing metrics based on PosENet and a test in F-Conv. We also demonstrate that for any extant (and proposed) padding schemes, PPP is primarily a learning artifact and is less dependent on the characteristics of the underlying padding schemes.

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InfinityGAN: Towards Infinite-Pixel Image Synthesis

We present a novel framework, InfinityGAN, for arbitrary-sized image generation. The task is associated with several key challenges. First, scaling existing models to an arbitrarily large image size is resource-constrained, in terms of both computation and availability of large-field-of-view training data. InfinityGAN trains and infers in a seamless patch-by-patch manner with low computational resources. Second, large images should be locally and globally consistent, avoid repetitive patterns, and look realistic. To address these, InfinityGAN disentangles global appearances, local structures, and textures. With this formulation, we can generate images with spatial size and level of details not attainable before. Experimental evaluation validates that InfinityGAN generates images with superior realism compared to baselines and features parallelizable inference. Finally, we show several applications unlocked by our approach, such as spatial style fusion, multi-modal outpainting, and image inbetweening. All applications can be operated with arbitrary input and output sizes. Please find the full version of the paper at https://openreview.net/forum?id=ufGMqIM0a4b .

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Show Me What and Tell Me How: Video Synthesis via Multimodal Conditioning

Most methods for conditional video synthesis use a single modality as the condition. This comes with major limitations. For example, it is problematic for a model conditioned on an image to generate a specific motion trajectory desired by the user since there is no means to provide motion information. Conversely, language information can describe the desired motion, while not precisely defining the content of the video. This work presents a multimodal video generation framework that benefits from text and images provided jointly or separately. We leverage the recent progress in quantized representations for videos and apply a bidirectional transformer with multiple modalities as inputs to predict a discrete video representation. To improve video quality and consistency, we propose a new video token trained with self-learning and an improved mask-prediction algorithm for sampling video tokens. We introduce text augmentation to improve the robustness of the textual representation and diversity of generated videos. Our framework can incorporate various visual modalities, such as segmentation masks, drawings, and partially occluded images. It can generate much longer sequences than the one used for training. In addition, our model can extract visual information as suggested by the text prompt, e.g., "an object in image one is moving northeast", and generate corresponding videos. We run evaluations on three public datasets and a newly collected dataset labeled with facial attributes, achieving state-of-the-art generation results on all four.

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StyleGAN of All Trades: Image Manipulation with Only Pretrained StyleGAN

Recently, StyleGAN has enabled various image manipulation and editing tasks thanks to the high-quality generation and the disentangled latent space. However, additional architectures or task-specific training paradigms are usually required for different tasks. In this work, we take a deeper look at the spatial properties of StyleGAN. We show that with a pretrained StyleGAN along with some operations, without any additional architecture, we can perform comparably to the state-of-the-art methods on various tasks, including image blending, panorama generation, generation from a single image, controllable and local multimodal image to image translation, and attributes transfer. The proposed method is simple, effective, efficient, and applicable to any existing pretrained StyleGAN model.

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Continuous and Diverse Image-to-Image Translation via Signed Attribute Vectors

Recent image-to-image (I2I) translation algorithms focus on learning the mapping from a source to a target domain. However, the continuous translation problem that synthesizes intermediate results between two domains has not been well-studied in the literature. Generating a smooth sequence of intermediate results bridges the gap of two different domains, facilitating the morphing effect across domains. Existing I2I approaches are limited to either intra-domain or deterministic inter-domain continuous translation. In this work, we present an effectively signed attribute vector, which enables continuous translation on diverse mapping paths across various domains. In particular, we introduce a unified attribute space shared by all domains that utilize the sign operation to encode the domain information, thereby allowing the interpolation on attribute vectors of different domains. To enhance the visual quality of continuous translation results, we generate a trajectory between two sign-symmetrical attribute vectors and leverage the domain information of the interpolated results along the trajectory for adversarial training. We evaluate the proposed method on a wide range of I2I translation tasks. Both qualitative and quantitative results demonstrate that the proposed framework generates more high-quality continuous translation results against the state-of-the-art methods.

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Unsupervised Sound Localization via Iterative Contrastive Learning

Sound localization aims to find the source of the audio signal in the visual scene. However, it is labor-intensive to annotate the correlations between the signals sampled from the audio and visual modalities, thus making it difficult to supervise the learning of a machine for this task. In this work, we propose an iterative contrastive learning framework that requires no data annotations. At each iteration, the proposed method takes the 1) localization results in images predicted in the previous iteration, and 2) semantic relationships inferred from the audio signals as the pseudo-labels. We then use the pseudo-labels to learn the correlation between the visual and audio signals sampled from the same video (intra-frame sampling) as well as the association between those extracted across videos (inter-frame relation). Our iterative strategy gradually encourages the localization of the sounding objects and reduces the correlation between the non-sounding regions and the reference audio. Quantitative and qualitative experimental results demonstrate that the proposed framework performs favorably against existing unsupervised and weakly-supervised methods on the sound localization task.

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In&Out : Diverse Image Outpainting via GAN Inversion

Image outpainting seeks for a semantically consistent extension of the input image beyond its available content. Compared to inpainting -- filling in missing pixels in a way coherent with the neighboring pixels -- outpainting can be achieved in more diverse ways since the problem is less constrained by the surrounding pixels. Existing image outpainting methods pose the problem as a conditional image-to-image translation task, often generating repetitive structures and textures by replicating the content available in the input image. In this work, we formulate the problem from the perspective of inverting generative adversarial networks. Our generator renders micro-patches conditioned on their joint latent code as well as their individual positions in the image. To outpaint an image, we seek for multiple latent codes not only recovering available patches but also synthesizing diverse outpainting by patch-based generation. This leads to richer structure and content in the outpainted regions. Furthermore, our formulation allows for outpainting conditioned on the categorical input, thereby enabling flexible user controls. Extensive experimental results demonstrate the proposed method performs favorably against existing in- and outpainting methods, featuring higher visual quality and diversity.

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Unsupervised Discovery of Disentangled Manifolds in GANs

As recent generative models can generate photo-realistic images, people seek to understand the mechanism behind the generation process. Interpretable generation process is beneficial to various image editing applications. In this work, we propose a framework to discover interpretable directions in the latent space given arbitrary pre-trained generative adversarial networks. We propose to learn the transformation from prior one-hot vectors representing different attributes to the latent space used by pre-trained models. Furthermore, we apply a centroid loss function to improve consistency and smoothness while traversing through different directions. We demonstrate the efficacy of the proposed framework on a wide range of datasets. The discovered direction vectors are shown to be visually corresponding to various distinct attributes and thus enable attribute editing.

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Semantic View Synthesis

We tackle a new problem of semantic view synthesis -- generating free-viewpoint rendering of a synthesized scene using a semantic label map as input. We build upon recent advances in semantic image synthesis and view synthesis for handling photographic image content generation and view extrapolation. Direct application of existing image/view synthesis methods, however, results in severe ghosting/blurry artifacts. To address the drawbacks, we propose a two-step approach. First, we focus on synthesizing the color and depth of the visible surface of the 3D scene. We then use the synthesized color and depth to impose explicit constraints on the multiple-plane image (MPI) representation prediction process. Our method produces sharp contents at the original view and geometrically consistent renderings across novel viewpoints. The experiments on numerous indoor and outdoor images show favorable results against several strong baselines and validate the effectiveness of our approach.

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Controllable Image Synthesis via SegVAE

Flexible user controls are desirable for content creation and image editing. A semantic map is commonly used intermediate representation for conditional image generation. Compared to the operation on raw RGB pixels, the semantic map enables simpler user modification. In this work, we specifically target at generating semantic maps given a label-set consisting of desired categories. The proposed framework, SegVAE, synthesizes semantic maps in an iterative manner using conditional variational autoencoder. Quantitative and qualitative experiments demonstrate that the proposed model can generate realistic and diverse semantic maps. We also apply an off-the-shelf image-to-image translation model to generate realistic RGB images to better understand the quality of the synthesized semantic maps. Furthermore, we showcase several real-world image-editing applications including object removal, object insertion, and object replacement.

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Neural Design Network: Graphic Layout Generation with Constraints

Graphic design is essential for visual communication with layouts being fundamental to composing attractive designs. Layout generation differs from pixel-level image synthesis and is unique in terms of the requirement of mutual relations among the desired components. We propose a method for design layout generation that can satisfy user-specified constraints. The proposed neural design network (NDN) consists of three modules. The first module predicts a graph with complete relations from a graph with user-specified relations. The second module generates a layout from the predicted graph. Finally, the third module fine-tunes the predicted layout. Quantitative and qualitative experiments demonstrate that the generated layouts are visually similar to real design layouts. We also construct real designs based on predicted layouts for a better understanding of the visual quality. Finally, we demonstrate a practical application on layout recommendation.

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RetrieveGAN: Image Synthesis via Differentiable Patch Retrieval

Image generation from scene description is a cornerstone technique for the controlled generation, which is beneficial to applications such as content creation and image editing. In this work, we aim to synthesize images from scene description with retrieved patches as reference. We propose a differentiable retrieval module. With the differentiable retrieval module, we can (1) make the entire pipeline end-to-end trainable, enabling the learning of better feature embedding for retrieval; (2) encourage the selection of mutually compatible patches with additional objective functions. We conduct extensive quantitative and qualitative experiments to demonstrate that the proposed method can generate realistic and diverse images, where the retrieved patches are reasonable and mutually compatible.

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