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Hua Chen

Publications and source records attributed to Hua Chen.

At least 19 recordsLinked to original sources

MZ-Rain: Moisture-Budget-Guided Zero-Inflated Model for Station-Level Precipitation Nowcasting

Accurate station-level precipitation nowcasting is critical for agriculture, water resource management, and disaster prevention, which typically is formulated as a time series forecasting problem. However, conventional time-series modeling techniques face two major challenges in addressing station-level precipitation nowcasting: (1) Lack of Physics-Guided Modeling}, where meteorological variables are treated as a homogeneous set without accounting for their distinct roles in precipitation formation, leads to predictions that deviate from the physical processes governing precipitation. (2) Severe zero inflation in precipitation, where dry intervals dominate the dataset, obscuring meaningful precipitation patterns and complicating the predictive modeling. To address these challenges, we propose \textbf{MZ-Rain}, a moisture-budget-guided zero-inflated sLSTM framework for station-level precipitation nowcasting. Guided by the moisture budget equation, MZ-Rain decomposes the precipitation formation process into process-specific pathways corresponding to moisture storage, moisture transport, surface evaporation, and precipitation persistence, and captures their temporal evolution through dedicated sLSTM branches. To account for the zero-inflated nature of precipitation, MZ-Rain introduces an adaptive Tweedie modeling strategy that adaptively modulates the rainfall mean while jointly learning precipitation occurrence as an auxiliary task, enabling the model to better balance dry-wet discrimination and quantitative precipitation estimation. Extensive experiments across diverse geographical and climatic regimes demonstrate that MZ-Rain consistently outperforms strong baselines on multiple evaluation metrics, including CSI, FAR, MSE, and MAE. In particular, the model exhibits superior skill in forecasting heavy precipitation events, while benefiting from physically grounded process modeling.

cs.AI

Switchable chiral antiferromagnetism through nonlinear magnetic susceptibility

Antiferromagnets (AFM) have attracted considerable attention in recent years because a number of nontrivial, technologically relevant properties associated with time-reversal symmetry (TRS) breaking are discovered in many materials. However, time-reversal (TR) partners of AFM states are generally challenging to be selected deterministically except in a few cases with nonzero net magnetization. Recently, it has been shown that the TR partners of the kagome spin ice ground state in HoAgGe with strictly zero net magnetization can be selected through a nonlinear magnetic susceptibility $\chi^{(1)}$. In this work, we generalize this scenario to a broad class of chiral AFM with zero net magnetization but field-switchable ground states through $\chi^{(1)}$. After a general discussion of $\chi^{(1)}$ and its symmetry constraints, we first present a first-principles formalism for calculating it including both mean-field and self-consistent corrections, and then apply the approach to the noncollinear AFM family Mn$_3X$N ($X=$ Ni, Ag, Ga, Zn, Sn) in the $\Gamma_{5g}$ phase. An intuitive picture of the origin of $\chi^{(1)}$ in similar noncollinear AFM is illustrated using 3-sublattice toy model. The model also predicts a nontrivial temperature dependence of $\chi^{(1)}$ due to competitions between the longitudinal and transverse single-spin susceptibilities. Our work shows that nonlinear susceptibility can serve as a general protocol for accessing and switching TR partners in fully compensated AFM.

cond-mat.mtrl-sci

SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering

Driving scene reconstruction and rendering, especially with 3D Gaussian Splatting, has become an important component of autonomous driving simulation. However, rendered views often degrade under extrapolated ego trajectories and scene edits, producing blurry structures, temporal flicker, and foreground-background misalignment. Existing refinement methods are commonly designed for a specific setting, such as image-level novel-view repair or object-editing correction. In this paper, we introduce SPVC, a structured and panoptic video fixing framework for cross-dataset driving scene rendering. The name summarizes four design principles. (1) Structured fixing denotes the use of explicit spatial conditions, including camera pose, 3D bounding boxes, and HD maps, to guide the repair process and reduce uncontrolled hallucination. (2) Panoptic fixing refers to correcting both background rendering artifacts, such as distorted roads, buildings, and lanes, and foreground vehicle artifacts introduced by scene editing, such as inconsistent object appearance. (3) Video fixing means that the model operates on driving sequences rather than isolated frames, allowing temporal cues to be used during artifact correction. (4) Cross-dataset fixing means that a single shared network is trained and applied across multiple driving datasets, reducing the need for dataset-specific or scene-specific fixers. Concretely, we construct paired degraded-clean training data by simulating under-constrained 3DGS rendering and foreground vehicle insertion artifacts, and train a two-stage controllable video diffusion model that first addresses video-level appearance and then refines scene layout with structured controls.

cs.CV

Spatiotemporal Agility: Time-Constrained Reinforcement Learning for Vision-Guided Dynamic Quadrupedal Interception

Legged robots require robust agility to perceive and interact with complex and dynamic environments within a constrained time. However, most existing quadruped locomotion works rely on velocity-tracking policy, which struggle to reach precise targets within strict temporal constraints. Moreover, integrating real-time perception with agile locomotion for highly dynamic targets remains challenging due to sensor latency and processing delays. To concretely study and benchmark such agility in dynamic settings, we introduce a challenging ball-catching task for legged robots. This paper proposes an integrated framework that combines a vision module for landing point and time prediction with a direct position and time conditioned RL locomotion policy, instead of intermediate velocity commands. Beyond the method design, this work presents a system-level contribution that completes real-time robotic interception system that integrates multi-camera perception, online trajectory prediction, low-latency target communication, and sim-to-real locomotion control into a closed-loop deployment pipeline. By explicitly predicting the future spatial-temporal target, our approach mitigates perception latency during dynamic interception. We conducted extensive ball-catching experiments for the legged robot. Through comparative experiments against a velocity-tracking baseline, our direct target-conditioned approach achieves a higher success rate in catching balls with predicted landing spots within 2 meters and flight times between 0.8 and 1.2 seconds. This shows that the robot has successfully completed the dynamic ball-catching task under our tested setup. Furthermore, our policy exhibits a smaller performance gap after deployment, suggesting improved sim-to-real behavior in these trials.

cs.RO

World Translation: Minimizing Sim-to-Real Gap with Backward Dynamics Extraction and Unpaired Domain Translation

The gap between simulation and reality remains a fundamental challenge in deploying simulation-trained robotic policies in the real world. Real-to-sim methods narrow this gap from the real side, learning transition dynamics from real data to build a more realistic digital world. Learned dynamics models are their dominant instance. Such methods, however, face a partial observability problem: the same observation may branch to different transitions due to unobservable factors. Existing methods assume these factors can be recovered from observation history. However, this may fail whenever observation history is uninformative, such as a sudden contact event with no prior warning. To address this limitation, we propose \textit{World Translation}, which exploits a complementary strength of simulators and learned dynamics. Simulators are deterministic but physically imperfect, while learned models are accurate but underdetermined under partial observability. Rather than predicting transitions forward from history, we extract the unobservable dynamics information backward from an observed transition, then translate this feature across simulation and reality as an unpaired domain-translation problem that preserves dynamics content while transferring domain style. Experiments across humanoid, quadruped, and manipulator platforms show that our method achieves more accurate dynamics modeling than baselines, with the largest gains when unobservable factors cannot be recovered from observation history. Real-robot deployment on Go2 quadruped confirms improved policy transfer.

cs.RO

CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation

Achieving everyday tasks with humanoid robots requires coordinating stable locomotion with versatile manipulation. However, existing whole-body controllers still face significant challenges. Methods trained solely via command sampling, without motion-capture (MoCap) data, often struggle with sparse rewards and require carefully tuned curricula to converge. This is especially problematic for upper-body control, where the resulting motions deviate from human-like statistics and degrade whole-body coordination. Conversely, approaches that imitate full-body MoCap data suffer from dataset imbalance, as many locomotion trajectories are overly aggressive for stable-locomotion scenarios, necessitating extensive data filtering and augmentation. To address this, we present Composite Whole-Body Imitation (CWI), a framework that decouples the use of MoCap data for upper-body manipulation and lower-body locomotion. This decoupling allows us to exploit the full MoCap dataset of diverse manipulation references, while stable, command-conditioned lower-body locomotion is guided by dual discriminators trained on curated expert-quality walking and squatting clips via an Adversarial Motion Prior (AMP). A multi-critic architecture reduces conflicts among locomotion, manipulation, and motion-style objectives, and a teacher--student distillation stage yields a whole-body policy conditioned only on bimanual hand poses and velocity/height commands. We evaluate CWI through simulation experiments and real-world deployment on a full-size LimX Oli humanoid. The results show competitive loco-manipulation performance, robust whole-body coordination, and practical teleoperation without full-body motion-capture equipment. A project page with supplementary material can be found at https://cwi-ral.github.io/CWI-RAL-Webpage.

cs.RO

AISPO: Enhancing Depth Reliability for Robotic Manipulation of Non-Lambertian Objects via Affine-Invariant Shape Prior

Reliable depth perception is critical for robotic manipulation, especially for non-Lambertian objects such as transparent or highly specular surfaces, where raw depth measurements are often corrupted or missing. These failures frequently propagate to motion planning, resulting in invalid grasp poses and execution errors. We propose AISPO, a depth completion framework that improves depth reliability for manipulation in challenging sensing conditions. AISPO combines multi-scale RGB-D feature fusion with an affine-invariant shape prior to enforce geometric consistency and mitigate catastrophic depth failures. Unlike methods that focus primarily on average depth accuracy, our approach emphasizes physical plausibility and structural integrity of the predicted depth maps. Extensive benchmark evaluations demonstrate competitive performance and strong generalization to unseen objects and novel scenes. Real-world grasping experiments further show that enhanced depth reliability significantly improves manipulation success rates, particularly for transparent objects where many existing methods fail to produce physically usable depth estimates.

cs.RO

RoboProcessBench: Benchmarking Process-Aware Understanding in Vision-Language Robotic Manipulation

Vision-language models (VLMs) are increasingly explored as visual critics, reward generators, and failure detectors in robotic manipulation. These roles implicitly require models to judge not only final task success, but also how a manipulation execution is physically and temporally progressing. However, existing evaluations fail to test whether VLMs possess fine-grained process understanding. To address this gap, we present RoboProcessBench, a benchmark for process-aware understanding in vision-language robotic manipulation. RoboProcessBench decomposes such capability into two complementary dimensions, \emph{static monitoring} and \emph{dynamic reasoning}, instantiated as 12 diagnostic question families covering phase, contact, motion, coordination, primitive-local progress, temporal order, outcome, and primitive-level transitions. Built from physically grounded execution traces, the curated benchmark corpus ProcessData contains \textasciitilde 58k question-answer pairs across 260 manipulation tasks, which is further split into ProcessData-SFT and ProcessData-Eval for post-training and evaluation purposes. Extensive evaluation of various VLMs on ProcessData-Eval reveals broad limitations across 12 diagnostic task families, suggesting current models still lack robust process-aware understanding of manipulation executions. But with ProcessData-SFT, the post-trained \textit{Qwen2.5-VL-7B} and \textit{InternVL-3-8B} exhibit consistent gains on local state, motion, progress, and primitive-aware cues. These results demonstrate that RoboProcessBench serves as both an evaluation benchmark and a learnable supervision source for developing VLMs capable of monitoring and evaluating robotic manipulation processes. Project webpage: \href{https://processbench-2026.github.io/RoboProcessBench-Web/}{https://processbench-2026.github.io}.

cs.RO

MMLongEmbed: Benchmarking Multimodal Embedding Models in Long-Context Scenarios

Recent advancements have significantly expanded the theoretical context windows of Multimodal Embedding Models (MEMs). However, larger context windows do not necessarily translate into effective comprehension and representation of long-context multimodal inputs, which remains a critical bottleneck for real-world deployment. To address the lack of systematic evaluation in this setting, we introduce MMLongEmbed, the first comprehensive benchmark for evaluating MEMs in long-context scenarios. MMLongEmbed comprises four retrieval tasks spanning multiple context-length ranges, covering text, document, and video modalities. Through extensive evaluation of state-of-the-art models, we find that current architectures rely heavily on superficial feature matching and struggle to capture deep semantic and structural dependencies. We further observe that performance degradation varies systematically with context length and key information placement. Moreover, models exhibit substantially different robustness to redundant contextual information across modalities. For reproducibility, the benchmark and code are publicly available.

cs.CV

Existence results for nonlinear cone degenerate Laplace equations

This paper concerns a class of non-divergence nonlinear elliptic equations driven by the cone degenerate Laplacian, which is motivated by cone calculus. We establish the existence of viscosity solutions by proving the Alexandrov-Bakelman-Pucci and H\"older estimates. Furthermore, we obtain the existence of weak solutions by proving the equivalence between weak solutions and viscosity solutions.

math.AP

Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking

Whole-body tracking (WBT) models have become a key foundation for humanoid robots, enabling them to imitate diverse motions with high fidelity. Training such models from scratch requires large-scale data and computation, making rapid deployment on new humanoid platforms costly. This raises a natural question: Can pretrained WBT models transfer across embodiments with minimal adaptation? To answer this question, we propose Any2Any, a paradigm that efficiently transfers an existing WBT specialist to a new humanoid embodiment with only a small amount of data and compute. Any2Any first performs kinematic alignment between source and target humanoids, aligning their input and output spaces so that the pretrained source policy can be meaningfully reused on the target embodiment.Any2Any then performs dynamics adaptation by applying lightweight parameter-efficient fine-tuning (PEFT) components to selected dynamics-sensitive modules, preserving useful behavioral priors while enabling targeted adaptation to the target robot. Extensive experiments on multiple humanoid platforms and pretrained backbones show that Any2Any substantially accelerates convergence and reduces training cost compared with training from scratch, while achieving competitive or superior tracking performance. Notably, using only 1% of the compute and data required for full training, Any2Any successfully transfers Sonic models pre-trained on Unitree G1 to LimX Oli and LimX Luna. These results suggest that pretrained WBT specialists can be efficiently reused across embodiments, providing a scalable path toward deploying humanoid whole-body control on new robots. More results and videos are available on our project page: https://any2any.top/.

cs.RO

Beyond Pixels: Learning Invariant Rewards for Real-World Robotics From a Few Demonstrations

Designing reward functions that generalize beyond controlled laboratory settings remains a fundamental challenge in reinforcement learning for robotics. In open-world manipulation problems, a single task can appear in numerous variants through different object instances, positions, and camera viewpoints. Recent vision-based reward models tend to memorize specific pixel distributions and fail to generalize beyond their training conditions. To address this, we propose a framework that learns invariant symbolic reward functions from as few as five demonstrations. The insight is to shift from visual feature-fitting to the discovery of behavioral invariants: task-level properties that remain constant across diverse visual instantiations. The framework has two coupled components: a structural reward formulation that encodes task-level strategies and physical constraints while preserving optimal policy invariance, and a hybrid symbolic-numerical procedure that distills these invariants from demonstrations without online interaction. Experiments on eight Meta-World tasks and three Franka manipulation tasks demonstrate that our method achieves stronger process alignment and policy rollout ranking abilities compared to baselines, accelerating downstream policy learning. Three real-world out-of-distribution experiments further show that the same learned reward generalizes zero-shot to position, viewpoint, and object variations, enabling a single reward representation to be reused across diverse task variants in practice.

cs.RO

TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization

Training 3D Gaussian Splatting (3DGS) at billion-primitive scale is fundamentally memory-bound: each Gaussian primitive carries a large attribute vector, and the aggregate parameter table quickly exceeds GPU capacity, limiting prior systems to tens of millions of Gaussians on commodity single-GPU hardware. We observe that 3DGS training is inherently sparse and trajectory-conditioned: each iteration activates only the Gaussians visible from the current camera batch, so GPU memory can serve as a working-set cache rather than a persistent parameter store. Building on this insight, we introduce TideGS, an out-of-core training framework that manages parameters across an SSD-CPU-GPU hierarchy via three synergistic techniques: block-virtualized geometry for SSD-aligned spatial locality, a hierarchical asynchronous pipeline to overlap I/O with computation, and trajectory-adaptive differential streaming that transfers only incremental working-set deltas between iterations. Experiments show that TideGS enables training with over one billion Gaussians on a single 24 GB GPU while achieving the best reconstruction quality among evaluated single-GPU baselines on large-scale scenes, scaling beyond prior out-of-core baselines (e.g., approximately 100M Gaussians) and standard in-memory training (e.g., approximately 11M Gaussians).

cs.CV

Long-Term Memory for VLA-based Agents in Open-World Task Execution

Vision-Language-Action (VLA) models have demonstrated significant potential for embodied decision-making; however, their application in complex chemical laboratory automation remains restricted by limited long-horizon reasoning and the absence of persistent experience accumulation. Existing frameworks typically treat planning and execution as decoupled processes, often failing to consolidate successful strategies, which results in inefficient trial-and-error in multi-stage protocols. In this paper, we propose ChemBot, a dual-layer, closed-loop framework that integrates an autonomous AI agent with a progress-aware VLA model (Skill-VLA) for hierarchical task decomposition and execution. ChemBot utilizes a dual-layer memory architecture to consolidate successful trajectories into retrievable assets, while a Model Context Protocol (MCP) server facilitates efficient sub-agent and tool orchestration. To address the inherent limitations of VLA models, we further implement a future-state-based asynchronous inference mechanism to mitigate trajectory discontinuities. Extensive experiments on collaborative robots demonstrate that ChemBot achieves superior operational safety, precision, and task success rates compared to existing VLA baselines in complex, long-horizon chemical experimentation.

cs.RO

First-principles theory of spin magnetic multipole moments in antiferromagnets

Antiferromagnets with vanishing net magnetization are naturally expected to host higher-order magnetic multipole moments. Understanding and utilizing the multipole degrees of freedom are imperative for novel conceptual designs and applications unique to antiferromagnets. However, a universal, quantitative definition of magnetic multipole moments of antiferromagnetic materials is currently lacking. In this work we provide a unified description of arbitrary-order spin magnetic multipole moments (SM$^3$) of antiferromagnets by introducing a nonlocal spin density in macroscopic Maxwell equations. The formalism makes it transparent how SM$^3$ calculated for translationally invariant bulk systems corresponds to experimental observables when translation symmetry is broken. Through the nonlocal spin density calculated from first principles, we propose a robust scheme to extract arbitrary-order SM$^3$ through symmetry-constrained fitting at long wavelengths. Using this approach, we have calculated SM$^3$ of a few representative antiferromagnets, including $\alpha$-$\rm Fe_2O_3$, Mn$_3$Sn, and Mn$_3$NiN. Moreover, we clarify the role of spin-orbit coupling (SOC) in SM$^3$, especially in the weak SOC limit where clean predictions can be made based on symmetry principles. Our work paves the way for systematically investigating multipolar order parameters of unconventional magnetic materials.

cond-mat.mtrl-sci

ARM: Advantage Reward Modeling for Long-Horizon Manipulation

Long-horizon robotic manipulation remains challenging for reinforcement learning (RL) because sparse rewards provide limited guidance for credit assignment. Practical policy improvement thus relies on richer intermediate supervision, such as dense progress rewards, which are costly to obtain and ill-suited to non-monotonic behaviors such as backtracking and recovery. To address this, we propose Advantage Reward Modeling (ARM), a framework that shifts from hard-to-quantify absolute progress to estimating relative advantage. We introduce a cost-effective tri-state labeling strategy -- Progressive, Regressive, and Stagnant -- that reduces human cognitive overhead while ensuring high cross-annotator consistency. By training on these intuitive signals, ARM enables automated progress annotation for both complete demonstrations and fragmented DAgger-style data. Integrating ARM into an offline RL pipeline allows for adaptive action-reward reweighting, effectively filtering suboptimal samples. Our approach achieves a 99.4% success rate on a challenging long-horizon towel-folding task, demonstrating improved stability and data efficiency over current VLA baselines with near-zero human intervention during policy training.

cs.RO

Where-to-Learn: Analytical Policy Gradient Directed Exploration for On-Policy Robotic Reinforcement Learning

On-policy reinforcement learning (RL) algorithms have demonstrated great potential in robotic control, where effective exploration is crucial for efficient and high-quality policy learning. However, how to encourage the agent to explore the better trajectories efficiently remains a challenge. Most existing methods incentivize exploration by maximizing the policy entropy or encouraging novel state visiting regardless of the potential state value. We propose a new form of directed exploration that uses analytical policy gradients from a differentiable dynamics model to inject task-aware, physics-guided guidance, thereby steering the agent towards high-reward regions for accelerated and more effective policy learning.

cs.RO

Near-Field NLOS Localization via Position-Unknown HRIS:From Self-Localization to Target Positioning

Current reconfigurable intelligent surface (RIS)-aided near-field (NF) localization methods assume the RIS position is known a priori, and it has limited their practical applicability. This paper applies a hybrid RIS (HRIS) at an unknown position to locate non-line-of-sight (NLOS) NF targets. To this end, we first propose a two-stage gridless localization framework for achieving HRIS self-localization, and then determine the positions of the NF targets. In the first stage, we use the NF Fresnel approximation to convert the signal model into a virtual far-field model through delay-based cross-correlation of centrally symmetric HRIS elements. Such a conversion will naturally extend the aperture of the virtual array. A single-snapshot decoupled atomic norm minimization (DANM) algorithm is then proposed to locate an NF target relative to the HRIS, which includes a two-dimensional (2-D) direction of arrival (DOA) estimation with automatic pairing, the multiple signal classification (MUSIC) method for range estimation, and a total least squares (TLS) method to eliminate the Fresnel approximation error. In the second stage, we leverage the unique capability of HRIS in simultaneous sensing and reflection to estimate the HRIS-to-base station (BS) direction vectors using atomic norm minimization (ANM), and derive the three-dimensional (3-D) HRIS position with two BSs via the least squares (LS)-based geometric triangulation. Furthermore, we propose a semidefinite relaxation (SDR)-based HRIS phase optimization method to enhance the received signal power at the BSs, thereby improving the HRIS localization accuracy, which, in turn, enhances NF target positionings. The Cramer-Rao bound (CRB) for the NF target parameters and the position error bound (PEB) for the HRIS coordinates are derived as performance benchmarks.

eess.SP