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Huaimin Wang

Publications and source records attributed to Huaimin Wang.

54 records · Page 3Linked to original sources

Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism

While many forms of financial support are currently available, there are still many complaints about inadequate financing from software maintainers. In May 2019, GitHub, the world's most active social coding platform, launched the Sponsor mechanism as a step toward more deeply integrating open source development and financial support. This paper collects data on 8,028 maintainers, 13,555 sponsors, and 22,515 sponsorships and conducts a comprehensive analysis. We explore the relationship between the Sponsor mechanism and developers along four dimensions using a combination of qualitative and quantitative analysis, examining why developers participate, how the mechanism affects developer activity, who obtains more sponsorships, and what mechanism flaws developers have encountered in the process of using it. We find a long-tail effect in the act of sponsorship, with most maintainers' expectations remaining unmet, and sponsorship has only a short-term, slightly positive impact on development activity but is not sustainable. While sponsors participate in this mechanism mainly as a means of thanking the developers of OSS that they use, in practice, the social status of developers is the primary influence on the number of sponsorships. We find that both the Sponsor mechanism and open source donations have certain shortcomings and need further improvements to attract more participants.

cs.HC↗

Pull Request Latency Explained: An Empirical Overview

Pull request latency evaluation is an essential application of effort evaluation in the pull-based development scenario. It can help the reviewers sort the pull request queue, remind developers about the review processing time, speed up the review process and accelerate software development. There is a lack of work that systematically organizes the factors that affect pull request latency. Also, there is no related work discussing the differences and variations in characteristics in different scenarios and contexts. In this paper, we collected relevant factors through a literature review approach. Then we assessed their relative importance in five scenarios and six different contexts using the mixed-effects linear regression model. We find that the relative importance of factors differs in different scenarios, e.g., the first response time of the reviewer is most important when there exist comments. Meanwhile, the number of commits in a pull request has a more significant impact on pull request latency when closing than submitting due to changes in contributions brought about by the review process.

cs.SE↗

FedH2L: Federated Learning with Model and Statistical Heterogeneity

Federated learning (FL) enables distributed participants to collectively learn a strong global model without sacrificing their individual data privacy. Mainstream FL approaches require each participant to share a common network architecture and further assume that data are are sampled IID across participants. However, in real-world deployments participants may require heterogeneous network architectures; and the data distribution is almost certainly non-uniform across participants. To address these issues we introduce FedH2L, which is agnostic to both the model architecture and robust to different data distributions across participants. In contrast to approaches sharing parameters or gradients, FedH2L relies on mutual distillation, exchanging only posteriors on a shared seed set between participants in a decentralized manner. This makes it extremely bandwidth efficient, model agnostic, and crucially produces models capable of performing well on the whole data distribution when learning from heterogeneous silos.

cs.LG↗

KnowSR: Knowledge Sharing among Homogeneous Agents in Multi-agent Reinforcement Learning

Recently, deep reinforcement learning (RL) algorithms have made great progress in multi-agent domain. However, due to characteristics of RL, training for complex tasks would be resource-intensive and time-consuming. To meet this challenge, mutual learning strategy between homogeneous agents is essential, which is under-explored in previous studies, because most existing methods do not consider to use the knowledge of agent models. In this paper, we present an adaptation method of the majority of multi-agent reinforcement learning (MARL) algorithms called KnowSR which takes advantage of the differences in learning between agents. We employ the idea of knowledge distillation (KD) to share knowledge among agents to shorten the training phase. To empirically demonstrate the robustness and effectiveness of KnowSR, we performed extensive experiments on state-of-the-art MARL algorithms in collaborative and competitive scenarios. The results demonstrate that KnowSR outperforms recently reported methodologies, emphasizing the importance of the proposed knowledge sharing for MARL.

cs.AI↗

KnowRU: Knowledge Reusing via Knowledge Distillation in Multi-agent Reinforcement Learning

Recently, deep Reinforcement Learning (RL) algorithms have achieved dramatically progress in the multi-agent area. However, training the increasingly complex tasks would be time-consuming and resources-exhausting. To alleviate this problem, efficient leveraging the historical experience is essential, which is under-explored in previous studies as most of the exiting methods may fail to achieve this goal in a continuously variational system due to their complicated design and environmental dynamics. In this paper, we propose a method, named "KnowRU" for knowledge reusing which can be easily deployed in the majority of the multi-agent reinforcement learning algorithms without complicated hand-coded design. We employ the knowledge distillation paradigm to transfer the knowledge among agents with the goal to accelerate the training phase for new tasks, while improving the asymptotic performance of agents. To empirically demonstrate the robustness and effectiveness of KnowRU, we perform extensive experiments on state-of-the-art multi-agent reinforcement learning (MARL) algorithms on collaborative and competitive scenarios. The results show that KnowRU can outperform the recently reported methods, which emphasizes the importance of the proposed knowledge reusing for MARL.

cs.AI↗

Online Meta-Critic Learning for Off-Policy Actor-Critic Methods

Off-Policy Actor-Critic (Off-PAC) methods have proven successful in a variety of continuous control tasks. Normally, the critic's action-value function is updated using temporal-difference, and the critic in turn provides a loss for the actor that trains it to take actions with higher expected return. In this paper, we introduce a novel and flexible meta-critic that observes the learning process and meta-learns an additional loss for the actor that accelerates and improves actor-critic learning. Compared to the vanilla critic, the meta-critic network is explicitly trained to accelerate the learning process; and compared to existing meta-learning algorithms, meta-critic is rapidly learned online for a single task, rather than slowly over a family of tasks. Crucially, our meta-critic framework is designed for off-policy based learners, which currently provide state-of-the-art reinforcement learning sample efficiency. We demonstrate that online meta-critic learning leads to improvements in avariety of continuous control environments when combined with contemporary Off-PAC methods DDPG, TD3 and the state-of-the-art SAC.

cs.LG↗

Audio Tagging by Cross Filtering Noisy Labels

High quality labeled datasets have allowed deep learning to achieve impressive results on many sound analysis tasks. Yet, it is labor-intensive to accurately annotate large amount of audio data, and the dataset may contain noisy labels in the practical settings. Meanwhile, the deep neural networks are susceptive to those incorrect labeled data because of their outstanding memorization ability. In this paper, we present a novel framework, named CrossFilter, to combat the noisy labels problem for audio tagging. Multiple representations (such as, Logmel and MFCC) are used as the input of our framework for providing more complementary information of the audio. Then, though the cooperation and interaction of two neural networks, we divide the dataset into curated and noisy subsets by incrementally pick out the possibly correctly labeled data from the noisy data. Moreover, our approach leverages the multi-task learning on curated and noisy subsets with different loss function to fully utilize the entire dataset. The noisy-robust loss function is employed to alleviate the adverse effects of incorrect labels. On both the audio tagging datasets FSDKaggle2018 and FSDKaggle2019, empirical results demonstrate the performance improvement compared with other competing approaches. On FSDKaggle2018 dataset, our method achieves state-of-the-art performance and even surpasses the ensemble models.

eess.AS↗

Multi-Representation Knowledge Distillation For Audio Classification

As an important component of multimedia analysis tasks, audio classification aims to discriminate between different audio signal types and has received intensive attention due to its wide applications. Generally speaking, the raw signal can be transformed into various representations (such as Short Time Fourier Transform and Mel Frequency Cepstral Coefficients), and information implied in different representations can be complementary. Ensembling the models trained on different representations can greatly boost the classification performance, however, making inference using a large number of models is cumbersome and computationally expensive. In this paper, we propose a novel end-to-end collaborative learning framework for the audio classification task. The framework takes multiple representations as the input to train the models in parallel. The complementary information provided by different representations is shared by knowledge distillation. Consequently, the performance of each model can be significantly promoted without increasing the computational overhead in the inference stage. Extensive experimental results demonstrate that the proposed approach can improve the classification performance and achieve state-of-the-art results on both acoustic scene classification tasks and general audio tagging tasks.

cs.MM↗

Attention-based Fault-tolerant Approach for Multi-agent Reinforcement Learning Systems

The aim of multi-agent reinforcement learning systems is to provide interacting agents with the ability to collaboratively learn and adapt to the behavior of other agents. In many real-world applications, the agents can only acquire a partial view of the world. However, in realistic settings, one or more agents that show arbitrarily faulty or malicious behavior may suffice to let the current coordination mechanisms fail. In this paper, we study a practical scenario considering the security issues in the presence of agents with arbitrarily faulty or malicious behavior. Under these circumstances, learning an optimal policy becomes particularly challenging, even in the unrealistic case that an agent's policy can be made conditional upon all other agents' observations. To overcome these difficulties, we present an Attention-based Fault-Tolerant (FT-Attn) algorithm which selects correct and relevant information for each agent at every time-step. The multi-head attention mechanism enables the agents to learn effective communication policies through experience concurrently to the action policies. Empirical results have shown that FT-Attn beats previous state-of-the-art methods in some complex environments and can adapt to various kinds of noisy environments without tuning the complexity of the algorithm. Furthermore, FT-Attn can effectively deal with the complex situation where an agent needs to reach multiple agents' correct observation at the same time.

cs.AI↗

Denoising convolutional autoencoder based B-mode ultrasound tongue image feature extraction

B-mode ultrasound tongue imaging is widely used in the speech production field. However, efficient interpretation is in a great need for the tongue image sequences. Inspired by the recent success of unsupervised deep learning approach, we explore unsupervised convolutional network architecture for the feature extraction in the ultrasound tongue image, which can be helpful for the clinical linguist and phonetics. By quantitative comparison between different unsupervised feature extraction approaches, the denoising convolutional autoencoder (DCAE)-based method outperforms the other feature extraction methods on the reconstruction task and the 2010 silent speech interface challenge. A Word Error Rate of 6.17% is obtained with DCAE, compared to the state-of-the-art value of 6.45% using Discrete cosine transform as the feature extractor. Our codes are available at https://github.com/DeePBluE666/Source-code1.

eess.IV↗

Predicting tongue motion in unlabeled ultrasound videos using convolutional LSTM neural network

A challenge in speech production research is to predict future tongue movements based on a short period of past tongue movements. This study tackles speaker-dependent tongue motion prediction problem in unlabeled ultrasound videos with convolutional long short-term memory (ConvLSTM) networks. The model has been tested on two different ultrasound corpora. ConvLSTM outperforms 3-dimensional convolutional neural network (3DCNN) in predicting the 9\textsuperscript{th} frames based on 8 preceding frames, and also demonstrates good capacity to predict only the tongue contours in future frames. Further tests reveal that ConvLSTM can also learn to predict tongue movements in more distant frames beyond the immediately following frames. Our codes are available at: https://github.com/shuiliwanwu/ConvLstm-ultrasound-videos.

cs.CV↗

Unsupervised Learning-based Depth Estimation aided Visual SLAM Approach

The RGB-D camera maintains a limited range for working and is hard to accurately measure the depth information in a far distance. Besides, the RGB-D camera will easily be influenced by strong lighting and other external factors, which will lead to a poor accuracy on the acquired environmental depth information. Recently, deep learning technologies have achieved great success in the visual SLAM area, which can directly learn high-level features from the visual inputs and improve the estimation accuracy of the depth information. Therefore, deep learning technologies maintain the potential to extend the source of the depth information and improve the performance of the SLAM system. However, the existing deep learning-based methods are mainly supervised and require a large amount of ground-truth depth data, which is hard to acquire because of the realistic constraints. In this paper, we first present an unsupervised learning framework, which not only uses image reconstruction for supervising but also exploits the pose estimation method to enhance the supervised signal and add training constraints for the task of monocular depth and camera motion estimation. Furthermore, we successfully exploit our unsupervised learning framework to assist the traditional ORB-SLAM system when the initialization module of ORB-SLAM method could not match enough features. Qualitative and quantitative experiments have shown that our unsupervised learning framework performs the depth estimation task comparable to the supervised methods and outperforms the previous state-of-the-art approach by $13.5\%$ on KITTI dataset. Besides, our unsupervised learning framework could significantly accelerate the initialization process of ORB-SLAM system and effectively improve the accuracy on environmental mapping in strong lighting and weak texture scenes.

cs.CV↗

Learning data augmentation policies using augmented random search

Previous attempts for data augmentation are designed manually, and the augmentation policies are dataset-specific. Recently, an automatic data augmentation approach, named AutoAugment, is proposed using reinforcement learning. AutoAugment searches for the augmentation polices in the discrete search space, which may lead to a sub-optimal solution. In this paper, we employ the Augmented Random Search method (ARS) to improve the performance of AutoAugment. Our key contribution is to change the discrete search space to continuous space, which will improve the searching performance and maintain the diversities between sub-policies. With the proposed method, state-of-the-art accuracies are achieved on CIFAR-10, CIFAR-100, and ImageNet (without additional data). Our code is available at https://github.com/gmy2013/ARS-Aug.

cs.LG↗

General audio tagging with ensembling convolutional neural network and statistical features

Audio tagging aims to infer descriptive labels from audio clips. Audio tagging is challenging due to the limited size of data and noisy labels. In this paper, we describe our solution for the DCASE 2018 Task 2 general audio tagging challenge. The contributions of our solution include: We investigated a variety of convolutional neural network architectures to solve the audio tagging task. Statistical features are applied to capture statistical patterns of audio features to improve the classification performance. Ensemble learning is applied to ensemble the outputs from the deep classifiers to utilize complementary information. a sample re-weight strategy is employed for ensemble training to address the noisy label problem. Our system achieves a mean average precision (mAP@3) of 0.958, outperforming the baseline system of 0.704. Our system ranked the 1st and 4th out of 558 submissions in the public and private leaderboard of DCASE 2018 Task 2 challenge. Our codes are available at https://github.com/Cocoxili/DCASE2018Task2/.

cs.CV↗

Collaborative Deep Learning Across Multiple Data Centers

Valuable training data is often owned by independent organizations and located in multiple data centers. Most deep learning approaches require to centralize the multi-datacenter data for performance purpose. In practice, however, it is often infeasible to transfer all data to a centralized data center due to not only bandwidth limitation but also the constraints of privacy regulations. Model averaging is a conventional choice for data parallelized training, but its ineffectiveness is claimed by previous studies as deep neural networks are often non-convex. In this paper, we argue that model averaging can be effective in the decentralized environment by using two strategies, namely, the cyclical learning rate and the increased number of epochs for local model training. With the two strategies, we show that model averaging can provide competitive performance in the decentralized mode compared to the data-centralized one. In a practical environment with multiple data centers, we conduct extensive experiments using state-of-the-art deep network architectures on different types of data. Results demonstrate the effectiveness and robustness of the proposed method.

cs.LG↗

Sample Mixed-Based Data Augmentation for Domestic Audio Tagging

Audio tagging has attracted increasing attention since last decade and has various potential applications in many fields. The objective of audio tagging is to predict the labels of an audio clip. Recently deep learning methods have been applied to audio tagging and have achieved state-of-the-art performance, which provides a poor generalization ability on new data. However due to the limited size of audio tagging data such as DCASE data, the trained models tend to result in overfitting of the network. Previous data augmentation methods such as pitch shifting, time stretching and adding background noise do not show much improvement in audio tagging. In this paper, we explore the sample mixed data augmentation for the domestic audio tagging task, including mixup, SamplePairing and extrapolation. We apply a convolutional recurrent neural network (CRNN) with attention module with log-scaled mel spectrum as a baseline system. In our experiments, we achieve an state-of-the-art of equal error rate (EER) of 0.10 on DCASE 2016 task4 dataset with mixup approach, outperforming the baseline system without data augmentation.

cs.SD↗

Cloudroid: A Cloud Framework for Transparent and QoS-aware Robotic Computation Outsourcing

Many robotic tasks require heavy computation, which can easily exceed the robot's onboard computer capability. A promising solution to address this challenge is outsourcing the computation to the cloud. However, exploiting the potential of cloud resources in robotic software is difficult, because it involves complex code modification and extensive (re)configuration procedures. Moreover, quality of service (QoS) such as timeliness, which is critical to robot's behavior, have to be considered. In this paper, we propose a transparent and QoS-aware software framework called Cloudroid for cloud robotic applications. This framework supports direct deployment of existing robotic software packages to the cloud, transparently transforming them into Internet-accessible cloud services. And with the automatically generated service stubs, robotic applications can outsource their computation to the cloud without any code modification. Furthermore, the robot and the cloud can cooperate to maintain the specific QoS property such as request response time, even in a highly dynamic and resource-competitive environment. We evaluated Cloudroid based on a group of typical robotic scenarios and a set of software packages widely adopted in real-world robot practices. Results show that robot's capability can be enhanced significantly without code modification and specific QoS objectives can be guaranteed. In certain tasks, the "cloud + robot" setup shows improved performance in orders of magnitude compared with the robot native setup.

cs.DC↗

Initial and Eventual Software Quality Relating to Continuous Integration in GitHub

The constant demand for new features and bug fixes are forcing software projects to shorten cycles and deliver updates ever faster, while sustaining software quality. The availability of inexpensive, virtualized, cloud-computing has helped shorten schedules, by enabling continuous integration (CI) on demand. Platforms like GitHub support CI in-the-cloud. In projects using CI, a user submitting a pull request triggers a CI step. Besides speeding up build and test, this fortuitously creates voluminous archives of build and test successes and failures. CI is a relatively new phenomenon, and these archives allow a detailed study of CI. How many problems are exposed? Where do they occur? What factors affect CI failures? Does the "initial quality" as ascertained by CI predict how many bugs will later appear ("eventual quality") in the code? In this paper, we undertake a large-scale, fine resolution study of these records, to better understand CI processes, the nature, and predictors of CI failures, and the relationship of CI failures to the eventual quality of the code. We find that: a) CI failures appear to be concentrated in a few files, just like normal bugs; b) CI failures are not very highly correlated with eventual failures; c) The use of CI in a pull request doesn't necessarily mean the code in that request is of good quality.

cs.SE↗